BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

Version 0.5 coming October 13

To mark the 5 year anniversary of the first ever public download of BrewLAN, version 0.5 beta will released on the 13th of October 2014. If you would like advanced access to the new units and features you can download the latest development version via SVN. If you have any issues, bugs or anything else that requires my attention you can send me a message directly, or leave a comment below.

Multilingual support

BrewLAN, as of version 0.4.3, has full language support for English and French, with previously full language support for German (now out of date). German localisation by 106.Bluebird, French localisation by Explo.

If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

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Aeon Shielded Mass Extractor Walls with things from Total Mayhem UEF Gates!
Blog RSS Feed Report abuse Latest News: BrewLAN turns 5 years old!

6 comments by Balthassar on Aug 26th, 2014

Who would have thought that after 5 long years ago an unassuming mod that started off as a way to make tech 1 only battles balanced, that took its name from a small private LAN party that also happened at around the same time, would still be alive and releasing! (I use the term releasing loosely as in those 5 years there have so far been only 6 public releases.) But yes! Today marks the 5 year anniversary that the first entry in the BrewLAN change log was dated. (I say dated not created, because the second entry starts with the words Created Changelog.)

Added the Pidgeon, UEF Tech 1 Light Gunship to the game.

It even comes with the adorable misspelling of 'Pigeon'. (*Shakes fist at sky* CURSE YOU PIDGEY!!!) At 5 years old the changelog is now 1311 lines long; 193 of which have been added since the last public release version 0.4.4 beta. To commemorate this event, I give you the video that someone linked to me last night that made me check how old the mod was for the sake of replying to said link, without which this Birthday message would have never happened. I give you a fan made trailer for BrewLAN:

Incidentally the 5 year anniversary of the BrewLAN ModDB page, and the first ever public download release of BrewLAN, is coming up on 13th October. I will commemorate the occasion with an all new public release! The long awaited BrewLAN version 0.5 beta.

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BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 28 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

BrewLAN 0.2.9 beta

BrewLAN 0.2.9 beta

Feb 14, 2010 Full Version 0 comments

The second beta release of BrewLAN (version 0.2.9b). Still requires the Global Icon Support mod. Delete any older versions of BrewLAN before installing...

BrewLAN 0.2 beta

BrewLAN 0.2 beta

Oct 13, 2009 Full Version 0 comments

The first beta of the BrewLAN mod (version 0.2b). Requires the Blackops Global Icon Support mod. Unfinished alpha stage units are visible in the cheat...

Post comment Comments  (10 - 20 of 142)
Oaks Jun 24 2014, 8:05am says:

It will be mobile T3 SMD for everyone?
The new Sera T3 MSMD looks exactly like standard T2 MML Ythisah.
Could it be possible to give it for example Othuums chassis,eventually?
In Seraphim language its name would be Hethisioz.
Where "Heth" means ground, "Ythis" means TML and "ioz" means countermeasure. Or it could be Yhtisatha as "missile shield".
If "Ythis" is a missile launcher, then "Ah" would be mobile.
But the name "something-ah" really doesnt add up.

Anyway, what I wanted to say is that Brewlan gives me some graphical glitches, where factories,T2,T3 structures suddenly have its subsoil textures looking like red/black chessboard.Lazy to give screenshot.

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Teh-Losr May 31 2014, 12:51pm says:

this is dead isnt it ??? when no when comes the next update in 3 months???

+1 vote     reply to comment
Balthassar Jun 8 2014, 11:14am replied:


+1 vote     reply to comment
Taekwondo Apr 21 2014, 5:47am says:

I only play Supreme Commander Forged Alliance with BrewLAN. I love this mod.

Why do you named it BrewLAN?

+1 vote     reply to comment
Balthassar Apr 21 2014, 2:02pm replied:

A few days after I started making it I went a LAN at a the house of a friend that was renowned for making tea at LAN parties. So that was the actual brew LAN and the first place where the mod got any real use. At the time the mod was actually called something terrible along the lines of "T1 Balance Mod", but I had just made some non-T1 units for it, and it needed a real name. So I called it the "BrewLAN mod". Then after I while I dropped "mod" from the name.

+2 votes     reply to comment
Balthassar Mar 17 2014, 6:55am replied:

Its build cost includes its first missile, it can only hold 1 missile, and it can't build new missiles without assistance from something with engineering capabilities.

+1 vote     reply to comment
Balthassar Mar 17 2014, 4:31pm replied:

Oh, I should add a comparison: The old one (which has since been changed to be closer to this one for various reasons) was basically almost identical to the static SMD, with the exception that it fired a volley of three missiles to take out an individual nuke. One problem with that came about if it had 1 or 2 missiles in storage, it allowed it to fire a full volley, and go into negative numbers of missiles. Once it got into negative missiles it would fire freely. Slightly OP to be totally immune to nukes for that cost. Its why that thing never made it to an official release before now.

+1 vote     reply to comment
CybranReaper Mar 18 2014, 8:15am replied:

immune to nukes would be nice tho :p

+2 votes     reply to comment
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