BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

There are two different ways to download and play BrewLAN, either via the public betas or via the SVN oriented alphas, which contain the very latest, but possibly unfinished or experimental, changes and additions. For more information see the Google code page, if you have any issues, bugs or anything else that requires our attention please report them on the issues page.

Multilingual support

BrewLAN, as of version 0.4.3, has full language support for English and French, with previously full language support for German (now out of date). German localisation by 106.Bluebird, French localisation by Explo.

If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

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Seraphim Tech 3 Mobile Strategic Missile Defense Scarab open Scarab: Tech 3 Mobile Strategic Missile Defense
Blog RSS Feed Report abuse Latest News: BrewLAN 0.4.3 announcement

2 comments by Balthassar on Aug 18th, 2013


Available now!
BrewLAN 0.4.3 Beta

Alternative mirrors:

Seraphim's new toyAeon Tech 3 TransportAeon Experimental Seige Tank
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 25 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

BrewLAN 0.2.9 beta

BrewLAN 0.2.9 beta

Feb 14, 2010 Full Version 0 comments

The second beta release of BrewLAN (version 0.2.9b). Still requires the Global Icon Support mod. Delete any older versions of BrewLAN before installing...

BrewLAN 0.2 beta

BrewLAN 0.2 beta

Oct 13, 2009 Full Version 0 comments

The first beta of the BrewLAN mod (version 0.2b). Requires the Blackops Global Icon Support mod. Unfinished alpha stage units are visible in the cheat...

Post comment Comments  (10 - 20 of 134)
CybranReaper
CybranReaper Mar 15 2014, 12:56pm says:

So this scarab, looks neat, anything special about it that makes it stand out from the other SMD?

+1 vote     reply to comment
Balthassar
Balthassar Mar 17 2014, 6:55am replied:

Its build cost includes its first missile, it can only hold 1 missile, and it can't build new missiles without assistance from something with engineering capabilities.

+1 vote     reply to comment
Balthassar
Balthassar Mar 17 2014, 4:31pm replied:

Oh, I should add a comparison: The old one (which has since been changed to be closer to this one for various reasons) was basically almost identical to the static SMD, with the exception that it fired a volley of three missiles to take out an individual nuke. One problem with that came about if it had 1 or 2 missiles in storage, it allowed it to fire a full volley, and go into negative numbers of missiles. Once it got into negative missiles it would fire freely. Slightly OP to be totally immune to nukes for that cost. Its why that thing never made it to an official release before now.

+1 vote     reply to comment
Guest
Guest Feb 28 2014, 11:42am says:

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CybranReaper
CybranReaper Mar 2 2014, 3:51pm replied:

that is actually a good idea

+1 vote     reply to comment
Balthassar
Balthassar Mar 2 2014, 4:45pm replied:

I did once consider making an Ekranoplan transport craft for the UEF, but that never went anywhere.

+1 vote     reply to comment
CybranReaper
CybranReaper Mar 13 2014, 6:08pm replied:

could you try add it to the next update?

+1 vote     reply to comment
Balthassar
Balthassar Mar 13 2014, 8:03pm replied:

I can try. I should warn you now though, the development time of some experimentals can be quite long, and I'm planning to release the the next version in a month (14/4/14).

+1 vote     reply to comment
Oaks
Oaks Feb 19 2014, 8:00am says:

Could a Seraphim Field engineer be rather a walker or have different chassis then that of redone Othuum?
Just for a variability,atleast the tracks could be more covered,armored.
Since I can see tracks on Thaam,Othuum,Ythisah and on
Hethistle-ve,Uyanah,Hethaamah of TM,BO:U mods I would give it walker device of Suthanus or hover chassis of Athanah.
Just sayin'. Not bi.chin' :D
3.bp.blogspot.com

+2 votes     reply to comment
Balthassar
Balthassar Mar 6 2014, 6:03pm replied:

Maybe eventually. There are other units that still have far less unique models though, so they would get priority.

+1 vote     reply to comment
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