BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for almost a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximise technical compatibility with other mods.

Description

The 10 year BrewLANniversary release. Version 0.8.9; half the additions you deserve, all the additions my old computer could handle.

Preview
BrewLAN 0.8.9
Post comment Comments
Autoclave
Autoclave - - 43 comments

You know, I followed your mod back in 2009 with your first couple of unit additions. I can't remember what they were, but I remember that it was a really insignificant addition compared to other mods. What kept me subbed and playing was the quality of work you put into your mod. Now, there's dozens of new units, and insignificant would be the last word I would use to describe your mod. But the quality's still there, and it still makes all the difference.

Thanks for all your work. You don't hear it enough, but you deserve to.

Reply Good karma Bad karma+16 votes
Balthassar Author
Balthassar - - 953 comments

Thanks!

Reply Good karma+9 votes
Battleship0003
Battleship0003 - - 270 comments

Can I just replace the files or do I have to go through the entire process of deleting and such?

Edit NVM.

Reply Good karma Bad karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments

Whats the point of having the wind turbines but no power generators at the start in the research mod? The wind turbines suck and constantly drop to 5-6 power generation for several seconds at a time, crashing your early economy, so there's no point to building many of them since you can get normal generators as soon as you get a research station, so it's mostly just an annoyance that randomly slows you down at the very start. They would make more sense as a cheaper but less powerful alternative to power generators with their own tech-ups than as a randomly changing power source that can screw you over in one of the most vital parts of the match.

Reply Good karma Bad karma+1 vote
KuchenEsser
KuchenEsser - - 170 comments

Not to be a jerk or anything, I just don't think it makes sense to have the only option for power generation at the start of the game be random and unreliable. Especially since your speed and efficiency in those first few minutes has a big impact on how well the game goes for you.

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

They output on average nearly double the energy of the regular generators for resources spent on them, and the amount they give at any given time is global for all players. At their very worst they are only around half the efficiency of regular generators. And if they are sucking they are sucking for everyone equally. They won't be affecting you any more than anyone else.

They are also supposed to be acompanied by tidal generators, but only the Seraphim one is complete, and that only matters on ocean maps.

Reply Good karma+1 vote
Guest
Guest - - 689,869 comments

All the experimental artilleries and experimental missile launchers do not work. I do not why. I can build them but they dont do anything afterward, deal no damage.

Reply Good karma Bad karma0 votes
Balthassar Author
Balthassar - - 953 comments

I didn't add an experimental missile launcher or touch the existing one.

What other mods are you running, did you install it correctly, and can you provide a log?

Reply Good karma+1 vote
faba002
faba002 - - 73 comments

is your version for the FAF client up to date ? when you search brewland it finds an old one

Reply Good karma Bad karma+2 votes
Balthassar Author
Balthassar - - 953 comments

It isn't, no.

Reply Good karma+1 vote
Guest
Guest - - 689,869 comments

I found there isn't "BrewLAN_Modules" folder in the latest one here, is there any thing I lost?

Reply Good karma Bad karma0 votes
Balthassar Author
Balthassar - - 953 comments

It got moved. Nothing is lost.

Reply Good karma+1 vote
Guest
Guest - - 689,869 comments

OK,thanks you for your mods!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,869 comments

the research center system creates problems for the A.I. it would be nice to have the penetrator fighters and other units disconnected from the research center

Reply Good karma Bad karma0 votes
Balthassar Author
Balthassar - - 953 comments

Which AI is having issues?

Reply Good karma+1 vote
Guest
Guest - - 689,869 comments

hello I use I.A. sorian and play a lot with FaF Forever. often artificial intelligence has problems with upgrades as if it were enchanted by tech1. then they added as the official faction the Nomads and do not have the research center so they stop at tech 1. Another problem sorce often auqndo I put more A.A. there is always one that stops at tech1... anyway the mod is fantastic created with great care!! it would be great if you could choose to enter the research center or not without losing half the units. Thank you and good work Daniel.

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

The Nomads thing is a fair point, I'll get a Nomads Research Centre done for the next version.

I can't recreate those other issues though. I've tested Sorian on FAF, and it uses the research.

Reply Good karma+1 vote
skulldugery
skulldugery - - 1 comments

ok can someone tell me why it keeps telling me i need an app to download the mod

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

ModDB is?
You can get it off Github.com

Reply Good karma+2 votes
Guest
Guest - - 689,869 comments

I downloaded all the mods but it says the it has no app thing. Can u please help me with dis.

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

Get it here instead: Github.com

Reply Good karma+2 votes
FAFan
FAFan - - 4 comments

Hello.

I need some help with the mod.

When I build a building Either from vanilla FA or BrewLan they sometimes make my game freeze. Its also missing the Unit and Building models too. Any fixes for this?

Edit: Also there are missing Icons for both the mod pictues and the modded units. Is there a way to fix this?

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

Sounds like it's installed incorrectly. Check where you installed it to, and where the installation instructions expects you to.

Reply Good karma+1 vote
FAFan
FAFan - - 4 comments

I put it in the Mods folder for SupComFa. All I did was click on the downloaded file, opened it and dragged it to my mods section.

Reply Good karma Bad karma+1 vote
FAFan
FAFan - - 4 comments

I checked all my files and they have all the stuff. But the crashes still occur.

Reply Good karma Bad karma+1 vote
FAFan
FAFan - - 4 comments

I also made a mistake in what I said. Vanilla is good but just brewlan.

Reply Good karma Bad karma+1 vote
Balthassar Author
Balthassar - - 953 comments

Check the installation instructions. There's three folders in there, and they want merging with existing folders, not just throwing in the mods folder.

Reply Good karma+1 vote
Guest
Guest - - 689,869 comments

your mod is very good!!what you use to make all these amazing creations

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,869 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

BrewLAN 0.8.9 has not been tagged yet.