BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in development by a team of one for since 2009. It adds a huge variety of new units for all factions, as well as offering several new game modes and features. It is available in 9 different languages, most of which were translated by humans; English, Russian, German, Czech, French, Spanish, Italian, Polish, & Chinese.
BrewLAN 0.8, not including any of the packaged sub-mods, adds around 150 new units. Including Bubble Tea, Caffe Corretto, and Research & Daiquiris (The 3 main extra units mods), BrewLAN adds 38 for Aeon (T1: 9, T2: 8, T3: 18, EXP: 4), 48 for UEF (T1: 11, T2: 9, T3: 22, EXP: 6), 48 for Cybran (T1: 8, T2: 9, T3: 24, EXP: 7), 46 for Seraphim (T1: 9, T2: 12, T3: 20, EXP: 5). Most, but not all, can be seen in the image to the right.
The sub-mods included with BrewLAN are subdivided by the categories Units, Gameplay, RNG, and Aesthetics, and modules.
Mods that you'll probably want active for most games.
Bubble Tea: Adds experimental shield structures for Aeon, Seraphim, and UEF.
Caffe Corretto: Adds a bunch of extra turrets, so far only for Cybran and UEF.
Research & Daiquiris: Overhauls how the game treats tech levels, and includes a large number of units to facilitate that, such as research centres. This does not function anything like Supreme Commander 2, and only affects how you get to the various tech, not what they consist of. This mod also serves as a location for me to dump my other units that don't fit into BrewLAN, Bubble Tea or Caffe Corretto.
Twists to standard gameplay. You may only want one or two from this category active at any given time.
Crystal Hill: King of the Hill game mode. Functions as it does in Age of Empires II.
Paragon Game: With locked teams, it gives the players on the smallest team(s) a starting Paragon, with a few shields, and support commander each. On unlocked teams everyone gets that.
TeaD: Replaces everything with a, currently quite basic, tower defence. Work in progress.
Antimass: Swaps mass and energy production. Have fun with those shields.
Corrosive Ocean: Water exposure deals exponentially growing damage over time.
Metal World: Maps spawn without mass points. Mass extractors have no limitations.
Waterlag: Lets buildings which aren't factories, walls, silos, or experimentals be built on water.
Mods that affect gameplay in random ways. Take or leave them as taste dictates.
Cost Variance: Randomly increases or decreases the costs and stats of some units.
Crate Drop: Command & Conquer style random crates appear on the map. Picking them up gives gifts. Has a hats-only option.
Lucky Dip: Tech demo mod for situations where multiple mods add similar units; per player it restricts all but one at random. Partially configured for BlackOps and BrewLAN.
Do-nothing mods, only Experimental Icons Overhaul, Baristas, and maybe Damage Numbers are recommended for regular use from his category.
Baristas: Tags each unit with the name of the mod it is from, listed as an ability. So you know what is from what.
Damage Numbers: Damage numbers float up from your units showing what they have dealt and are being dealt.
Experimental Icons Overhaul: Replaces the default circle strategic icons for experimental units with icons that actually mean something.
Pulchritudinousity: Increases the view distance of various things for the sake of taking better screenshots. Not recommended for regular games due to increase performance drain.
Expert Camo: Framework mod for custom skins for units. Functionally inert on it's own, and not currently used by any BrewLAN mod.
Debug Tools: Creates numerous log outputs for things, including unit locations, expected AI thread values, DPS, and other such things. For testing purposes only, not designed for use in real games. Causes severe lag when Cybran engineers build.
BrewUI: Adds the BrewLAN field engineer tab. Functionally inert without BrewLAN active.
BrewLAN: Gantry AIx: Additional difficulty for Sorian AIx, giving fairly severe hacks for the AI when they build an experimental factory. 3 variations exist. You can play them all together, but you probably shouldn't. The variations are:
A new year, a new version of BrewLAN, an incremental upgrade, but hopefully better all round. This update, dubbed the convenient update because the git revision number is 711, mostly focuses on new features for the Research and Daiquiris sub-mod, and contains a new top-end for non-experimental combat aircraft, and a more gradual energy mid-game.
And finally, I'd like to give special thanks and a shout out to my Patreon supporters and donors, without whom development would probably be proceeding less enthusiastically:
If you would like to join that list, support the continued development of BrewLAN, and/or receive the other exclusive benefits such as time-lapse videos, cut content, and occasional preview builds you can do so here Patreon.com or here PayPal.com. My Patreon charges per-release, not monthly, so you can be sure of value. If you find Patreon objectionable, but still want to offer your support and also receive the benefits that can also be arranged. Message me the PayPal receipt with the message "gief content" or something to that effect and I shall provide.
If you use Discord, there is a BrewLAN channel on the LOUD discord here: Discord.gg. Come along, chat, get any help you may or may not need, see the new things I may be working on that I might not consider ModDB ready, whatever floats your boat.
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