BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.

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Add media Report RSS Centurion retexture and new experimental mod (view original)
Centurion retexture and new experimental mod
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50ShadesofGray
50ShadesofGray

Looking much better.

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GC_dzbanek
GC_dzbanek

I just reinstalled Forged Alliance after C format, and want to get the mods back. BrewLAN is always available, but do You have any idea as to where could I get BlackOps mods?

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Oaks
Oaks

Nice textures. Looks much better.

Regretably Forums.gaspowered.com no longer works/exists, so you can probably get hawskmod/kirvesnaamas mod/blackops establishment mods elsewhere, if not at FAF vault.
(BlackOps Icon support,Adv. Command Units,ACU fix v2,Alternate Reality,Naval Rebalance,Special Weapons,Unleashed-units,Unleashed rebalance,Unleashed tweaks,Vault Downloader):
Gpgnet.obliteratingwave.co.uk
Nexusmods.com?
Its just about googling around.

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GC_dzbanek
GC_dzbanek

Thank You, Oaks. I have found the BOU on Nexusmods, but there's no way I could have found the first link You provided (yes I tried googling first). Hope these versions don't require FAF.

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Balthassar Author
Balthassar

It's a mirror of the old gpgnet vault; they pre-date FAF.

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GC_dzbanek
GC_dzbanek

Seems I just cannot get a standalone BlackOps (without FAF) :(
Anyway, thanks.

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Balthassar Author
Balthassar

I've uploaded the version I've been running here: Drive.google.com

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GC_dzbanek
GC_dzbanek

I ******* love You, Balthassar. Marry me.

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Balthassar Author
Balthassar

:3

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Antioch@842
Antioch@842

As always looking good guys.

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Description

I finally did a retexture of the Centurion. I also created ANOTHER sub mod, this time it's experimental sub-mod which I may or may not take further depending on feedback, the effect of which you can see in the image; it changes the texture of units based on the map type. The left one is actually the default texture; UEF just look that colour anyway on that level. It's not a 'dynamic' mod, in that all the textures have to be actually made, but it is semi-automatable. Currently it only affects the Centurion on those map types, and the Mongoose on Red Rock, and it won't work for some custom maps if they don't have the terrain type set. But it is a working concept.

As always, if you would like to support my work, you can do so over at: Patreon.com
I should hopefully have the delayed second video up tomorrow, which I may also make public to make up for the delay.

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