BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

There are two different ways to download and play BrewLAN, either via the public betas or via the SVN oriented alphas, which contain the very latest, but possibly unfinished or experimental, changes and additions. For more information see the Google code page, if you have any issues, bugs or anything else that requires our attention please report them on the issues page.

Multilingual support

BrewLAN, as of version 0.4.3, has full language support for English and French, with previously full language support for German (now out of date). German localisation by 106.Bluebird, French localisation by Explo.

If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

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Blog RSS Feed Report abuse Latest News: BrewLAN turns 5 years old!

6 comments by Balthassar on Aug 26th, 2014

Who would have thought that after 5 long years ago an unassuming mod that started off as a way to make tech 1 only battles balanced, that took its name from a small private LAN party that also happened at around the same time, would still be alive and releasing! (I use the term releasing loosely as in those 5 years there have so far been only 6 public releases.) But yes! Today marks the 5 year anniversary that the first entry in the BrewLAN change log was dated. (I say dated not created, because the second entry starts with the words Created Changelog.)

Added the Pidgeon, UEF Tech 1 Light Gunship to the game.

It even comes with the adorable misspelling of 'Pigeon'. (*Shakes fist at sky* CURSE YOU PIDGEY!!!) At 5 years old the changelog is now 1311 lines long; 193 of which have been added since the last public release version 0.4.4 beta. To commemorate this event, I give you the video that someone linked to me last night that made me check how old the mod was for the sake of replying to said link, without which this Birthday message would have never happened. I give you a fan made trailer for BrewLAN:

Incidentally the 5 year anniversary of the BrewLAN ModDB page, and the first ever public download release of BrewLAN, is coming up on 13th October. I will commemorate the occasion with an all new public release! The long awaited BrewLAN version 0.5 beta.

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BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 25 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

BrewLAN 0.2.9 beta

BrewLAN 0.2.9 beta

Feb 14, 2010 Full Version 0 comments

The second beta release of BrewLAN (version 0.2.9b). Still requires the Global Icon Support mod. Delete any older versions of BrewLAN before installing...

BrewLAN 0.2 beta

BrewLAN 0.2 beta

Oct 13, 2009 Full Version 0 comments

The first beta of the BrewLAN mod (version 0.2b). Requires the Blackops Global Icon Support mod. Unfinished alpha stage units are visible in the cheat...

Post comment Comments  (70 - 80 of 139)
samioly Feb 20 2013, 9:43am says:

so till the beta4... how many percent likes finished?

+1 vote     reply to comment
narh... Dec 26 2012, 9:48am says:

Can't WAIT for 0.5 BRO!!!

+4 votes     reply to comment
gijt5 Dec 5 2012, 5:01pm says:

Does your mod change anything to acu upgrades? Maybe thats my compability problem

+2 votes     reply to comment
Doshka17 Dec 5 2012, 6:11pm replied:

are you having a crash when you load into a match? I tried shutting off mods one by one til I fixed it, can confirm that the BlackOps ACU mod is not compatible, try shutting that off.

+2 votes     reply to comment
Balthassar Dec 6 2012, 9:08am replied:

BrewLAN doesn't even touch anything to do with ACUs. They changed something on the later versions of BlackOps and it really doesn't like BrewLAN for some reason. I'm still trying to track down what actually breaks everything.

+2 votes     reply to comment
gijt5 Dec 6 2012, 1:03pm replied:

i really hope you'll fix it, the acu's miss something without the mod...

+1 vote     reply to comment
gijt5 Dec 2 2012, 4:11am says:

could you please make the mod compitable with other mods if possible?

+1 vote     reply to comment
Balthassar Dec 2 2012, 5:38am replied:

By 'other mods' I assume you mean BlackOps, because that's the only other mod I've found that it actually doesn't work with. I'm working on it.

+2 votes     reply to comment
gijt5 Dec 2 2012, 1:25pm replied:

totalmayhem doesnt work either (or it could be the blackops commander mod)
and if its possible to make them compitble. will the expirimental factory be able to build the other mods units?

+1 vote     reply to comment
Balthassar Dec 3 2012, 6:06pm replied:

It works fine with Total Mayhem. The experimental factory at the moment can only build the Fatboy properly. I still need to work on the script to make it be able to build other mods experimentals. But it will eventually.

+3 votes     reply to comment
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