BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

There are two different ways to download and play BrewLAN, either via the public betas or via the SVN oriented alphas, which contain the very latest, but possibly unfinished or experimental, changes and additions. For more information see the Google code page, if you have any issues, bugs or anything else that requires our attention please report them on the issues page.

Multilingual support

BrewLAN, as of version 0.4.3, has full language support for English and French, with previously full language support for German (now out of date). German localisation by 106.Bluebird, French localisation by Explo.

If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

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Seraphim Tech 3 Mobile Strategic Missile Defense Scarab open Scarab: Tech 3 Mobile Strategic Missile Defense
Blog RSS Feed Report abuse Latest News: BrewLAN 0.4.3 announcement

2 comments by Balthassar on Aug 18th, 2013


Available now!
BrewLAN 0.4.3 Beta

Alternative mirrors:

Seraphim's new toyAeon Tech 3 TransportAeon Experimental Seige Tank
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BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 25 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

BrewLAN 0.2.9 beta

BrewLAN 0.2.9 beta

Feb 14, 2010 Full Version 0 comments

The second beta release of BrewLAN (version 0.2.9b). Still requires the Global Icon Support mod. Delete any older versions of BrewLAN before installing...

BrewLAN 0.2 beta

BrewLAN 0.2 beta

Oct 13, 2009 Full Version 0 comments

The first beta of the BrewLAN mod (version 0.2b). Requires the Blackops Global Icon Support mod. Unfinished alpha stage units are visible in the cheat...

Post comment Comments  (70 - 80 of 134)
gijt5
gijt5 Dec 5 2012, 5:01pm says:

Does your mod change anything to acu upgrades? Maybe thats my compability problem

+2 votes     reply to comment
gijt5
gijt5 Dec 2 2012, 4:11am says:

could you please make the mod compitable with other mods if possible?

+1 vote     reply to comment
Balthassar
Balthassar Dec 2 2012, 5:38am replied:

By 'other mods' I assume you mean BlackOps, because that's the only other mod I've found that it actually doesn't work with. I'm working on it.

+2 votes     reply to comment
gijt5
gijt5 Dec 2 2012, 1:25pm replied:

totalmayhem doesnt work either (or it could be the blackops commander mod)
and if its possible to make them compitble. will the expirimental factory be able to build the other mods units?

+1 vote     reply to comment
Balthassar
Balthassar Dec 3 2012, 6:06pm replied:

It works fine with Total Mayhem. The experimental factory at the moment can only build the Fatboy properly. I still need to work on the script to make it be able to build other mods experimentals. But it will eventually.

+3 votes     reply to comment
narh...
narh... Nov 24 2012, 8:54am says:

Yo Bro, i got sum ideas (Non-Warhammer) for wat the Aeon T4 Shield producer tower cud be based on :) - Google.co.uk - Google.co.uk - Google.co.uk

+1 vote     reply to comment
narh...
narh... Nov 18 2012, 6:29am says:

Part 3
Part 3
Part 3
EXPERIMENTAL HISTORY PART 3

+1 vote     reply to comment
Balthassar
Balthassar Nov 18 2012, 7:15am replied:

Eventually. Not soon though. Need more experimental units first.

+1 vote     reply to comment
narh...
narh... Nov 18 2012, 6:20am replied:

U think za aeon shield producer be ready for next release? :)

+1 vote     reply to comment
Balthassar
Balthassar Nov 18 2012, 7:10am replied:

Unlikely, but there is always a chance.

+2 votes     reply to comment
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Balthassar
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