Pretty cool guy, doesn't afraid of deadlines. Plays Payday and Magic instead finishing BrewLAN and getting all the girls.

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0 comments by Balthassar on Aug 23rd, 2010

In the course of the development for the next BrewLAN update I have come across an interesting point in the games balance. Mostly regarding the Restorer, the Aeon tech 3 AA gunship. After the balancing I gave it a while back it ended up a being a bit redundant for what it was actually useful for. But for this next version I've been experimenting with fixing that.

So I started with pushing random numbers into it and seeing what came out in game. The first number I tried was setting its AA damage to 200, just under 3 times its base damage. I then proceeded to test this in game against equivalent forces. The first test was 10 restorers against 40 air superiority fighters, a mass for mass resource equivalent. The result: the ASF's won with 32-28 left. I then tried 10 Restorers against 14 ASF's, an energy for energy equivalent, which resulted in 9 surviving Restorers at the end. The final, and most interesting test, was 10 Restorers against 22 ASF's, the production time equivalent. In this test the end result was nearly always that 3 of the Restorers survive.

I then tried the test again but with the AA damage of the Restorers set to 199, one less than before. This was were the interesting results came out. Although not for the mass for mass and energy for energy tests. In the time for time test, with Cybran, Aeon or Seraphim air superiorities the outcome was also the same. But with UEF ASF's a completely different outcome came about. The ASF's won with 4 survivors. Presumably Aeon players would argue for that extra 1 damage to stay, but I thought this raised more interesting questions about the balancing of the ASF's themselves. They all cost the same, have the same range, the same speed, and almost the same damage, with the amount of health the possess being the only real comparable difference. So what bonuses do all the other races I hear you ask? Well, the Aeon and Seraphim ASF's get an entire 5 extra damage, to go with the 400 they already have which didn't help them in this fight. The Cybran Superiority gets radar stealth to make up for having the least health of the 4 and did that help? Actually I need to test that still. BRB.

Nope, didn't help them here. Not noticeably in the outcome anyway. So what does that mean for balance? Its a pain in the arse. That's what.

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Héllalujah! Jan 2 2013, 5:50pm says:

Hello there! =D =P XD

+2 votes     reply to comment
Balthassar Creator
Balthassar Jan 21 2013, 3:09pm replied:


+1 vote   reply to comment
SpecialistAlpha Jul 26 2010, 9:43pm says:

Is there a chance i can email you?(Balthassar)

i would download but i dont got Sc FA, only SC but still...cauld you send me your email?

+2 votes     reply to comment
Balthassar Creator
Balthassar Jul 28 2010, 11:30pm replied:

My email address is, its visible on my profile here under 'contact'.

+2 votes   reply to comment
SpecialistAlpha Jul 30 2010, 7:57pm replied:

actuly it says Hidden in gray letters, but stil lthank you i iwll email you soon.

+2 votes     reply to comment
Persuer-NL Aug 30 2013, 3:21am replied:

it is visible, eh?

+1 vote     reply to comment
PillePalle26647 Feb 16 2010, 11:42am says:

Kudos to you for making such a awesome Supreme Commander Mod. Can you give me a link, where I can download some maps for Supcom FA ?

Many thanks in advance

+2 votes     reply to comment
Persuer-NL Sep 1 2013, 2:27am replied:

Most FA maps work with Vanilla too. I downloaded a space map. Its awesome. Search for asteroids FA.

+1 vote     reply to comment
Balthassar Creator
Balthassar Feb 16 2010, 12:21pm replied:

Thanks. There is a thread on the GPG forums with lots of good custom FA maps.
Have a link:

+2 votes   reply to comment
PillePalle26647 Feb 16 2010, 12:40pm replied:

Thank you very much :)

+2 votes     reply to comment
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