BrewLAN version 0.5.8.1. Requires Sorian AI. Make sure to follow the installation instructions and download the brewlan.scd.
BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.
Development for BrewLAN began on the 26th of August 2009, under the very short lived name of the "Tech 1 Balance Mod", because that was initial inspiration to create the mod; to balance tech 1 after a particularly unbalanced-feeling vanilla tech 1 only match. The actual name "BrewLAN" was adopted from a LAN party of the same name, hosted at the home of Joshua Wilson (CHCJoe) within the first week of development, where the mod saw its first multiplayer usage. The LAN itself taking its name from the fact CHCJoe was notorious for his tea; his enjoyment of it, and his frequent offering of it. Shortly thereafter, the first public download of BrewLAN, version 0.2b, was released on 13th of October 2009 with a sum total of 16 new buildable units (17 if you count the modified Novax, 18 if you count the Novax satellite separately); around a seventh of the current unit count.
The latest public release is version 0.5.8.1, a hotfix for the 2014 Christmas surprise release; version 0.5.8. The download for 0.5.8.1 accidentally excludes the SCD file. Make sure to follow the installation instructions and download it. The BrewLANniversary edition, version 0.5, was released on the five year anniversary of the first public download; 13th of October 2014.
BrewLAN version 0.5.8.1 adds 108 new playable units. 25 for Aeon (T1: 7; T2: 6; T3: 11; EXP: 1), 25 for UEF (T1: 7; T2: 3; T3: 13; EXP: 2), 27 for Cybran (T1: 4; T2: 5; T3: 15; EXP: 3), and 31 for Seraphim (T1: 7; T2: 6; T3: 15; EXP: 2). You can find more details by clicking each of these images:
In addition to the units, BrewLAN now also offers additional sub-module modifications for adding additional variance to game play, and has some optional extra features separated from the main mod. The first two offer new game modes with different starting or victory conditions, the second two offer small tweaks with big impacts on gameplay (that probably exist elsewhere almost identically, they are quite simple in concept), and the final two are specific to BrewLAN. They are as follows:
BrewLAN 0.5.8.1 has full language support for English, and almost complete support for French, German, and Russian. These translations are only lacking for the unfinished Seraphim Experimental Resurrection Engineer, which was a prematurely released bonus in the Christmas release, but are otherwise complete. Of the sub-module mods Paragon Game, Metal World, Waterlag, and BrewUI add no new text to the game, so as such will function as expected for any language. Crystal Hill on the other hand has new text notifications, which are available in English and German.
German translations were performed by 106.Bluebird, French translation by asdrubaelvect29, creator of Orbital Wars: Reborn, and Russian translation was performed by Google translate. If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language. You may even get a unit named after you.
No special installation is required for non-English language versions. If you are running the game in French, German, or Russian then you will see BrewLAN units in those languages. If you have any issues, bugs, spelling corrections, or anything else that requires my attention you can send me a message directly, or leave a comment below.
The fourth and final section. Finally.
They get 6 units each at tech one and two, eleven at tech three, and a single experimental. (Although the Salvation gets re-listed as an experimental.) They get an entire 10 units with fully unique models (although 3 of those share the same custom model with different bits hidden), including one of only two walkers in BrewLAN; and the only one with a custom walk animation. This is mostly due to the fact that their art style is amorphous shiny sliced blobs, and are quite easy to make fully custom models for.
Vivifier: Tech 1 Defense Engineer
"Tech 1 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Respirer: Tech 1 Light Gunship
"Light Gunship. Primary role is base defense. Effective against low-level ground units."
The respirer, being one of the first ever units added to BrewLAN, is now over five years old. I have always planned to give it a more unique appearance than that of a distorted version of the tech 2 gunship... yeah... eventually.
Molehill: Tech 1 Pressure Mine
"An all-terrain, low damage, pressure detonated, mine system. Visible only to Omni."
Aspis: Tech 1 Light Shield Generator
"Generates a protective shield around units and structures within its radius. Upgradable twice."
Pedestal: Tech 1 Light Air Staging Facility
"Light air staging facility. Repairs and refuels individual aircrafts."
This was the first of the tech 1 air staging facilities completed, and for a while was the only one. Mostly because it was the only one I had a proper idea of what I wanted it to look like.
Butler: Tech 2 Defense Engineer
"Tech 2 amphibious construction, repair, capture, reclamation, and mine layer unit. Equipped a personal shield and radar."
Tech 2 Energy Storage
"Stores large amounts of energy. Construct next to power generators for adjacency bonus."
Tech 2 Mass Storage
"Stores large amounts of mass. Construct next to extractors or fabricators for adjacency bonus."
Mound: Tech 2 Proximity Mine
"An all-terrain, high damage, radar detonated, proximity mine system. Visible only to Omni."
Bilmon: Tech 3 Field Engineer
"Tech 3 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Moldavite: Tech 3 Armored Assault Tank
"Heavily armored assault tank. Low rate of fire, designed as a heavy support unit."
Scarab: Tech 3 Mobile Strategic Missile Defense
"Mobile strategic missile defense. Build costs include first missile, however the vehicle lacks a fabrication suite to produce additional missiles unassisted."
Solaris: Tech 3 Heavy Air Transport
"Heavy air transport. Armed with a powerful shield and heavy anti-air weapons. Can carry up to 72 units."
I briefly considered making the Solaris an experimental, or able to carry experimentals. Eventually decided against both.
Beguiler: Tech 3 Decoy Plane
"Lightly armored decoy plane. Equipped with powerful radar jamming equipment designed to create multiple false radar signals. Mimics air superiority fighter movements."
Tech 3 Shielded Mass Extractor
"High-end Mass extractor. Must be constructed on Mass deposits. It generates a shield dome large enough to cover itself and 4 small storages."
The shield doesn't take up any power, and can't be disabled.
Von Mayer Reactor: Tech 3 Shielded Power Generator
"Large power generating structure. Possesses a powerful shield, which consumes a small portion of its operating output."
Tech 3 Shielded Mass Fabricator
"Large mass fabrication structure. Possesses a powerful shield, which consumes additional power."
Mountain: Tech 3 Nuclear Mine
"An all-terrain mine armed with a full-yield nuclear warhead. Manual detonation required. Visible only to Omni."
Orbos: Tech 3 Heavy Point Defense
"Heavy defensive tower. Attacks land-based units, sea-based units, and low-altitude aircraft with a powerful laser. Does not engage high altitude aircraft, or submerged units."
One thing about the Orbos that you can't tell from the description is that it also comes with omni, and has a tendency to stare at random stuff. It can also miss sometimes. Less than 5% of the time.
Nihiloid: Tech 3 Anti-Armor Point Defense
"Very heavy defensive tower. Attacks land- and sea-based units with a powerful oblivion cannon."
Absolution: Experimental Siege Tank
"Experimental hovering siege assault tank. Equipped with a powerful oblivion cannon and tactical missile defenses."
The tactical missile defense on the Absolution is one of the best in the game. Beyond that its basically similar to the Tempest.