BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

Version 0.5 released

To mark the 5 year anniversary of the first ever public download of BrewLAN, version 0.5 beta was released on the 13th of October 2014, five years after the original public download. If you have any issues, bugs or anything else that requires my attention you can send me a message directly, or leave a comment below.

Multilingual support

BrewLAN 0.5 has full language support for English, French, German, and Russian. German translation was performed by 106.Bluebird, French translation by asdrubaelvect29, creator of Orbital Wars: Reborn, and Russian translation was performed by Google translate.

If you would like to see BrewLAN translated into your language, or if you have corrections, you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

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Seraphim units available in 0.5 UEF units available in 0.5 Cybran units available in 0.5
Blog RSS Feed Report abuse Latest News: BrewLAN 0.5.1 Seraphim unit overview

0 comments by Balthassar on Oct 17th, 2014

Continuing the units overview for BrewLAN 0.5, now replaced with the 0.5.1 hotfix, which has an almost identical features list but fixes several language and compatibility bugs. Today we have the Seraphim.

Seraphim

Seraphim units available in 0.5Seraphim gain the most units from BrewLAN at 28 units total. 6 at tech 1, 7 at tech 2, and 15 at tech 3. They used to get an experimental, but it got removed for being overpowered, reinstated after a massive nerf, then removed again for still being overpowered. I am of course talking about the experimental engineer. I have plans for the third coming, and for their future experimentals. But they are yet to come. They also get the fewest number of non-iterative unit models at 2, and those are the tech 1 and 2 mines. Their tech 1 air staging beacon is close to being non-iterative, but it uses the head off the tech 2.

Tech 1

Field EngineerIyaz: Tech 1 Field Engineer
The Seraphim field engineers have a unique feature over all the other engineers; except for commander units, they are the only engineering units that sit on the seabed when they go into water. They also come with sonar stealth, which sounds weird until you consider that the regular Seraphim engineers hover and so also don't show up on sonar.

Light GunshipVulesel: Tech 1 GunshipFairly standard affair; its a small gunship. It does what you would expect from a tech 1 gunship.

Light Artillery InstallationThaam-atha: Tech 1 Light Artillery Installation
Small, medium-ish range artillery.

Pressure MineOthe: Tech 1 Pressure Mine
As with the other tech 1 mines its small, cheap, damaging, buildable only by the field engineers, and sits on the seabed if its in the water. Its only visible to omni, and won't fall for counter-intelligence tricks.

Light Shield GeneratorAtha-isle: Tech 1 Light Shield Generator
The Seraphim tech 1 shield, as with all the Seraphim shields, is the biggest and most expensive of its ilk. It almost competes with the Aeon tech 2 shield for size. But Aeon shields are tiny. It can upgrade into the tech 2 shield, 

Light Air Staging BeconIatha-uhthe: Tech 1 Light Air Staging Beacon
The Seraphim tech 1 air staging is unique in that it is called a beacon as opposed to a facility. It can refuel any aircraft that the tech 2 can, but only one at a time, and it repairs bigger things slow.

Tech 2

Field EngineerIyazyn: Tech 2 Field Engineer
As you would expect, the tech 2 field engineer is like the tech 1, but bigger. Since the Seraphim don't have a tech 2 wall yet, its only unique units to build are the two tech levels of mine it has access to.

Engineering FacilityEngineering FacilityEngineering FacilityIya: Tech 2 Engineering Station
The Seraphim engineering stations added by BrewLAN are basically the same as the Cybran engineering stations, with one exception: The final upgrade of the station has the ability to build another at the first level. They can self propagate. It sounds more powerful than it is; I only allowed it in the beginning because of an issue I had with getting the top level upgrade to aim because for some reason a unit without build options, but with engineering capability wont aim its fabricator without some serious faff that I didn't know how to do at the time. It stuck around because in the end its more micromanagement than its worth to get good use out of it, so for the fringe cases where its actually better, it can be better.

Energy StorageMass StorageTech 2 Energy Storage & Tech 2 Mass Storage
There isn't much that can be said for these two that hasn't been said for the Cybran equivalents. All the economy buildings are basically re-skins of each other. Except for the BrewLAN tech 3 upgrades, which I will mention in their own sections.

Proximity MineZhanasee: Tech 2 Proximity Mine
The most interesting thing about the Seraphim tech 2 mine is that it has one of their few custom models. Other than that, its invisible and it explodes.

Tech 3

Field EngineerIyazyne: Tech 3 Field Engineer
The Seraphim tech 3 field engineer, as you might expect, is their largest field engineer. This wasn't always the case, but i have come to the opinion that experimental engineers can't be balanced.

Heavy Assault BotIlshatha: Tech 3 Heavy Assault Bot
Compared to the tech 2 assault bot, it has less health, but deals more damage, moves faster, and has a shield. It probably has some other edges, but I'm doing all this from memory, and I haven't touched the unit in a while.

Mobile Strategic Missile DefenseYthhu: Tech 3 Mobile Strategic Missile Defense
The main difference between the Seraphim mobile nuke defense, is that it telegraphs when it has a missile ready; you can actually see it if its ready to fire. So you can't bluff with the Ythhu. If they can get a good look at it, they will know if your army is protected.

Heavy GunshipVulthuum: Tech 3 Heavy Gunship
The Vulthuum has some scary powerful AA, although it is very short range, so it best used to obliterate enemy gunships.

Heavy Air TransportVishuum: Tech 3 Heavy Air Transport
Vishuum can carry 7 tech 3 units with space for a tech 2 units, 15 tech 2 with space for 2 tech 1 units, or 32 tech 1 units. It comes with a shield, some token gun, and costs the same as the Continental. It was one of the first tech 3 units I did, so it doesn't really push the boat out much, not like the more recent Solaris, which we will get on to on the Aeon section.

Heavy Torpedo BomberSouioz: Tech 3 Heavy Torpedo Bomber
Large torpedo bomber.

Armored Energy GeneratorArmored Mass ExtractorArmored Mass FabricatorTech 3 Armored Power Generator, Mass Extractor, & Mass Fabricator
The tech 3 armored resource buildings for the Seraphim cost 50% more than their regular resource buildings, produce 25% less in the case of the generator and fabricator, have an additional 150% health. They are the only cycle of advanced resource buildings that has an 'ability' that can't be turned off.

Nuclear MineInaino: Tech 3 Nuclear Mine
The Seraphim Nuclear Mine deals slightly less damage in the very center than the other Nuke mines due to it being the only one that actually disables its death weapon when it fires. But its very pretty. Its the only one that I consider finished.

Heavy Point DefenseOthuushala: Tech 3 Heavy Point Defense
The Seraphim tech 3 heavy point defense is basically the weapons torn off the left arm of a Ythotha.

Anti-Armor Point DefenseSinn Unthe: Tech 3 Anti-Armor Point Defense
Conversely, their anti-armor point defense is torn right off the Ythotha's right arm. It is not a good day to be a Ythotha, unless you have an amputation fetish. Compared to the other anti-armor point defenses, it has the highest rate of fire, but lowest damage and splash radius.

Shield Wall SectionAthahaas: Tech 3 Shield Wall Section
The Seraphim tech 3 wall, rather than being a massive bulky thing that can have turrets, is has a tiny shield bubble. Offers surprisingly good protection from things like Bricks.

Sonar PlatformAezhou: Tech 3 Sonar Platform
This sonar has an interesting twist; it comes equipped with a personal teleporter, so it can do all the shenanigans with being places it shouldn't

Optics Tracking FacilityAezselen: Tech 3 Optics Tracking Facility
This one is like the quantum optics facility, but it can only target units. The vision then follows that unit around for as long as it exists, and disappears when the unit dies.

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BrewLAN 0.5.1 beta

BrewLAN 0.5.1 beta

Oct 17, 2014 Full Version 4 comments

This is a hotfix for 0.5 beta. It directly fixes the X'treme Wars crash (caused by BrewLAN assuming the Fatboy could still build) and creates a workaround...

BrewLAN 0.5 beta

BrewLAN 0.5 beta

Oct 12, 2014 Full Version 26 comments

BrewLAN 5 year anniversary edition. Version 0.5 beta. BrewLANniversary. Remove previous versions of BrewLAN before installing, direct overwriting will...

BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 31 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

Post comment Comments  (60 - 70 of 168)
CybranReaper
CybranReaper Dec 25 2013, 4:48pm says:

im refreshing the page waiting for the new download...

+1 vote     reply to comment
Balthassar
Balthassar Dec 29 2013, 7:44am replied:

That experimental is taking longer to texture that I had hoped. Unless people don't care if its properly textured, its going to take a bit longer.

+1 vote     reply to comment
Xeryn
Xeryn Dec 23 2013, 3:41pm says:

Yo, really good job on the unit designs and the rest of the mod, it's pretty great. I have an issue with NONE of the units from your mod firing though, and I don't know what could be conflicting with your mod or if I did something wrong; any help would be appreciated.

+1 vote     reply to comment
Balthassar
Balthassar Dec 29 2013, 7:52am replied:

I would need to know more about what other mods you're running to make proper suggestions; this is not an error I have ever come across before.

+1 vote     reply to comment
dodo35
dodo35 Dec 16 2013, 5:22am says:

(boujour , je voudrait savoir comment on change la langue du mod en fr . pour les français)

hello I want to know how the mods changee language en fr

sorry for my english

+1 vote     reply to comment
Balthassar
Balthassar Dec 16 2013, 1:37pm replied:

The French language strings are in \BrewLAN\hook\loc\FR\strings_db.lua
Hope that answers your question.

+1 vote     reply to comment
Tucsok2575
Tucsok2575 Nov 9 2013, 8:25pm says:

is this mod compatible with blackops untis and spec weapons, and hopefully with total mayhem?

+1 vote     reply to comment
Tucsok2575
Tucsok2575 Nov 13 2013, 2:55pm replied:

and maybe with blackops ACUs? hope i dont ask for too much...

+1 vote     reply to comment
Balthassar
Balthassar Nov 13 2013, 4:12pm replied:

Moddb.com
As far as I know.

+1 vote     reply to comment
Sithis44
Sithis44 Oct 5 2013, 4:06am says:

i forgot to say thank you ;)

+2 votes     reply to comment
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