BrewLAN is a mod for Supreme Commander: Forged Alliance that has been in on and off development by a team of one for over half a decade. It adds a wide variety of new units for all factions, as well as offering several new game modes and features. The core design goals for the mod are simple; to add new, interesting, and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods.

Early history

Development for BrewLAN began on the 26th of August 2009, under the very short lived name of the "Tech 1 Balance Mod", because that was initial inspiration to create the mod; to balance tech 1 after a particularly unbalanced-feeling vanilla tech 1 only match. The actual name "BrewLAN" was adopted from a LAN party of the same name, hosted at the home of Joshua Wilson (CHCJoe) within the first week of development, where the mod saw its first multiplayer usage. The LAN itself taking its name from the fact CHCJoe was notorious for his tea; his enjoyment of it, and his frequent offering of it. Shortly thereafter, the first public download of BrewLAN, version 0.2b, was released on 13th of October 2009 with a sum total of 16 new buildable units (17 if you count the modified Novax, 18 if you count the Novax satellite separately); around a seventh of the current unit count.

Recent releases

The latest public release is version 0.5.8.1, a hotfix for the 2014 Christmas surprise release; version 0.5.8. The download for 0.5.8.1 accidentally excludes the SCD file. Make sure to follow the installation instructions and download it. The BrewLANniversary edition, version 0.5, was released on the five year anniversary of the first public download; 13th of October 2014.

New units

BrewLAN version 0.5.8.1 adds 108 new playable units. 25 for Aeon (T1: 7; T2: 6; T3: 11; EXP: 1), 25 for UEF (T1: 7; T2: 3; T3: 13; EXP: 2), 27 for Cybran (T1: 4; T2: 5; T3: 15; EXP: 3), and 31 for Seraphim (T1: 7; T2: 6; T3: 15; EXP: 2). You can find more details by clicking each of these images:

New game modes and modules

In addition to the units, BrewLAN now also offers additional sub-module modifications for adding additional variance to game play, and has some optional extra features separated from the main mod. The first two offer new game modes with different starting or victory conditions, the second two offer small tweaks with big impacts on gameplay (that probably exist elsewhere almost identically, they are quite simple in concept), and the final two are specific to BrewLAN. They are as follows:

  • Crystal Hill: A King of the Hill style game mode, which features a large crystal in the center of the map. Capture the crystal by moving units near it, and if necessary, killing the units already there. Once it has been captured for the first time it starts a 20 minute countdown. At the end of this countdown, each player who isn't allied with the controller of the crystal, loses the game. If control of the crystal changes within the last 5 minutes, then the countdown resets to 5 minutes. Symmetrical maps with flat land in the dead center of the map work best. AI support for Crystal Hill is partial. They will send troops and drop ships to the area and scout it out, and sometimes camp it with small armies, but not much past that unless they would usually occupy the center on the chosen map.
  • Paragon Game: A few vs many asymmetrical style game mode. If teams are fixed, the player(s) on the smallest team(s) each start with an experimental resource generator with four tech 3 shields around it, and a Support Commander. If teams aren't fixed then everyone starts with them and it becomes like playing with nothing but time. This mod also adds 3 factional experimental resource generators, so Aeon don't get a home field advantage on Paragon access, and restricts access to them for players who didn't start with them, so only the players who started with them can ever build more. Additionally the Paragon was removed from the 'game ender' restriction unit list, so the other game enders can be restricted without breaking the game mode. There is currently an issue with maps that have civilians, in that they are counted as a separate team, which means the starting units will only be awarded to players without allies on those maps. The AI sometimes does strange things if they start with an experimental resource generator.
  • Metal World removes the build restriction from anything that would be built on a mass point, which is usually just extractors unless you have other mods, and removes mass points from the map. This breaks regular AI, although Sorian AI have some cheaty work arounds in place that make them work with this.
  • Waterlag adds aquatic abilities to each building that isn't a factory, wall, silo, or experimental. The amount of mileage the AI get out of this is based entirely on the map.
  • BrewUI adds the additional field engineers to the idle engineers tab. Its a UI only mod that checks if BrewLAN is active before doing anything, meaning if you play a game without BrewLAN for any reason you don't need to disable it to prevent it from being active. Its separate from the rest of BrewLAN because there are many other mods that alter that part of the UI, and it can cause compatibility issues.
  • BrewLAN: Gantry AIx 1 adds an extra level of difficulty to UEF Sorian AIx's. Use if regular AIx isn't enough to challenge you. For modders interested it also acts as a scripting side example of how to create mods for mods.

Multilingual support

BrewLAN 0.5.8.1 has full language support for English, and almost complete support for French, German, and Russian. These translations are only lacking for the unfinished Seraphim Experimental Resurrection Engineer, which was a prematurely released bonus in the Christmas release, but are otherwise complete. Of the sub-module mods Paragon Game, Metal World, Waterlag, and BrewUI add no new text to the game, so as such will function as expected for any language. Crystal Hill on the other hand has new text notifications, which are available in English and German.

German translations were performed by 106.Bluebird, French translation by asdrubaelvect29, creator of Orbital Wars: Reborn, and Russian translation was performed by Google translate. If you would like to see BrewLAN translated into your language you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language. You may even get a unit named after you.

No special installation is required for non-English language versions. If you are running the game in French, German, or Russian then you will see BrewLAN units in those languages. If you have any issues, bugs, spelling corrections, or anything else that requires my attention you can send me a message directly, or leave a comment below.

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Blog RSS Feed Report abuse Latest News: BrewLAN 0.5.1 Aeon unit overview

0 comments by Balthassar on Dec 14th, 2014

The fourth and final section. Finally.

Aeon

Aeon units available in 0.5They get 6 units each at tech one and two, eleven at tech three, and a single experimental. (Although the Salvation gets re-listed as an experimental.) They get an entire 10 units with fully unique models (although 3 of those share the same custom model with different bits hidden), including one of only two walkers in BrewLAN; and the only one with a custom walk animation. This is mostly due to the fact that their art style is amorphous shiny sliced blobs, and are quite easy to make fully custom models for.

Tech 1

Field EngineerVivifier: Tech 1 Defense Engineer
"Tech 1 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Unlike the other races field engineers, the Aeon defense engineers don't come equipped with weapons, instead only featuring a shield. If you are paying enough attention to micromanage, they can still beat the other field engineers in 'combat' by reclaiming them.

Light GunshipRespirer: Tech 1 Light GunshipTech 1 Gunships
"Light Gunship. Primary role is base defense. Effective against low-level ground units."
The respirer, being one of the first ever units added to BrewLAN, is over five years old. I have always planned to give it a more unique appearance than that of a distorted slightly retextured version of the tech 2 gunship... yeah... eventually.

Light Artillery InstallationCharis: Tech 1 Light Artillery InstallationAeon Resource Base
"Light stationary artillery. Designed to engage low to mid-level units."

Pressure MineMolehill: Tech 1 Pressure Mine
"An all-terrain, low damage, pressure detonated, mine system. Visible only to Omni."
The molehill technically counts as one of the units with 'fully unique' models, but its just a round shiny blob (Like any other Aeon unit OOOH BURN). But its a mine, its there to exist and explode people.

Light Shield GeneratorAspis: Tech 1 Light Shield Generator
"Generates a protective shield around units and structures within its radius. Upgradable twice."
This unit was another named by CHCJoe. At the time he suggested the name to be for the Cybran tech 1 shield, but since my plan was to bump the ED1 down to tech 1, along with the very clear naming convention of Cybran shields, that wasn't to be. Similarly for UEF and Seraphim tech 1 shields, they both had very clear naming conventions I wished to follow. Leaving Aeon, where it fits almost perfectly. Incidentally, the name 'aspis' comes from the ancient Greek word for shield, so if you build more than one they would be 'aspides'.

Light Air Staging FacilityPedestal: Tech 1 Light Air Staging Facility
"Light air staging facility. Repairs and refuels individual aircrafts."
This was the first of the tech 1 air staging facilities completed, and for a while was the only one. Mostly because it was the only one I had a proper idea of what I wanted it to look like. For a while it was also unable to pay host to tech 3 aircraft. Since it can hold the same number of tech 3 aircraft as the tech 2 air staging facility its more space efficient, however it doesn't repair them as fast, but its a good option for bulk refueling, if population limit isn't a concern.

Tech 2

Field EngineerButler: Tech 2 Defense Engineer
"Tech 2 amphibious construction, repair, capture, reclamation, and mine layer unit. Equipped a personal shield and radar."
This is one of a parallel pair of tech 2 alternative engineers with names taken from the family names of people who attended the namesake LAN party. The other being the Cybran 'Wilson', of course.

Tactical BomberImpaler: Tech 2 Tactical BomberAeon Tech 2 Bomber
"Mid-level tactical bomber. Equipped with a light Quark bomb and radar."
The impaler is a rare case, in that it was one of the only units which has a completed appearance before anything else. All other units started out the other way round; with a specific slot or role in mind, often with specific statistics but with without a defined appearance. As for the unit itself, impalers are basically glass cannons; they are a force to be feared if unopposed, but a flak cannon or two will see them come tumbling out of the sky.

Energy StorageTech 2 Energy Storage
"Stores large amounts of energy. Construct next to power generators for adjacency bonus."
Not a particularly interesting unit, doesn't even have a name, and is one of the only units with a directly re-used models that I have no plans to change eventually.

Mass StorageTech 2 Mass Storage
"Stores large amounts of mass. Construct next to extractors or fabricators for adjacency bonus."
Unlike the energy storage, this is more than just a slightly larger version of its tech 1 counterpart; this one has a new texture. The texture is identical to the tech 1, but bigger so it doesn't look as pixelly.

Proximity MineMound: Tech 2 Proximity Mine
"An all-terrain, high damage, radar detonated, proximity mine system. Visible only to Omni."

Heavy Wall SectionTech 2 Heavy Wall SectionAeon T2 Wall
"Restricts movement of enemy units. Can sustain extreme amounts of damage."
Not as cool as the laser covered Cybran equivalent, but functionally identical.

Tech 3

Field EngineerBilmon: Tech 3 Field Engineer
"Tech 3 amphibious construction, repair, capture, reclamation, and mine layer unit. It is equipped with a personal shield and can build specialist defenses."
Armored Assault Tank
Moldavite: Tech 3 Armored Assault Tank
Scarab: Tech 3 Mobile Strategic Missile Defense
"Heavily armored assault tank. Low rate of fire, designed as a heavy support unit."

Mobile Strategic Missile DefenseScarab: Tech 3 Mobile Strategic Missile Defense
"Mobile strategic missile defense. Build costs include first missile, however the vehicle lacks a fabrication suite to produce additional missiles unassisted."

Heavy Air TransportSolaris: Tech 3 Heavy Air TransportAeon Tech 3 Transport
"Heavy air transport. Armed with a powerful shield and heavy anti-air weapons. Can carry up to 72 units."

I briefly considered making the Solaris an experimental, or able to carry experimentals. Eventually decided against both.

Decoy PlaneBeguiler: Tech 3 Decoy Plane
"Lightly armored decoy plane. Equipped with powerful radar jamming equipment designed to create multiple false radar signals. Mimics air superiority fighter movements."

Shielded Mass ExtractorTech 3 Shielded Mass ExtractorAeon Shielded Mass Extractor
"High-end Mass extractor. Must be constructed on Mass deposits. It generates a shield dome large enough to cover itself and 4 small storages."
The shield doesn't take up any power, and can't be disabled.

Shielded Power GeneratorVon Mayer Reactor: Tech 3 Shielded Power Generator
"Large power generating structure. Possesses a powerful shield, which consumes a small portion of its operating output."

Shielded Mass FabricatorTech 3 Shielded Mass Fabricator
"Large mass fabrication structure. Possesses a powerful shield, which consumes additional power."

Nuclear MineMountain: Tech 3 Nuclear Mine
"An all-terrain mine armed with a full-yield nuclear warhead. Manual detonation required. Visible only to Omni."

Heavy Point DefenseAeon T3 Heavy PD, Anti-Armor PD, & Field EngineerOrbos: Tech 3 Heavy Point Defense
"Heavy defensive tower. Attacks land-based units, sea-based units, and low-altitude aircraft with a powerful laser. Does not engage high altitude aircraft, or submerged units."
One thing about the Orbos that you can't tell from the description is that it also comes with omni, and has a tendency to stare at random stuff. It can also miss sometimes. Less than 5% of the time.

Anti-Armor Point DefenseNihiloid: Tech 3 Anti-Armor Point Defense
"Very heavy defensive tower. Attacks land- and sea-based units with a powerful oblivion cannon."

Experimental

Experimental Siege TankAbsolution: Experimental Siege TankAeon Experimental Seige Tank
"Experimental hovering siege assault tank. Equipped with a powerful oblivion cannon and tactical missile defenses."
The tactical missile defense on the Absolution is one of the best in the game. Beyond that its basically similar to the Tempest.

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BrewLAN 0.5.8.1 beta

BrewLAN 0.5.8.1 beta

Dec 25, 2014 Full Version 39 comments

BrewLAN version 0.5.8.1. Requires Sorian AI. Make sure to follow the installation instructions and download the brewlan.scd.

BrewLAN 0.5.1 beta

BrewLAN 0.5.1 beta

Oct 17, 2014 Full Version 17 comments

This is a hotfix for 0.5 beta. It directly fixes the X'treme Wars crash (caused by BrewLAN assuming the Fatboy could still build) and creates a workaround...

BrewLAN 0.5 beta

BrewLAN 0.5 beta

Oct 12, 2014 Full Version 27 comments

BrewLAN 5 year anniversary edition. Version 0.5 beta. BrewLANniversary. Remove previous versions of BrewLAN before installing, direct overwriting will...

BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 31 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

Post comment Comments  (40 - 50 of 250)
ArcheSel
ArcheSel Dec 21 2014, 6:21am says:

Hi, is the AI able to build new units and building, or this mod is only made for mutliplayer?

+1 vote     reply to comment
Balthassar Creator
Balthassar Dec 21 2014, 11:30am replied:

Sorian AI can build and use most of the new things, although they can't build the walls or landmines.

The default AI won't do anything with the new things.

+1 vote   reply to comment
ArcheSel
ArcheSel Dec 21 2014, 12:08pm replied:

Ok thanks.

+1 vote     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Dec 14 2014, 5:42am says:

To all people who enjoy this mod:

Stick BrewLAN together with Total Mayhem and keep saying: "FFFUUUUUUUUUUUU...!"

Because you can mount UEF's Mayor mk3 (from TM) on top of an wall segment, so everybody will be teared to shreds in no time!^^

Feels almost like Stronghold... ;)

And Balthassar, it would be nice to make UEF's gate a little bit more noticable, because i often mistook the gate for a wall segment!
Otherwise thanks again for the Cybran laser wall fix!^^

+2 votes     reply to comment
Oaks
Oaks Dec 14 2014, 4:43am says:

Woohow, Seraphim Aeon-Salvation-like T4 rapid-fire artillery.

+2 votes     reply to comment
Social-Pariah
Social-Pariah Dec 4 2014, 8:00pm says:

Any chance of an updated BrewLan being added to the FA Forever Vault? (forgive me if this is a stupid or bad question)

+1 vote     reply to comment
Balthassar Creator
Balthassar Dec 6 2014, 1:59pm replied:

The version on there wasn't added by me so I'm not sure if I can overwrite it, and BrewLAN has a few issues when run on FAF that I'd want to sort out before uploading it there properly.

+1 vote   reply to comment
Oaks
Oaks Dec 4 2014, 4:16pm says:

Wow, UEF stuff list released. Thank you!
T3 naval defense torpedo launcher Harpoon? Like Cybran HARMS?
Buildable also on land.Interesting, impressive.

Last great RTS, mr. TheIllusiveObserver?
Heard about mods on CNC3, Dawn of War and
Universum:Warfront,Red frontier,Grey goo,Etherium,Meridian:New world games?
And yeah.Lets not forget on FAF,TM,Nomads,Brewlan,BO:U,etc,etc. xd

Voted for MOTY of course.
Wish ya' all nice winter holidays.

+2 votes     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Nov 30 2014, 11:24am says:

Just want to thank you again, Balthassar, for making such a high-quality-mod for a good old game.

Maybe it's the last great RTS in this size (because Planetary Annihilation is bugged like hell).

By the way thanks for the Cybran laser wall fix. Tested it under almost every condition possible-> it works flawlessly!^^

+2 votes     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Nov 30 2014, 7:37am says:

I have tested this mod yesterday and my opinion is:

GREAT!!! Everything fits into FA without overdoing it (Total Mayhem Mayor T1 Defense^^)

But please, could you fix the bug with the Cybran T2 Laser Wall bug?

If one part gets destroyed or reclaimed, the beams align strangely double-layered to another wall segment or out of the map.

Forgot to mention that a T1 Shield Generator for Water is not a good idea: Just doesn't feel right!

+1 vote     reply to comment
Balthassar Creator
Balthassar Nov 30 2014, 8:25am replied:

Thanks.

I had posted a self-fix for the laser wall bug, since it wasn't important enough on its own to warrant a release and it had just missed the bug bash release, but it got buried in the comments. The fix is as follows:

In "/brewlan/lua/defaultunits.lua" change line 173 from "AttachBeamEntityToEntity(self, k, v1.ent, k, self:GetArmy(), v.beamtype)" to "v1.ent.Trash:Add(AttachBeamEntityToEntity(self, k, v1.ent, k, self:GetArmy(), v.beamtype))"

If you play with others make sure they do it as well.

I will consider the shield thing.

+1 vote   reply to comment
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