The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance. As a result, it addresses most of the performance issues that have plagued the game from it's release. A more complete description can be found here: What Is the LOUD PROJECT ?

The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project.

You can contact us directly, text or voice, at our Discord server - the link can be found on the front page of the launcher.

Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with.

Installation and Staying Up To Date

To use this package, you must use the updater provided to download all the necessary files.

Once installed, you can keep LOUD up to date by using the Check for Updates option. The first time you run LOUD - the first thing you should do is CREATE A NEW PROFILE - which you can do at the top of the Main Menu. This is an important step, since the vanilla game, LOUD, and FAF all have custom data which is stored in the user profile.

The updater and LOUD operate from their own directory so that your original game remains untouched, and you can use the updater to not only stay current, but launch LOUD after checking for updates. To play your original game of Forged Alliance, use your original game shortcut (or thru Steam). The updater can also create separate shortcuts so that you can launch LOUD directly.

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LOUD   Brushed   Tall   50

Well - it seems another year has gone by. I don't have a lot of visuals to offer this year, as most of the real work was internal. We had over 30 updates to the core LUA files this year, and a great many small, and less obvious changes went into those - along with the introduction of a few new units, and some revisions to the existing units, overall - LOUD has moved a lot closer to the goals we set for ourselves when we started out some eight years ago.

BrewLAN Zmara

Going back to the first week of March, 2021 - and reviewing our changelog (which you can review from the front screen of our launcher) - you can see the great many internal changes and tuning operations that have taken place with LOUD. This is very different than previous years, because most of what we do these days isn't new code or new features, but tuning the operation of what we've already built, and getting all the many moving parts working together better than they've done before. To that end, our users have provided, and continue to provide a great deal of the data that helps us do that, thru the replays they submit, and the extremely wide variety of ways in which they use the flexibility of the LOUD Project, to get the type of game that satisfies them the most.

We're most proud of our community, and we get a great deal of support from all over the planet, in the various aspects of the whole project, be it community support from the numerous contributors that answer endless questions, and not just about LOUD but Supreme Commander in general. I want to take a paragraph here and mention a few of those

-- Azreal, who acts as the conscience of LOUD and makes me question many of things I do with the AI
-- Binary, who has taken on the role of curating and expanding our Map Library far beyond what we originally foresaw
-- Rat Circus, who doesn't get enough credit, quietly toiling away on things I'll never grasp
-- Phoenix and Robo, who correlate all my balance ideas into something meaningful and factually based
-- RD who, though he was unavailable for most of the year, continues to provide us with the best launcher we could have asked for
-- Dos Sys and MostLostNoob, who handle all those repetitive 'how to' questions, or 'why' and help new players integrate
-- Balthazar, Kami, Spoon, Tanksy, Axle, and of course, Stash - who have inspired, and continue to inspire, the continued health of the community and act as my 'brain in the jar' when it comes to continued development.

I have surely forgotten to mention many others, that are just as valued - please don't take it personally.

The LOUD Project team is a dynamic group, and I'm lucky to be associated with all of them, no matter if their contribution is large, or small, I consider them vital to the health, not only of the project, but the constructive community that our Discord server has become over the past 3 years. The LOUD Project would be nowhere without them, and I'm grateful for their continued support every day. I'm sure there are many others that I should mention, and again I apologize in advance. Every day, I am continually amazed at the level of involvement that some of you put forth in this endeavour.

It's become apparent, especially this year, that LOUD's options provide the widest range of configuration options for the kind of game you might want - be it titanic land battles with hundreds of monster robots in play, over the largest of battlefields, or short quick matches either solo - or with partners. LOUD undeniably provides the widest range of options to tailor your game, not only in terms of the units available to you, but the ability to have an AI oppenent that is dynamic, and resilient, and can be tailored from brain-dead, to god-like with not only the most flexible AI settings, but the ACT system which gives you a flexible opponent that can grow smarter (or weaker) as a game proceeds. Whatever your favorite mode of play - LOUD can meet that challenge like no other package currently available for the Supreme Commander audience. And, as always, it provides the highest performance while doing it.

LOUD AI Utilities

The release of Version 6.0.x ushers in the first substantial increase in performance that LOUD has seen in a couple of years.

LOUD continues to dominate the performance curve for the Supreme Commander franchise. No other mod or package can offer anywhere near the same superior SIM performance, with AI and the high unit counts of LOUD. The impact on the Supreme Commander community, as a whole, is clear. While we don't do any advertisement, beyond word of mouth, LOUD reached over 25,000 new users this year, and you'll find us mentioned in most any conversation regarding the state of the SC community as a whole.

To that end, other communities have seen fit to begin adopting some of the principals involved in that performance, and I'm all for it - being that it's a good thing for the entire Supreme Commander experience. I'm going to specifically mention Jip (from the FAF community) who has made every effort in that regard, and we consider him a valued friend of LOUD, not only as a regular user of it, but in his efforts to break down the walls between different communities and bring them together.

The Supreme Commander community, as a whole, is a surprising place, and we're glad to be any part of that conversation. It's continued strength, in numbers, and in participation, continues to demonstrate to us, that this is still the finest, and most demanding, non-shoebox strategy game out there. The ability to help sustain that, and further grow it, is important to us, that we've made moves this year to bring our association, with other portions of the Supreme Command community, closer than ever before. Hopefully, this coming year will see some tangible steps in that relationship, and we hope you'll join us in being a part of that.

What is the LOUD Project ?

What is the LOUD Project ?

Feature 2 comments

A summary of the purpose and features of the LOUD Project for Supreme Commander: Forged Alliance.

LOUD Project - Setting up a LOUD Game

LOUD Project - Setting up a LOUD Game

Feature

Some tips on how to setup your LOUD game for the best results with it's AI.

The LOUD Project - 2021 - Version 5.4

The LOUD Project - 2021 - Version 5.4

News

A round-up of all the development work done thru 2020 - 2021, new feature review and the upcoming goals of The LOUD Project.

The LOUD Project - 2020 - Version 5.2

The LOUD Project - 2020 - Version 5.2

News 1 comment

A summation of the latest point release for The LOUD Project. Discussion of work completed, upcoming efforts and the general state of things.

RSS Files
LOUD Project - Updater/Launcher v5.8.2

LOUD Project - Updater/Launcher v5.8.2

Installer Tool 69 comments

This version of the LOUD Project Installer (SCFA_Updater) is 5.8.2 Created November 13, 2022. You may need to make an exclusion in your AV software in...

Post comment Comments  (0 - 10 of 894)
Ahrimansiah
Ahrimansiah - - 3,216 comments

looks interesting, does this mod make all supported sub mods such as black ops and total annihilations and etc compatible together? like can i enable all those mods together and enjoy the new huge arsenal without bugs?

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Sprouto Creator
Sprouto - - 479 comments

Absolutely - all the mods packaged with LOUD have been specifically balanced and curated for full use - and - more importantly - the AI understands all of them.

Reply Good karma+2 votes
Guest
Guest - - 689,408 comments

Is anyone able to deconflict the duplicate Tier 3 units that appear when playing with all the unit mods enabled? For example Cybrans have two Tier 3 jammers with different stats, etc. Im guessing its BlackOps and BrewLAN combining that causes the issue?

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Sprouto Creator
Sprouto - - 479 comments

Those units are not in conflict - they are substantially different. Look more closely.

While both units are indeed Stealth Field generators, the Deviator goes a bit further - the Sensor Disruption Array actually reduces enemy intel ranges.

In contrast, the Operative only does the standard stealth field BUT it's amphibious - which the Deviator is not.

The is a good example of the kind of diversity we strive to achieve with all the unit mods in LOUD. Yes - at first glance, it may appear they are much the same, but trust me, in 99% of the cases - they're not.

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MixedMethods
MixedMethods - - 1 comments

Getting this when trying to install

Discord URL could not be fetched
Paypal URL could not be fetched
Connecting to FTP......
Successfully connected to FTP
Error: Bad passive host/port combination

Any tips or links to discord for more troubleshooting info?

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Sprouto Creator
Sprouto - - 479 comments

The URL messages indicate that our map server is down. That's one problem we can solve very quickly.

The second problem, bad passive host/port combination, indicates that your connection is likely blocking FTP connections - quite typical if you're on a wireless connection.

You can obtain all the files for LOUD from our OneDrive link (in the Help tab) or a complete ZIP of the LOUD folder from this link Eu.theloudproject.org

Reply Good karma+2 votes
viktor92841
viktor92841 - - 6 comments

question Tanksy's Experiments: Combat Realism can I use it on steam?

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Sprouto Creator
Sprouto - - 479 comments

I imagine so - it's a simple blueprint modification mod.

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Guest
Guest - - 689,408 comments

This mod is outstanding, but is there a way to rotate templates?

Edit: I also noticed that there's no sound when units move and during construction (all other sounds seem fine) and I'm only using the mods that comes with LOUD. Any ideas on what it could be?

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Sprouto Creator
Sprouto - - 479 comments

We did remove a number of audio effects to improve overall performance, especially ambient sounds. As sound effects and the triggering of them is handled by the SIM thread, minimizing the number of events actually has a measurable impact, especially in those moments when there are many hundreds of such events happening.

Template rotation is available via the middle mouse button.

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