BrewLAN is a unitpack and balance mod for Supreme Commander: Forged Alliance with a variety of changes and additions at all tech levels for all factions, including Seraphim. The design goals for the mod are simple; to add new, interesting and visually aesthetic units which complement those already in existence and to maximize technical compatibility with other mods, even if said mods may be incompatible in concept.

The name BrewLAN is taken from Joshua Wilsons infamous LAN party of the same name, where the mod in its earliest incarnation saw its first multiplayer usage. The LAN itself taking its name from the fact that lots of tea was served there.

Version 0.5 released

To mark the 5 year anniversary of the first ever public download of BrewLAN, version 0.5 beta was released on the 13th of October 2014, five years after the original public download. If you have any issues, bugs or anything else that requires my attention you can send me a message directly, or leave a comment below.

Multilingual support

BrewLAN 0.5 has full language support for English, French, German, and Russian. German translation was performed by 106.Bluebird, French translation by asdrubaelvect29, creator of Orbital Wars: Reborn, and Russian translation was performed by Google translate.

If you would like to see BrewLAN translated into your language, or if you have corrections, you can help! All it takes is translating this one document and uploading it somewhere for me to access. Benefits include your name on the credits and of course this mod being available in your language.

Image RSS Feed Latest Screens
A New Paintjob for the Centurion Coming soon: AIxs that use and abuse the Gantry Seraphim units available in 0.5
Blog RSS Feed Report abuse Latest News: BrewLAN 0.5.1 Seraphim unit overview

2 comments by Balthassar on Oct 17th, 2014

Continuing the units overview for BrewLAN 0.5, now replaced with the 0.5.1 hotfix, which has an almost identical features list but fixes several language and compatibility bugs. Today we have the Seraphim.

Seraphim

Seraphim units available in 0.5Seraphim gain the most units from BrewLAN at 28 units total. 6 at tech 1, 7 at tech 2, and 15 at tech 3. They used to get an experimental, but it got removed for being overpowered, reinstated after a massive nerf, then removed again for still being overpowered. I am of course talking about the experimental engineer. I have plans for the third coming, and for their future experimentals. But they are yet to come. They also get the fewest number of non-iterative unit models at 2, and those are the tech 1 and 2 mines. Their tech 1 air staging beacon is close to being non-iterative, but it uses the head off the tech 2.

Tech 1

Field EngineerIyaz: Tech 1 Field Engineer
The Seraphim field engineers have a unique feature over all the other engineers; except for commander units, they are the only engineering units that sit on the seabed when they go into water. They also come with sonar stealth, which sounds weird until you consider that the regular Seraphim engineers hover and so also don't show up on sonar.

Light GunshipVulesel: Tech 1 GunshipFairly standard affair; its a small gunship. It does what you would expect from a tech 1 gunship.

Light Artillery InstallationThaam-atha: Tech 1 Light Artillery Installation
Small, medium-ish range artillery.

Pressure MineOthe: Tech 1 Pressure Mine
As with the other tech 1 mines its small, cheap, damaging, buildable only by the field engineers, and sits on the seabed if its in the water. Its only visible to omni, and won't fall for counter-intelligence tricks.

Light Shield GeneratorAtha-isle: Tech 1 Light Shield Generator
The Seraphim tech 1 shield, as with all the Seraphim shields, is the biggest and most expensive of its ilk. It almost competes with the Aeon tech 2 shield for size. But Aeon shields are tiny. It can upgrade into the tech 2 shield,

Light Air Staging BeconIatha-uhthe: Tech 1 Light Air Staging Beacon
The Seraphim tech 1 air staging is unique in that it is called a beacon as opposed to a facility. It can refuel any aircraft that the tech 2 can, but only one at a time, and it repairs bigger things slow.

Tech 2

Field EngineerIyazyn: Tech 2 Field Engineer
As you would expect, the tech 2 field engineer is like the tech 1, but bigger. Since the Seraphim don't have a tech 2 wall yet, its only unique units to build are the two tech levels of mine it has access to.

Engineering FacilityEngineering FacilityEngineering FacilityIya: Tech 2 Engineering Station
The Seraphim engineering stations added by BrewLAN are basically the same as the Cybran engineering stations, with one exception: The final upgrade of the station has the ability to build another at the first level. They can self propagate. It sounds more powerful than it is; I only allowed it in the beginning because of an issue I had with getting the top level upgrade to aim because for some reason a unit without build options, but with engineering capability wont aim its fabricator without some serious faff that I didn't know how to do at the time. It stuck around because in the end its more micromanagement than its worth to get good use out of it, so for the fringe cases where its actually better, it can be better.

Energy StorageMass StorageTech 2 Energy Storage & Tech 2 Mass Storage
There isn't much that can be said for these two that hasn't been said for the Cybran equivalents. All the economy buildings are basically re-skins of each other. Except for the BrewLAN tech 3 upgrades, which I will mention in their own sections.

Proximity MineZhanasee: Tech 2 Proximity Mine
The most interesting thing about the Seraphim tech 2 mine is that it has one of their few custom models. Other than that, its invisible and it explodes.

Tech 3

Field EngineerIyazyne: Tech 3 Field Engineer
The Seraphim tech 3 field engineer, as you might expect, is their largest field engineer. This wasn't always the case, but i have come to the opinion that experimental engineers can't be balanced.

Heavy Assault BotIlshatha: Tech 3 Heavy Assault Bot
Compared to the tech 2 assault bot, it has less health, but deals more damage, moves faster, and has a shield. It probably has some other edges, but I'm doing all this from memory, and I haven't touched the unit in a while.

Mobile Strategic Missile DefenseYthhu: Tech 3 Mobile Strategic Missile Defense
The main difference between the Seraphim mobile nuke defense, is that it telegraphs when it has a missile ready; you can actually see it if its ready to fire. So you can't bluff with the Ythhu. If they can get a good look at it, they will know if your army is protected.

Heavy GunshipVulthuum: Tech 3 Heavy Gunship
The Vulthuum has some scary powerful AA, although it is very short range, so it best used to obliterate enemy gunships.

Heavy Air TransportVishuum: Tech 3 Heavy Air Transport
Vishuum can carry 7 tech 3 units with space for a tech 2 units, 15 tech 2 with space for 2 tech 1 units, or 32 tech 1 units. It comes with a shield, some token gun, and costs the same as the Continental. It was one of the first tech 3 units I did, so it doesn't really push the boat out much, not like the more recent Solaris, which we will get on to on the Aeon section.

Heavy Torpedo BomberSouioz: Tech 3 Heavy Torpedo Bomber
Large torpedo bomber.

Armored Energy GeneratorArmored Mass ExtractorArmored Mass FabricatorTech 3 Armored Power Generator, Mass Extractor, & Mass Fabricator
The tech 3 armored resource buildings for the Seraphim cost 50% more than their regular resource buildings, produce 25% less in the case of the generator and fabricator, have an additional 150% health. They are the only cycle of advanced resource buildings that has an 'ability' that can't be turned off.

Nuclear MineInaino: Tech 3 Nuclear Mine
The Seraphim Nuclear Mine deals slightly less damage in the very center than the other Nuke mines due to it being the only one that actually disables its death weapon when it fires. But its very pretty. Its the only one that I consider finished.

Heavy Point DefenseOthuushala: Tech 3 Heavy Point Defense
The Seraphim tech 3 heavy point defense is basically the weapons torn off the left arm of a Ythotha.

Anti-Armor Point DefenseSinn Unthe: Tech 3 Anti-Armor Point Defense
Conversely, their anti-armor point defense is torn right off the Ythotha's right arm. It is not a good day to be a Ythotha, unless you have an amputation fetish. Compared to the other anti-armor point defenses, it has the highest rate of fire, but lowest damage and splash radius.

Shield Wall SectionAthahaas: Tech 3 Shield Wall Section
The Seraphim tech 3 wall, rather than being a massive bulky thing that can have turrets, is has a tiny shield bubble. Offers surprisingly good protection from things like Bricks.

Sonar PlatformAezhou: Tech 3 Sonar Platform
This sonar has an interesting twist; it comes equipped with a personal teleporter, so it can do all the shenanigans with being places it shouldn't

Optics Tracking FacilityAezselen: Tech 3 Optics Tracking Facility
This one is like the quantum optics facility, but it can only target units. The vision then follows that unit around for as long as it exists, and disappears when the unit dies.

Media RSS Feed Latest Video
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BrewLAN 0.5.1 beta

BrewLAN 0.5.1 beta

Oct 17, 2014 Full Version 12 comments

This is a hotfix for 0.5 beta. It directly fixes the X'treme Wars crash (caused by BrewLAN assuming the Fatboy could still build) and creates a workaround...

BrewLAN 0.5 beta

BrewLAN 0.5 beta

Oct 12, 2014 Full Version 27 comments

BrewLAN 5 year anniversary edition. Version 0.5 beta. BrewLANniversary. Remove previous versions of BrewLAN before installing, direct overwriting will...

BrewLAN 0.4.4 beta

BrewLAN 0.4.4 beta

Jan 5, 2014 Full Version 31 comments

BrewLAN version 0.4.4 beta. Doesn't require BlackOps Icon support. Stuff. There are an entire two new things since the last version. One of them is big.

BrewLAN 0.4.3 Beta

BrewLAN 0.4.3 Beta

Aug 15, 2013 Full Version 19 comments

BrewLAN version 0.4.3 beta. Released partially as a hot-fix, as this version corrects the BlackOps Unleashed incompatibility. Installation should be pretty...

BrewLAN 0.4 beta

BrewLAN 0.4 beta

Nov 2, 2012 Full Version 22 comments

At long last, after two and a half years, a release. BrewLAN 0.4 beta. Remove any older versions of BrewLAN before installing. Requires BlackOps Global...

BrewLAN 0.3 beta

BrewLAN 0.3 beta

May 27, 2010 Full Version 5 comments

BrewLAN 0.3 beta. Now with full language support for German and English. Remove any older versions of BrewLAN that you may have before installing. Still...

Post comment Comments  (50 - 60 of 197)
Oaks
Oaks Oct 2 2014, 8:17am says:

There are walls and we are the wallists.
Only thing we need, are Titans to attack us. xd
Gates,T4 mexes and simply everything looks awesome.
Maybe instead of cloackable T4 mexs, Cybran could obtain weaponized T4 mex with lazors.
So Cybran T3 walls ended up being able to build TM Hydrocarbon Hacker monitoring system,eh? Interesting. :D

+2 votes     reply to comment
Blackrobe
Blackrobe Oct 1 2014, 8:01am says:

Delighted to hear that you plan a new release. Its creators like you that make the game still playable :)

+2 votes     reply to comment
Guest
Guest Sep 30 2014, 8:13am says:

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Balthassar Creator
Balthassar Sep 30 2014, 11:00am replied:

The walls are in the next version. I post screenshots of units as I make them. If you want the walls now you will need the SVN dev version: Code.google.com

+1 vote   reply to comment
HackShack
HackShack Sep 26 2014, 2:14pm says:

I don't wont to promise anything yet cause I'm busy and honestly not great at modeling but I might send you a couple concepts in a month, if you want to see them that is.

+1 vote     reply to comment
Balthassar Creator
Balthassar Sep 27 2014, 8:01am replied:

It can't hurt to look.

+1 vote   reply to comment
HackShack
HackShack Oct 2 2014, 7:42pm replied:

Not to sound like an Indian-giver, but as I'm continuing I finally getting into the mood to do my own mod. Since the end result will be the community getting another few units and not to shrink the size of my own pack, I'm gonna hang onto to them.
BTW Planning on a December release along with adding some Christmas cheer to the game (plan on giving santa gear to ACUs and make engineers into elves)

+1 vote     reply to comment
Balthassar Creator
Balthassar Sep 16 2014, 8:09am replied:

There is a big update planned for release in under a months time. 5 year anniversary of the first ever public download release.

+1 vote   reply to comment
metronom1944
metronom1944 Sep 16 2014, 8:11am replied:

Then I guess it's worth the time, I guess you will have an Italian version one day... :)

+1 vote     reply to comment
Balthassar Creator
Balthassar Sep 19 2014, 1:30pm replied:

I should mention that strings_db.lua that I linked in the summary is continually updated with things that will be in the next version, so you might want to note which revision you started with and watch the diffs.

+1 vote   reply to comment
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