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Time to start the wandering, stalker...

Autumn Aurora 2 has been released!

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R. - Shadow of Chernobyl. The mod is built on the newest Zone Reclamation Project's core, it contains official AtmosFear for ShoC which has never been released before. AtmosFear has been extensively redesigned to match the autumn style.
It also holds an official new Absolute Nature for ShoC (never released as standalone as well) with new tree models from AN3 CoP and some new ones.

It is the perfect opportunity for every S.T.A.L.K.E.R. fan to immerse again into Chernobyl universe in completely different style this time.

The Zone calls again...

Prepare for your journey, Stalker

Prepare for your journey, Stalker

News 15 comments

Straight to the point: Autumn Aurora 2 will be released this year not 2014.

Autumn Aurora 2 F.A.Q.

Autumn Aurora 2 F.A.Q.

Feature 57 comments

Frequently asked questions about Autumn Aurora 2 regarding compatibility, tweaks etc. UPDATED for 2.1 on 06.12.14

Mod Features

Mod Features

Feature 34 comments

A short list of Autumn Aurora 2 graphics, sound and gameplay features.

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Autumn Aurora 2.1 by Autumnal Wanderers

Autumn Aurora 2.1 by Autumnal Wanderers

Full Version 52 comments

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R...

Autumn Aurora 2 Soundtrack

Autumn Aurora 2 Soundtrack

Audio 7 comments

Songs converted from .ogg to mp3 by FlowBeatz. Few ambiances are taken from MISERY mod. Some of them were edited on the AA2's needs, but credits belongs...

Post comment Comments  (0 - 10 of 4,779)

There was a Secret Trails 2/AA2 merge here before. Where can i find it?
Edit: Nevermind, i found it in the forum.

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Hi, tell me pls how to change the health/stamina bar in AA2. I prefer the yellow/brown one which used in Secret Trails. Which files should I import?

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Could makers of this mod PLEASE make it work with Dynamic Shaders 2.0? ATM AA2.1 is using an outdated version without reflections and other updates present in Dynamic Shaders. It would be SO amazing if you could do that for the community to show true support! PLEASE PLEASE PLEASE release a small update that merges Autumn Aurora with Dynamic Shaders 2.0!

As a small token of my appreciation for this mod's developers I have re-created the NonENB and ENB versions of SweetFX files, shaders, settings, and values using the newest ReShade 2.0.3f1, which works great with STALKER. I re-enabled all the same shaders with all the same settings and values in both cases. The latest ReShade version is the fastest one and contained newer shaders not present in old SweetFX packages.

Here's the NonENB package link - and here's the ENB package (with ENB and AA2.1 settings included) link - . I tested them both on my Windows 10 Pro x64 rig.

Easy Instructions:
1. Delete ALL ENB/SweetFX/ReShade files and folders from your main/root game directory and most importantly from your game's "bin" directory. These files and folders are:
- SweetFX Folder
- D3D9.dll
- D3D9.fx
- DXGI.dll
- DXGI.fx
- ENBEffect.fx
- ENBEffectPrepass.fx
- ENBSeries.ini
- Injector.ini
- ReadMe.txt
- Shader.fx
- SweetFX ReadMe
- SweetFX_Preset
- SweetFX_Settings

2. Extract and paste files & folders from either the NonENB or ENB version of my package into the game's "bin" directory.

***Make sure to use either NonENB or ENB GameData folders and files from Autumn Aurora package "\ Data \ ENB" because they differ depending on whether you want to use the NonENB or the ENB version.***

P.S. Some inquiries:
1. Why is the ENB version of this mod prioritized? Half of ENB features do not work with this mod and ENB doesn't include the awesome shaders from the NonENB version, like AO, Sun Shafts, PARALLAX, etc.
2. Can't Autumn Aurora ask for permission to use its own textures in addition to textures from Photorealistic Zone, Complete 2009 (2012), and Mod Pack 2013? The AA textures to create an Autumn environment would stay of course, but there are many other low-quality textures that AA doesn't replace, which makes overall graphics somewhat lacking.
3. Can't Autumn Aurora ask for permission to use its own meshes in addition to meshes from Complete 2009 (2012) mod and Mod Pack 2013?

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Windows 10 x64 , I use ENB version

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CrommCruac Creator

Thanks for making ReShade configs.

Regarding your inquiries:
1. We just liked how the game looks with ENB more.
2. We could but we decided not to at the time of the mod making (some 3 years ago)
3. Same as 2.

And answering your initial question: as I said a couple of posts down - that's not gonna happen. AA2 is a finished project and there will be no updates.

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OK, but even without an official update you guys could still let us know how to make it work with Dynamic Shaders 2.0. Its a great mod, but it would be much better with Dynamic Shaders 2.0!

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Maybe you can help me with another issue. Autumn Aurora shaders are very well optimized. In fact, I think so far its the only mod where shadows are drawn as far as the eye can see.

Dynamic Shaders 2.0, however, doesn't do that, even though it is based on the same exact shader package used by Autumn Aurora. Dynamic Shaders 2.0 has banding problem, where shadows disappear at about 60ft! As I walk or run, I keep seeing this cut off distance and its SO annoying.

Could you PLEASE help out and let me know which settings to adjust to fix that issue? I already tried R2_Sun_near and r2_sun_border settings, but they haven't helped at all...

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How to disable "bip" sound, what detects other NPCs. Another question is that how to disable the sound which detects anomalies. I know this mod is closed, I need only information how to do this.

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First one solved. I merged it from LURK. Still having beep sound at anomalies...

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Highest Rated (28 agree) 10/10

Stunning graphics and game design, the autumn environments look crisp and natural. A fantastic mod for Shoc that succesfully introduces an alternative art direction...

Jul 2 2011 by Predator_828

Lowest Rated (5 agree) 5/10

While it's a great idea, there are many many flaws that make it a Misery (AKA unfun mod)for SoC. 1) The Grenade Damage and Range, way too high and ridiculous, IRL I could throw a grenade into a room, and stand to the side of the door, and survive with no injuries, in AA2, I can't be within 50m of it or I die. 2) The lack of visibility, yeah I get it "Muh immersion" but the bullshit that stems from being shot from places you can't see, even if you look directly at them, is ridiculous. The enemies…

Oct 9 2014 by Jaegder

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