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21 comments by CrommCruac on Nov 29th, 2013

Time to start the wandering, stalker...

Autumn Aurora 2 has been released!

The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R. - Shadow of Chernobyl. The mod is built on the newest Zone Reclamation Project's core, it contains official AtmosFear for ShoC which has never been released before. AtmosFear has been extensively redesigned to match the autumn style.
It also holds an official new Absolute Nature for ShoC (never released as standalone as well) with new tree models from AN3 CoP and some new ones.

It is the perfect opportunity for every S.T.A.L.K.E.R. fan to immerse again into Chernobyl universe in completely different style this time.

The Zone calls again...

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Autumn Aurora 2 Soundtrack

Autumn Aurora 2 Soundtrack

Oct 3, 2014 Audio 3 comments

Songs converted from .ogg to mp3 by FlowBeatz. Few ambiances are taken from MISERY mod. Some of them were edited on the AA2's needs, but credits belongs...

Autumn Aurora 2.1

Autumn Aurora 2.1

Sep 30, 2014 Full Version 88 comments

Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics...

Secret Trails 2 + Autumn Aurora 2 (ENG)

Secret Trails 2 + Autumn Aurora 2 (ENG)

Jun 12, 2014 Full Version 3 comments

Secret Trails 2 new storyline modification with Autumn Aurora 2 in ONE link (Official ENB included). PLEASE READ WHOLE DESCRIPTION TO AVOID UNNECESSARY...

Post comment Comments  (40 - 50 of 4,275)
v1ld Jan 16 2015, 4:36am says:

Hi, this is installed and plays beautifully both in atmosphere and gameplay. Thanks for all the effort, this is going to be a fun run!

Question: I don't get any beeping near anomalies at all. I assumed this was because this mod adds detectors, but I now have the Echo detector and I still get no beeping near anomalies. I can detect artifacts by equipping the detector and switching to the bolt (6) but I get no beeps for anomalies.

Is this intended behavior or a bug in my game?

+1 vote     reply to comment
v1ld Jan 16 2015, 5:22am replied:

Ignore this, please. It's working now that I did a full re-install and also deleted the stalker-shoc directory that has user.ltx and old save files.

Very cool, was really looking forward to playing this mod!

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Jan 16 2015, 6:41am replied:

By 'it's woking' you mean you have beeps on anomalies? That shouldn't happen. Detectors in AA2 does not detect the anomalies. Artifacts only.

+1 vote   reply to comment
v1ld Jan 16 2015, 8:09am replied:

Now I get the beeping sound *without* a detector when I walk up to an anomaly, just like in the base game. I wasn't earlier, but that was probably because I didn't go a clean reinstall of ShoC before installing this mod (I was running ZRP + your wonderful texture mods + SWO + ShadersMax). Everything's looking good now, though.

Atmosfear is leaps ahead of SWO, it'd be wonderful to have it as a standalone along with the enhanced Absolute Nature you have here. Probably too much work, though. Thanks much for this mod!

Edit: the beeping sound exactly as in the beginning of the video on this page, that is. No detector, but anomaly nearby.

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Jan 16 2015, 9:08am replied:

Ah, OK, got it. Ye, that's just normal nearby anomaly detection sound. Just like in vanilla.

+1 vote   reply to comment
dimabegunok Jan 16 2015, 1:17am says:

For some reason I cannot load any saves made on radar location. Never had this in the game before. I tried to leave and enter it again but does not help. When I enter the location I can play through it but when I get killed the last working save is the autosave that was made upon entering the location. Reinstalling the mod did not help. I would appreciate help.

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Jan 16 2015, 6:44am replied:

Most likely something is broken in the autosave as well. Load the previous save, before you entered radar.

+1 vote   reply to comment
JohnMineCraftero Jan 15 2015, 5:23pm says:

" i´ve got an idea " you need make a suit like that ( for the mod ):

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Jan 16 2015, 6:42am replied:

That't just regular freedom suit. Well it's early concept design.

+2 votes   reply to comment
Guest Jan 15 2015, 3:16am says:

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Szabby999 Jan 15 2015, 3:28am replied:

The same for me! I get the following error log:

[error] Expression : fatal error
[error] Function : CBlender_default_aref: :Compile
[error] File : E:\ stalker\ sources\ trunk\ xr_3da\ xrRender_R1 \Blender_default_aref.cpp
[error] Line : 75
[error] Description :
[error] Arguments : Not enought textures for shader, base tex: prop\ prop_barbwire3

+1 vote     reply to comment
Guest Jan 15 2015, 10:53am replied:

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CrommCruac Creator
CrommCruac Jan 15 2015, 7:05am replied: +1 vote   reply to comment
cursorhiker Jan 11 2015, 3:45pm says:

Love it, but have a question or two. Where can I get an ACOG scope? I tried killing Mercs in the Wild Territory and Army Warehouses, but even when I was ranked #1, they still spawned using Akabans/AK-74s. I'm also playing nice with both Duty and Freedom, and neither seems to sell it (though I'd be surprised if Duty sold a NATO scope.)

On a similar vein, the "Find the enhanced rifle" mission given by Voronin points to...the NPP? Are all the NATO weapons in Pripyat and beyond?

Also, even though Freedom is marked green on my PDA, Skinflint doesn't sell me any weapons that he didn't sell before I was friendly (no G36, SVU, etc.)

Thanks in advance!

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Autumnal Wanderers
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Released Sep 29, 2014
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285 votes submitted.

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Highest Rated (20 agree) 10/10

Stunning graphics and game design, the autumn environments look crisp and natural. A fantastic mod for Shoc that succesfully introduces an alternative art direction...

Jul 2 2011, 11:53am by Predator_828

Lowest Rated (2 agree) 5/10

While it's a great idea, there are many many flaws that make it a Misery (AKA unfun mod)for SoC. 1) The Grenade Damage and Range, way too high and ridiculous, IRL I could throw a grenade into a room, and stand to the side of the door, and survive with no injuries, in AA2, I can't be within 50m of it or I die. 2) The lack of visibility, yeah I get it "Muh immersion" but the bullshit that stems from being shot from places you can't see, even if you look directly at them, is ridiculous. The enemies…

Oct 9 2014, 1:34am by Jaegder

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