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15 comments by Vandrerer on Feb 11th, 2013

I do not know what else I can write here so you can tell me about music which might fits to new Autumn Aurora 2. I'm going to check it and choose the best propositions(only if they would fit to game atmosphere :-)).

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Desolate Land Vol. 2

Desolate Land Vol. 2

Sep 16, 2011 Patch 2 comments

Desolate Land Vol.2 - next and last add-on to Autumn Aurora by me.

Desolate Land Vol.1

Desolate Land Vol.1

Aug 4, 2011 Patch 2 comments

Desolate Land it's a large patch, which contains all fixes, addons which I made(Patch v1.0, Host Melankoli & Trees Fix) and contains new things too.

Arsenal Add-on

Arsenal Add-on

Jul 12, 2011 Full Version 33 comments

This add-on is Arsenal mod compalitible with Autumn Aurora, it also fixes lots of bugs like ui,weight you can carry etc. Patch 1.0 Included.

S.T.A.L.K.E.R. - Autumn Aurora

S.T.A.L.K.E.R. - Autumn Aurora

Jul 3, 2011 Full Version 25 comments

Autumn Aurora brings a pure breath of Autumn to the Zone, and give us total overhaul of visual and sound art...Everything in best quality. Spread the...

Post comment Comments  (50 - 60 of 520)
kranazoli
kranazoli Feb 23 2013, 1:17pm says:

Hi Vandrerer,

I'd like to know: Is is possible to make nights brighter in Autumn Aurora?! If yes, how?!(clear; cloudy; storm; rain; ...) I've tried to found out, but without success. :( I guessed womething in weathers folder but there are lots of var in text files. I'm confused. I know lots of people like better pitch black nights games with mods, but I prefer brighter nights version. You're mod is superb, but nights are too dark.

PS:

Am I remberer right in AA2 brighter nights will be opcional?!

Thanks!

+1 vote     reply to comment
Vandrerer
Vandrerer Feb 23 2013, 1:26pm replied:

Nights in AA2 will be brighter with very nice moonlight(of course If you'll hit on Clear Weather cycle).

If you want brighter nights, please go to Config/Weather and open file for example- Clear_cycle or something like that(I don't have AA1 on hard drive currently so I don't remember well these files names).

If you have opened file, go to night hours(it would be for example:

[clear_day]
01:00:00 - 1 hour at night

And find these lines:

ambient =

You have to increase values about 1/2 degrees, for example.
If you have:

ambient = 0.007813, 0.007813, 0.007813

Change it on:

ambient = 0.009813, 0.009813, 0.009813

or higher. Maybe you should increase these values further.
Same situation is with section:

sun_color =

Please increase these values(first digit). Should help.

+2 votes     reply to comment
kranazoli
kranazoli Feb 23 2013, 4:44pm replied:

Okay, there's no such file in AA1. Tried it other files (in the right dir) but hard to make it without bug. I think I wait for AA2 because nights are unplayable for me. When will you release AA2?! Approximately. Thanks!

+1 vote     reply to comment
Vandrerer
Vandrerer Feb 23 2013, 4:49pm replied:

I'll send Private Message to you tomorrow with instructions.

+1 vote     reply to comment
DarkAssassian
DarkAssassian Feb 23 2013, 12:35am says:

Well I really like this mod but the enemies are bullet sponges, anyone know of a mod that I could add with out merging files or do I have to go in and edit all the files individually?

+1 vote     reply to comment
Vandrerer
Vandrerer Feb 23 2013, 1:34am replied:

What do you mean "enemies are bullet sponges"? Explain it please.

+1 vote     reply to comment
DarkAssassian
DarkAssassian Feb 23 2013, 11:00am replied:

Put about 12 rounds from the silenced makerov into a signle bandit(all chest shots) and they did not die.

+1 vote     reply to comment
Vandrerer
Vandrerer Feb 23 2013, 11:43am replied:

I understand. We are going to balanced it.

+1 vote     reply to comment
DarkAssassian
DarkAssassian Feb 23 2013, 6:46pm replied:

Oh okay I might just wait for that then. Instead of messing with files.

+1 vote     reply to comment
Kaveli
Kaveli Feb 23 2013, 10:44am replied:

Yep, beside that.

Furthermore it`s gettin more challenging at later stages.

With Mods at least.

+2 votes     reply to comment
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