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Modification for S.T.A.L.K.E.R.- Shadow of Chernobyl which brings pure, desolate autumn to the Zone. Complete graphic/audio/gameplay overhaul.
Another shoot from evening(Partly cloudy weather cycle)...it's my favourite time of day.
Status of work:
*AI implemented by Charsi from AMK Forum. I would like to thank so much this guy for patience and all the help. Thank you again, Andrew!
NPC's can throwing grenades, searching dead bodies, wearing better suits, they can heal themselves and their friends, use of more various weapons and many more...
*Currently we implement another features. At present we add Arms Match Suit Mod by Buddie BBB & Vintar. It's modification which changing your sleeves if you wearing other suit (like in Call of Pripyat). For example- if you'll wear exoskeleton or SEVA- you'll see different arm of Strielok, arm dressed in Exo. It's kind of immersion which I always missed in SoC, so finally my dreams about it comes true.
*AA2 will be available only on 1.0006 patch. We implemented .dll's on more visibility of grass distance (Unfortunatelly I made this panoramy without these dll's). In addition you'll be able to choose knee-high grass if you want a real "jungle".
*Also I choosed about 70-80 absolutely new textures from Photo Realistic Zone Part 2 by Loner 1, and I slightly edited them(you can see example of new texture if you will look on these crete blocks). Rest of textures doesn't need changes.
*Gameplay will be much harder. You won't find a lot of ammo in corpses, but there won't be situation that you won't find anything. I know that it is not Call of Pripyat but SoC which in my opinion is more dynamic game than CoP so I couldn't implement the same aspects like in Misery by N.Aaroe. You can be sure that you won't harvest a giant military-base after search 5 bodies.
Thank you for your support, Stalkers.
V.
Very nice.
Arms Match Suit Mod are great news.
Good news! Finally some information. I am really looking forward to AA2!
I'll be sure to wear my thermals.
Harder gameplay hooray!
Thanks for the update!
No problem Daemonion. Good luck with your work too! Stay hard. :-)
So desolate, yet so beautiful.
I like this panoramic shot very much!
Pretty much every other 'full on' panoramic shot I've seen was bend in a strange way.
This however has a more natural lens effect and the scenery looks great.
Vandrerer, yet again I must salute you for your screenshot skills.
His profile states that he is a hobby photographer or such thing, so that might explain why he's is so good with that. But this one is one of the best shots here I think^^
Thank you nick and loner for good words, but panoramic shots it's idea of CrommCruar who explain me how can I do that. I think that it's really nice kind of show the scenery. :-)
Definitely.
Well, that 'bends' are the result of projection of the spherical view on the flat panorama image. On this screenshot there are no long straight lines close to the camera so it is unnoticeable. But on the next screen (with the barrier) you can see it clearly. Nothing could be done, that's how 3D-2D math works.
Yeah they are mostly meant for interactive panoramas like QTVR. Spherical and cylindrical projections always look bent in flat view, but I actually like the visual effect.
hm, so npc will be able to throw infinite amount of grenades and shoot infinite amount of bullets, but won't drop any?
I wrote clearly:
"You won't find a lot of ammo in corpses, but there won't be situation that you won't find anything."
There is no word about that you won't find any ammo.
don't take it the wrong way, i'm actually very interested in this mod. i'm just afraid i will not be able to play it soon because of my low-end system.
What is your computer specification?
let's just say i can't run it maxed even on static lighting :D but i'm a huge fan of the gameplay
Its is one of the most atmospheric mods (maybe even the best) that i had ever seen. Everything is perfect: light, colours, vegetation, shaders. Grim and dark Zone is filled with death and decay. That what we all wanted! Thanks for everyone in team for your hard work.