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20 comments by CrommCruac on Nov 29th, 2013

Time to start the wandering, stalker...


Autumn Aurora 2 has been released!



The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R. - Shadow of Chernobyl. The mod is built on the newest Zone Reclamation Project's core, it contains official AtmosFear for ShoC which has never been released before. AtmosFear has been extensively redesigned to match the autumn style.
It also holds an official new Absolute Nature for ShoC (never released as standalone as well) with new tree models from AN3 CoP and some new ones.

It is the perfect opportunity for every S.T.A.L.K.E.R. fan to immerse again into Chernobyl universe in completely different style this time.

The Zone calls again...


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Autumn Aurora 2 Soundtrack

Autumn Aurora 2 Soundtrack

Oct 3, 2014 Audio 3 comments

Songs converted from .ogg to mp3 by FlowBeatz. Few ambiances are taken from MISERY mod. Some of them were edited on the AA2's needs, but credits belongs...

Autumn Aurora 2.1

Autumn Aurora 2.1

Sep 30, 2014 Full Version 80 comments

Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics...

Secret Trails 2 + Autumn Aurora 2 (ENG)

Secret Trails 2 + Autumn Aurora 2 (ENG)

Jun 12, 2014 Full Version 1 comment

Secret Trails 2 new storyline modification with Autumn Aurora 2 in ONE link (Official ENB included). PLEASE READ WHOLE DESCRIPTION TO AVOID UNNECESSARY...

Post comment Comments  (10 - 20 of 4,147)
yaheshua
yaheshua Dec 8 2014, 12:05am says:

Hi, great mod and already voted for it ;) I'd like to ask something though. Is there any way to disable the graphical enhancements? Unfortunately I play on a laptop (main desktop is a few contries away, hehe) and, obviously, the mod is a bit overkill for my system. I can play with static lighting at constant 60fps no problem and although it looks good, I think it doesn´t compare to even vanilla dynamic lighting. Is there any way to only keep gameplay/sound/ai changes? Anyway, let me congratulate you on the best mod I've tried this year :) And thanks on any help/advice you can give me.

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Dec 8 2014, 7:46am replied:

You can try to delete levels dir. This would remove all the new foliage leaving the zone ugly as it was before but you should get some FPS from limited geometry.
Also, select non ENB version, the vanilla FOV and grass distance in installer.
I hope I don't need to mention to reduce the settings in advanced options, do I? :)

Nevertheless, vanilla on dynamic lighting still looks much, much worse than AA2 on static lighting. But this is just my opinion.

+1 vote   reply to comment
yaheshua
yaheshua Dec 8 2014, 12:42pm replied:

Hey thanks! I will do that. If by "advanced options" you mean the shaders config, then yeah, I've already done that. Actually, it was pretty interesting. When I started the game (5th time, 1st with your mod) I actually managed to get pretty playable fps (for a laptop like mine, that is). I disabled everything on the shaders options, except color contrast/saturarion for that grayish tint), and on Cordon I was running on 35-55 fps, 45 on average (depending on the scene of course) and it felt quite fluid. However, once I got to the car scrapyard on the garbage sector, the frames started to jump all over the place and it felt completely jittery/jumpy, it wasn´t playable anymore :/ So I had to go to static.

The gripe I have with static is, it feels flat, things lack some shading and are harder to notice/focus on. To put an example, it feels as the old RE4 for PC on 2007 (before being patched). On exteriors I think it does a pretty good job (particularly the nights, I agree it does look miles better than vanilla at night). However, while underground, everything is really flat. The flashlight is very bright, wide and it reaches very far. It loses a lot of the atmosphere. And since these are my favourite parts of the game... well, it feels a bit "disheartening", hehe.

HOWEVER, that hasn´t stopped me from enjoying your mod (I'm already in lab x16) :) I really like it. The gameplay changes, the ai, the weapons, the ambiences... everything feels almost perfect (and is freaking hard XD!). Anyway, thanks a lot for the advice.

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Dec 8 2014, 2:52pm replied:
Quote:If by "advanced options" you mean the shaders config

I meant advanced options in game settings like texture quality, vision distance etc.

Quote:...it feels as the old RE4 for PC on 2007

I'd like to point that SoC has been released in 2007. This engine is THAT old.

+1 vote   reply to comment
yaheshua
yaheshua Dec 8 2014, 3:14pm replied:

Oh, advanced options "in-game", hehe, yes of course. Grass all the way left, vision distance just 2 notches to the right (almost minimum), object detail at 1/4, texture detail at half, lighting and shadow quality at 1-2 notches to the right... that is, everything to almost minimum ;)

About RE4 and STALKER launch date, yes I know, what I meant is, when RE4 launched it had a "lighting malfunction" or something like that. There were no lights, no shadows and no shading. A bit later (a month or so) a patch was released that fixed that. To get a better idea, just google "RE4 PC 2007" and check the first images that come up. Just for clarification, I just said it felt something like that (comparing static vs dynamic), obviously static in STALKER is miles better than the original state of RE4 :)

+1 vote     reply to comment
yaheshua
yaheshua Dec 8 2014, 7:05pm replied:

Well, after messing around with configs, deleting the levels folder and putting every setting to minimum, I am proud to announce that... gameplay beats graphics on this one, hahahaha. I'll stay on static lighting XD Thanks a lot for your help :)

+1 vote     reply to comment
Bartsen
Bartsen Dec 6 2014, 6:36am says:

pls guys, make matching arm textures. much more atmosphere.

+1 vote     reply to comment
CrommCruac Creator
CrommCruac Dec 6 2014, 1:20pm replied:

Not gonna happen. I've said it 100 times: it caused too much problems so it was removed. Check FAQ for more info.

+2 votes   reply to comment
Warthog3
Warthog3 Dec 7 2014, 7:29am replied:

Just a question, could you make them optional then? I (and probalby many others) didn't expereience any bugs you mentioned...
Making them optional would be cool, because this feature was something that made this mod so special

+2 votes     reply to comment
dammets
dammets Dec 8 2014, 1:43am replied:

I can get behind this. I too really liked the new arm models for different suits. An optional add on would be cool.

+2 votes     reply to comment
CrommCruac Creator
CrommCruac Dec 8 2014, 7:42am replied:

Sorry guys, as I said, not gonna happen. We have no time to merge it back. You can try to extract it from the former version and merge it yourself.

AA2 is a closed project and there will be no more add-ons, patches or improvements from us in the immediate future.

+2 votes   reply to comment
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Platform
Windows
Developer
Autumnal Wanderers
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Released Sep 29, 2014
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9.6

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Highest Rated (19 agree) 10/10

Stunning graphics and game design, the autumn environments look crisp and natural. A fantastic mod for Shoc that succesfully introduces an alternative art direction...

Jul 2 2011, 11:53am by Predator_828

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