Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!
Team Chivalry has decided to release the maps we were working on prior to switching to our new project for you guys to experience first hand what we were...
It's mere hours before the Grand Tournament gets underway. But you still have a chance at entering!
All thee who hath skill with blunt or blade enter, for thy glory awaits.
Siege Engineer and Animation overhaul in detail!!!!
Team Chivalry releases brand new images of 3 new weapons, detailed development plans for CR3 and patch notes on the hotfix that went live yesterday.
Team Chivalry releases a new patch and gameplay video.
This time all Screenshots feature aoc_pathfinder, an work in progress map set to release with CR3
A Brief overview of what goals the Team has for the game and a history of how we've gotten the game to the state where it is today. Also includes shots...
Ever Wanted to know more bout these crazy loons who call themselves "Team Chivalry" and spend much of their spare time working on the game you love for...
Age of Chivalry becomes first non-valve game to have comprehensive stats integrated into the steam community!
This update focuses heavily on the core combat system and introduces our new movement system, dubbed "Toe-to-Toe".
A large update to the popular first person online medieval combat game Age of Chivalry is planned to release in late June!
25 new Screenshots of various changes to our maps and a brief listing of many changes made to improve your gaming experience.
CR1, 1.3, Heroes and Legends Expansion, whatever you want to call it, its a massive update to Age of Chivalry and its here now!
aoc_sorrow, the latest map added to a now stacked release is unveiled.
Our great prince continues his quest to be crowned and respected across the lands with this new chapter of our storyline, aoc_monastery.
CR1 Release Date announced and interview with Team's Lead Coder, Enra
This preview focuses on the stats and achievements coming to the game in CR1 and beyond!
Preview of various GUI and interface improvements coming to the game in CR1.
This is a borderline insane interview between me and myself about the changes to the hit detection system coming in CR1. Video includes bonus footage...
This week is all about the visuals, mostly focusing on gore but a good bit about other visual indications and effects coming to Age of Chivalry CR1, also...
This week features a raw an unedited sound clip displaying the new impact sound system and an interview with its creator, Sir Loin, Age of Chivalry's...
Preview Thursday #4 - Upholding The Bloodline focuses around the map "aoc_invasion" that will be released in the massive upcoming release known as "CR1".
In this weeks preview we look at aoc_firecrag, a lava-ridden island that will decide the fate of the Mason Order and the Agathian Knights in CR1.
This week we give you a look at a fabled map resurrected and revamped from a past version- aoc_westerlyn.
The start of a new tradition! Tons of news on upcoming features and interactive feedback from you, EVERY WEEK!
The first bugfix and balance update is here! Please note that this is not a Content Release although some new content is present.
Age of Chivalry 1.2 Now Available on Steam! To install, go to my games list. You may have to click the "+" on Not Installed to see it, but it should show...
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