This week's Question of the Week: "Should Age of Chivalry strive to become less like half-life in terms of movement, or should we keep it familiar?"
An old church looms above a treacherous cliff side and has defenses around it that would be more at home in a fortress than a church. But today the Agathians will need these high walls, they will need every arrow slit and tower they can to pelt down upon their ruthlessly advancing foes, because the crown brings with it great influence and power over the other nobles of the land and each side will push harder than ever before to ensure their own team's victory.
A defense of the crown here means the currently en-route Prince will finally be reunited with his crown and the message will be sent to all the lands that the true heir and new king is here, for the Agathian knights, this is everything to gain and everything to lose. Losing the crown would be a devastating signal to the truly weakening force of the Agathians, with the Crown in their possession the Mason order would be free to crown their leader and tighten their grasp on these lands. Few things are more awe-inspiring than a golden crown resting upon a great champions head, and both men know this well.
This next chapter of our story takes place in the map, aoc_monastery which is an early morning Mason assault of a fortified old church that rests atop a cliff side. The Masons have their work cut out for them as they will be forced to scale this cliff side while the defenders rain arrows and lob spears down at them in an attempt to halt their advancement. This is where true bravery will be needed as the Masons will face a serious disadvantage to the defenders who hold both the fortifications and the high ground.
Monastery is a unique map, in that the objectives are not nearly so linear as most of the others. Instead of forcing bottlenecks of players in various areas, we have instead opened this up a little to allow players to make their own strategies and use teamwork to achieve their goals. Basically, monastery is a "Capture the Relics" game mode, in that the Mason Order will need to infiltrate the church and capture a golden gross, buried in an old grave and a manuscript that tells of the location of the fabled crown in the church.
Once they have brought both of these artifacts back to their waiting boats, they will be informed of the location of the crown and will once again have to infiltrate the monastery and retrieve it, bringing it back to the final boat and winning the map. The manuscript and cross can be taken in any order, which forces the defenders to be careful and wise about their plans and allows the attackers some variety in their tactics to overwhelm their opponents and claim victory.
Add to the mix that at any time the attackers can choose to assault and capture the bell towers to gain a closer spawn and the fact that there are at least three possible entrances to the monastery, and you have a ton of options and decisions that need to be made. No longer is it about running towards the single objective and using brute force to take it over, but now it is also about being wise in your assault, working together and attempting to disorganize and throw off your enemies with your attacks.
aoc_monastery is the most open-ended and tactics encouraging map that is on the roster for our game. Add to that the incredible importance it will play as the sequel to invasion and the next chapter of the storyline, and you will quickly see why we're so excited about bringing this map to the public.
Stay tuned next week when we take a look at the 5th, "mystery" map to be released with CR1. Yes we're serious, five maps.
You should be happy to know we made the Top 100 for the Mod of the Year contest over at Moddb.com. This means we've made the second round of voting and need you guys more than ever, help us out by sending a vote our way!
Tibberius Bane - Age of Chivalry Marketing Coordinator