Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!

Report article RSS Feed Age of Chivalry - Where we are today

This time all Screenshots feature aoc_pathfinder, an work in progress map set to release with CR3

Posted by AgeofChivalry on Sep 26th, 2009

Where are we today? – The incredible success of Age of Chivalry

This time all Screenshots feature aoc_pathfinder, a work in progress map set to release with CR3

Today Age of Chivalry has emerged as one of the most popular and well received mods in recent history. We actively have hundreds of players in-game at any one time and according to steam stats our numbers are on par with all games in the same genre. Oblivion, Mount and Blade and Dark Messiah of Might and Magic are all games that Age of Chivalry’s steam playercount often equals or outnumbers and that’s a great feeling for the team to be put on that level.

Not only that but it has been admitted by the developers of various popular MMO’s that they actually have their team playing our game during their lunch breaks for inspiration and that’s a huge compliment as well, it really shows how much we have accomplished as a team.

The game right now offers players an intense medieval combat experience that will force them to use a mix of reflexes and quick thinking to outwit, outdo and outclass their opponents to attain true glory on the battlefield. The combat system is setup so that a beginner will be able to achieve a mild amount of success with basic strategies, enough to stay interested but without a doubt a lot of the depth of the combat comes over time and when first playing you will die, a lot.

The biggest obstacle the game faces right now is that it has a relatively large learning curve. What is meant by this is that the game mechanics can be hard for a player who is used to point and click FPS games to understand. Getting a feel for the reach of your weapon is critical and comes only with practice. Also, it will help you immensely if you are able to grasp when which strikes are best to land in the various situations with your class and environment, again it comes with time but the key to enjoying Age of Chivalry is having a bit of patience. This is a minor downside of the game not having a single-player yet, as new players are forced to duke it out with experienced vets online before getting any practice in, but if you think your up for the challenge of learning the hard way, then Age of Chivalry today is a game that pulls no punches and offers a truly unique and immersive experience.

Recently Age of Chivalry became the first MOD to get stats integrated into the steam community for all players to view and compare against their friends. The stats display a huge variety of information to the player including not only K/D ratios, points per minute, successful parries and total time played, but also a complete and comprehensive breakdown of your success and experiences with each class in-game. This is another first for Team Chivalry and we believe there is a whole lot more envelope pushing to come.

Want 3 additional exclusive shots of aoc_pathfinder and in the future tons of other exclusives? They're available via our facebook page, so make sure you join today! Also stay tuned to as we will be announcing the release of the bugfix and massive optimization build within the next 3-5 days!!!

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rexflinter Sep 26 2009, 8:23am says:

I have great respect for the developers of Age of Chivalry, and I look forward to improviments on the game.

But AoC's PR is as bad as most other game developers. Trying to ignore the narsissism of touting your own product as an "incredible success", I read on to see what I most dreaded to read. The AoC Team is completely satisfied with the state of their mod.

This game is just not finished. The mechanics have serious issues which disrupt the central concepts of the game. I'm not going to list those problems here.

My point is that the AoC Team appears ignorant and aloof with this kind of PR, they seem to state that the gameplay needs no more work, happy to focus on add-ons like maps and Steam intigration. The game isn't finished, as the AoC Team shouldn't act like it. This is dishonest, sensational advertisment.

+8 votes     reply to comment
WindshieldVipers Sep 26 2009, 8:32am replied:

You do realise that every single update since AOC began has improved the gameplay and mechanics don't you? And all future updates will continue to do so.

0 votes     reply to comment
Sir_Alexander Sep 26 2009, 8:46am replied:

No where in this news post does it say Team Chivalry is 'completely satisfied' with the state of AoC. I really don't know how you got that from this post, the last line of which actually says "and we believe there is a whole lot more envelope pushing to come.".

0 votes     reply to comment
AgeofChivalry Author
AgeofChivalry Sep 26 2009, 11:34am replied:

Perhaps the confusion here is coming from the fact that these articles we are posting are split up when they were originally meant to all go out together in the summer of mods and indies event that fell apart. I should clarify:

The team feels we are just now approaching the foundations of our game, with likely more work left over than we have accomplished today.

The team also feels that the game, in its current state still offers some of the best melee combat on the market. That doesn't mean we're stopping, quite the contrary, it means we have to keep moving to stay ahead of the game.

The next feature, likely to be release within a week or so actually outlines where we are planning to go in the future and how we hope to address some of the issues with the game in its present state. So it's not us "touting our horn" here for the sake of making ourselves look good, its just a reflection on where we feel we are today based on stats and the general feedback we've received from our community.

To make it ultra clear- Age of Chivalry is a work in progress mod that the development team is proud of its current state, but aware of many inherent problems with it as well.

+4 votes   reply to comment
rexflinter Sep 26 2009, 3:40pm replied:

That is most definently what I like to hear.

I should also clarify. The AoC team should be proud of their mod. No other mod is trying to do medieval combat, and major game developers seem to have trouble keeping magic missiles and dragons out of theirs.

Great work, but I'm still awaiting major updates that rebalances gameplay to where it's supposed to be at. And I'm looking forward to it.

+3 votes     reply to comment
Lorem Sep 26 2009, 12:12pm replied:

Read our other featured articles if you wish to get a feel for what we really feel about the future of AoC. We have big plans, and have already started a major cleanup.

+3 votes     reply to comment
Ynkyr Sep 26 2009, 8:49am says:

Ohhh very nice especially the multi-core options. Great for my quadcore!

+2 votes     reply to comment
awesomepossum Sep 26 2009, 4:22pm says:

That's fantastic, Congratulations on all your success.

+2 votes     reply to comment
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Released Sep 10, 2007
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