Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!

Report RSS New Crusader Skin - Age of Chivalry

A Brief overview of what goals the Team has for the game and a history of how we've gotten the game to the state where it is today. Also includes shots of the NEW CRUSDAER SKIN for both Agathian and Mason teams!

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NEW CRUSADER RENDER


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What are the goals the Team has for the game?What the game strives to be

The teams basic, core goal is to create the best melee combat game ever made. Its more than that though, what we are really striving to do is bring the power and intensity of the epic big screen medieval movies to the hands of the player.

One of our goals has always been to push the envelope, to do what no one else is doing, to do things first and I think that’s what being a MOD is really all about, you need to be creative, you need to offer the players something they just cant experience from a game bought in stores yet.

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The New Agathian Crusader Closeup

One of the most ambitious goals the team has is to bring story to multi-player, in an impactful and meaningful way. We dont feel that any game has delivered a successful storyline in multi-player, maybe L4D is the best so far, but there were so many elements of story missing that it just didnt have the same feel. This is a goal we also don’t feel like we’ve met yet and it’s something we have huge plans for the future with. We have drawn up plans for an extensive interactive dynamic campaign system that will actually display to the player not only each battles effect on the war and allow players to play an active part in which battlefield will be played next and will also have an ultimate end to the campaign and a team shall be declared the victor and ruler of all the lands of Agatha!

How did it all begin?A brief History on Age of Chivalry

We started this project mostly because we wanted to play a really intense first person medieval combat game and felt that no games in this genre had done it right yet. The original mod was actually originally started by a couple of other fellows but included some of our current members as well, that mod was called Valandil (since deceased) but when half the team decided to go for 3rd person and the other half wanted 1st person a divide was created and the founders of our game left Valandil and created Age of Chivalry in 2004.

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The New Agathian Crusader Fullshot

Team Chivalry was formed and work began on what would become Age of Chivalry. We started gathering the left over assets and got a first playable copy (alpha) made in just a few months. But the team had bigger ideas than just being a crowbar deathmatch mod.
The goals where set high and a lot of ideas where planned and tested. The team lacked a good programmer for a very long time. But luck changed and by the time the team had decided on how they wanted the melee system to work. It didnt take very long before we had a working, if simplistic, melee game.

Development continued through alpha and beta stages and after securing a great programmer with a ton of workplace experience who is still with us today (Enra) we were able to make a “1.0” release in late august of 2006. We felt that it was now or never and decided to release what we had and just do what microsoft would have done. Better to release something and have it tangibly exist than staying as vaporware. So we just made sure that there was no show-stopping bugs and then packed what we had and announced the release. The release was a success, and with the feedback we got from the community we could focus our efforts on what was important to make the game better.
In 2007 Age of Chivalry received the “Top 10 Mod of the Year Editors Choice Award” from moddb.com and we had a big increase in fans and players enjoying the game. Team morale skyrocketed.

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The New Mason Crusader Closeup

Spring 2008, we got word from Valve that we had been chosen as one of 5 mods to be released on Steam and given steamworks support. No date for this release was set. So we worked like crazy hoping that the release would be sometime soon. But the weeks went, then months went and we werent allowed to say a single word about it either. We had a perfectly working version uploaded to Steam ready for a release for several months before the final word from Valve about the release date was set. It was the calm before the storm.

Friday, September 26, 2008 the game was released on Steam. The release went perfect and we where overwhelmed with the amount of players. This boosted AoC into having over 100 playable servers running at the same time. It was crazy times for the team. We never had over 100 players and usually on less than 10 servers at the same time before. I cannot say how happy we all were, it was like a moment of shock to the whole team.

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The New Mason Crusader Fullshot

February 26th, 2009 was the day we released the largest update in AoC´s history yet to date. The working name of the update was "CR1 or Content Release 1" but once released we decided to start giving the updates better names. So as this release contained content that would start putting the names of the players on the award boards (in-game statistics), we decided that the name "Heroes & Legends" was a very suitable name.

June 30th, 2009, we released CR2, also known as Age of Chivalry, Toe to Toe. This update brought a ton of updates to the game, most notably objective indicators, achievements and the T2T movement system. Player feedback to this release has been excellent and player numbers have reached heights of over 500 players at one time. This is the current release available to the public at time of posting.

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The New Agathian Crusader Gets a Graphic Beheading

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This is phase 2 of our Exclusive screenshot and information rollout, to see what you'll be getting in the next feature, visit and join our Facebook Page:

Join Age of Chivalry on


*As a sidenote, A massive optimization and bugfix patch is coming very soon and we will keep you up to date on its progress in the coming days!

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Spooboy
Spooboy - - 2,028 comments

That was odd, I refreshed the main page after just clicking on the link and this article was up. Good timing I guess, hehe.

Anyways everything is looking great, good read!

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Redexodus
Redexodus - - 286 comments

Looks awesome!

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Fiestainabox
Fiestainabox - - 64 comments

Awesomeness!

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L3TUC3
L3TUC3 - - 88 comments

And to think you guys were to abandon support after the first release.

:)

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spike2133
spike2133 - - 103 comments

Love the new helmet for the masons, the horned helmet looked so ehhh, you guys should add some spikes on the mason armor like on the shoulders and helmet or something, make em look more evil would be so sweet. Keep up the great work and I hope to see all the models revamped or redone.

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Nebcake
Nebcake - - 443 comments

Nice choice of armor for the game

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Piuneer
Piuneer - - 1,170 comments

looking VERY professional, guys. great work :D

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slayersarge
slayersarge - - 138 comments

to be honest I loved the old crusader look but I guess it's time for change. Either way hope for update :)

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FaunsUK
FaunsUK - - 4 comments

Great work guys, it looks rather professional now as stated above, looks really good.

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LORDDEREX
LORDDEREX - - 1,159 comments

great skin! A thing i would like to see is that u can make fire arrows, by getting them in a fire and ignite it.

If it's possible to do (without too much work) I believe u should add it.

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AgeofChivalry Author
AgeofChivalry - - 92 comments

Fire arrows are something the team plans to include in the game at some point.

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Torabi
Torabi - - 376 comments

Looks good but there is simply too much blood on the last picture. Not because it's disgusting or anything (BRING ON THE GOOORE!) but it just looks ridiculous. Tone it down just a bit.

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astupiddvdcase
astupiddvdcase - - 210 comments

OMGOMG! FINALLY>>> TEMPLAR ANd HOSPITALLER LOOK ALIKES!!!

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RogerRamjet
RogerRamjet - - 1,564 comments

Su8perb texturing work...

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WindshieldVipers
WindshieldVipers - - 90 comments

Veeeery cool. However I think the chainmail on the legs looks a bit too loose/bulky.

Also, are you updating all of the skins?

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dragon99919
dragon99919 - - 192 comments

cool :D

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Jesternz08
Jesternz08 - - 410 comments

sweet update :) good history there

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StoneCrowUK
StoneCrowUK - - 308 comments

Yes i Love this game! it rocks. liking the new looks too

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Nikolai97
Nikolai97 - - 1 comments

nice.when comes more updates in characters does anybody knows???sorry of bad english because im from finland

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pvt900
pvt900 - - 175 comments

im in GMOD and im missing the textures for the Crusader's Model qany tips

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Guest
Guest - - 689,572 comments

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