Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!

Report content RSS feed Age of Chivalry Preview Thursday #12 - The Cursed Land

aoc_sorrow, the latest map added to a now stacked release is unveiled.

Posted by AgeofChivalry on Jan 29th, 2009

Age of Chivalry Preview Thursday #12 - The Cursed Land

This Week's Question of the Week: "What is your biggest "must fix" issue with the current public version?"

Today we take a look at a new map, one that is a site of sadness and despair for all Agathians. The ruins of a once great castle are now home to the Mason Order in a map known as aoc_sorrow.

As one of its first actions of rebellion, the Mason Order leveled the castle that used to stand proudly on this outlet, overlooking the main access to the lands from the ocean, the castle formerly stood as a beacon of the strength of the Agathian Knights over the land.

Now, the Mason Order has since inhabited these lands and has constructed a Dragon statue that overlooks the outlet and is a vicious slap in the face to the former owners of these lands. The one who controls this area wields true power in these lands as they also can claim control of the largest river inlet in all of Agatha. It is clear that both sides will be locked in a battle to the desperate end over the glory that awaits the victors of the battlefield in aoc_sorrow.

The Agathian Knights arrive on the shore of their former homeland and quickly construct a battering ram, they will push this along until they reach a barricade constructed by the Mason Order, should they take this area, then the Mason Order will be pushed back. Again the Agathians will have to push forward the ram, this time to the gate that protects the inner encampment.

Once they have breached this fortification they will begin their journey up an epic staircase and cliff that will see the defenders with a heavy height advantage and many opportunities to ambush their foes. A side path up the cliff allows for a variety of tactics and is sure to keep the defenders on their toes. Once they reach the top of the cliff they will need to destroy the Dragon statue that sits atop the remaining rubble of the castle.

From here all that is left is to carry the Agathian flag that has been brought to the lower encampment up the cliff once again and place it firmly in the ground in the place the dragon once stood, all must know that Agatha truly holds these lands once again. This victory will be a true statement to those men of power who still yet have not joined the war, surely a victory this momentous will bring more men to our cause!

Arguably the most beautiful map to ever be released for Age of Chivalry, Sorrow is a mixture of open epic landscape mixed in with narrow valleys and passages ways and a great lineup of objectives, its no wonder many of our beta testers consider it their favourite upcoming map.

Team Chivalry would like to thank Reeke - A long time forum and community member for designing the majority of the landscape and structures for this map.

Stay tuned next week when we take a look inside the Beta Tester's Camp!

Remember there is still (Just Barely!) enough time for you to vote Age of Chivalry as Mod of the Year!

Tibberius Bane- Age of Chivalry Marketing Coordinator

Post comment Comments
awesomepossum Jan 29 2009 says:

Sweet map!

0 votes     reply to comment
Bender411 Jan 30 2009 says:

So...yellow. :)

+2 votes     reply to comment
Cookie_Dough Jan 30 2009 says:

Nice, remindes me of The Witcher

-1 votes     reply to comment
Kamikazi[Uk] Jan 30 2009 says:

That map looks horrible the colours are far to bright.

+2 votes     reply to comment
Bird_of_Prey Jan 30 2009 replied:

I'd have to agree that there is a little too much color. But I'm willing to give it a chance. If people's eyes start burning then maybe they should tone it down a bit. :P

+1 vote     reply to comment
garuyos Jan 30 2009 says:

Looks good!

I believe this was taken in HDR. Pretty sure it's even better without maybe?

+1 vote     reply to comment
AJ_Quick Jan 30 2009 replied:

HDR - as in

Hurts my
Retinas ?

+1 vote     reply to comment
AJ_Quick Jan 30 2009 says:

yeah seriously...acid trip much?

I can appreciate anything that breaks the "desaturated / bland/ NEXT GEN" style gears of war is pushing , but this honestly looks loopy.

LOL just realized the map is called "Sorrow"..... :P

+1 vote     reply to comment
doublethink Jan 30 2009 says:

I like the colors.


+1 vote     reply to comment
kikaimaster Jan 30 2009 says:

its too bright. If you are trying to simulate a Sunrise, then its a little bit darker. it would be hard to sneak-attack here. let alone "snipe" they see you and bam.

+1 vote     reply to comment
William Jan 31 2009 says:

Wow! Reminds me of the curse. Awesome

+1 vote     reply to comment
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