Server - Beta 1.4 Full
May 08, 2008 Server 0 commentsThe windows dedicated server to host multiplayer Fistful of Frags games online.
Fistful of Frags is a multiplayer modification for Source engine settled in the Old West. Its key features include:
10 comments by R_Yell on May 8th, 2008 digg this super bookmark
Version 1.4 is our most complete release ever, isn´t easy to summarize the amount of work from a lot of talented people which has supposed. There are 2 new maps, many fixes and changes in existing levels, the much awaited dual peacemakers, many new sound effects and taunts, new music, final vigilante player model and a brand new feature to play with: whiskey! Highlighted additions:
- Whiskey man: equip the whiskey jug to help your teammates stay alive more time
- map fof_tijuana by Freak/RYell, a mexican village with spaghetti western style.
- fof_nowhere completely redone
- final vigilante player model by Dieko
- taunts reworked, many new additions.
- Bounty defeat/victory and piano rag music by Dimitris
- Dual Colt Peacemaker, animations by Racer445
- Bowler and Pale Rider hats
- Bounty game mode tweaked.
Look here for a complete list.
Downloads:
Client Beta 1.3x-1.4 Update
Client Beta 1.4 Full
Dedicated server Beta 1.4 Full
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The windows dedicated server to host multiplayer Fistful of Frags games online.
This installer upgrades your previous version, 1.3 or 1.35.
Version 1.4 is our most complete release until now, isn´t easy to summarize the amount of work from a lot of talented people which has supposed. There...
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good game som maps are a bit laggy for me so i dont play em but i play a few gotta say the henry couldbe more faster shooting and just make it less accurate
The Henry being faster and less accurate would just make it the same as the revolvers. It's a rifle, it needs all the accuracy it can get or there's no point choosing one over a pistol.
Hey, I've had this mod for a while now, but now it's been updated, whenever I join a server it says that the map differs to mine. Also I don't have the model for the peacemaker. I updated the client and everything, anyone know what's wrong?
When that happens the installer probably isn't doing its job at all, so remove the entire mod folder and do a clean installation. Should help.
I've yet to play this (downloaded it a few hours ago, but haven't played yet because it's too late at night) and I have to say it looks great. HOWEVER... I was checking through your weapon models out of boredom in the model viewer, and I must say that some of the V_ models have some extremely weak, robotic or odd animations, or a combination of all 3. The models themselves LOOK great, but the animations are just simply not doing them justice. Off the top of my head, the sharps, dynamite, fists and knife ones were particularly...poor...
Anywho, keep up the good work from what I can see (especially the mapping!)
Yes, some animations really need more work. My intention is to improve them, soon hopefully. An additional animator for such things would be very welcomed, but no ones cares atm.
It crashed the first time I started it, then when in game I got a time out disconnect. There seems to be a lot of bugs still and prob the reason there's almost nobody playing it. Hope you get these bugs fixed and I'll give it another go.
Crashed once first time for me too at map load, but then after it worked fine.
With that attitude I seriously doubt any mod out there would have any player. Lots of bugs? Tell me where, the resolution switch crash is more like a bug in the SDK as I've seen it in other mods, I'd like to fix it but you just have to restart the game once resolution has been changed. The client timing out is due to VAC AFAIK and happens in most mods, ours too but very rarely.
Anyone else wants to ditch our work too? Come on, it's free, you just have to post any random shit like "the water doesn't move" and give the mod a zero.
Well, i envy your work.
The crashing issue for the first time running, also happened in my pc(s); but not only in FoF (Also in Get A Life and some other mod). I think it might be a Source SDK bug, but i'm no expert.