Beta 2.0->2.1 Client update.
Nov 14, 2008 Patch 2 commentsThis is the update you need if you have beta 2.0 installed (not any previous version!)
Fistful of Frags is a multiplayer modification for Source engine settled in the Old West. Its key features include:
11 comments by R_Yell on Jul 3rd, 2008 digg this super bookmark
We have been silent for more time than we used to, until now! Beta 1.5 is around the corner and we would like to invite you to our final tests we do with our habitual forum readers. Step by our site for further details.
We are also looking for translators, as our desire is to translate our modification to every language supported by Steam. It's not much work really, if you wish to collaborate take a look here.
And what's new in Beta 1.5? Here's a brief summary:
And finally, some media for your enjoyment:
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This is the update you need if you have beta 2.0 installed (not any previous version!)
This is the beta 2.1 client full installer. Read the changelog for details
These are the files to update Beta 2.0 dedicated servers (Windows)
These are the files to create a dedicated server for Windows.
This installer will overwrite your previous 1.55 installation, delete it before installing 2.0 to prevent upgrading issues! Fistful of Frags 2.0 requires...
Warning: our server build uses Orange Box engine now, so configure your dedicated server with the proper files before installing our mod!
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Despite the low number of servers in my area, I've started to become addicted to this mod. Great game!
Any chance this mod will be upgraded to the orange box?
I agree with red-frog about animation speeds. My grandma could probably draw a gun faster than the characters in the game. (The peacemaker speed is okay but the 1851 is wayyy slow.)
Also, what's with the super-poor fanning? I've seen a video on youtube of a guy drawing and then shooting 5 balloons in under a second with a single-action revolver. It's actually a pretty entertaining vid, you should watch it too. =) Youtube.com
More specific gripes:
Something with the crouching and jumping make crouch-jumping impossible. In the air, crouching is not allowed. In the act of crouching, jumping is not allowed. I understand this is probably to make the guys less mobile, but I think the stamina bar already does that well enough.
A minor annoyance: after shooting the Henry, iron sight mode can not be exited until after the lever is cocked. The only way out of it is to switch weapons. I noticed that upon switching back the lever has to be cocked anyway. (Which is awesome, btw.) So it shouldn't be too tough to implement a way exit iron sight right away... right?
Keep up the good work!
Nice mod. I'm tracking this now.
I don't know if you heard this many times already, but the animations need to be faster.
Thats what I spotted the very first seconds after I spawned. Just imagine you would punch that slowly with your fists..
im downloading this mod right now, i tried it once before and it was really cool
this mod needs more attention cuz once we get like a full server it gets so crazy! very nice mod and watch out for a player named "Walker Texas Ranger" because he owns so much..!
good game som maps are a bit laggy for me so i dont play em but i play a few gotta say the henry couldbe more faster shooting and just make it less accurate
The Henry being faster and less accurate would just make it the same as the revolvers. It's a rifle, it needs all the accuracy it can get or there's no point choosing one over a pistol.
Hey, I've had this mod for a while now, but now it's been updated, whenever I join a server it says that the map differs to mine. Also I don't have the model for the peacemaker. I updated the client and everything, anyone know what's wrong?
When that happens the installer probably isn't doing its job at all, so remove the entire mod folder and do a clean installation. Should help.
I've yet to play this (downloaded it a few hours ago, but haven't played yet because it's too late at night) and I have to say it looks great. HOWEVER... I was checking through your weapon models out of boredom in the model viewer, and I must say that some of the V_ models have some extremely weak, robotic or odd animations, or a combination of all 3. The models themselves LOOK great, but the animations are just simply not doing them justice. Off the top of my head, the sharps, dynamite, fists and knife ones were particularly...poor...
Anywho, keep up the good work from what I can see (especially the mapping!)
Yes, some animations really need more work. My intention is to improve them, soon hopefully. An additional animator for such things would be very welcomed, but no ones cares atm.