Obsidian Conflict is a cooperative mod for Half-Life 2. It not only allows you to play all the way from Half-Life: Source to Half-Life 2: Episode 2 cooperatively, but features a large amount of new gameplay features and user-made cooperative maps.

-Offers all Source engine Half-Life series games playable in co-op online (Half-Life: Source, Half-Life 2, Lost Coast, Episodes 1 & 2)
-A large set of included custom maps, some in the form of classic combat & teamwork puzzles and others offering extraordinary new gameplay experiences such as cooperative farming and fishing
-New weapons, including dual Uzis, Medkit, Combine Sniper Rifle, the Alyxgun, the Tau Cannon, deployable Manhacks, as well as support for scripted weapons allowing use of weapons from Counterstrike and Day of Defeat Source
-New NPCs, including many from the orginial half-life such as a fully-functional ichthyosaur, as well as a working mortarsynth from HL2
-Special merchant NPC and related entities, offering gameplay where players can spend points from their score to purchase weapons and map-specific objects
-Many co-op related features, such as a server-side lives system, hud waypoints in the form of a player locator, attention & medic calls, and map objectives, as well as players' inventory carrying over between level transitions
-Great support for community mappers, including features like the mapadd system to easily edit existing maps without having to recompile them, as well as tutorials and prefab examples for all of OC's new entities and features

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20 comments by W0rf0x on Jul 25th, 2009 digg this super bookmark


Well this post is a few days late, but 3 years ago, on Tuesday, July 22, 2006 - 5:34PM PST, the first public beta version of Obsidian Conflict was released to the public. It only came with 6 maps and no support for Half-Life 2; though it was possible to play the maps, but without any fixes to make the maps work for multiplayer, so it was more or less unplayable.

It also had a lot less features than our current version, though there was one pretty cool feature which got removed later on:

The Hopwire.

This was a pretty cool weapon, you threw it, after a few seconds it jumped up and wires came out of it and attached them self to the walls, the floor or whatever else they could reach. When an enemy tripped one of the wires, the hopwire would explode.

Reason for its removal is mainly that it glitched out a lot when it tried to attach itself to certain special surfaces, like the skybox, which lagged the server or even crashed it, people abused it a lot.

We may be adding this one back in, but don't count on it, it depends on how hard it is to fix and if it is worth the trouble.


Now to the main subject: Version 1.35.


This version is to only be looked at as a content update before our next major release, 1.4. It will focus on map updates/additions and fixes for some annoying bugs we noticed in 1.34, a few new features will also be thrown in.

We don't have a full changelog we can show you just yet, as some stuff still has to be decided on, but we can tell you about the new maps we plan on adding in this update.

Broken Escape: Part 2

The full set of Broken Escape Part 2 will be included in this release, which will contain of three maps:

*ep2_oc_broken_escape_02a

*ep2_oc_broken_escape_02b

*ep2_oc_broken_escape_02c

This continues the escape out of City 17, players who played the prequel ep2_oc_broken_escape_02a will finally find out what awaits them behind that big door after the elevator ride.

Screenshots: (Some are still WIP)

Starship Troopers:

Based on the 1997 movie "Starship Troopers," defend the base against several attack waves and don't let the lieutenant die!

Screenshots:

Return to City 17:

Make your way back to City 17 to bring Dr. Kleiner the crystal he needs for his teleportation experiments. A big map series containing 6 maps, and another 5 maps are still being worked on!

Screenshots:

Dust:

Two pretty cool mapadds by 'fug4life' for de_dust and de_dust2. Your mission is to destroy an enemy ammo cache. These are a lot of fun and require cooperation to succeed and to not run out of lives.

Screenshots:

That's it for the new maps, some of our old maps will also receive updates to fix some bugs, optimization or general gameplay enhancement.

Keep checking back here or join our forums for more information about 1.35, Thank you for your continued support!

p.s. If you want to support us even more, we have added the possibility to donate using paypal. If you donate now, your donor status will get added to 1.35, so you gain access to the exclusive donor features.
Obsidianconflict.net

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Obsidian Beta 1.34 Full

Obsidian Beta 1.34 Full

Dec 27, 2008 Full Version 19 comments

Note: Only choose "Install client only" or the mod wont install properly.

Obsidian Beta 1.33 to 1.34 Patch

Obsidian Beta 1.33 to 1.34 Patch

Dec 27, 2008 Patch 1 comment

Note: Only choose "Patch client only" or the mod wont install properly.

Obsidian Conflict Community made Trailer

Obsidian Conflict Community made Trailer

Jan 09, 2007 Movies 0 comments

This is a community made video trailer for Obsidian Conflict. It shows off several of the mods maps, gameplay, and features. Take a look, see what you...

Obsidian Conflict Beta 1.22 Full

Obsidian Conflict Beta 1.22 Full

Jan 09, 2007 Full Version 0 comments

*Changes / Additions - Integrated Valves Latest Code updates. - NPC_Merchant is a work in progress. - Grapple weapon is a work in progress. - trigger_player_count...

Obsidian Conflict Beta 1.22 to 1.23 Patch

Obsidian Conflict Beta 1.22 to 1.23 Patch

Jan 09, 2007 Patch 0 comments

*Changes / Additions - Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar - Added Half-Life 1 Train Sounds. - ent_remove command...

Obsidian Conflict Beta 1.21 to 1.22 Patch

Obsidian Conflict Beta 1.21 to 1.22 Patch

Dec 30, 2006 Patch 0 comments

*Changes / Additions - Integrated Valves Latest Code updates. - NPC_Merchant is a work in progress. - Grapple weapon is a work in progress. - trigger_player_count...

Comments  (0 - 10 of 255)
Theon
Theon Oct 30 2009, 8:58am says:

So, umm, how exactly does this differ from Follow Freeman, Synergy, Sven Co-op, etc?? There are like OVER 9000 of these mods, why should I choose Obsidian Conflict?

+1 vote     reply to comment
Tysn
Tysn Oct 30 2009, 12:17pm replied:

Read the summary at the top of the page. You can see that there are a lot of features and content not found in other co-op mods.

Furthermore, we place a large emphasis on custom maps outside of the hl2 campaign, so don't look at it simply as "Which mod to play through hl2 with." In the summary it points out that we have maps that offer farming and fishing gameplay just to point out just how different of an experience the new maps offer. Not to mention our custom maps which offer more standard gameplay are better suited to co-op with teamwork-dependant puzzles which just doesn't happen in the hl2 campaign simply because it is a single-player game converted to multiplayer.

If you look at co-op mods like svencoop, almost nobody plays the half-life campaign anymore, always the custom maps. The content outside of the campaign is a big draw for a lot of players, and we have A LOT of that and have even more coming in 1.35.

+1 vote     reply to comment
frauxer1
frauxer1 Oct 26 2009, 8:01pm says:

y'know, i dont like how downloading this very only client from moddb would always get dced at the 130-200 mb range. :[ gonna wait for 1.35 to see for any diff servers :D

+1 vote     reply to comment
W0rf0x
W0rf0x Oct 28 2009, 2:10pm replied:

try one of these
Obsidianconflict.net

+1 vote     reply to comment
TheApprentice251
TheApprentice251 Oct 25 2009, 5:47pm says:

Wow and Wats up W0rf0x i havent seen u in a year or 2

+1 vote     reply to comment
D-slayer
D-slayer Oct 21 2009, 1:33pm says:

i dont have any errors and i fucking love this mod its AWSOME!!!!!

+2 votes     reply to comment
truenn
truenn Oct 20 2009, 2:50pm says:

will i see error or black and pink in hl2 EP1 or EP2 things?

+1 vote     reply to comment
james4761
james4761 Oct 18 2009, 3:29pm says:

Hello,
I have Windows Vista 32 hard drive and the mod installer doesn't work, I tried to but it keeps saying that the installer can't install the "Addons" folder and it won't let me pass. If you could please help me with this PM me!
-James4761

+1 vote     reply to comment
W0rf0x
W0rf0x Oct 18 2009, 3:58pm replied:

chose "Install client only", nothing else.

+1 vote     reply to comment
truenn
truenn Oct 19 2009, 3:58pm replied:

thx i'm dling

+2 votes     reply to comment
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Released Jul 11, 2008
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