Obsidian Beta 1.34 Full
Dec 27, 2008 Full Version 9 commentsAfter being quiet for 4 months, we finally release version 1.34, which was first planned to be released about 2 weeks after 1.33 came out. This Update...
Have you ever wanted to run through the Half-Life 1 Source, Half-Life 2, Episode 1 and Episode 2 single player maps with friends? Well now you can with Obsidian Conflict! The mod is also packed with several great cooperative and fun maps for your pleasure designed by the Obsidian team. Obsidian Conflict Features: - Customizable Hud and Flashlight - New NPCs - New Weapons - Cloaking Module and Shield Module - Over 20 team created maps! - Advanced Customizability for Mappers. - Custom per map Sound scripts, Configuration Files and Soundscapes. - Out of Hammer map modification via mapadd scripts. - Gamemode possibilities Including Team Coop, Coop Lives, NPC Team Deathmatch, and Fort. - Customizable Weapon scripts. Put the weapons 'you' want into your maps! - Re-Live Half-Life 1 in Source and play with your friends. - Player Coop Half-Life 2, Episode 1 and Episode 2!
18 comments by skidz on Dec 27th, 2008 digg this super bookmark
After being quiet for 4 months, we finally release version 1.34, which was first planned to be released about 2 weeks after 1.33 came out. This Update brings a lot of fixes and additions plus some new maps, Including oc_starlight, which is actually an old 1.23 map that we had to remove because it got broke by the huge Orange Box update.
- Fixed Several crash instances.
- Fixed CSS muzzle flashes not originating from the barrel of the gun in some circomstances.
- Fixed some change team exploits.
- Fixed My Items panel not working on some resolutions.
- Fixed func_tank effects not working.
- Fixed a bug related to the merchant giving items.
- point_hurt can now have filters in hammer.
- Fixed env_embers having no default texture for older maps.
- Fixed some uzi ammo handling bugs.
- Fixed parenting not showing up on info_player_* entities in hammer.
- Changed up player spawning and corrected some bugs.
- Spectators can no longer set off hopper mines.
- Fixed Sniper and OICW sounds being played everywhere.
- Default skill has been set to 2.
- Player announcements and find players will now be disabled while in spectator.
- Player held props will now be dropped when the player leaves the server.
- Player owned vehicles will now be destroyed when the owner player leaves the server.
- Players will now be correctly removed from map vehicles when they leave the server while driving.
- Players joining a lives map in a series will spawn with extra lives on the next map if they have 0.
- Half-Life 1 wall chargers and health chargers will now change their texture to enabled or disabled depending on their state.
- Stuttering from player created beams such as sniper rifle and flashlight beams have been resolved.
- func_gravity will now correctly revert the players gravity when they leave the trigger bounds.
- The Jalopy radar will work for all jalopys now, not just the last spawned.
- Weapons selection hud element has been optimized to fit more custom weapons on screen.
- Corrected issues in spectator mode while a point_viewcontrol is active.
- Local players will now show up in point_viewcontrols.
- Changed the way how env_hudhint was reading messages (it now supports localized strings as well as plain).
- Fixed some ammocrates not showing up right
- Added Custom Icon Option to info_radar_target.
- Added Option to Enable/Disable the Hazard Lights on the Jalopy (disabled by default).
- Added convar sv_visible to let server administrators decide if they want to add the server to Valves Master Server or not (useful for Mappers that want to test their map without anyone seeing the server).
- Added maps/cfg/_particles.txt to allow custom particles (works in _modify.txt too) Format: { Particles { "file" "" } }
- Added ep1 and ep2 tags, which get's set on the server as soon as one of this content is mounted.
- Added Headlights to the Jeep.
- Added trigger_auto_crouch which is a re-creation from Left 4 Dead.
- Added ForceDrop Input to prop_physics and prop_physics_override
- Added Makrontt le necron´s tweaked css weapon scripts and weapon icons.
- Added an option to let weapon lasers/sprites use custom color's like the flashlight.
- Corrected some mapadd bugs.
- Replaced the old energy vortex effect in ep1_citadel_01 with a particle effect.
- Re added oc_starlight.
- Added several new mapadds for Half-Life Source.
- Updated oc_danmaku to version i.
- Added a new map, oc_antlion_attack_01.
- Added a coop mapadd mission for de_chateau.
Most people will probably have noticed that you cant access the site by entering the .com domain anymore, this is due to some problems with the old provider, we hope to get the .com back soon, but for now you have to use the .de domain to access the site, so please update your bookmarks.
Obsidianconflict.de
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After being quiet for 4 months, we finally release version 1.34, which was first planned to be released about 2 weeks after 1.33 came out. This Update...
After being quiet for 4 months, we finally release version 1.34, which was first planned to be released about 2 weeks after 1.33 came out. This Update...
This is a community made video trailer for Obsidian Conflict. It shows off several of the mods maps, gameplay, and features. Take a look, see what you...
*Changes / Additions - Integrated Valves Latest Code updates. - NPC_Merchant is a work in progress. - Grapple weapon is a work in progress. - trigger_player_count...
*Changes / Additions - Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar - Added Half-Life 1 Train Sounds. - ent_remove command...
*Changes / Additions - Integrated Valves Latest Code updates. - NPC_Merchant is a work in progress. - Grapple weapon is a work in progress. - trigger_player_count...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
how about a strider cannon
Garrysmod.org
why do the sounds stop working for the uzi and the oicw and grapple hooks crash some server
this sounds a bit like Synergy or Sven co op
Whats games are required to play this correctly.
I have
HL:S
HL:S DM
HL2DM
HL2
HL2EP1
CSS
Only HL2 is required. Because you have HL:S and Episode 1, you will be able to play those cooperatively. However you will not be able to play Episode 2 since you don't own it, and there are a few custom maps that use episode 2 materials. But most of the needed materials are included so you should have few problems playing.
urrrrrgh this mod is so crashy and broken.
It's got some no resolution problem, and when I set a resolution through the launch options, it always sets the resolution a couple steps down from that. Then I have to resize it and break the mod's menus.
plus it crashes way too much.
These must be problems on your side, not the mod's.
i mean make a map pack of all the maps for the game or somthing or maps for all half life
it would be betetr if u could heal urself some guns have iron sights that are way to recoilish idk there should be a downing system cause poeple die in a snap would it be possible to have a mount for tf2
the song in the video is fear of the dark, if you know who made this version would you mind P.M.ing me it, highly appreciated. (already have the iron maiden version, looking for who did the one on this page)