Obsidian Conflict 1.35 Hotfix #1 (Client)
Jan 23, 2012 Patch 7 commentsFor mod client only, not required on dedicated servers. (Requires 1.35 Full.)
Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe.
It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula.
In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.
Key features:
- All Source engine Half-Life series games playable in co-op online (Half-Life: Source, Half-Life 2, Lost Coast, Episodes 1 & 2)
- A large set of included custom maps, some in the form of classic combat & teamwork puzzles and others offering extraordinary new gameplay experiences such as cooperative farming and fishing
- New weapons, including dual Uzis, Medkit, Sniper Rifle, the Alyxgun, the Tau Cannon, deployable Manhacks, as well as support for scripted weapons allowing use of weapons from Counterstrike and Day of Defeat Source
- New NPCs, including many from the original half-life such as a fully-functional ichthyosaur, as well as a working mortarsynth from HL2
- Special merchant NPC and related entities, offering gameplay where players can spend points from their score to purchase weapons and map-specific objects
- Many co-op related features, such as a server-side lives system, hud waypoints, player locator, attention & medic calls, and map objectives, as well as players' inventory carrying over between level transitions
- Great support for community mappers, including features like the mapadd system to easily edit existing maps without having to recompile them, as well as tutorials and prefab examples for all of OC's new entities and features
- Support for custom playermodels and custom colorizations on weapons and hud elements
25 comments by Sha~nya on Nov 18th, 2011

So, to break the silence, we present you the first one of our "Dev Blog" Videos. Those should allow us to give you guys a more constant stream of news posts, since we can show a lot more WIP and experimental stuff that way without focusing too much on full-fledged, pretty looking news.
Remember most of the stuff shown is more or less work in progress and thus subject to change, but feel free to tell us what you think still!

For mod client only, not required on dedicated servers. (Requires 1.35 Full.)
For dedicated servers only, DO NOT INSTALL ON MOD CLIENT!! (Requires 1.35 Full.)
Note: The playermodel installer is currently unavailable. Just hit "Cancel" during that dialog pop-up and the installer will continue properly.
Note: Only choose "Install client only" or the mod wont install properly.
Note: Only choose "Patch client only" or the mod wont install properly.
This is a community made video trailer for Obsidian Conflict. It shows off several of the mods maps, gameplay, and features. Take a look, see what you...
Highest Rated (8 agree) 9/10
Nice option, almost perfect co-op mod and with a lot more options than Synergy. You should try it. :D
Dec 3 2010, 12:25pm by Killer_man_1996
Latest tweets from @obsidianmod
We moved some of our things to a new server, this includes the master site which requires server owners to reload the sourcemod plugin
Apr 4 2013, 11:09pm
T.co not that it just popped up out of nowhere~
Feb 4 2013, 9:52am
T.co is now able to display SVN Servers, just add "?svn" behind the URL
Jan 5 2013, 1:46am
I've already notified all of the Hosters that I have in my Steam List and were online, if you haven't been contacted Add me in Steam - Neico
Jan 4 2013, 1:59am
We just decided that every server hoster (long term hosting, like XenoAisam's) will get access to our SVN Repos...
Jan 4 2013, 1:59am
@keywc ... Properties→Updates tab→Do not automatically update this tool.
Nov 30 2012, 2:47pm
@keywc You can disable updating by going to the Library tab→Tools (the little arrowhead under Library)→right-click Source SDK Base 2007→...
Nov 30 2012, 2:46pm
Warning: Do NOT update Source SDK Base 2007, the latest update at this time breaks it entirely, rendering all mods unplayable. - TESLA-X4
Nov 30 2012, 2:20pm
fixed a silly mistake that resulted in the Master Server List to query only one of Valve's master server. PS: reload the SM plugin - Neico
Oct 27 2012, 1:14pm
"Austin: im guessing the NPCS are in a CFG file" Totally won't comment that - Neico
Oct 19 2012, 12:41pm
It's been quite a while since an update, but I guess people are busy and that ton of work they released screens of is going on.
Just a little word would be nice y'know...
Ok... what is this? I downloaded the mod, installed it and started to play it. But practically EVERY server i go on is to do with either FISHING or FARMING. WHAT the **** is this?! I thought this was a Half Life 2 co-op rather than a freaking simulator type of thing... am i missing something here??? All i see is people doing the same maps over and over, Harvest and that Diving map. I am really confused.
People tend to find those maps more fun.
Song? Or is it just a custom song for this video?
Oh, wait, never mind...
Are people still working on the next Broken Escape map (ep2_oc_broken_escape_02d)? Just wondering, cuz it's my favorite campaign on Obsidian Conflict. :P
there always was only one person working on broken escape (W0rf0x / Shana), if you exclude the people that do the programming on the mod that is...
Hey, can you guys issue a hotfix? The steampipe updates are kinda breaking obsidian conflict.
we have no solution for these either yet, so we can't do a hotfix and won't be able to for the current version as the fix requires a fixed source engine...
We're still working on it, progress just tends to be stop-and-go. ):