My name is Hunter Blake, I dream of one day breaking into the industry with a game developing studio of my own. I'm usually working on something to try and get airborne, but with little success. I seem to struggle the most with modelling, however thanks to a change in my school lately I am now able to practice at school, so with any luck over time I'll get good enough. Also, I've just today uploaded a crappy helmet, but I guess I could have done worse. In case your wondering, I am able to contribute more then ideas. I can program, and given enough time and help I'm quite flexible and able to work with a multitude of games.

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0 comments by PlanMan on Nov 15th, 2010

So, I've been wondering what would be a good engine for my game, considering it will be multiplayer on a scale like TF2, albeit with a storyline. So I figured, I would return to the UDK. Now that I've learned to program more, and am frankly all around smarter, I'm going to try using it. Initial tests have been promising, but once again as always I am lacking in the model department, so if anyone is able to model for me, in exchange I will offer royalties.

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Post comment Comments
rwsbgamedev Aug 20 2011, 8:53pm says:

Your using wings3d? Am not much familiar using it but it's ok cause everything can be studied. By the way, I replied to your message read it. Then tell me....

+1 vote     reply to comment
Keltar3007 Jun 7 2011, 8:19pm says:

I just answeredyour thread...I'll be delightedto trade models for code

+1 vote     reply to comment
blackdragonstory Sep 17 2010, 1:46am says:

What program you use at school for modeling?

+1 vote     reply to comment
PlanMan Creator
PlanMan Sep 17 2010, 8:42am replied:

I use a program called Wings3D, it's not the best mind you, but it's free, and far simpler then Blender.

+1 vote   reply to comment
GamerWolfOps Feb 27 2015, 2:15pm replied:

You use Wings3D? what about Maya or 3DMax?

+1 vote     reply to comment
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