In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith — and this innovative first-person action-adventure is your story.

Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

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35 comments by Henley on Apr 15th, 2009 digg this super bookmark


Good modders can change the game without official documentation or backing from original developers and as of now users may have unlocked the editor for many UT3 games that are not officially supported as of yet. Mirrors Edge was first released back in the middle of November 2008, re-released on the PC two months later without any SDK or map editor to be found. Since then there has been a few maps released as DLC, which for some extended the value of the game but removed the entire premise of the game to begin with.

DLC CompareBeautiful bustling cities or blockvill?

So the crafty tinkerers over on the Mirrors Edge community forums (unearthed by BeyondUnreal) have unlocked the secret to designing your own levels. It seems all you need is a copy of Mirrors Edge and UT3.

Beyond_Unreal wrote:To access the editor its quite easy, simply copy the wxRC and wxRes folders from your UT3\Binaries folder into your Mirror's Edge\Binaries folder and then run "MirrorsEdge.exe editor" like other UE3 based games.

Now since the discovery there have even been a few custom maps released, so this really does work. All that is left to do is create and share your maps.

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Freeway

Freeway

Apr 15, 2009 Singleplayer Map 4 comments

Here's a map I made this weekend. It takes place on a small part of a freeway where people drive too fast and too close to each other. There's no goal...

Comments  (0 - 10 of 11)
SiPlus
SiPlus Nov 24 2009, 9:02am says:

Why no mods? UE3 is good modable.

+1 vote     reply to comment
LoudCore
LoudCore Nov 14 2009, 2:18pm says:

dis game uses the DOOM2 engine
no joke
......... :C
/sarcasm

+1 vote     reply to comment
Gurra300
Gurra300 Aug 16 2009, 2:34am says:

this game dont use Unreal Engine 3, it uses Frostbite engine made by DICE

-3 votes     reply to comment
Gamerman12
Gamerman12 Oct 3 2009, 1:01pm replied:

Lolwut?

+3 votes     reply to comment
ZeFish
ZeFish Aug 20 2009, 1:03pm replied:

No it actually does use Unreal Engine 3

+4 votes     reply to comment
neurosol
neurosol May 14 2009, 9:57pm says:

The most important idea is to get a multiplayer mod because i love how you can move in this game.
It would be great to get pursuits and hide everywhere you want in a map...

+1 vote     reply to comment
Eagle12687
Eagle12687 May 5 2009, 9:37am says:

Is this game open-ended, and if so, how open-ended?

+1 vote     reply to comment
Loftless
Loftless Jul 2 2009, 3:22pm replied:

No. The maps follow a pretty straight forward concept to progression. There are multiple paths you can take, and that's part of the charm with the time trials. However, in the basic sense of the word, no, it is not open ended.

+3 votes     reply to comment
Trak888
Trak888 Apr 16 2009, 12:57pm says:

Good concept
Abysmal execution
i'm so glad i rented this game rather than buy it

+1 vote     reply to comment
Profanity-Incarnate
Profanity-Incarnate Apr 15 2009, 7:24am says:

I love the stylistic nature of this game, the non-combat based concept.

+1 vote     reply to comment
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Mirror’s Edge
Platforms
PC, X360, PS3
Developer
DICE
Publisher
Electronic Arts
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Official Page
Mirrorsedge.com
Release Date
Released Nov 12, 2008
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9.2

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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Commercial
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Last Update
8 months ago
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