Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
The first Community Bonus Pack was created in 2003 for Unreal Tournament 2003. From modest beginnings it soon grew to become an institution for the most talented designers in the community. The team came together again to release a gigantic, two-volume pack for Unreal Tournament 2004 which received CliffyB's "Ownage" award. Now, the CBP has returned to create a third pack for Unreal Tournament 3! Drawing again from the most talented members of the Unreal community, we are proud to present to you CBP3.
Author: - Brian "Snake" Alexander
Description: UT3 Domination is a remake of the popular Domination gametype from Unreal Tournament 1. Teams fight in environments containing several "Domination Points". Once a player touches one of these points, their team owns it, and points are gained over time for each point held.
This is a trimmed down version of the full UT3Dom mod. The full version includes UT2004's Double Domination.
Information: The included mutator substitutes in Nightmare for Berserk and the Deflector Shield for the Shield Belt. Some of the maps in this pack have these pickups placed in them, so will show up without the mutator.
Description: An eerie, black skull that when picked up, will provide an all-round boost to your abilities and health for each kill; but beware, when the timer ticks down to zero, it deals damage. Those strong enough to survive are rewarded with even greater strength - but everyone succumbs to the Nightmare eventually.
Description: Once picked up, the player is surrounded by a powerful forcefield that will deflect projectiles back in the direction they came. While its projection isn't great, it is still large enough for a friend to take cover behind - or an enemy to sneak into.
Author: Oliver 'Raz' G
Story: Welcome to Halcyon, one of the lost areas of the tournament.
Author: Mario 'nELsOn' Marquardt
Story: Y'know when those Liandri guys came up to me they was like 'We would
like to acquire your boat for use in the Tournament as a floater-type arena'.
And I was like 'Yeah, my baby be floatin', aight.' But then they was like 'Of
course we will adequately compensate you for the inconvenience.' And sh*t I
know what that means! So I'm like 'Please do come in gentlemen, may I offer you
Author: Ben 'evilmrfrank' Burkart
Story: A fortress lies in the center of the ocean untouched, until now!
Author: Cory 'Spoondog' Spooner
Story: The Energy Express is not known for its lovely scenery or comfortable
journey. In fact, it's barely known at all. Bolting through desert and city
delivering Tarydium from the mines, it goes relatively un-noticed.
Unfortunately this means frequent hijack attempts, hence the reason for the
smaller security train running in parallel. One could only guess at the
calamity that would ensue if someone was to commandeer the security train and
gain free access to the crystal-laden carriages...
Author: Daniel 'KaMi' Díaz
Story: Deep within the forbidden enchanted islands, Yarith can be found. Its
lush surroundings and picturesque form are the only place many very rare plants
can be found. Bounty hunters and pirates have been known to swarm here because
of the hidden treasures that lie within--but the treasures were never found,
and now their skeletons lie here forever more.
Author: Daniel 'Greenloves' Rožanski
Story: The great Centurion IV had left build up this stair-steps palace as
honour for his loved and late wife. He stand still every day on a one of
stair-step, looking to the deep horizon and reminiscent.
Author: Daniel 'Greenloves' Rožanski
Story: Midst, famous area in tournament. Rocks conveying the secret place for
snipers and clithorophobian brows aggravate the escape. Remember, for victory
occupy the central base of Midst.