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Will there be any way to apply some of these tweaks to custom campaigns or missions like Zodiac or The Nameless Mod?
Is this compatible at all with GMDX?
Any chance we'll ever see some of that promised update content?
Is this mod compatible at all with PK++
How exactly have the physics changed for this game? Is the jumping any different? I liked being able to easily bunnyhop in every direction.
Is there any way to play this in 16:9 or 16:10? I'm pretty spoiled by Perfected Doom 3's widescreen features.
So, I put in the 6.0 mod and the two patches inside the Doom 3 directory, but all it does is crash upon loading the 6.2.3 mod.
FFVII is now out on Steam! Is there any way this could be imported onto said version?
Is this at all compatible with Shifter or other high-profile mods?
I think I found a dead end in the underground tramway. That was just highly annoying. And trying to go back to the part with the turret ALWAYS crashed my game.
So, is Far Crab going to have open levels like Far Cry?
Is anyone besides me wishing that a more traditional healthpack system would be implemented here, at least as an option?
Would you try some mechanic that makes you stand out from the crowd more? I mean, I feel like recharging health is getting old now, as are many of the features from CoD & Halo.
I just wonder how much my graphics card could take from this mod once released. Oh, and will the wall writings remain in the caves?
Could you add in an option for the health pack style instead of rechargable health? That's something I'm just getting really tired of in games. Heck you could even utilize them the Duke Nukem way by having one in reserve in case you're in a pinch.
So, keep up the good work!
From the trailer, the walking and running animations are WAAAAAAAAAAAAAAAAY off, resulting in the models looking like they're sliding on the ground. Anyone notice this?
This game looks really promising. Keep it up.
Why all the creepy sounds popping out haphazardly?
I was going to ask about why you wouldn't just port it to the L4D engine, but I bet you'd say either it's much harder or the engine enhancements aren't that much.
Please do put it in UDK. It'll save everyone time, money, and headaches.
Remember to keep as low a profile to Fox and Co. as possible guys. We don't want all our work to be raped and murdered like Glenn Beck did to a young girl in 1990.
Also, is this going to have the original AvP's Single Player campaign? Stupid question, I know.
I think for those parts in the game where you're running through a loop or something and the camera suddenly changes the view just for looks should be able to be optionally turned on or off.
Too bad the anime adaptation is highly inferior to the actual Sound Novel. Go on 4chan and say that the Umineko anime is awesome... go on.
I've hated Synergy because of its bugs and lack of community map support compared to Sven Co-op.
You DARE steal my thunder?! YOU MUST DIE!!! *Just kidding* LOLOLOL
Dang. This mod desperately needs more players on it.
I'd like to see this game get more attention from players.
I think a way for the Clench attack to work is that as the Skulk is on the marine, it does more damage but at a slower rate, and can stay on him while moving. But this can be used best for stealth attacks and can make the marine aim around like crazy to get it off of him. Maybe in order to counter the attack, the Skulk could be treated like a Hunter in L4D, in which a partner kills it for you. That would encourage more teamwork.
Is Gloom's climbing mechanic similar to Natural Selection or is it like its spiritual successor Tremulous? I like NS's one to be honest. The latter was too disorienting.
I assume that was ripped from Brawl? And how was it?