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Comment History  (0 - 30 of 107)
TyeTheCzar
TyeTheCzar Dec 11 2014, 10:55pm says:

Is there any way to play this in 16:9 or 16:10? I'm pretty spoiled by Perfected Doom 3's widescreen features.

+1 vote   mod: Sikkmod
TyeTheCzar
TyeTheCzar Nov 28 2014, 2:37am says:

So, I put in the 6.0 mod and the two patches inside the Doom 3 directory, but all it does is crash upon loading the 6.2.3 mod.

+1 vote   mod: Perfected Doom 3
TyeTheCzar
TyeTheCzar Jul 4 2013, 11:38am says:

FFVII is now out on Steam! Is there any way this could be imported onto said version?

+1 vote   mod: Final Fantasy 7 - Rebirth Edition
TyeTheCzar
TyeTheCzar Aug 24 2011, 12:30pm says:

Is this at all compatible with Shifter or other high-profile mods?

+1 vote   mod: Deus Ex Enhanced
TyeTheCzar
TyeTheCzar Nov 9 2010, 8:37am says:

I think I found a dead end in the underground tramway. That was just highly annoying. And trying to go back to the part with the turret ALWAYS crashed my game.

+2 votes   mod: Half-Life : Residual Point
TyeTheCzar
TyeTheCzar Nov 8 2010, 10:20am says:

So, is Far Crab going to have open levels like Far Cry?

+2 votes   mod: Far Crab
TyeTheCzar
TyeTheCzar Nov 7 2010, 9:17pm says:

Is anyone besides me wishing that a more traditional healthpack system would be implemented here, at least as an option?
Would you try some mechanic that makes you stand out from the crowd more? I mean, I feel like recharging health is getting old now, as are many of the features from CoD & Halo.

+1 vote   article: Fps Terminator October 2010 progress report
TyeTheCzar
TyeTheCzar Aug 15 2010, 3:38pm says:

I just wonder how much my graphics card could take from this mod once released. Oh, and will the wall writings remain in the caves?

+1 vote   article: A quick update...
TyeTheCzar
TyeTheCzar Jul 28 2010, 1:36pm says:

Could you add in an option for the health pack style instead of rechargable health? That's something I'm just getting really tired of in games. Heck you could even utilize them the Duke Nukem way by having one in reserve in case you're in a pinch.
So, keep up the good work!

+1 vote   article: Fps Terminator Alpha Demo 1.0.1 update/fix
TyeTheCzar
TyeTheCzar Jan 10 2010, 9:59pm says:

From the trailer, the walking and running animations are WAAAAAAAAAAAAAAAAY off, resulting in the models looking like they're sliding on the ground. Anyone notice this?

+2 votes   article: NNK R1 Officially Released!
TyeTheCzar
TyeTheCzar Dec 29 2009, 11:08am says:

This game looks really promising. Keep it up.

+1 vote   game: Bounce!
TyeTheCzar
TyeTheCzar Nov 22 2009, 10:04pm says:

Why all the creepy sounds popping out haphazardly?

+1 vote   media: SYNTH 1.0 BETA 0 - PHANTOM SURFACE VIDEO
TyeTheCzar
TyeTheCzar Nov 22 2009, 9:53pm says:

I was going to ask about why you wouldn't just port it to the L4D engine, but I bet you'd say either it's much harder or the engine enhancements aren't that much.

0 votes   article: Dystopia: November 09 Update - The Future is Orange.
TyeTheCzar
TyeTheCzar Nov 21 2009, 2:22pm says:

Please do put it in UDK. It'll save everyone time, money, and headaches.

+1 vote   article: Steam Racers 3.0 Released!
TyeTheCzar
TyeTheCzar Nov 15 2009, 6:42pm says:

Remember to keep as low a profile to Fox and Co. as possible guys. We don't want all our work to be raped and murdered like Glenn Beck did to a young girl in 1990.

Also, is this going to have the original AvP's Single Player campaign? Stupid question, I know.

+1 vote   mod: Alien vs Predator Gold 2.0
TyeTheCzar
TyeTheCzar Nov 15 2009, 5:37pm says:

UDK....
YYYES!
YYYES!

+1 vote   article: Renegade X - 0.40 Beta, Trailer, Pictures, and More!
TyeTheCzar
TyeTheCzar Nov 7 2009, 8:50pm says:

I think for those parts in the game where you're running through a loop or something and the camera suddenly changes the view just for looks should be able to be optionally turned on or off.

+1 vote   media: Tech Demo Extended Edition Short
TyeTheCzar
TyeTheCzar Oct 29 2009, 10:14pm replied:

Too bad the anime adaptation is highly inferior to the actual Sound Novel. Go on 4chan and say that the Umineko anime is awesome... go on.

+1 vote   article: Sven Co-op contest ends. Comiket 76 info!
TyeTheCzar
TyeTheCzar Sep 13 2009, 9:55pm says:

I've hated Synergy because of its bugs and lack of community map support compared to Sven Co-op.

+1 vote   article: Transmission 16433
TyeTheCzar
TyeTheCzar Aug 28 2009, 4:54pm replied:

You DARE steal my thunder?! YOU MUST DIE!!! *Just kidding* LOLOLOL

+1 vote   article: Warsow 0.5 is here!
TyeTheCzar
TyeTheCzar Aug 22 2009, 10:12pm says:

Dang. This mod desperately needs more players on it.

+2 votes   mod: The Haunted
TyeTheCzar
TyeTheCzar Aug 17 2009, 4:01pm says:

I'd like to see this game get more attention from players.

+2 votes   mod: Bailter Ray
TyeTheCzar
TyeTheCzar Aug 11 2009, 2:08pm says:

I think a way for the Clench attack to work is that as the Skulk is on the marine, it does more damage but at a slower rate, and can stay on him while moving. But this can be used best for stealth attacks and can make the marine aim around like crazy to get it off of him. Maybe in order to counter the attack, the Skulk could be treated like a Hunter in L4D, in which a partner kills it for you. That would encourage more teamwork.

+1 vote   article: Detailed Skulk "Reveal"
TyeTheCzar
TyeTheCzar Aug 4 2009, 1:22pm says:

Is Gloom's climbing mechanic similar to Natural Selection or is it like its spiritual successor Tremulous? I like NS's one to be honest. The latter was too disorienting.

+2 votes   mod: Gloom
TyeTheCzar
TyeTheCzar Aug 1 2009, 7:26pm says:

I assume that was ripped from Brawl? And how was it?

+3 votes   media: Lucario sees you
TyeTheCzar
TyeTheCzar Aug 1 2009, 5:54pm says:

In the 59:00+ they talk of Invasion mode, which is actually a mode I remember from UT2004. Too bad UTIII doesn't have that sort of mode.

+1 vote   article: Transmission 15425
TyeTheCzar
TyeTheCzar Jul 28 2009, 1:27pm says:

I think it could look better if it kept the same look as in the original game.

+1 vote   media: LifeLeech v_model
TyeTheCzar
TyeTheCzar Jul 27 2009, 4:23pm says:

Will Far Crab have the same style of level design as Far Cry(Very non-linear maps, unlike Half-Life)?

+2 votes   mod: Far Crab
TyeTheCzar
TyeTheCzar Jul 25 2009, 9:24pm replied:

To be more precise, the error I get is first:
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram

After that error, I get from Visual C++ Library:
Program: ..../hl.exe
R6025 - pure virtual function call

and this is in map sk03b whenever I go back to the turret I'm supposed to run away from.

+1 vote   mod: Half-Life : Residual Point
TyeTheCzar
TyeTheCzar Jul 25 2009, 2:27pm says:

I remember RP... and how there was a bug that crashed the game in the On A Rail portion making me totally unable to go any further!
And that needs serious fixing!

+1 vote   media: Remember RP?
TyeTheCzar
TyeTheCzar Jul 8 2009, 4:18pm says:

Yeah, it could use more color just to be more authentic.
I know it'll be difficult deciding which version's art assets to take inspiration from.

+1 vote   media: New Compare Shots
TyeTheCzar
TyeTheCzar Jun 11 2009, 10:03am says:

I kind of hope this will in return attract more people to play the mod.

+4 votes   article: Official Sven Co-op Mapping Contest!
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