Spikers playthrough of "episode 1" Moddb.com
Spikers playthrough of "Castle Demonhorn" Moddb.com

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front page William Gee working on WGR2 again. Working on WGR2 again
Blog RSS Feed Post news Report abuse Latest News: WGR2: NEW EPISODE

8 comments by TheUnbeholden on Feb 15th, 2014

Norvak & Danny Masson is working on the new episode of William G's master piece WG Realms II. Your help is important!

About 70% of the new code
About 30% of the maps from my (Norvak) episode (4 maps)
About 70% of the maps from DanM episode
Some original music tracks by Maindrian
Some unfinished maps by Micky CSome unfinished maps by Marked
Chunks of maps by me for the TCChunks of William G unfinished maps for the TCNew art, models, enemies, etc...

Perhaps I'm spoiling stuff, but well how can I ask for help, without showing anything?
I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S

The episode:


So it would be very helpful if someone would like to contribute with:

* Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
* Some kind of diagrams to interconnect the existing locations with new ones or totally new areas.
* Pointing landmarks and vital areas, and some kind short plot.
* Give some examples of games with this kind of themes
* Come up with ideas about puzzles, locations, gameplay, everything you want.
* Nature/medieval unfinished maps you aren't gonna finish.

As well it would be cool:

*One additional mapper wouldn't hurt
*A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.

So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster :P

I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves. Post here: Forums.duke4.net if you're willing to help, and we can discuss it.

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WGR2 Siege Breaker 1.201 patch

WGR2 Siege Breaker 1.201 patch

Mar 10, 2011 Patch 6 comments

Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...

WGR2 Siege Breaker 1.2

WGR2 Siege Breaker 1.2

Mar 5, 2011 Full Version 10 comments

Full version of WGR2 1.2 This is a huge upgrade over 1.1 It has 8 new maps, 10 new abilities, lots of bug fixes and other goodness. See the included documentation...

Post comment Comments  (0 - 10 of 285)
Guest Jun 27 2015, 8:34am says:

This comment is currently awaiting admin approval, join now to view.

VGames Jun 21 2015, 10:09am says:

Why does he hold the minigun like that? His left hand should be holding the handle on top. It's always looked backwards to me. The one thing that bothers me about this game.

+1 vote     reply to comment
Serathis Jun 21 2015, 5:27am says:


+1 vote     reply to comment
Midnightmare Jun 20 2015, 9:34pm says:

Hell yeah! WGR2 is back!

+2 votes     reply to comment
WilliamGee Creator
WilliamGee Apr 13 2015, 4:16pm says:

I am going to release my WGSpace levels for this one level at a time, and they will all be playable on WGR2 Siege Breaker 1.2. Keep your eyes open for level 1

+6 votes   reply to comment
xaGe May 22 2015, 8:47pm replied:

Sounds GREAT!

+2 votes     reply to comment
Serathis Apr 11 2015, 1:17pm says:


+1 vote     reply to comment
WilliamGee Creator
WilliamGee Apr 12 2015, 6:08am replied:


+1 vote   reply to comment
Serathis May 12 2015, 11:16am replied:

Can't wait for SB 1.2 then!

+2 votes     reply to comment
Serathis Mar 3 2015, 6:39pm says:

Id pay for this

+1 vote     reply to comment
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WGRealms 2
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Release Date
Released Nov 2009
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Highest Rated (7 agree) 10/10

This would be the best Total Conversion that Duke Nukem has seen since Starship Troopers TC.

If you loved Doom, Hexen, Quake or any other games to this nature you will love this. Hell, even if you have never played the above games you would still love this.

Not only that, you don't even need to own Duke Nukem to play this, it's completely standalone!

Dec 29 2009, 5:37am by The_Commander

First Person Shooter
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