WGR2 Episode 1
Nov 20, 2009 Full Version 13 commentsWG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee, Dan Gaskill, and Cage. You don't need Duke 3D for this...

WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" (original artwork). You don't need Duke 3D for this; just download and play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.
A total of 3 episodes are planned.
LEVEL DESIGN WILLIAM GEE
CODING DANIEL GASKILL
ORIGINAL ART AND ART EDITS CAGE
We all did our share of art editing, though Cage did the most and the best.
COMING UP WITH IDEAS FOR EVERYTHING
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)
SOUND EDITING AND SOUND SELECTION DAN GASKILL (mostly)
Episode 2 coming MID 2010

10 comments by WilliamGee on Nov 27th, 2009 digg this super bookmark
Download Episode 1 here Moddb.com
Episode 2 Screenshots


WGR2 Episode 2 Gameplay video
Episode 2 coming mid 2010
WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee, Dan Gaskill, and Cage. You don't need Duke 3D for this...
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I wonder if anyone's making a secret guide.
-.- I keep delaying exiting a level to go to the next one just because I want to have 'everything' -.-
I found a few which I either can't get to, or don't have the slightest idea how to open...
Any news yet? It's been too quiet for my liking... hope stuff 's still going okay...
No worries. Progress is slow right now because WG and I are trying to finish up some other projects that had been on hiatus while WGR2 episode 1 was being developed. In the meantime, here's video showing a new playable character, in case you missed it: Youtube.com
think it would be possible for a port to dreamcast :O ??????
and yes this is totally random haha but would be very awesome
we need a porting on every console.
I just hope you folkd find a way to fix the annoying CTD bug that comes with the latest EDuke. Thats pretty annoying.
We're not getting any CTD here, and this is the first I've heard of it. First, try the most recent eduke32.exe, which can be found here:
Dukeworld.duke4.net
(1582 is the most recent as of this post).
If that doesn't help, and if you would be so kind, please drop by the duke4.net forums and post about your crash here: Forums.duke4.net
A file named eduke32.log is generated each time you run the game. If you attach that to your post it might help identify the problem.
Any possibility for a HRP release?
=D
It's possible, but not for a long time. We are going to finish episodes 2 and 3 before thinking about that. Personally, I'm much more excited about getting it to work with the Polymer renderer at a decent frame rate. There's already a lot of cool dynamic lighting in the game if you use that renderer, but for most people it's not very playable.
it's my pleasure!