WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" (original artwork). You don't need Duke 3D for this; just download and play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.


The now released first episode has three huge levels with some of WG's best work to date, including a variety of breathtaking environments with emphasis on nature and medieval themes, enhanced with new visual effects. You play as Duke Nukem, who has been transported to a fantasy realm where a human kingdom is under siege by hordes of monsters (some of which will be familiar from games such as Doom and Hexen). With a brand new suite of kickass weapons, inventory and abilities, Duke undertakes to break the siege so that he can return home to his own world.

A total of 3 episodes are planned.

Spikers complete playthrough Youtube.com

WGR2 Website two.wgrealms.com



CREDITS

LEVEL DESIGN WILLIAM GEE
CODING DANIEL GASKILL
ORIGINAL ART AND ART EDITS CAGE
We all did our share of art editing, though Cage did the most and the best.
COMING UP WITH IDEAS FOR EVERYTHING
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)
SOUND EDITING AND SOUND SELECTION DAN GASKILL (mostly)



Episode 2 coming MID 2010

Image RSS Feed Latest Screens
episode 2 episode 2 episode 2
Blog RSS Feed Report abuse Latest News: WGR2 Episode 2 Media

10 comments by WilliamGee on Nov 27th, 2009 digg this super bookmark


WGRealms Siege Breaker Episode 2 Media

Download Episode 1 here Moddb.com

Episode 2 Screenshots

WGR2 Episode 2 Gameplay video



Episode 2 coming mid 2010

Downloads RSS Feed Latest Downloads
WGR2 Episode 1

WGR2 Episode 1

Nov 20, 2009 Full Version 13 comments

WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee, Dan Gaskill, and Cage. You don't need Duke 3D for this...

Comments  (0 - 10 of 124)
dave_5430
dave_5430 Jan 31 2010, 4:08am says:

I wonder if anyone's making a secret guide.

-.- I keep delaying exiting a level to go to the next one just because I want to have 'everything' -.-

I found a few which I either can't get to, or don't have the slightest idea how to open...

+1 vote     reply to comment
dave_5430
dave_5430 Jan 22 2010, 6:08pm says:

Any news yet? It's been too quiet for my liking... hope stuff 's still going okay...

+1 vote     reply to comment
DeeperThought
DeeperThought Jan 23 2010, 10:04pm replied:

No worries. Progress is slow right now because WG and I are trying to finish up some other projects that had been on hiatus while WGR2 episode 1 was being developed. In the meantime, here's video showing a new playable character, in case you missed it: Youtube.com

+1 vote     reply to comment
sub_human
sub_human Jan 18 2010, 5:34pm says:

think it would be possible for a port to dreamcast :O ??????

and yes this is totally random haha but would be very awesome

+2 votes     reply to comment
imbombega
imbombega Jan 20 2010, 7:05am replied:

we need a porting on every console.

0 votes     reply to comment
Lt.Havoc
Lt.Havoc Jan 13 2010, 5:32am says:

I just hope you folkd find a way to fix the annoying CTD bug that comes with the latest EDuke. Thats pretty annoying.

+1 vote     reply to comment
DeeperThought
DeeperThought Jan 14 2010, 2:50am replied:

We're not getting any CTD here, and this is the first I've heard of it. First, try the most recent eduke32.exe, which can be found here:

Dukeworld.duke4.net

(1582 is the most recent as of this post).

If that doesn't help, and if you would be so kind, please drop by the duke4.net forums and post about your crash here: Forums.duke4.net

A file named eduke32.log is generated each time you run the game. If you attach that to your post it might help identify the problem.

+1 vote     reply to comment
dxkota
dxkota Jan 11 2010, 10:15pm says:

Any possibility for a HRP release?
=D

+1 vote     reply to comment
DeeperThought
DeeperThought Jan 13 2010, 2:43am replied:

It's possible, but not for a long time. We are going to finish episodes 2 and 3 before thinking about that. Personally, I'm much more excited about getting it to work with the Polymer renderer at a decent frame rate. There's already a lot of cool dynamic lighting in the game if you use that renderer, but for most people it's not very playable.

+1 vote     reply to comment
imbombega
imbombega Jan 7 2010, 6:22am replied:

it's my pleasure!

0 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
WGRealms 2
Platform
PC
Developed By
WilliamGee
Engine
EDuke32
Contact
Send Message
Official Page
Two.wgrealms.com
Release Date
Released Nov 20, 2009
Game Watch
Track this game
Bookmark
Digg Super bookmark
Community Rating

Average

9.9

26 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Statistics
Rank
276 of 1,469
Last Update
1 month ago
Watchers
123 members
Files
1
News
10
Features
2