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To be more precise, the error I get is first:
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram
After that error, I get from Visual C++ Library:
R6025 - pure virtual function call
and this is in map sk03b whenever I go back to the turret I'm supposed to run away from.
I remember RP... and how there was a bug that crashed the game in the On A Rail portion making me totally unable to go any further!
And that needs serious fixing!
I think I found a weapon, right when someone was shooting at me from a window above me, then it just disappeared.
And when I pull up the inventory, I don't see anything that I picked up on the list.
Is this just Residual Point with a new name, or is it an entirely different mod with the same premise?
I played Residual Point, and there's a section where I can't go any further because of a bug that crashes in the On A Rail chapter. Where you evade the turret going out to the tracks, but when you try to come back it goes kaput.
Yeah. At around 15:00 they are very right. That's something really urgent.
Yeah, it could use more color just to be more authentic.
I know it'll be difficult deciding which version's art assets to take inspiration from.
I think I'm having problems right when I'm on the battlefield. I don't know what to do and where to get weapons!
What needs to be done in order to get Valve's approval for Steamworks?
Blow up McDonalds! BLOW UP MCDONALDS! They put dirt and stuff in food and deadly chemicals as well.
We should be able to blow that up. They'd totally deserve it. And just keep a low profile.
I hope, I really really hope you fix all the mistakes that were made with the first Gate. I don't want the difficulty to be so tough and unfair as to be put on Angry Video Game Nerd(If that actually happened). If you do right this time... then that's all water under the bridge.
Just what does this have to do with HL:Residual Point? There's not even a summary!
I kind of hope this will in return attract more people to play the mod.
I just hope one can adjust what items can come into play. Who likes the Blue shell anyway?
So this is better than the awfully buggy and low-populated Synergy?
Great work. I truly hope this mod gets the attention it deserves! I even hope this gets Counter-Strike-like attention.
So, is retail version supposed to be an enhanced version of this? Or is it a stand-alone?
Too bad you haven't got Vavle's Steamworks support.
I hope those ragdoll physics will blend in with the animation frames when zombies/players die, like in L4D and the current version of TF2.
I hope that it won't kill my Core2 Quad with Nvidia 8600GT PC. That's what the screenshots make me say.
If Murdoch at Fox comes after you, it's better to go off in hiding to work on it. He and his associates existence is worthless.
This mod... is it going to emulate elements of Far Cry? I mean the brutal A.I., the mission's nonlinearity, etc.
I hope you all plan to keep this game from requiring micromanagement as much as possible. That's a real ruiner for me in RTS games.
In the On A Rail stage, after evading the brutal turret, whenever I go back the game crashes! That's a very big no-no.
Please don't make this one as unfair as the first Gate! We need more healthpacks in places! No more having to shoot blindly through foliage and only wait for them to come over here! No more coming around a corner only to get raped by a turret or a huge group of baddies!
Well, how do you install it along with the steamfix?
Hopefully this game will have all the wealth of features which Vortex has.
This mod isn't really dead, is it?
For installing IQ, where do the files go? BTW, I'm using the Steam copy.