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ThankYouMan
ThankYouMan - - 34 comments @ Rise of the Reds Version 1.85

For those who would like to play in windowed mode or origin despite ROTR teams weird ideas, here is how: Run bibbers fixed launchers with an installed game (https://bibber.eu/downloads/cnc-ultimate-collection-launchers/), then go to game properties in origin, add -win -xres 1920 -yres 1080 or whatever other resolution you desire, open the ROTR launcher but start the game normally with the launcher open. This will start ROTR in windowed mode.

To the entire ROTR team, please stop dicking over Origin users and add in windowed support.

Good karma0 votes
ThankYouMan
ThankYouMan - - 34 comments @ C&C: ShockWave

Due to the numerous borderline unsolvable problems that arises with playing Generals in full screen I prefer to play in windowed mode moving the camera with the arrow keys. To disallow origin users to play this mod in windowed mode is just dumb. Especially since it wasn't that way on older version. How about you just add it back in?

Good karma-1 votes
ThankYouMan
ThankYouMan - - 34 comments @ The Foxtrot Code

You need to adjust some of the challenge missions. For instance, when fighting Fai, he drops in infantry from above faster than some generals, like Dr Thrax who needs chemical bunkers to power tunnel networks which needs a war factor to be built (weird) can build make defenses. Not to mention he gets to start with a nuke that has no timer.

Townes defenses are a bit too squishy. Every other general can make defenses that can withstand overloads from Kwai, but Townes defenses are just much less durable for some reason.

The militia faction badly needs a dedicated anti air structure, stuffing bunkers with rockets are just not good enough and the rocket vehicles they have does bad damage.

And yes, these are challenge complaints but people plays challenge too.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Eternal Confrontation

So. I downloaded all the mods from the front page, installed them, then extracted all three parts. Still doesn't work.
You know... a lot of people have this game on Steam. Maybe fix your damn mod so it freaking works with Steam? If you don't know how then ask more knowledgeble modders for help, like the guy who made the UA mod, he played your mod, right?
It's a shame coz it does look fun.

Good karma0 votes
ThankYouMan
ThankYouMan - - 34 comments @ RA3 Reloaded 1.2 Final

First things first, go grab Bibber's fixed launchers from here.
Files.cncnz.com
Then after you run this, go to your name/documents/red alert 3/mods and put the folder in there.
Then go to This PC/Windows (C:)/Program Files (x86)/Origin Games/Command & Conquer Red Alert 3/Red Alert 3 then right click on the exe file and choose create shortcut. Right click the shortcut you just made then add -ui to the end of the target line. Make sure there is a space between the end of the line and what you're adding, or else it won't work.
Then launch the game via this shortcut, feel free to rename it and add to start or desktop. This will launch the UI of the game. Go to game browser, select mods, then your mod, in this case RA3 Reloaded. Then just click launch game.
The reason why this is the best way is because it let's you have multiple mods available without committing to them.

Good karma+2 votes
ThankYouMan
ThankYouMan - - 34 comments @ Rise of the Reds 1.87 Update 9

So, I installed this, and would ya believe, a serious error has bla bla...
I uninstalled it, then ran bibbers fixed launchers thinking that might fix it,
then reinstalled. I have the ultimate collection version and installed it to x86/origin games/generals and zero hour/zero hour then ran the ROT launcher as admin... still serious error...
I'm not really sure what to do now. Is there something I haven't tried or did I do something wrong? Does anybody know? Help is appreciated.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Contra 009 BETA 2

The problem with this is that in easy some mission will feel too easy depending on if you're a general that has the perfect answer to the enemy geneal or not.
To illustrate, playing vs Granger as Alexander got my defenses smashed up because he kept hitting me with his super planes, but playing as Kassad was pretty doable because of stealthed defenses that could often regrow themselves from holes, in addition to heroic status teaching the site crews how to repair it themselves.

I'll check Persun's channel though for walkthrough specifically on the generals I have issues with.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Contra 009 BETA 2

Absolutely great mod. Been having a lot of fun with it. Now for some more feedback.
So first of all, the launcher just makes it crash a lot. Renaming files in order to launch from the game itself, as you outlined, solves MOST of the problems.
However, when playing as General Townes today and fighting Ironhand, I keep crashing when approaching the west entrence of his base. Not sure why.

Moreover, I'd suggest removing the rank system from Challenge. You see, most generals have a hard counter out there, bunker busters vs bunkers, flame weapons vs sites, things like that. They could get around this a bit with the proper units and structures. Unfortunately, you start with those locked while the enemy general has all the best things right away. That, coupled with the intelligent tactics AI employs like hiding behind cover, ignoring defenses to spread toxins and explosives, targeting dozers first, etc makes it incredibly frustrating at times. I understand that you don't want it to be too easy, but it also hasto feel doable.

Finally, the Nemesis is a unit I see much potential in. Drones are a key component in Ironhand's army, and the Nemesis is kinda slow for a transport ship.
However, infantry with drones out that boards the nemesis have their drones follow it. This got me thinking - what if rather than being a transport ship, infantry becomes permanent crew in the Nemesis, granting it their drones?
That would make it a floating drone hive, with a lot of combinations for versatility. To balance this, costs could be raised on drones for infantry, Nemesis itself could be more expensive, drones could be automatically respawned at a cost albeit that it will spawn the exact same kind of drones it intially had, meaning that you have to choose between committing to one thing or be versatile and then commit to it.

Btw, Annihilator might be an even better base defense than Obelisk of Light or Tesla Coil. Which is an unbelivable thing to say.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Contra 009 BETA 2

Clearly, this mod was NOT mde with challenge in mind. The fact that the enemy generals gets to start with the highest tech rank while you only have access to basic stuff for starters means that you are very poorly equipped to defend yourself. In cases where generals have infinite money, such as Granger building a million planes for every million that gets shot down, it'sso unfair that it isn't even funny.

SO - I dare the mod creators to play through every challenge mission on normal/hard and then tell me it's fine. Have the generals rank up from the start same as you, don't give them the best toys right away, and for gods sake, give GLA assault general an actual command center. The much weaker substitute got killed by Alexander in the first few minutes - on normal - with one A10 strike.
Instant defeat.

Other than that, great fun, a lot of awesome stuff (such as the nekron-ish pyramid walker for Alexander) and a base defense general with these kinda options is my wet RTS dream. Skrimish is definetly the way to go. Unless you are very good at Zero Hour or just wanna have a bad time, stay away from challenge.

Good karma0 votes
ThankYouMan
ThankYouMan - - 34 comments @ Contra 009 Beta 2 Release

Clearly, this mod was NOT mde with challenge in mind. The fact that the enemy generals gets to start with the highest tech rank while you only have access to basic stuff for starters means that you are very poorly equipped to defend yourself. In cases where generals have infinite money, such as Granger building a million planes for every million that gets shot down, it'sso unfair that it isn't even funny.

SO - I dare the mod creators to play through every challenge mission on normal/hard and then tell me it's fine. Have the generals rank up from the start same as you, don't give them the best toys right away, and for gods sake, give GLA assault general an actual command center. The much weaker substitute got killed by Alexander in the first few minutes - on normal - with one A10 strike.
Instant defeat.

Other than that, great fun, a lot of awesome stuff (such as the nekron-ish pyramid walker for Alexander) and a base defense general with these kinda options is my wet RTS dream. Skrimish is definetly the way to go. Unless you are very good at Zero Hour or just wanna have a bad time, stay away from challenge.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Forgotten Bombard

You're gonna have to work incredibly hard to beat The Forgotten Mod that has already been out for years. I really recommend that btw, it really got the whole feeling of a scrapper army that lives on ingenuity and tiberium mastery correct.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ NProject Mod

Unfunctuional in challenge on hard mode. And I say unfunctional because some of the generals are literally undefateble. Like the super weapons general. You are attacked by 3 comanches right after the two regular ones fly in to check your base, triggering a voice response - that's before you can even have your first defense up. Then almost right away after that, an A-10, then constant attacks by aurora bombers and comanches.
Then there's Granger. His planes simply attack too often. That's really all there is to say - there is not enough time and money to create a defense that can hold.
Oh, did I forget to mention that in the intro sequence to the super weapons general fight, the lasers kills your one worker? This is exactly why vanilla has ONE particle beam firing, not two.

So, until you have balanced hard mode a bit and fixed the problems, I'm uninstalling this mod. I had fun though. You basically have to think that in skrimish, everyone starts off the same, and in challenge, your enemies have a full base already and a ton of cash.
Difficulty needs to adjust to compensate, at least in the beginning.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Rise of the Reds

Hello!

First of all, thank you a bunch for this, it's fantastic. I love the creative ECA side with it's heavy defense focus, and Russia with it's tesla technology and focus on comradeship, and the tasteful changes to the other factions - holy ****, did I see China rolling a Kirov?

But the reason why I can't put it up there with the C&C games is because it's only skirmish so far. I am STOKED for the campaigns, and eventually challenge support with support for the original campaigns, but until that day comes, it's just something to play for a blast now and then.

When it's finished, it will be the best thing to happen to the C&C verse, so I implore you, from us all: bust your ***** to get this done :D

Good karma+6 votes
ThankYouMan
ThankYouMan - - 34 comments @ USA Medivac

In the pipe, five by five. Oh wait...

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Enhanced Beta Installer Version 0.9.1

Well, it's giving me a "serious error" on startup.

Good karma0 votes
ThankYouMan
ThankYouMan - - 34 comments @ Contra

Alright, tried this mod, and untrying it now. You need to polish the balance a lot. For example, suicide drones and tons of aoe bombers for granger is too much.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Contra

Some feedback: AI generals are not following the rank system. Want proof? Vs Juhziz, he built Scud Storm without attacking at all. Having generals going by the old free build system while slaving the player to rank system is extremely unfair. Fix it.
Also, the intro to Tao's challenge is bugged. It gets stuck at the nuke cannons blowing the tanks up.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Modern Warfare

First off, OH MY GOD, THIS IS SO KEWL! I LOVE IT! But sadly, there are a few crippling problems. From top to bottom priority...

1. After returning to overhead view, the screen locks and you can no longer scroll.
2. When using the FPS mode, for lack of a better term, it's impossible to gauge how far away the enemy is, which is quite bad, as you NEED this information to plan your attacks.
3. No support of challenge mode. Campaign would ba asking a bit too much.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Advanced AI mod 0.98 improved by AEI v2.7

So, is this version compatible with any new mods?

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Operation: Firestorm

Jesus christ, STOP IT. Understand that some of us LIKE challenge mode. Why do so many mods exclude this?

Good karma+3 votes
ThankYouMan
ThankYouMan - - 34 comments @ Destructive Forces

Serious imbalance issue - USa airforce general is UNBEATEBLE on hard - everytime you try to build something, a stealth figher pops out and destroys it, and if you're not building, they go for your dozers, completely ignoring every other structure. You need to add steath detection to every generals base defenses, or flat out remove stealth fighter. Going up against an enemy that can pump out an endless stream of stealth fighters, and then having NO way of dealing with them before it is too late, is an UNWINNABLE scenario.

I understand that this is supposed to be a non-serious mod, but there NEEDS to be some sort of balance in place.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Destructive Forces

Nvm my last comment - but the USA campaign is not working. If you try to launch the first mission, it just loads into the shellmap, empty, and if you try to load any other campaign mission, it crashes.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Destructive Forces

I'd enjoy the crap out of this if it had challenge support.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ A Global Crisis

Also, "Select next idle worker" seems to target infantry rather than Dozers for Syria.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ A Global Crisis

1. ******* amazing mod. Nice and firm.

2. Very nice how you managed to create 2 factions that is not like each other, or the rest, that still works. However, I think you need to rework the superweapon mechanic - having them mounted on vehicles instead of structures is nice, and also goes well with Isreal's mobile command centers, but a superweapon that travels in a path either needs to have more hitpoints or explode upon destruction, least it becomes inferior to the vanilla superweapons.

3. I like how you disable nothing of the the original game, and also adds units to vanilla faction, unlike most top score mods who disables campaign, and sometimes challenge.

4. The Syria voiceovers are freaking raspy, and consider getting more voiceactors onboard to add voice variety.

5. When I played Israel challenge vs Kassad, I noticed that I had no base defense that could effectively deal with tunnel attacks, due to them heving atrocious turning speed. But they don't require power, so I guess I could strategically cover more directions than one.

6. When playing Israel, WHAT, man, are those hovering missiles that mass abovehead and light up the ground with red? They cause serious framerate loss.

7. Israel's airfield plane (the big one that flies around and releases planes to attack enemy aircrafts) needs to be a controllable unit. The automated patrol pathing is not always reliable for anti air, or consider upping the limit to two.

8. Syria's only base defense vs aircraft is either manning missile troops inside their buildings, or anti-aircraft tanks in their Syrian Command Bunker. Sure, watchtowers can hold missile troops, but they are completely exposed to air and subsequently dies to it. Is the base defense supposed to require ground troops as well?

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Advanced AI mod for Zero Hour improved by AEI

Find time, dude. It would be too good not to do. I'd have to hold you responsible for crimes against the gaming world.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ Destructive Forces V1.4 Automated Install

The counterpart to Tiberium Essence. I've only one thing to add: Fix the missing names :) Otherwise, it's everything I wanted with a mod.

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ BetaMod

Which button do you press to deploy nuke cannon? :S

Good karma+1 vote
ThankYouMan
ThankYouMan - - 34 comments @ C&C Generals Zero Hour: Enhanced

C'mon man, put the old version back so people knows what to expect for the next one.

Good karma0 votes
ThankYouMan
ThankYouMan - - 34 comments @ Modern Warfare V0.51

Too bad there's no support for challenge or campaign.
Can we expect this in the future?

Good karma+1 vote