A new war rages between Israel and Syria, while the American and Chinese forces continue to fight against the GLA terrorists. The United Nations are forced to take action, turning the local Mid-East crisis into: A GLOBAL CRISIS!

Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS".

This mod brings Israel and Syria (from the popular MidEast Crisis total conversion mod made by Isotx, with their permission) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original Zero Hour factions, campaigns and Generals challenge mission, BUT with some great new changes like realistic skins and models, new units and an additional United Nations Boss General!

Available Factions:

Israel:

To counter their smaller numbers, Israel prefers high quality units over quantity, but their units are very expensive.
- Specializations: Armored Division, Air-Force Commander, Sayeret Special-Forces.

Syria:

Syria relies on mass numbers of outdated but cheap and reliable Russian equipment and fortified positions.
- Specializations: Republican Guard, Hezbollah Component, Iranian reinforcements.

USA:

- USA main faction.

- Air Force General.

- Superweapon General.

- Laser General.

GLA:

- GLA main faction.

- Toxin General.

- Demolition General.

- Stealth General.

China:

- China main faction.

- Tank General.

- Infantry General.

- Nuke General.

United Nations - Boss General:

General Leang, the Chinese Boss General from the last Generals Challenge mission, is unlocked!
Now she is a U.N. Boss General!
That's why she controls units from all the original factions and even more! ...
Additionally, the U.N. Boss General has some unique units too! (It's a little surprise... ).
The U.N. Boss Genera can be played as Human player side for Multiplayer and Skirmish games (No AI support except for the last Generals challenge mission).

If you liked Zero Hour and you thought it just needed a new look - This is the mod for you!

If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour - Well, you don't have to choose anymore!

A GLOBAL CRISIS - C&C Zero Hour mod made by "Abra".

Check out A GLOBAL CRISIS forums at: Isotx.com

Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) and the original MEC team, for the permission to use their Mideast Crisis mod in A GLOBA CRISIS and for hosting this mod.

Thanks to The_Hunter and ShockWave mod team, Medicdude and Whopper from Call To Arms mod, Judoka and Urban Assault mod team, Sarge and Operation: Restore-Justice team, Daniel Stack and Conquer or Die team, Fritz, 12Pandas, Namman2, Just-West, Killakanz, sgtmay@mchsi.com, MaxON and Petruxa, Kaiser_Smeghead and Indigo, IDF-Godzilla and Chris(Yayo01), for letting me use some of their models and skins.

Enjoy the mod... :)

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Yes! After almost 2 years of development and anticipation - A Global Crisis is finally released!
- go on, download it now, and play it:


For those of you who are new to A Global Crisis, this mod brings Israel and Syria (from the popular Mideast Crisis total conversion mod made by Isotx, with their permission) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original ZH factions, campaigns and Generals Challenge missions, BUT with some great new changes like realistic models/skins, new units (for all sides) + an additional United Nations Boss General!


This mod features:

  • Israel and Syria (modified from MeC) in addition to all factions from Zero-Hour + a special UN Boss General. That makes 15(!) playable factions!
  • Zero-Hour factions are modified and have new models and skins for some of the existing units (M1 Abrams-Crusader tanks, Humvees, Rangers, Rebels and more…) and some new units (M2 Bradley IFV, MLRS units, Machine-Gunners and more…).
  • For Israel and Syria: All units from MeC, including new units from MeC "lost Beta" version (Israeli Quads and Humvees, Hezbollah guerrillas…) + some new units and models, realistic skin changes and cameos. Few upgrade changes and some new abilities.
  • Boss General unlocked, heavily modified and turned into a UN Boss General!
  • Full AI support on ALL Skirmish maps (ZH + MeC + Bhones map-pack) for 14 factions (no AI support for the UN Boss General, except for the last Generals Challenge mission).
  • All original campaigns from Zero-Hour (which look MUCH better now with all the new graphics!).
  • All original Generals Challenge campaigns + Israel, Syria and UN Boss Generals Challenge campaigns (using the original missions + added support for these factions).
  • New logos, some new background screens + a modified ZH shell-map.
  • Updated game manual (You can also download it separately from here).

Please feel free to post any comments, feedbacks, suggestions or bug reports at A Global Crisis official forum.

I'd like to thank all the good people who helped me with this mod and especially to Isotx and their team leader Vincent Van-Geel (Ome_Vince) for the permission to use their MidEast Crisis factions in this mod, for hosting this mod, and for their great support. (For complete credit list – see A Global Crisis game manual and the in-game credits).

I hope you'll enjoy playing A Global Crisis. :)
- Abra.

A Global Crisis – Update: Merkava tanks, Katyushas and Machine-Gunners

A Global Crisis – Update: Merkava tanks, Katyushas and Machine-Gunners

News 13 comments

Welcome back Generals! This time we have some big surprises, especially for the Israelis and for the GLA, as well as a nice addition for the Americans.

Additional U.S. Units and New Superweapons

Additional U.S. Units and New Superweapons

News 10 comments

Welcome back! As I've promised, this update is about some new units for the USA factions, as well as some new superweapons.

A GLOBAL CRISIS - News from China

A GLOBAL CRISIS - News from China

News 5 comments

Here is a news update from China: The Chinese empire has got some new weapons for its mighty army. There are 3 new units: 1 tank and 2 MLRSs.

A GLOBAL CRISIS - Last minute updates !

A GLOBAL CRISIS - Last minute updates !

News 5 comments

"What's going on with A GLOBAL CRISIS?" You probably ask. Are there any updates about the Israeli/Syrian/American/Chinese/GLA armies? Well, there are...

RSS Files
A Global Crisis v1.0 zip

A Global Crisis v1.0 zip

Full Version 42 comments

A new war rages between Israel and Syria, while the USA and China continue to fight against the GLA, turning the local Mid-East crisis into A GLOBAL CRISIS...

A Global Crisis v1.0 Setup.exe

A Global Crisis v1.0 Setup.exe

Full Version 110 comments

A new war rages between Israel and Syria, while the USA and China continue to fight against the GLA, turning the local Mid-East crisis into A GLOBAL CRISIS...

A GLOBAL CRISIS - Game Manual (Updated)

A GLOBAL CRISIS - Game Manual (Updated)

Guides 39 comments

This is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures...

Comments  (0 - 10 of 1,472)
Kornet555
Kornet555

I feel the balance between the Middle East Crisis teams (Israel,Syria) and the vanilla game teams might be a bit off. For example, a GLA Scorpion can obliterate a Syrian T72 with the reactive armor upgrade without breaking a sweat.

Other than that the mod is pretty good.

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Pedro_M4a1
Pedro_M4a1

I did some modifications in the INI files about that, i just need the ok from the creator of mod to pass to the others

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DoktorThrax
DoktorThrax

What is the main difference between these two shells 155 mm in israeli artillery markings? One is olive drab green and the other shell is yellow?

Scontent.fbeg2-1.fna.fbcdn.net

Scontent.fbeg2-1.fna.fbcdn.net

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DoktorThrax
DoktorThrax

And what about these white shells 155 mm if yellow colored in IDF is illumination shell? Are these also illum?

Scontent.fbeg1-1.fna.fbcdn.net

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kiaminjc34
kiaminjc34

Also, can I suggest something regarding to the Namer APC? If so, make the Namer APC a tad bit tougher than the MK-IV themselves (due to lacking the turret, the Israelis beefed up the armor) and let it heal infantry that's garrisoned inside it (to fit in the usual medibulance role of it). Also, the Namer APC is extremely bugged AF, it can't even attack-move properly and can't even attack (it looks like gunner has the ring stuck on place and can't be moved).

That is all...

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kiaminjc34
kiaminjc34

Bro, something irks me about the F-16C due to it unable to have the attack-move feature. Is there any way to fix that bug?

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Guest
Guest

Hezballua need more long range missiles and more power like today and Israel need more defense building cuz the cannon is good for long range not small and Israel force build is too slow I love Israel please change few things

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GEN.Alex
GEN.Alex

How do i fully uninstall it??????

Reply Good karma Bad karma+1 vote
Abra Creator
Abra

Ho to uninstall A Global Crisis:

For the installer version:
Simply go to All Programs -> A GLOBAL CRISIS -> Click the Uninstall icon.

For the ZIP version:
Go to your <Zero Hour> folder and delete the file 0AGCv1.0.big .
In case you still get A Global Crisis splash screen at the start of the game - delete these files: Install_Final.bmp and launcher.bmp .
Good luck.

P.S.
No need for the extra "???"

Reply Good karma+3 votes
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C&C: Generals Zero Hour
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Highest Rated (2 agree) 10/10

I love this mod....Abra your doing great.

Wish I can be like you...maybe I can help you if I learn to mod.

Your rock Abra ^_^

Aug 26 2010 by Dr.Thrax123

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