Designer extraordinaire, I suppose.

Comment History  (0 - 30 of 1,660)
open_sketchbook
open_sketchbook Dec 31 2014, 2:49am replied:

It wasn't changing the UI that was our problem, it was added new ones past the original 3.

+3 votes   media: [ Generals Evolution ] Sgor00 Update Images
open_sketchbook
open_sketchbook Nov 28 2014, 5:34am replied:

We will shortly! (this game is primarily a netcode test, as well as a trial for all the crowdsourcing/marketing/distribution stuff we need to learn.)

+3 votes   media: Ooh?
open_sketchbook
open_sketchbook Jul 30 2014, 8:32am replied:

Gibs are coming, but are not a priority; they aren't part of the core gameplay and they involve a lot of complicated and enemy-specific work, so we're trying to focus more on getting the gameplay itself down pat first. But rest assured, you'll be removing heads and limbs like a pro come release.

+2 votes   media: Pew Pew
open_sketchbook
open_sketchbook Jul 27 2014, 2:52pm says:

I know we haven't updated much recently. Don't worry, we're still hard at work doing cool stuff!

Indiedb.com

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Jul 13 2014, 11:20pm says:

Uh...

Yes please.

+1 vote   mod: Medieval Kingdoms: Total War
open_sketchbook
open_sketchbook Jul 8 2014, 2:23pm replied:

There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.

+2 votes   media: Lethal Combat
open_sketchbook
open_sketchbook Jul 6 2014, 4:35pm replied:

We based the projectile speed off the Quake nailgun.

+4 votes   media: Lethal Combat
open_sketchbook
open_sketchbook Jun 28 2014, 7:03pm replied:

Enemies won't take cover in the modern sense, but breaking up rooms with features and adding props is our next big project.

+1 vote   media: TEAM FIGHT
open_sketchbook
open_sketchbook Jun 28 2014, 5:53pm replied:

For now, once they are dead, they're dead. Later we'll make it so that explosives going off nearby will gib whats left of them.

+4 votes   media: Corpses!
open_sketchbook
open_sketchbook Jun 23 2014, 1:43pm replied:

Right now the level generator is only putting out base geometry. One of our next projects is the integration of props and structures like pillars, pits, walkways, bridges, platforms and balconies.

+2 votes   media: Fighting a Battlemaster
open_sketchbook
open_sketchbook May 10 2014, 8:26pm replied:

Our programmer got into a car accident about a month ago. His motorcycle was hit head on by a truck carrying a tank and reduced to the consistency of fine goo, like the kind that might get dumped onto a person in a Nickelodeon game show. We managed to scrap some of it off the road and we've been growing a replacement.

Little R3ven Jr. is almost two weeks old and is learning C+ at a rapid pace, as well as eating solid foods.

+8 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Apr 22 2014, 12:40am replied:

The game saves at the end of every level.

+1 vote   article: BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II
open_sketchbook
open_sketchbook Apr 6 2014, 7:19am replied:

Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.

+4 votes   article: BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II
open_sketchbook
open_sketchbook Apr 6 2014, 5:29am replied:

When it's ready.

+7 votes   article: BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II
open_sketchbook
open_sketchbook Mar 31 2014, 1:42pm replied:

We're quite done with the RNA engine.

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Mar 18 2014, 10:34pm replied:

What the eff dude. Not cool. :/

+3 votes   article: BLOODCRUSHER II: ROCKS TO PLASMA, UNIQUE WEAPONS
open_sketchbook
open_sketchbook Mar 17 2014, 2:58pm replied:

Yes.

+2 votes   media: Rockbow Reload
open_sketchbook
open_sketchbook Mar 15 2014, 7:57am says:

If you haven't seen it yet, here is the first model pack.

Moddb.com

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Mar 6 2014, 10:53pm says:

The first part of the asset release (Models) is up and waiting to be authorized.

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Mar 4 2014, 2:19pm replied:

It's a machine-gun! The secondary function, which normally spins up a minigun, is used to chuck bombs.

+1 vote   media: UNIQUE - GILEAD'S GUN INGAME
open_sketchbook
open_sketchbook Mar 3 2014, 12:47am replied:

For the moment, we're going to use very limited verticality, provided mostly by props, premade structures, and wall types. This is basically because adding vertical anything makes the generator a great deal more complex without a justifiable payoff; the logic now has to account for connecting rooms in three diamensons, which is hard for intelligent designers, nevermind an automated process!

It's not something we've written off, but it's not a goal for the first versions of the generator either. Instead, we're going to focus on creating interesting levels with lots of cool secrets, varying layouts, and different logical structures. The time we save by pushing vertical element back will enable us to do things like key and switch locks and secret passages!

+6 votes   article: BLOODCRUSHER II: CREEPY CRAWLIES
open_sketchbook
open_sketchbook Feb 23 2014, 9:23pm replied:

If I could go into that a moment...

The early Space Orks from 40k derived a lot of their look from the UK punk subculture of the late 70s and 80s. That same subculture floated across the pond and ended up blending with the West Coast fashions circa the early 1990s. At the same time, the UK had a bit of a punk revival, represented by stuff like the Tank Girl comics, which I reference heavily. So really, they look similar because they are inspired by the same source material.

The weapons and hero textures for Bloodcrusher are derived from punk, grunge and riot grrrl stuff mixed with the designs of Doom and other early shooters. By contrast, the villainous elements are sort of a midpoint between Dark Age Rob Liefeld comics, 2000AD titles like Judge Dredd, and 2nd ed Warhammer 40,000 mechanical design.

+4 votes   article: BLOODCRUSHER II: LAYING SOME PIPE
open_sketchbook
open_sketchbook Feb 19 2014, 8:12pm says:

This looks super awesome, and super, super pretty!

+3 votes   game: Ultimate General: Gettysburg
open_sketchbook
open_sketchbook Feb 2 2014, 11:53pm replied:

They are off-center; this is in imitation of the source material.

There will definitely be more.

+1 vote   media: UNIQUE - GILEAD'S GUN INGAME
open_sketchbook
open_sketchbook Jan 27 2014, 4:14pm replied:

He's actually standing fairly straight, but he's giant goddamn thighs distort everything. :P

+1 vote   media: Gatling Enforcer Run
open_sketchbook
open_sketchbook Jan 25 2014, 11:03pm replied:

Two years of Combat Arts at community college.

+2 votes   article: BLOODCRUSHER II: MASTER OF BATTLE
open_sketchbook
open_sketchbook Dec 15 2013, 4:58am replied:

Of course!

+1 vote   media: Gyrojet Ammo
open_sketchbook
open_sketchbook Dec 15 2013, 4:58am replied:

Nah, just pixelated! Minecraft has a very deliberate style; everything is made of squares, and there are a consistant number of pixels on each surface. About the only thing our games have in common in the use of point-filtering.

+1 vote   media: Gyrojet Ammo
open_sketchbook
open_sketchbook Dec 3 2013, 2:31pm replied:

wow.

such doge.

so maul.

much melee.

omg.

+1 vote   media: F***ING DOG INGAME
open_sketchbook
open_sketchbook Dec 3 2013, 2:29pm replied:

Yes.

+2 votes   media: MELEE GIF
open_sketchbook
open_sketchbook Oct 19 2013, 1:12am replied:

It's a vacuum tube. :P

+1 vote   media: Explosive Booster!
open_sketchbook
open_sketchbook Aug 17 2013, 6:37am replied:

You'll have to do it quite a bit, because that got a lot of health...

+1 vote   media: Cyclops Idle (GIF)
open_sketchbook
open_sketchbook Aug 14 2013, 3:21am replied:

We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.

+1 vote   media: The Cyclops
open_sketchbook
open_sketchbook Aug 10 2013, 9:50pm replied:

So boring!

+3 votes   media: Rocket Launcher Breakdown
open_sketchbook
open_sketchbook Aug 10 2013, 3:18am replied:

Good eye on the trail. We're still working on that.

As for the ammo, this is just a testing build we have infinite ammo in, that's all.

+2 votes   media: ROCKET SHOOTING (GIF)
open_sketchbook
open_sketchbook Aug 5 2013, 1:53pm replied:

Yes. Yes it is.

+1 vote   media: Bloodcrusher Rocket Launcher Stuff
open_sketchbook
open_sketchbook Jul 27 2013, 11:02am replied:

Yeah, as well as like, automatic rocket launchers, or ones which are basically just you carrying an entire Katyusha rack.

Also, I can confirm chainsaw rockets.

+2 votes   media: GATLING GUNS INGAME (GIF)
open_sketchbook
open_sketchbook Jul 27 2013, 10:58am replied:

That's the plan! I'm working on those right now, in fact.

+1 vote   media: GATLING GUNS INGAME (GIF)
open_sketchbook
open_sketchbook Jul 22 2013, 5:57am replied:

Awww shucks.

+2 votes   media: Tech Shotgun Animation
open_sketchbook
open_sketchbook Jul 20 2013, 1:07am replied:

Learning how to make GIFs was the best and worst thing ever to happen to me.

+2 votes   media: Tech Shotgun Animation
open_sketchbook
open_sketchbook Jul 16 2013, 2:53am replied:

We're still calibrating exactly how much we want from that.

+1 vote   media: NEW UI
open_sketchbook
open_sketchbook Jun 19 2013, 11:53am replied:

Besides, he totally looks asian.

+2 votes   media: Beast
open_sketchbook
open_sketchbook May 31 2013, 8:32pm says:

I really dig the style of these, especially those gravestones.

+2 votes   media: Graveyard Models
open_sketchbook
open_sketchbook May 13 2013, 8:52pm replied:

But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.

+1 vote   media: Vault Hunters WIP
open_sketchbook
open_sketchbook May 13 2013, 8:40pm replied:

/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.

+1 vote   media: Vault Hunters WIP
open_sketchbook
open_sketchbook May 12 2013, 3:00am replied:

Each grenade. The blue parts make up the grenades.

+3 votes   media: Grenade Launcher Progress Render
open_sketchbook
open_sketchbook May 10 2013, 7:38pm replied:

Thats coming soon. Elemental explosives and a cigar!

+1 vote   media: Quick Hooligan Render
open_sketchbook
open_sketchbook Apr 29 2013, 6:24pm replied:

Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.

+1 vote   media: DARK ROOMS + FACILITY PREVEW
open_sketchbook
open_sketchbook Apr 29 2013, 7:20am replied:

No, as you wouldn't be able to see it unfortunately.

+2 votes   media: Hammerhead Sub
open_sketchbook
open_sketchbook Apr 28 2013, 6:05pm replied:

It's been shattered, presumably by whatever scratched up the helmet and her face like that.

+1 vote   media: BLOODCRUSHER II Comic Cover preview
open_sketchbook
open_sketchbook Apr 20 2013, 11:57pm replied:

I promise it will come out no later than summer 1997.

+7 votes   media: TEXTURED GATLING GUNS
open_sketchbook
open_sketchbook Apr 18 2013, 7:31am replied:

Yes.

+4 votes   media: Grunt Details
open_sketchbook
open_sketchbook Feb 27 2013, 8:35pm says:

Await no more.

+1 vote   media: Soviet Tesla Drone
open_sketchbook
open_sketchbook Feb 27 2013, 8:35am replied:

Generals is a game about 2020s sci-fi USA verus 2000s republican nightmare terrorists verus 1970s China as seen by Richard Nixon in a fever dream. Anything else would break the tone!

+5 votes   media: Hopper Tank
open_sketchbook
open_sketchbook Jan 17 2013, 10:04am replied:

Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.

+1 vote   media: EXPLOSIVES
open_sketchbook
open_sketchbook Jan 13 2013, 9:59pm replied:

Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.

Any explosive weapon is a potential rocket jump.

+2 votes   media: EXPLOSIVES
open_sketchbook
open_sketchbook Jan 7 2013, 5:28pm replied:

Inspired more by the covers of the Quake games.

+1 vote   media: BLOODCRUSHER II Soundtrack Cover
open_sketchbook
open_sketchbook Jan 4 2013, 7:45pm replied:

Our goal exactly.

+4 votes   media: BLOODCRUSHER II DEV SCREENSHOT 1
open_sketchbook
open_sketchbook Dec 6 2012, 11:49am replied:

Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.

+4 votes   media: A PILE OF TIER ONE SCATTERGUNS
open_sketchbook
open_sketchbook Dec 5 2012, 11:25pm replied:

People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.

+2 votes   media: BUZZSAW RENDER
open_sketchbook
open_sketchbook Nov 25 2012, 2:19am replied:

Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.

+1 vote   media: BLOODCRUSHER II Powerup Concept Art
open_sketchbook
open_sketchbook Oct 22 2012, 12:29pm replied:

What was in 2006?

+5 votes   media: Soviet Katyusha
open_sketchbook
open_sketchbook Oct 22 2012, 12:24pm replied:

Yep. Hence why it can go so fast carrying all those rockets.

+4 votes   media: Katie WIP
open_sketchbook
open_sketchbook Oct 22 2012, 12:41am replied:

If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.

+22 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Jul 9 2012, 4:14pm replied:

Bingo.

+3 votes   media: Assault Lander
open_sketchbook
open_sketchbook Jul 9 2012, 12:12am replied:

Warning, keep away from children :P

+4 votes   media: Katana
open_sketchbook
open_sketchbook Jun 15 2012, 8:30pm replied:

If you set up a good run, it drops considerably more bombs before and after the target. It's more in line with a powerful protocol or small superweapon now!

+7 votes   media: Release 1 Century Bomber
open_sketchbook
open_sketchbook Jun 7 2012, 10:49pm replied:

I hope so!

+4 votes   media: New Mesofortress Design
open_sketchbook
open_sketchbook Jun 4 2012, 5:17pm replied:

They are just yellow painted tips on the ends of the rotors.

+8 votes   media: Release 1 Cardinal
open_sketchbook
open_sketchbook May 12 2012, 1:34am replied:

I actually really dig that idea.

+7 votes   media: Empire Ashigaru Bombardier
open_sketchbook
open_sketchbook Apr 1 2012, 5:07pm replied:

That's because this is a composite concept art.

+1 vote   media: Scrapped Logos and Box Art of Red Alert 2
open_sketchbook
open_sketchbook Mar 5 2012, 2:37am replied:

Bigger. +50% on the Assault Destroyer bigger.

+8 votes   media: Release 1 - Ship Rescaling
open_sketchbook
open_sketchbook Mar 4 2012, 7:59pm replied:

Nah I just needed to use that gif on something.

Seriously though we've been over the idea of the unknowable and the false divide of personal and scientific knowledge.

+4 votes   media: Tonal & Nagual (Toltec knowledge)
open_sketchbook
open_sketchbook Jan 28 2012, 4:15am replied:

It actually just restores the original weapon.

+11 votes   media: Final Release 1 Riptide
open_sketchbook
open_sketchbook Jan 6 2012, 10:53pm replied:

Yes. We can have up to five variants of a unit, so I made five Auxiliary concepts.

+8 votes   media: Syndicate Auxiliary Designs
open_sketchbook
open_sketchbook Jan 4 2012, 1:21pm replied:

He actually is "thicker", as the armour and the way the pants are is bulkier than before. The Tankbuster has always had a stocky profile, and I pushed it a little to heighten the contrast between him and the new, much more slight and noodle-y Imperial Warrior.

+2 votes   media: Tankbuster Comparison
open_sketchbook
open_sketchbook Dec 14 2011, 10:07am replied:

That's kind of the idea, what with him sitting behind the lines. I imagine he's somewhere between the Imperial Warrior and the Engineer in terms of status.

+6 votes   media: Japanese Mortar Infantry
open_sketchbook
open_sketchbook Nov 21 2011, 8:07pm replied:

Visor.

+7 votes   media: Infantry Improvements
open_sketchbook
open_sketchbook Nov 19 2011, 6:47am replied:

Yes to the fans, no to the target finder.

+1 vote   media: New Barkhausen
open_sketchbook
open_sketchbook Nov 6 2011, 5:32pm replied:

Listen, you need a very specific angle for face textures. I'll take em where I can get em...

+1 vote   media: Vietcong Guerrila
open_sketchbook
open_sketchbook Nov 4 2011, 12:01pm says:

A detail I really like is Applejack attacking with her tail; Applejack has shown before to be particularly deft with it, unlike most.

Also, Pinkie inflating is win.

+2 votes   media: MLP: Fighting is Magic Twilight Sparkle Intro
open_sketchbook
open_sketchbook Oct 26 2011, 5:52am replied:

I need to talk to r3ven about what that would look like from a code point of view, seeing as it'd be attached to a part that gets hidden.

+1 vote   media: Conscripts with Infantry Kit Upgrade
open_sketchbook
open_sketchbook Oct 18 2011, 8:28am says:

Clearly, all evidence that Rarity is best pony.

+2 votes   media: Pony Profiles
open_sketchbook
open_sketchbook Oct 13 2011, 8:11pm replied:

We didn't change the size of the shotgun.

+10 votes   media: Female Peacekeepers
open_sketchbook
open_sketchbook Sep 22 2011, 10:31pm replied:

Nope. It's a crossover between Ponies and Commissar Cain, HERO OF THE IMPERIUM.

+2 votes   media: Commissar Courage, Hero of the Imperium
open_sketchbook
open_sketchbook Sep 5 2011, 9:37am says:

Very 40k. I like it.

+8 votes   media: AT-20 "liquidator"
open_sketchbook
open_sketchbook Aug 14 2011, 7:44pm says:

Um... wha?

+6 votes   mod: dead
open_sketchbook
open_sketchbook Aug 10 2011, 7:46am says:

See, even Braeburn knows Rarity is the best pony.

+2 votes   media: C&C Generals-pony hour
open_sketchbook
open_sketchbook Jul 31 2011, 11:41pm replied:

YEEEEEEEEEEEEEESSSSSS.

FTFY

-1 votes   media: Ponnyhammer 40K
open_sketchbook
open_sketchbook Jul 22 2011, 6:07pm replied:

YUS.

+2 votes   media: a crossover?
open_sketchbook
open_sketchbook Jul 9 2011, 8:37pm says:

I ******* hate drama. I would have shut this crap down immediately had I known, but I was at work.

Your call, man. Thanks for the work you've put in, and I wish you luck wherever you go next.

+10 votes   article: Why I am gone
open_sketchbook
open_sketchbook Jul 8 2011, 4:59pm replied:

Plasma Conduit. Ups the range of your turrets.

+4 votes   media: Paradox: China
open_sketchbook
open_sketchbook Jul 7 2011, 5:06am replied:

I liked London when I was there...

+1 vote   media: Because SighNapse and I procrastinate updates
open_sketchbook
open_sketchbook Jun 19 2011, 7:50pm says:

Oh man, this would make one hell of an M-100 design.

+1 vote   media: Joshh's Hard Drive Dump - Mods-related things, Pt3
open_sketchbook
open_sketchbook Jun 18 2011, 8:08am says:

Is it just me, or are the Soviets especially green in this shot?

+1 vote   media: Josh's Hard Drive Dump Part 2
open_sketchbook
open_sketchbook Jun 5 2011, 6:03pm says:

Yo, you should have kept playing. The Enclave isn't supposed to look overly evil at first, then you find out they plan on killing everyone who is "impure" (aka, not currently sealed in a vault) because not only are they fascists run by an insane AI but they are obsessed with purity and their own little perfect American Dream, with all discrimination, elitism and repression it implies.

+1 vote   article: Observed Laws of Stories
open_sketchbook
open_sketchbook Jun 1 2011, 10:17pm says:

What a fun guy.

+1 vote   media: Chaos
open_sketchbook
open_sketchbook May 20 2011, 1:33pm says:

Step back the from the mic a bit to improve the quality.

+2 votes   media: a try at something
open_sketchbook
open_sketchbook May 11 2011, 7:01am replied:

An interesting definition, but one that doesn't actually mean anything. Using the word God where Humanity will do just leads to confusion, misinterpretation, and mystical thinking. After all, most people still use the word God as definition a) the invisible sky daddy.

+5 votes   article: Falsification
open_sketchbook
open_sketchbook May 5 2011, 4:00am says:

This is better by far.

+2 votes   media: New Minimaps
open_sketchbook
open_sketchbook Apr 23 2011, 2:24pm replied:

Strong, sure. Unopposed? Not so much.

+2 votes   media: Allied Troll Science - Microwave Tank
open_sketchbook
open_sketchbook Apr 21 2011, 11:10pm says:

The last panel is amazing win.

+1 vote   media: More Allied TrollScience!
open_sketchbook
open_sketchbook Apr 16 2011, 2:57pm replied:

Mirror matches.

Actually, seriously, the Barkhausen was originally designed as it was primarily to swat at teams of vindicators to prevent them from locking down TX during mirrors.

+3 votes   media: Allied Troll Science - Microwave Tank
open_sketchbook
open_sketchbook Feb 18 2011, 8:06pm says:

That looks fantastic!

+10 votes   media: FutureTech: Refinery
open_sketchbook
open_sketchbook Jan 12 2011, 11:46pm replied:

I think it might have been considered too high res for 2007 though.

+5 votes   media: Early rifleman concept
open_sketchbook
open_sketchbook Jan 12 2011, 12:56am replied:

Actually, the only difference is that a railgun fires electromagnetically and a cannon uses expanding gasses from a chemical reaction (explosion) You can have low-power railguns that arc and high powered cannons that shoot close to straight.

+2 votes   media: Nod "Hammer of Mercy" Heavy Artillery
open_sketchbook
open_sketchbook Dec 15 2010, 12:59pm replied:

Fire... IS... PLASMA. THEY ARE THE SAME THING.

ARGH.

+1 vote   media: Nod Devil's Tounge MKII
open_sketchbook
open_sketchbook Dec 5 2010, 5:05am says:

This would make a sweet alternate Icarus model :D

+2 votes   media: Ascalon Anti-Air
open_sketchbook
open_sketchbook Nov 27 2010, 9:31pm replied:

You might have the wrong build, redownload. We changed the reduct in our emergency update.

+4 votes   media: Allied Defenses
open_sketchbook
open_sketchbook Nov 16 2010, 6:33pm replied:

That's easy. They're testing within national waters. Testing ballistic weapons in international waters is prohibited by several treaties.

+2 votes   media: Mystery "missile"?
open_sketchbook
open_sketchbook Nov 16 2010, 3:31am says:

This is actually a common pattern. As earthquakes are caused by the hard interaction of two or more tectonic plates, you almost never get a single earthquake from their interaction. Instead, you get dozens or hundreds over a short period of time as something snaps or grinds, with particularly large events spiking off. Events like this are actually more common than the sort of large, city-wrecking earthquakes.

All this means is a fault at 10km deep is getting a workout.

+1 vote   media: Earthquake swarm near Yemen
open_sketchbook
open_sketchbook Nov 16 2010, 3:23am replied:

The most important part of a secret is not letting people know there is a secret. Somebody asks you about some **** you don't want them to know about, you don't say "That's a secret" you say "What secret?"

Alternately, it's simply a result of "Information Imprint Reduction" which is what anyone working in classified projects does. If you want to keep a secret, you tell as few people as possible and you don't make it clear who you are. Thus, when this sort of stuff happens, they ask the wrong people, who truthfully answer they have no idea.

If this isn't a plane, which is what is being reported, than I'd put money down on it being a Navy anti-ship ballistic missile test or a counter to the above. The Navy has been losing face over a high-arc Chinese missile that was purpose built to kill carriers, so if the US were testing their own version or a counter to it I'd certainly keep it secret.

However, I would note the double contrail, which is inconsistant with any kind of missile I know of but would match, say, a plane banking.

+3 votes   media: Mystery "missile"?
open_sketchbook
open_sketchbook Nov 13 2010, 4:26pm replied:

If it's anything, it's probably just a missile test. Considering it hasn't landed on anyone, it's probably not sinister.

If they were putting up, say, a space laser, or talking with aliens, they'd just tell everyone they were putting up a comm sat and launch from a regular NASA base. So if it is a rocket, it's probably a classified ballisitics project.

+4 votes   media: Mystery "missile"?
open_sketchbook
open_sketchbook Nov 3 2010, 8:31am says:

So America is a Twilight vampire?

I kid, I kid :P

+5 votes   media: America The Beautiful
open_sketchbook
open_sketchbook Nov 3 2010, 2:41am replied:

I'll try to address something like that in a post soon.

+2 votes   group: Rationalists of Moddb
open_sketchbook
open_sketchbook Nov 2 2010, 10:34am replied:

Then you have failed to grasp the nature of rational thinking. Rationality does not aim to present any facts as truth to the user beyond those that better allow them to determine for themselves the truth. Rationality is not a political alignment, a religion or a doctrine, it merely aims to help you to overcome your biases when processing information.

It doesn't give you a thread of thinking. It gives you ways to better sort truth from lies.

+4 votes   group: Rationalists of Moddb
open_sketchbook
open_sketchbook Oct 24 2010, 10:48pm replied:

No. Technologies happen regardless. It is better said that war is the mother of engineering.

+1 vote   media: KIA my friends :(
open_sketchbook
open_sketchbook Oct 19 2010, 11:54pm says:

That is the coolest thing.

+2 votes   media: C&C Legends. Some random screens
open_sketchbook
open_sketchbook Sep 30 2010, 3:51pm says:

Hilariously, we could easily do this unit as a reskin of the C&C3 saboteur, complete with the claw.

+4 votes   media: Renegade 2 Conscript
open_sketchbook
open_sketchbook Sep 26 2010, 6:25am replied:

Why just give hints? Why preserve their secret? Publish it all, in a book if you want (there have been many books published supposedly containing the full history of a great many secret societies) so that everyone will know! If these people are such a threat, you have a moral obligation to inform as many people as you can as fast as you can. It's not like they are going to kill you; the loose change people are still alive, for example. To kill somebody trying to give away the conspiricy would probably give away the conspiricy, after all.

+2 votes   media: Georgia Guidestones vandalised
open_sketchbook
open_sketchbook Sep 25 2010, 8:35pm replied:

Cost is more than a function of currency! In fact, currency is a representation, fundamentally, of labour and material wealth, barter tokens that can be redeemed for a certain amount of either of these two things. It is impossible to argue that a working person in a functioning society does not produce more worth if he is working than if he is dead. A dead man cannot collect, refine, produce or use anything. A living man can produce things that the elite can use to enforce their grip on power or to pass the time.

Please, if we are going to talk conspiricies, at least give our villains credible motivation!

+3 votes   media: Georgia Guidestones vandalised
open_sketchbook
open_sketchbook Sep 21 2010, 2:20am says:

I never understood this. If a shadowy organization, hundreds or thousands of years old, managed to hide itself from everyone, worm its way into power everywhere, have bottomless funds to manipulate the entire world and does so so flawlessly that there is no conclusive proof of their existance anywhere, while also constantly dropping unnessesary and dangerous hints in political speeches, religious text and currancy designs, not to mention potentially dealing with one or more alien races and/or deities without anyone noticing... they sound much better organized, smarter, more driven and more effient than the current government, and best of all they'll rule the entire world at once and put an end to the primative tribalism of national boundaries and exclusive culture!

Why don't we want them in charge?

+4 votes   media: Georgia Guidestones vandalised
open_sketchbook
open_sketchbook Sep 21 2010, 2:13am replied:

You'd be surprised how expensive it is to kill people. When you keep them alive, you can make them work for you. A day of labour is worth more than a bullet by several orders of magnitude, and there is a lot of work in wiping out large amounts of people. You have to round them up, transport them, kill them, dispose of their bodies, pay the guards and the factories and so forth, and of course cover it up, which means bribes and such.

I can do the math to see which is more efficient in the long run, if you'd like.

+2 votes   media: Georgia Guidestones vandalised
open_sketchbook
open_sketchbook Sep 20 2010, 8:01am says:

Hate to say it... if the bottom 80% of society dies... how does the top 20% feed itself? Who will they sell the things they manufacture to? How will they manage to wipe out all those people? How will they transport them to the death camps? How will they dispose of the bodies? Where will they get the fuel and systems to do this? How do they get everyone (The Elite is a pretty broad category) to agree to such a morally terrifying plan without any of these people defecting? How will they prevent the targeted segments of the population from revolting? How will they ensure global cooperation with small rogue states? How will they deal with the guilt afterwards (is everyone above a certain earning bracket a sociopath?) Wouldn't the countinued labour of these 80% of the population be worth more in the long run (by every system we have to count economic worth, the answer is yes) If they have answers to all these questions, why haven't they done it yet?

+4 votes   media: Georgia Guidestones vandalised
open_sketchbook
open_sketchbook Sep 10 2010, 7:52am replied:

I think that it could be bigger.

+1 vote   mod: THE BIG FIGHT
open_sketchbook
open_sketchbook Sep 9 2010, 11:12pm says:

Great stuff! The bomber in particular looks fantastic!

+1 vote   media: Semi-recent Demo Reel
open_sketchbook
open_sketchbook Aug 26 2010, 1:43pm says:

My god, two things have visual similarity! Clearly this was plotted from the start by an ancient organization in power as a symbolic representation of their gradual conquest of the earth through the New World Order! Good thing you spotted it!

+6 votes   media: Washington statue and Baphomet represantation
open_sketchbook
open_sketchbook Apr 4 2010, 3:57pm says:

So, a teleporter bullfrog? Awesome.

+4 votes   media: FutureTech: Chrono Transport
open_sketchbook
open_sketchbook Mar 24 2010, 5:57am says:

I will just say this. 5v5 is fun on a bun. The rest of it is, indeed, a little ho-hum, but the multiplayer/skirmish is about as much fun as you can have.

+1 vote   article: Tiberium Twilight, Pt. II
open_sketchbook
open_sketchbook Mar 2 2010, 1:03am replied:

They are stealthed until about the last second before impact, and are capable of (extremely slow) independant movement, so best watch out.

+2 votes   media: Triumphant Return!
open_sketchbook
open_sketchbook Mar 1 2010, 3:34am says:

Here here!

+1 vote   article: Tiberium Twilight
open_sketchbook
open_sketchbook Feb 11 2010, 10:09pm replied:

The end looks great, that's how gas fire acts in real life.

+3 votes   media: Flame tank
open_sketchbook
open_sketchbook Feb 3 2010, 5:20am says:

Definite proportion and detail problems. You should definately model this over a blueprint layout, and take advantage of the extensive photo reference available for the class.

+2 votes   media: Constitution Class WIP
open_sketchbook
open_sketchbook Jan 4 2010, 8:55am says:

Hell yes, this model is amazing.

+2 votes   media: Advanced Communications Center
open_sketchbook
open_sketchbook Jan 2 2010, 6:06am says:

I suggest you tone down the name a bit, for starters.

+1 vote   mod: C&C: NAZI Alert
open_sketchbook
open_sketchbook Dec 18 2009, 4:10pm replied:

Actually, boltguns have adjustable ejects for righties and lefties.

+1 vote   media: Bolter
open_sketchbook
open_sketchbook Dec 7 2009, 3:21pm replied:

So? Renegade was an FPS, that was even FARTHER removed. And don't talk to me about Sole Survivor.

Just watch. After C&C4 they'll do another RA game or Generals, and I bet it'll resemble the old games. What do you people have against experimenting?

+4 votes   article: EA haters/Anti-EA
open_sketchbook
open_sketchbook Nov 28 2009, 8:35pm says:

Gorram it, that's awesome. Excellent job!

+1 vote   media: Guns'n'Barrels (Update)
open_sketchbook
open_sketchbook Nov 25 2009, 5:45am replied:

I'm the leader of Paradox, silly :P

+5 votes   media: Something Y'all Haven't Seen Before
open_sketchbook
open_sketchbook Nov 25 2009, 4:28am replied:

I can tell by the pixels.

+1 vote   media: European Conflict Starchild Wallpaper
open_sketchbook
open_sketchbook Oct 12 2009, 3:18am replied:

They can't even SEE 'em. Hence why the passed right over them.

+2 votes   media: Weekend Update Part 2
open_sketchbook
open_sketchbook Oct 1 2009, 9:21am says:

Ok, that's just way too cool.

+3 votes   media: Vindicator Model Update
open_sketchbook
open_sketchbook Sep 29 2009, 1:56am replied:

Yes, it does.

+3 votes   media: Experimental Workshop and Vehicles
open_sketchbook
open_sketchbook Sep 7 2009, 3:48am replied:

Not terribly so. Lots of smoke and bits though.

+1 vote   media: Confederate Update!
open_sketchbook
open_sketchbook Sep 7 2009, 3:32am replied:

Nope, it was a complete accident :P

The Confederates have hijacked and use all the old RA1 technology. The Beagle is the light tank, the Mastiff the medium tank. Though they have their own unit tech as well, the core of their army is salvaged World War 2 vehicles.

+3 votes   media: Confederate Update!
open_sketchbook
open_sketchbook Aug 8 2009, 6:36pm replied:

Hmm, stolen content, ALLCAPS self-commenting, no description... Yes, this will go over well.

+6 votes   mod: RISE OF THE SOVIETS
open_sketchbook
open_sketchbook Jul 5 2009, 6:04am replied:

Beta and public release are very different things. While I expect to be testing a more or less completed Allies and well-progressed Confederates by August, there won't be a public release by then.

+1 vote   media: We've Been Busy
open_sketchbook
open_sketchbook Jul 3 2009, 8:23am replied:

On top of that it does made damage from outside retaliatory range. It's a lot like real attack helicopters in that regard.

+1 vote   media: Confederate Longbow
open_sketchbook
open_sketchbook Jun 28 2009, 3:37am replied:

Just one is, indeed, the case.

+2 votes   media: Drones, Black Holes and Airstrips!
open_sketchbook
open_sketchbook Jun 28 2009, 3:37am replied:

We're working on it.

+3 votes   media: Drones, Black Holes and Airstrips!
open_sketchbook
open_sketchbook Jun 16 2009, 7:38am replied:

Not better so much as complimentary. The Assault Destroyer is high-armour, low damage, the Subhunter is high-damage, low armour. Between the two they can do a lot of damage.

+2 votes   media: Allied Subhunter Frigate Ingame
open_sketchbook
open_sketchbook May 30 2009, 1:00am replied:

Actually it's the Radar Jammer from Red Alert 1.

+4 votes   media: Confederate Jammer Truck
open_sketchbook
open_sketchbook May 30 2009, 1:00am replied:

No, this copter doesn't have any weapons so it cannot run out of ammunition :P

+1 vote   media: Confederate Sparrow Scout Helicopter
open_sketchbook
open_sketchbook May 26 2009, 5:19pm replied:

It's the new name and slightly changed Gunboat concept.

+1 vote   media: Confederate Torpedo Boat
open_sketchbook
open_sketchbook May 26 2009, 5:11pm replied:

MISTAKE!!!!! Fixing now.

+1 vote   media: Confederate Razor Sub
open_sketchbook
open_sketchbook May 26 2009, 4:24pm replied:

So is, for the most part, the Multicopter. I meant match in abilities, not "capable of shooting it down" though if you put certain units into the Multicopter it can do that, too.

+1 vote   media: Allied Multigunner Gyrocopter
open_sketchbook
open_sketchbook May 26 2009, 11:59am replied:

It's an extremely light combat helicopter, very cheap too (as it's unarmed when you build it) that works best in numbers. In a group with several different weapon loadouts that are easily a match for the twinblade.

+1 vote   media: Allied Multigunner Gyrocopter
open_sketchbook
open_sketchbook May 26 2009, 8:24am replied:

They're there. Check the area Israel/Palestine is in modern maps...

+1 vote   article: Story Spotlight: July 4th, 1969
open_sketchbook
open_sketchbook May 21 2009, 4:57pm replied:

Correct!

+1 vote   media: Allied Cardinal Transport Helicopter
open_sketchbook
open_sketchbook May 17 2009, 2:47am replied:

Alas, the Jackson is unarmed; the .50 cals that once graced the hatches were recycled into the first generation Riptide transports.

+1 vote   media: Confederate Jackson APC
open_sketchbook
open_sketchbook Apr 26 2009, 3:56pm replied:

We're trying but exams locked most of the team down for a little while. We're aiming to have the microwave tank ingame very shortly. As for textures, several of those buildings are textured but we wanted to show them all off as just their models for now.

+2 votes   media: Confederate Base Render
open_sketchbook
open_sketchbook Apr 17 2009, 8:42pm says:

Please say this is a buildable. PLEASE.

+2 votes   media: WIP Models
open_sketchbook
open_sketchbook Apr 13 2009, 2:06pm says:

I don't really see this fitting into the Soviet art style quite as it is...

+2 votes   media: Soviet Crusher Tank (WIP)
open_sketchbook
open_sketchbook Mar 29 2009, 9:05pm replied:

What exactly is wrong with the teture, specifically?

+1 vote   media: Confederate Beagle Light Tank
open_sketchbook
open_sketchbook Mar 27 2009, 10:09pm replied:

We're removing those skins; the Confederates are getting a little more gritty!

+2 votes   media: Confederate Sidewinder Tank
open_sketchbook
open_sketchbook Mar 27 2009, 7:19pm replied:

But it's a common military phrase. Hunter-killer units are units that seek out enemy units and destroy them. That's basically what this thing does.

-1 votes   article: Unit Spotlight: Protectorate "Hunter Killer"!
open_sketchbook
open_sketchbook Mar 5 2009, 4:32pm says:

In the case of the image of ours you commented on earlier, it actually was WIP. We decided to post it as it was, just wanting to get it out there with the other EP image before going back to working on the Confederates and Allies. Eventually it'll look more finished, like the hunter-killer we posted alongside it, but we decided it was better to show off the WIP rather than wait. We weren't trying to dodge criticism; we actually weren't done yet!

+1 vote   article: WIP....a complete cop-out
open_sketchbook
open_sketchbook Mar 4 2009, 3:53pm replied:

The texture, from what I understand, is WIP.

+1 vote   media: Electrical Protectorate Obliterater
open_sketchbook
open_sketchbook Mar 4 2009, 3:11pm replied:

The Electrical Protectorate units are slightly on the lower poly side, considering you'll be using 4-5 times as many units as the other factions...

+1 vote   media: Electrical Protectorate Hunter Killer
open_sketchbook
open_sketchbook Mar 2 2009, 5:29am replied:

No, it'd work, and it's part of what makes the Mastiff so useful.

+1 vote   media: Confederate "Mastiff" Medium Tank, Textured
open_sketchbook
open_sketchbook Mar 2 2009, 5:12am replied:

That's pretty much the idea. With a few exceptions, we decided to just make them a combination of every robot cliche we could think of, hence the dome heads, the sprawling bases, and the endless swarm gameplay.

+1 vote   article: Electrical Protectorate Infinite Army
open_sketchbook
open_sketchbook Mar 1 2009, 11:58am replied:

Nope, you get 1 core. Better guard it!

+1 vote   article: Electrical Protectorate Infinite Army
open_sketchbook
open_sketchbook Feb 27 2009, 3:01pm replied:

So? RA3 supports normal maps, and it's not like using them is cheating or something.

+4 votes   media: Confederate War Factory
open_sketchbook
open_sketchbook Feb 23 2009, 4:51pm replied:

It's also not ingame music, just menu music.

+10 votes   media: Red Alert 3 Paradox - Spring and Autumn
open_sketchbook
open_sketchbook Feb 16 2009, 11:22am replied:

Well then you're buggered. You'll likely be able to use this ability on your own barracks, but we're going to make sure there is SOMETHING garrisonable on all maps.

+1 vote   article: Confederate Secret Protocols
open_sketchbook
open_sketchbook Feb 8 2009, 6:52pm replied:

Come out of it. This is to prevent glitches, if you drop more men than can be garrisoned in a building.

+1 vote   article: Confederate Secret Protocols
open_sketchbook
open_sketchbook Feb 8 2009, 6:47pm replied:

Not exactly sure. Might give it the ability to disguise as a vehicle like the Sudden, or it might bribe enemies. I didn't put anything down because I didn't know yet.

+1 vote   article: Allied Nations Unit List
open_sketchbook
open_sketchbook Feb 6 2009, 6:31pm replied:

I'm still experimenting with smoothing groups, so it might be a while before I get em right. Smoothing isn't gamebreaking though, it can be adjusted without messing with the texture.

What to do you mean by topology? If you mean the positions of faces for animation purposes, I made sure the parts could bend correctly before I messed with em.

+1 vote   media: Confederate Minuteman
open_sketchbook
open_sketchbook Feb 5 2009, 6:25pm replied:

YES.

+2 votes   article: The Atomic Kingdom of China's Royal Guard
open_sketchbook
open_sketchbook Jan 31 2009, 2:39pm replied:

Also, heating an aircraft to several times the melting point of lead isn't terribly good for, say, fuel tanks.

+1 vote   article: Unit Spotlight: Allied Microwave Tank!
open_sketchbook
open_sketchbook Jan 30 2009, 7:09pm replied:

The name is a combination of the meaning of "Yamato" (as in Space Battleship Yamato) and the American name for the series, Starblazer. Considering that the name "Wave-Force" comes pretty much directly from SBY's Wave Motion weapons, I figured a more direct tribute in the form of a flying battleship was in order.

+1 vote   article: Empire of the Rising Sun List
open_sketchbook
open_sketchbook Jan 25 2009, 12:11am replied:

Of course, we have a similar senario going for Paradox's take on China. It just seemed, what with the red and the brick look, that it was still Communist China.

+1 vote   media: Royalist Battleship
open_sketchbook
open_sketchbook Jan 24 2009, 11:35am says:

Wow. You've improved a lot since last time.

(But, Royalist? The Communists and the Royalists fought a bitter, crappy war, they wouldn't name a vessel after the losing side.)

+2 votes   media: Royalist Battleship
open_sketchbook
open_sketchbook Jan 20 2009, 10:38pm replied:

Yes, but as I noted on the Medium tank entry, we decided that pursuing our own designs would be a better choice.

+1 vote   media: Confederate "Beagle" Light Tank
open_sketchbook
open_sketchbook Jan 19 2009, 1:41pm replied:

1700 triangles. Behold the magic of normal mapping!

+1 vote   media: Allied Barkhausen Projector
open_sketchbook
open_sketchbook Jan 17 2009, 8:00pm says:

Good luck texturing it; unwrapping something with that many extra faces will be misery.

+1 vote   media: German War Factory (Front)
open_sketchbook
open_sketchbook Jan 12 2009, 3:18pm replied:

That's because it is, of course. The Confederates use a mismash of out-of-date equipment from the Second World War, ie Red Alert 1.

+1 vote   media: Confederate Power Plant
open_sketchbook
open_sketchbook Jan 11 2009, 10:52pm replied:

What sort of detail do you have in mind? It's a 1950s military vehicle, not a hyperadvanced torpedo boat. It's only going to have so much detail space before it looks plain strange.

+1 vote   media: Confederate Ranger Scout Car, Textured
open_sketchbook
open_sketchbook Jan 5 2009, 7:54pm replied:

Of course it'll change, as it was coloured just for this image. When used with other colours in skirmish, it'll change to whatever colour you picked, including green, if you wish.

+1 vote   media: Confederate Beagle Light Tank, Textured
open_sketchbook
open_sketchbook Jan 4 2009, 7:42pm replied:

Yellow is the Confederate faction colour, like red for the Soviets. This is Red Alert, what is this camouflage you speak of?

+1 vote   media: Confederate Beagle Light Tank, Textured
open_sketchbook
open_sketchbook Feb 10 2007, 9:35pm says:

Player models are not easy to make, and neither I nor the modeller are skilled enough to do it. We need help!

+1 vote   article: Media Release 5 - Anti-Aircraft and Rocket Launchers!
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