Designer extraordinaire, I suppose.
We will shortly! (this game is primarily a netcode test, as well as a trial for all the crowdsourcing/marketing/distribution stuff we need to learn.)
Gibs are coming, but are not a priority; they aren't part of the core gameplay and they involve a lot of complicated and enemy-specific work, so we're trying to focus more on getting the gameplay itself down pat first. But rest assured, you'll be removing heads and limbs like a pro come release.
I know we haven't updated much recently. Don't worry, we're still hard at work doing cool stuff!
There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.
We based the projectile speed off the Quake nailgun.
Enemies won't take cover in the modern sense, but breaking up rooms with features and adding props is our next big project.
For now, once they are dead, they're dead. Later we'll make it so that explosives going off nearby will gib whats left of them.
Right now the level generator is only putting out base geometry. One of our next projects is the integration of props and structures like pillars, pits, walkways, bridges, platforms and balconies.
Our programmer got into a car accident about a month ago. His motorcycle was hit head on by a truck carrying a tank and reduced to the consistency of fine goo, like the kind that might get dumped onto a person in a Nickelodeon game show. We managed to scrap some of it off the road and we've been growing a replacement.
Little R3ven Jr. is almost two weeks old and is learning C+ at a rapid pace, as well as eating solid foods.
The game saves at the end of every level.
Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.
When it's ready.
We're quite done with the RNA engine.
What the eff dude. Not cool. :/
If you haven't seen it yet, here is the first model pack.
The first part of the asset release (Models) is up and waiting to be authorized.
It's a machine-gun! The secondary function, which normally spins up a minigun, is used to chuck bombs.
For the moment, we're going to use very limited verticality, provided mostly by props, premade structures, and wall types. This is basically because adding vertical anything makes the generator a great deal more complex without a justifiable payoff; the logic now has to account for connecting rooms in three diamensons, which is hard for intelligent designers, nevermind an automated process!
It's not something we've written off, but it's not a goal for the first versions of the generator either. Instead, we're going to focus on creating interesting levels with lots of cool secrets, varying layouts, and different logical structures. The time we save by pushing vertical element back will enable us to do things like key and switch locks and secret passages!
If I could go into that a moment...
The early Space Orks from 40k derived a lot of their look from the UK punk subculture of the late 70s and 80s. That same subculture floated across the pond and ended up blending with the West Coast fashions circa the early 1990s. At the same time, the UK had a bit of a punk revival, represented by stuff like the Tank Girl comics, which I reference heavily. So really, they look similar because they are inspired by the same source material.
The weapons and hero textures for Bloodcrusher are derived from punk, grunge and riot grrrl stuff mixed with the designs of Doom and other early shooters. By contrast, the villainous elements are sort of a midpoint between Dark Age Rob Liefeld comics, 2000AD titles like Judge Dredd, and 2nd ed Warhammer 40,000 mechanical design.
This looks super awesome, and super, super pretty!
They are off-center; this is in imitation of the source material.
There will definitely be more.
He's actually standing fairly straight, but he's giant goddamn thighs distort everything. :P
Two years of Combat Arts at community college.
Nah, just pixelated! Minecraft has a very deliberate style; everything is made of squares, and there are a consistant number of pixels on each surface. About the only thing our games have in common in the use of point-filtering.
Yep. The grenade launcher grunt has a red beret for the same purpose.
It flicks them out, as if it were throwing them.
Also it looks way more awesome feeding into the gun this way. Just... don't try to think about the logistics. It's not that kind of game!
You're huge! That means you have huge guts!
We're going back and forth on if we want to have the Nun Shredder as a miniboss.
Go watch "Three the Hard Way" if you haven't already. It'll be perfect inspiration.
This is the best game concept I have ever seen.
I will definitely be organizing games and even running them after release to drum up interest.
Check the back of the base...
My terrible Japanese skills are revealed for the world to see!
The intent of the joke was like a name tag for a department store employee. The Tanaka was chosen because it is part of a running gag in the Fast Karate for the Gentlemen podcast.
Make them big, easier to work with.
The exact stats are on the wiki.
The game wasn't even a game. Everyone who pines over it is just being a silly fanboy. Had they released it, it would have been hated by everyone; you lot only like it because you can't play it.
That's actually exactly the idea. It's high-tech in the classic rocket-ship way, not the bleeding-edge angles, cutaways and needless glows of todays sci-fi.
It's not really a uniform; she's a Moe anthropomorphism.
I meant texture on the gun (skin is another word for texture in 3d modelling)
ALL OF MY UPVOTES.
On the one hand, you have a mod with techno-dinosaurs, so I should really restrain myself.
On the other hand...
How exact does ionized gas achieve a ballistic arc?
(It's a cool model BTW, but I feel the assembly between the base and the weapon needs some sprucing up.
They will randomly have masks, goggles, both, or neither.
Gaaaaaah and my opinion flip-flops again. Maybe it was just the lighting in this video as compared to the last one, but things look a little more dynamic in this. I'll reserve final judgement for when I try it out.
Mad props for the remade montage though, just on principle.
It's supposed to be very angular rather than rounded like the real life vehicle, so that it matches the sharp-edged Allied aesthetic.
The tank floats freely about the wheels, so the wheels remain stationary when the tank pitches.
They might also be Tech-Guard.
It's similar to how many people who believe the rapture is coming oppose environmentalism; if the baby jesus is going to beam everyone up to Heaven in a few years, what does the long term health of the planet matter? Similarly, you find folks who disagree heavily with life extension research; so much so it's bled into popular culture. Think about how often media and literature protrays biological immortality as immoral and the people going after it as greedy and evil.
Not quite. Instead, I posit that an illogical promise of immortality, such as the concept of the soul, might distract or discourage you from assisting in the creation ACTUALLY immortality, through medical and transhumanistic research. Something like immortality may actually be possible (at the very least, life extension is within our grasp) and if people don't go through with it because they are convinced of supernatural immortality, they stand to lose quite a bit. Don't be one of those people!
To which I respond with the Litany of Tarski. It goes like this.
If the sky is blue
I desire to believe that the sky is blue
If the sky is not blue
I desire to believe that the sky is not blue.
Replace "sky is blue" with whatever the issue is. You want immortality? So do I. Thing is, if I believe that immortality is already dealt with, I will not take the steps necessary to ACTUALLY be immortal. I won't donate to medical research and lobby for more funding for life-extension technology. You need to believe whatever it is that is true so you can deal with it better.
There was cake, but it wasn't for you. Also, spoiling Citizen Kane is roughly on the same moral level as punching a baby. Please don't do it.
The thing is, claims of a soul are extraordinary. Our worldview on the operation of consciousness are probably very similar, except your system requires an extra operator than mine. Therefore, burden of evidence is on you, not me. Bring me a gram of soul, give me evidence!
I don't post in Rationalists of Moddb anymore because it was quite clear that I wasn't going to get through to anyone. Case in point; your belief that a "soul" is necessary to comprehend the "form" of an object, which is completely baseless. Not only is the concept of "form" completely arbitrary and requires an anthropomorphization of thought (after all, the world we see is not actually how things actually work) but it's also blatantly false; computers can, for example, do facial recognition, track the movement of a person with a video camera and map their skeleton from the images, and find object outlines in a 2 dimensional representation of 3d space. There is nothing supernatural about object recognition!
It can't hit ground, but yeah, it can hit jets. Sorry for waffling on that, but I realized it'll need to hit Hawker Spectres in Reservists vs Vietcong matches.
They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps.
The VC version of this will be a SA-7 emplacement that will be good against vehicles and air, preventing the ARVN from essentially fast-teching into the VC base and forcing them to build up and gain the economic/map control advantage first.
Dude, tanks are not that big compared to infantrymen. I know they seem large in pictures and movies, but the fact of the matter is designers need to keep them small so they don't get shot :P
A good rule of the thumb is to scale to the hatchs. The scale you have right now, you could probably fit two guys in each hatch. Tanks and cramped, and there isn't a lot of room to move around. Those tanks look like they could have seperate stories. The only tanks that should be that large are Apocolypse tanks and equivilent.
You want some of this?
The eagle has a similar resomalutions to the one on the Guardian tank. The noseart was done special (on a seperate 256 texture) for maximum amazing.
That is a great idea!
This vehicle looks amazingly badass, and I cannot wait to see it done.
You mean the game set in the 50s with designs from 1990? Yeah, so realistic.
The answer is quite simple, if you know about stellar physics. The sun is a big fuel ball of plasma, constantly shifting as various parts gain or lose porportional amounts of heat. Changes are caused by changes in the composition of the part currently undergoing fusion. A big bubble of helium in the right place will change the way the reaction goes and the total output.
Any change would be gradual, in the range of decades or centuries.
The light tank turrets are smaller than real-world tank turrets anyway.
Kinda but kinda not. Game theory is a subset of rationality dealing with the way people interact with one another and on making the best choices to suit your goals. To quote wikipedia; "Game theory attempts to mathematically capture behavior in strategic situations, or games, in which an individual's success in making choices depends on the choices of others"
Practical game theory is basically both the sort of thing you'd learn to run a con or to prevent being conned, or what you'd use to predict the behaviors of people in certain situations. It's no more Bad than technology is Bad; you can use it to protect yourself and others just as easily as you can use it to screw others over. It's also the foundation of ethics; you determine which result is more ethical in a Game so you know which one you need to encourage and can start figuring out how.
Though I like the C&C4 style in general, I'd need to see the art direction.
These pictures have just been taken from different parts of the Earth and assembled.
A new star might be a supernova, which would be huge news in astrophysics, but I've not heard anything from my channels so it might just be bad star-counting or a change in observational environment.
Uh... I drew this, not Chris. :P
It's not just more accurate, it's safer. You couldn't be on-deck while guns like this were firing, due to overpressure.
Apoc is OP.
It still does AA duties.
The would make it a base, not an acid.
Your art is fantastic and your sense of mechanical design is very down to earth. I like.
If that isn't sarcastic I'll slap you with a pool noodle.
Yeah, as I recall I used a tuning fork shape on the Paradox Gap Generator.
Hey, you know that the problem with that is? The moment everyone is equal, nobody is, because there will always be somebody smarter and more willing to do what is nessesary to take power. There will always be an imbalance, if simply because of genetics, and that imbalance will only grow over time.
If you want equality, you have to enforce it. The ultimate irony of human society is that the only way to make everyone equal is to put somebody in charge and task them with enforcing a reasonable degree of equality. Otherwise, the strong will simply take charge over the weak by force.
That he has contributed a net 150% return on the population exchange?
Most developed nations are failing to maintain population stability, which in extreme cases, such as in Japan right now, can cause serious economic and social problems as older people no longer contributing to society outnumber those who are. While an overall decline in population is desirable, it would honestly be better if the rate of population growth was to slow and decline in poorer regions (Something that is finally beginning to occur in some regions as birth control becomes more widespread and better understood while the infant mortality rate continues to fall globally) until the local infastructure is capable of supporting the population there. A person in a developed country having three kids is honestly not a bad thing.
Also, I will say that I do not approve of anti-vaccine hysteria. A quick look at pre-vaccination statistics will inform you that you have a better than odds chance of only being alive today because of innoculation; diseases that used to affect, maim and kill millions, in horrifying agony, have been wiped clean off the face of the earth thanks to the simple science behind vaccination. You want to lower the population of the earth? You STOP vaccinating, and you let the massive infant and childhood mortality rates kick back into effect.
These people aren't talking about murder. They are talking about lowering birth rates, of letting natural death rates catch up. Yeah, it's a little morbid, but that is the nature of a universe that was not designed for life and a species that evolved to propagate in order to replace those lost. One day, perhaps, we'll achieve biological immortality and be able to realistically reach out for the stars and leave these petty issues behind, but right now we have to face the reality that we are fitting seven billion people on a planet that can only hope to support 3.5 billion at most in the long term.
Yeah, and during debates I say **** like "Religion is the single greatest cause of human suffering in the long term" and "Patriarchy and those that support it represent the single largest system of repression in human history" and I make it evidently clear that I would love to see both these social systems destroyed and done away with. However, to kill every religious person, or every man, on the planet (or even a sizable portion!) would create far too much suffering for it to be the morally correct thing! Even in emperical terms, there is no justification for mass death to bring about social change.
I command **** all the time! I want more than anything a mandatory high school course on human rationality. It is the thing I want more than anything in the world. I will go so far as to say that I demand it from our society and I consider the lack of such a course a failure. However, I am not going to kill the people who make that impossible, and I don't wish death on them either!
I think it'd be totally awesome if the population stabilized at five hundred million. If I ruled the world with an iron fist and a legion of doombots, I'd set things up to encourage a population figure around thereabouts. However, I wouldn't actually be preventing any suffering by killing people until the population hit that mark, so doing so would be a rather bad idea.
Does that make sense?
There is a big difference between an ideal and murdering billions to achieve that ideal. For example, I would personally love to live in a society without religion. To be honest, I hate religion, passionately; it clouds the rational judgement of human beings and slows scientific and cultural development. However, this does not mean I want all religious people dead! Or even some religious people! (Ok, maybe Fred Phelps...) Likewise, I am a profeminist; doesn't mean I'm going to start killing every man I see (that would be rather hypocritical for starters, not to mention morally wrong!)
When a person states an opinion, it does not mean they want to kill everyone that does not share that opinion! The world would be a much scarier place if that was true.
We can fix eet! WE SHALL FIX EET!
There are no bugs if you remember to shift them downward too, it looks a million times better, and doesn't cause any gameplay problems. It's entirely a thematic choice to do it or not.
Needs moar colour variation.
Holy crap, are these custom infantry or C&C3 infantry?
It's actually an old anime fandom term. A classic sight gag is having a female character pull a mallet out from behind her back and knock a lecherous character flying, hence, hammerspace.
I'd love to take credit, but this is an offical map. It got patched in in one of the more recent patches.
Glad to know I'm not the only person who does that!
Sure, but wouldn't a better armour selection be across the whole torso in overlapping sections, leaving the arms and legs free for maximum mobility? This armour is not going to protect you and will likely slow you down, because it doesn't cover ANYTHING vital, interferes with the movement of your shoulders, and adds a lot of weight to your legs.
Also, this is the Empire of the Rising Sun. They can make mecha, but not lightwieght mobile infantry armour?
You clearly have no idea what you are talking about.
In the fluff, Predators have two crewmen, even with sponsons, due to computer assistance.
We too work with pre-existing textures all the time, working on Paradox. The portions of the texture are familiar to us.
Actually, there is a simpler reason. The Allies are a much more, ahem, rational faction than the others, comparitively speaking, especially when it comes to air units. While they do make strange machines and technologies, they delberately avoid massive oversized superweapons like everyone else. Look at the high-level units of the Allies; a medium-sized fighter plane, large tactical bombers, micro-carriers, and so forth. The Allies have no grand visions of hugely oversized war machines; they just build what works, for the most part.
These "little helis" are twice as big as the Twinblade and their only function is to carry.
It doesn't, unfortunately. The damage is just enough to not kill a peacekeeper. However, swarms of them could do it.
Other picture :P
I don't think it has as much visual punch as the original, but that may be just me.
Nope you got it. The Razor is a ballistic sub.
Huhnu, watch it, buddy. He hasn't done anything to deserve such vitriol.
So... you'll be transferring in a bunch of factions from other CnC games?
Hooray for creativity!
There are going to be some... revisions. The Japanese and Talon lists are getting some serious overhaul, China is getting some refinement, and the Soviets are going to see some minor changes.
However, we found it actually impossible to program such a state with "firing the weapon" as a trigger, so we're exploring other options.
We tried to do an oil painting of each frame, but it didn't work out too well.
Everyone... take a step back and repeat to yourself; It's Red Alert. **** is wack.
Place a CD in the microwave and get back to me.
(NOTE: DON'T ACTUALLY DO THIS.)
Hydrofoils. In addition, you could always patrol the air with Apollos or, if you have the cash, Achilles.
No, overall the Naginata is a superior design. Though the Subhunter does slightly more DPS, it's armour is very, very much inferior.
It's been a few years, the technology has been passed around to the varoius nations by now. Keeping a technology secret from your own allies would be pretty silly you know.
Northernmost Canada, the settlement of Alert, appropriately.
Fairly long, about 3/4 of a screen.
Ball cockpit and skeletal tail? It's based on the same copter as the one in M.A.S.H.
Titanium is actually roughly as light as aluminium but as strong as steel; there is a reason it is used in planes.
It's gotta stay fast and light, though. The Confederates value speed over armour as they have to stay mobile. I imagine they actually removed the useless aluminum plating over the tail for weight reduction.
No, you see, this IS the AH-64 Longbow (technically this one is the ANH-55 Longbow), the RA universe one from the 1950s, not the modern one. As a result, it has to look a little Korean War-ish (hence the steel frame tail) while still resembling the original idea. It's by no means a modern, high-tech helicopter, though it certainly was 15 years before the start of the campaign when it was first built.
We're... actually not sure yet. We're going to balance it and find out if having it be multiple shot is balanced correctly yet still retains the effect we desire.
This is my fault, at least. I wanted the Achilles not to have any of those things; it's not so much a plane as it is a rocket ship with wings. I do see where you are coming from, however. Thanks as always for the help.
The effect is merely a placeholder. Eventually, it'll look like a miniature sun is bursting forth from the back of the plane.
We just might do something like that.
Steam powered ships are not necessarily slow; even in the second world war many ships had coal-powered engines.
Yes. However, the model is not as broad as the other MCVs, so it will not have such an easy time at it.
You better believe it.
There IS a law about importing content you didn't create. Under the Laws of Fair Use, you have to create all your physical content if your going to use somebody else's intellectual properties.
Nope, 3ds Max actually.
Won't all those awesome details kinda get lost to a commander hovering above the battlefield? I mean, infantry are kinda small.
Yes, it is invincible when in motion. To compensate, it cannot fire unless it is standing still. The missiles do no damage, but function much like terror drone infections. It cannot fire in superstring mode.
It IS, it IS! MHAHAHA!
Yes. Along with the Icarus and the Guardian, it'll form the basis of the new Allied armour forces.
The RA universe's equivalent of the Sherman, really.
The Confederate's unit list is available for viewing; just click the yellow logo on the front page.
Check the other lists; you'll find that China is in line with those factions in terms of the size of their unit lists. Paradox is dedicated to providing players as wide set of option as possible.
I don't mean to insult you or anything, but I just want to ask, why do you want all the RA2 stuff back for RA3 mods? I'm always of the opinion that remaking old games as modding projects is rather silly; you can always play the old game, can't you?
Well, I can solve your polycount issue for you: recommended max is 3000.
What kinda polycounts you pulling with these? It's an amazing model, but can it run in-game?
Yes, it was. However, RA1 was also set in the 1950s, so the choice of tanks for the cutscenes made absolutely no sense! We decided to apply our own style to the classic concepts, and make them our own.
Actually, there is. Computers can only process a certain number of faces, and engines are calibrated to perform optimally within a certain range. In RA3's case, 3500 is roughly the recommended maximum for vehicle models, and buildings are usually supposed to fall within a similar range. Going above these counts can result in slowdowns and rendering problems, so high levels of detail are better rendered with normal maps.
Some of those polycounts look pretty high to me. Are you sure these models fall within the ingame recommendation?