Credit to The Byzantine for the Logo and Signatures.

RELIGION

  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism

PLAYABLE FACTIONS

-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


AGENTS NPC

  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world

MOD TEAM

  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.

LINKS:

Image RSS Feed Latest Screens
High Era Hungarian Knights High Era Hungarian Knights Stradiots (Hungarian Variant)
Blog RSS Feed Report abuse Latest News: The Second Release: What to Expect

4 comments by warman222 on Feb 15th, 2015

I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Two new factions: Abbasid Sultanate and Sultanate of Rum.

About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

New Units by Faction:

Kingdom of England:

Bill Militia
Miles
Longbow Militia
Heavy Billmen
Retinue Longbowmen
High Era Knights
Armored Sergeants

Kingdom of France:

Voulge Militia
Light Men at Arms
Routiers
High Era Men at Arms
High Era Knights
Halberdiers
French Archers

Holy Roman Empire:

Sergeants
Urban Militia
Halberdiers
High Era Knights

County of Flanders:

Goedendag Militia
Flemish Pike Militia
Armored Pikemen
Heavy Goedendagers
High Era Knights

Kingdom of Hungary:

Hungarian Swordsmen
Pavisiers
Stradiots
Halberdiers
High Era Knights
Castellans

Republic of Venice:

Stradiots
Condottieri Archers
Condottieri Infantry
Condottieri Pikemen
High Era Knights

Latin Empire:

Stradiots
Communal Cavalry
Communal Infantry
Communal Archers
communal Spearmen

Kingdom of Poland:

Polish Swordsmen
Castellans
High Era Knights
Polish Noble Infantry
Polish Noble Cavalry
Slav Spearmen

Kingdom of Scotland:

Scots Pike Militia
Scots Guard
Noble Swordsmen
Noble Pikemen
High Era Knights

Kingdom of Castile:

Halberdiers
Rodeleros
High Era Knights
Mercenary Archers

Kievan Rus:

Rus Guard Axemen

Mongol Horde:

Mongol Light Foot Archers
Mongol Spearmen

Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

New unit cards and loading screens.

New armor and weapon values that should make battles slightly longer.

Polearm units have been given the "pike phalanx" ability and have been buffed.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

Other minor bugfixes and tweaks.

I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.

- Warman

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Medieval Kingdoms Total War Second CB Release

Medieval Kingdoms Total War Second CB Release

Feb 24, 2015 Demo 12 comments

Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved...

Medieval Kingdoms: Total War (Obsolete)

Medieval Kingdoms: Total War (Obsolete)

Sep 18, 2014 Demo 18 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (0 - 10 of 193)
raxi1414
raxi1414 Mar 22 2015, 6:18pm says:

is the Campaign in already working?

+1 vote     reply to comment
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Guest Mar 12 2015, 3:56am says:

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Guest Mar 12 2015, 3:49am says:

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Dutch_Gamer
Dutch_Gamer Mar 29 2015, 10:01am replied:

It´s not of big enough importance to include I guess

+1 vote     reply to comment
Guest
Guest Mar 10 2015, 10:33pm says:

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nachoo13
nachoo13 Mar 9 2015, 9:49pm says:

and aldo mamluk heavy infantry, they seem not to have shield stats

+1 vote     reply to comment
nachoo13
nachoo13 Mar 9 2015, 9:45pm says:

i think you should revise russian dismounted druzinhas, i think they are overpowered for their cost, specially weapon damage, 45,i think its too high for a unit that use one handed weapons

+1 vote     reply to comment
Guest
Guest Mar 8 2015, 4:01pm says:

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TheMetalfreak360
TheMetalfreak360 Mar 8 2015, 4:08pm replied:

1. It is medieval armour, Mount and Warband is basically medieval Europe in a fantasy realm.

2. Not really, as far as I know (and please correct me on this if it is wrong) most units were peasents, or knights from different houses, which means, a lot of variety in what they got on them. Because they had to buy their own armour (?).

+2 votes     reply to comment
wheelmandan
wheelmandan Mar 6 2015, 5:50am says:

I'm sure you get this asked alot do yo u have any plans on putting this mod on steam? by the way it looks really good.and sorry if i one the 99991 that asked you about putting this on steam btw some how this ended up on yahoo that how i found you.

+2 votes     reply to comment
TheMetalfreak360
TheMetalfreak360 Mar 8 2015, 4:09pm replied:

As far as I know there is problems with putting mods on Steam workshop, that is why many of the Skyrim mods is only on the Nexus. Might be the same case on this mod.

+1 vote     reply to comment
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Released Sep 18, 2014
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Continue the good work... Really, 150 characters... Well.. What to say... GREAT MOD.... hmmmmmmmmmmm... Almost 150, almost thereeeeeeeeeeee almost.. THERE!

Oct 25 2014, 10:55pm by Plez2MetU

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