Designer extraordinaire, I suppose.
Yep. The grenade launcher grunt has a red beret for the same purpose.
The eyes will glow in the game proper.
Not that well made, considering they blow up if you tap them too hard. :P
They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.
It's a vacuum tube. :P
There are over five hundred, and we're constantly adding more.
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Currently, all our weapons fire objects which do the damage, so players have to get used to the ballistics of whatever weapon they are using, and we can do fun stuff with different projectiles.
The Beamer and Magnum weapons, however, will use raycasts, as will most of the melee weapons. These weapons especially the Magnums, are more twitch-oriented while the other weapons play more to a run-and-gun playstyle.
Very soon. We're doing cool level generation stuff...
'cuz logic is for games that are less awesome.
I dunno if we'll be compatible with such advanced operating systems...
Old-school? What are you talking about? This is clearly cutting edge!
That's the hope! It's a confluence of a lot of things at the moment, most of which is "making an indie game is a lot of work, holy ****", and also "RA3 has been miserable to us every step of the way and we kind of burnt out".
Kinda... sorry about that. We tried, but making an indie game is a lot of work, and we're spread thin enough as it is. We had to make a choice in the short-term, and due to a wide variety of factors the commercial projects won out for now.
It flicks them out, as if it were throwing them.
Also it looks way more awesome feeding into the gun this way. Just... don't try to think about the logistics. It's not that kind of game!
I promise it will happen sometime in 1997. Keep your eyes peeled!
(But seriously, it'll be done when it's fun, so to speak. We have a progress map, but nothing is super fixed so we can concentrate on just making it the best Bloodcrusher we can.)
At the moment, it's on hold as we try to get some commercial projects off the ground.
No, sorry, this is a commercial project. Our most likely price point is $15 dollars.
Guns in Bloodcrusher don't reload; it's an old-school shooter, you can shoot until the ammo runs out. Shotguns shoot somewhere between 1 and 40-ish individual projectiles every time you fire, depending on your barrel and ammunition type.
You're huge! That means you have huge guts!
Do you mean shooting more than one grenade at once, or shooting a grenade that explodes into smaller grenades? Or both at the same time?
Because we've got all that.
Yeah, but a 40k bolter is basically a .75 explosive gyrojet.
And we have those.
You'll have to do it quite a bit, because that got a lot of health...
Oh, you mean an automatic with explosive gyrojet rounds?
Cuz that's a thing.
We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.
It's real... in our hearts.
We're going back and forth on if we want to have the Nun Shredder as a miniboss.
However, as the game continues the weapon drops that occur will start getting way more bananas.