Designer extraordinaire, I suppose.
The game saves at the end of every level.
It's a machine-gun! The secondary function, which normally spins up a minigun, is used to chuck bombs.
Two years of Combat Arts at community college.
The eyes will glow in the game proper.
Not that well made, considering they blow up if you tap them too hard. :P
'cuz logic is for games that are less awesome.
Guns in Bloodcrusher don't reload; it's an old-school shooter, you can shoot until the ammo runs out. Shotguns shoot somewhere between 1 and 40-ish individual projectiles every time you fire, depending on your barrel and ammunition type.
No, factions will be relatively fixed, simply for balance reasons as well as to allow more interesting and exaggerated factions.
Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.
Don't forget to follow the game!
Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.
The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.
Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.
Let em try to guess, it's funnier.
I'll shoot you a PM when we start beta testing.
A little :P
They look rather meaty for tau, don't they?
I assume there is going to be some serious directional armour in effect.
It almost makes me think this would be better on the Company of Heroes engine.
... you are aware it's a book, right? From 1898? The very first alien invasion story?
What you don't know is that this is an ingame effect.
It's just you. Very little has actually changed.
The PK was a pretty solid model.
THIN YOUR PAINTS
We tried. It didn't work.
Generals : The only game that pits the US from 2020 against terrorists from 2000 and China from 1970.
Yes. Why would they be different?
Non-sequitur. Your chart is just about the debt ceiling, an arbitrary borrowing limit. Clinton borrowed a ton of money during his presidency, but promptly turned around and reinvested it into the economy, which is why there was a surplus; the strength of the economy is dictated not by the amount of money but by it's velocity. Any economics student will tell you that you need money to make money, and that borrowing money and spending it on things that will make you money in the long run is how you get rich. Spending money only on the basic necessities means you eventually run out of money. Investing that money into business and infrastructure means that the money you spent comes back to you. This is what Clinton did and what Obama tried to do before the House Republicans got on the kick of voting against even the plans they themselves proposed if the PotUS backed them.
By contrast, the Bushs and Reagan paid for several massive wars/Cold War spending and tax cuts to the wealthy with a Chinese credit card, flooding the market with stagnant money that couldn't be reinvested, causing a market collapse and leading to the current economic woes. Rather than putting the money towards ensuring the health of the populace, the security of jobs, or the creation of public infrastructure that private business could use, he allowed jobs to be shipped overseas because it was a cheaper solution for corporate interests in the short term, though it destroyed the job market in the States, while blowing tax money on military hardware. When you drop a 10,000 dollar bomb, that money is gone for good. When you spend that 10,000 dollars on a road, it opens up new economic possibilities for an area.
I wonder. When Republicans play Sim City, do they just sit on the empty land at the start of the game, staring at their starting funds and thinking about how, if they never spend it, they'll always be rich? 'Cause it's a great strategy, except that at the end of the game, there's still no city.
Somebody did a damn good job breaking the economy before Obama ever got to it...
It feels too tech-y to be a pulp Cold War tank, in my opinion. I do agree it'd make one hell of a Futuretech tank though.
It's a special unit for the Fall of Hue map, and presumably any other urban combat map we make with the ARVN. It probably won't be in the less developed Welcome to 'Nam or Ho Chi Ming Trial maps. Basically, it's not got the Light Vehicle armourset, meaning it can stand up to enemy attacks while dishing out fire.
Where do you get your information? Canada actually gives twice as much money per GDP in foreign aid internationally then the US does (0.14 against 0.007), and Canada currently does not receive any foreign aid money from anyone.
As for the Michigan bridge, check your data; such a bridge already exists, and a second bridge has been proposed but is not an active project. En.wikipedia.org I get commercials from Michigan, and the guys opposing the project apparently do not actually understand what it happening regarding it.
As for talking about US taxes, I'll speak my mind when I want to about what I want to talk about. Free Speech, that great thing our nations share? That's what it's about.
Also, before any American is allowed to complain about the tax burden, I think they need to be made to look at relative taxes of other First World countries, then the relative health of their economies. I think they'll be rather surprised to see they are paying far less taxes and yet their economy is suffering greatly by comparison; even Canada, a country which is essentially like a 1/10th scale model of the United States in most ways, rode out the recession like champs on their considerably higher tax curve and universal healthcare. I guess it's just the nature of the Greatest Country in the World (tm) to fail while doing everything right, while all these terrible socialist nations do everything to destroy their economies and somehow come out swinging.
"...That picked over every line of Bush's military records, but never demanded that Kerry release his..."
Um, Swift Boat Vets for Truth?
While a lot of it is just politics I disagree with, which I'm fine with, there is a lot of dishonesty here too, intellectual dishonestly as well as the normal sort, which just saddens me. Somebody explain to me how illegal aliens on wellfare works, because it seems to me that you need to provide prove of citizenship to get welfare. Fact of the matter is, most illegals in the states ARE workers, people doing the jobs Americans stopped doing when it didn't pay enough to support their way of life anymore. Unless you want to mow all the lawns and pick all the fruit, stop complaining about it.
The entire paragraph about the military struck me as particularly reaching. "Well, we're not as bad. That's the same as being good, right?" People calling you out when you doing something wrong is what keeps you from doing more bad things. You know why there are comparibly less war crimes in western forces than developing world forces? Because when it happens, those same bleeding heart liberals make a big deal out of it. If they didn't, it would just get swept under the rug, and it would keep happening. A strong military isn't the same thing as one that is allowed to do whatever it wants without oversight.
Yo, be careful with that tactic. Though turning a fallacy around can be a powerful tool, you run the risk of looking little better than your opponent. Try to avoid being the one making the extraordinary claim, basically, lest you be called out.
God daaaaaamn that is a purdy copter.
And hilariously, I had this image open for reference while designing the Allied Reservist, another Vietnam theater infantry. Talk about full circle.
Ok, yeah, that's pretty pimp.
Hooray for the No True Scotsman fallacy!
Conscripts are heavy actually.
I think I was trying to suggest something about the duality of man. The Jungian thing.
I think an armoured green might look better.
I'm thinking the light tanks need to be smaller.
Because realism has it's place alongside stylization, and sometimes it's more important to have fun than to make a point?
Says me. You have supersitious beliefs, or you do not. Even an agnostic is fundamentally an athiest (as he still does not believe)
If you take the Prisoner's Dilemma, for example, (http://en.wikipedia.org/wiki/Prisoner's_dilemma) which has proven time and time again that people will defect even when cooperating will net them both benefits, we see that the fundamental drive of ethical systems is to prevent or discourage defecting while enforcing or encouraging cooperating. For example, the reason that governments exist, basically, it is to punish people that defect in everyday society; if there was no law, then two neighbours living next two each other would be presented with the choice of stealing from the other or not, and they would both steal because if they did not steal and the other one did, they would have nothing, but if they both steal from each other, it evens out. Government is tolerated and encouraged by people who want to prevent that sort of defection.
Religious ethics is similar; you are told that by cooperating rather than defecting, you will be supernaturally rewarded with eternal happiness or reincarnation as a higher being, and by defecting you will be supernatually punished. The idea is to use the threat of a tallying up of defection vs cooperation after death as an enforcer.
The benefits we will see from the Diplomacy game isn't from the lying and cheating in itself. The idea is, after each game we will analyze our behaviors, see why we did what we did, decide what we believe to be immoral, and come up with means of enforcing it. Multiple games with the same group inevitably lead to less choatic games as time goes on, because the micro-society of those playing will being to self-govern in an excellent demonstration of game theory.
Ah wow, there are a lot of fallacies flying about here. You are both accusing each other of moral bankrupcy, though MattmanDude is being more subtle about it ("Look how respectful I am disagreeing with you, because you are an idiot!") It's this sort of thing that makes US politics so interesting (read; terrifying and polarizing)
Do you know where I can get it? A google search turned up nothing.
That copter looks amazing! Where did you get it?
That son of a mitch!
I got involved here when I noticed you said you'd ask other mod teams for permission to use their units and ideas, but you never asked us. While we don't demand permission, the fact that you would consider it unimportant to even ask (when our answer would be, and always would be, yes) is shocking. It's a personal attack.
Furthermore, we have to make sure that proper credit is given; we operate under a Creative Commons Sharealike, which means you can use our stuff and our ideas as long as you don't make money, give us proper credit, and share it in kind. Which means if you use our designs, you have to make sure you give proper credit and you have to release your source at some point; if you don't, we'll take it up with the admins on Moddb. It's not a personal attack; we have to keep track of this because if we don't and we let it slide, a company can use that as precedent to declare our IP void and take our IP wholesale, if they so wished, and I absolutely refuse to let that happen.
I wish you the best of luck on your project.
Ever think there might be more than just "writing a ton of lore" that got Kamiuk and PsychoticLoner to their admin positions? They were helpful to new members of the community, unfailingly polite, and behaved as part of a community at large. Even from day one you never did this; yes, you wrote good lore, but that is all you did, and that isn't enough for admin status. Even back then you were abrasive, and we decided that we didn't want such a person representing our official position as a team to the community.
Next up, you clearly don't understand what being part of a community is all about. The wiki is a collaborative storytelling community; the team and the admins keep everyone on track as we build a world and populate it, and try to keep everything consistant and to a high standard of quality. Most people got this and we built a nice community of people playing along. You, on the other hand, stuck to your areas, argued with anyone that made changes, and generally only interacted with others in an abrasive or commanding tone. You didn't want to play the collaborative game, you just wanted to do your thing and **** everyone else. That isn't acceptable in a community project.
Enjoy self destructing, morons. You had a good thing going and you're running it into the ground.
If you really can't stick to your guns, it says a hell of a lot about your attention span.
What a waste of a promising project.
Pure sex in 3d form.
Needless to say, I got permission to yoink this camera for Paradox.
If it gets made, we'll use it.
RA3 fits Yuri better.
While it looks fantastic in-game, I can't help but dislike tbe idea behind Black_Drakon's work, as it basically comes down to "Things changed between RA2 and RA3. I don't like change."
I don't think that "RA3 the way it was meant to be" is the same thing as "RA2 in 3D". It really shows the problem in C&C fandom; everyone bitches that the game hasn't changed in a long time, and then everyone whines about what does change!
100% awesome. Also, if you could post a tutorial, you'd be the coolest person on the internet.
We will not be doing a public beta. Our beta test will be done with hand-picked players selected for their skill at the game, whose job it is to basically break the game over and over and over so we can get this thing roughly balanced. It's not going to be fun; the beta we'll be using will be filled with horrifically overpowered and underpowered units, graphically shortcuts, more than likely no voices... it'd probably ruin the experience for the average fan.
It's hard to tell. We're getting things in hand-over-fist at the moment but I don't know how long that momentum will last.
Our balance is still a little wonky, and my friend helping me for some of these shots was very... enthusiastic on the Allied side.
In addition, we set up awesome setpiece battles for you... which is exactly the opposite of what a smart Confederate player SHOULD be doing. We just didn't have the stealth tech working quite right to show REAL Confederate fights yet.
Indeed it might. I don't know if we've recorded it or not, but if not we'll record both lines and see which is the best sounding!
Though they may feel that way in screens, so far we haven't been confused. We've done some more subtle changes that you'll pick up very quickly, in order to give a sort of "ramshakle but similar" feel to the units. For example, every unit has a different tone to their armour, and different shaped teamcolour sections. (for example, the triangular one on the Bulldog) They also move very different from one another, and use high-contrast areas like the checkerboards to highlight their main features. You shouldn't have much difficulty in the field telling them apart.
It's actually a bit more T1 anti-everything, like a Multigunner IFV. It does decent damage against both infantry and tanks, but is restricted by it's lack of armour.
We're aware of the first and are currently trying to figure out a fix; it may or may not be possible to restrict it and we'll try to find a balance if we can't. As for the images, we're still experimenting to figure out the right level of sharpness to the image; manually sharpening too much creates issues in the picture so it's not easy. As for the fusion torch gliches, We've not had too many problems, it may be your graphics settings.
I LOVE THIS DOCTOR!!!!!!!!!!
Though the engineer in me in screaming, I must say that it is a dramatic and extremely unique looking unit. Good job.
The wings fold up.
The idea isn't to make a market-tested, designed by committee grey paste which is the usual result of games designed by voting. Rather it is to impliment a series of strange, off the wall units choosen through a contest. The contest isn't always going to be a straight fight; "beat me using only infantry" or "first to capture this tech structure" or whatever will also be included. Think of it as a game show, with the oppertunity to impliment your dream unit into RA3 as a prize.
Still working out the effect, but hopefully we'll have it soon.
Looks really great but I'm thinking that 7k polies might be a little much for your average battle tank, there are lots of areas where polys are spent needlessly. Honestly most detail is lost at the distances one plays at; save your polies for the big units and transformers.
Nothing at all.
Actually, the "Icebreaker" part is the bit where it crushes other ships with it's front end.
As for it's secondary, it makes walls of ice.
We've done a lot of testing to ensure that isn't the case here. The effect is almost entirely visual.
Hooray for giant squids!
The camo is more radar/camo netting then holographic, which is why it is less effective (it can only disguise itself as certain units, such as Ripetides, Bullfrogs, VX Gunboats and other small sea vehicles.)
The Seawing is a submarine plane, while the Swan is merely a seaplane. In addition, they have vastly different roles and abilities.
It's Red Alert. Try not to think about it too hard.
Relations between Allied and Confederate tech are deliberate, though the tent in question is much larger and lower tech, it is meant to be a parallel between the factions.
Gatling Gun! Which is currently out of shot. It's a little box that unfolds into a deadly cannon.
She "stuns" structures, giving peacekeepers a better opportunity to close in and force enemies out.
Correct. It's also a sort of reverse Aurora Bomber in that sense; while returning to base it is pretty much immune to damage.
It is a 2500 dollar tank... However rest assured it will be balanced.
Arguement's over, Vike. I like his work, end of story.
And your goddamn point? The concepts are still solid and as they aren't going ingame they can use parts from whatever you want. On top of that, yes, these concept are mostly hand-drawn. A small amount of composite imaging is used, but so what? What's you goddamn point, it still looks good!
I'm kidding! I just used your own quote back at you.
It's a good looking tank. Logical design with a unique shape, I especially like the turret. Only thing I got to wonder about is the lack of a hatch.
Too boxy IMO
More than likely not, but as it seems to be highly requested we'll test it out for balance purposes.
Allied, tier 4 anti-air.
It'll do all sorts of nasty stuff, as it's basically an evil god trapped in a steel form. Expect nasty behavior.
Because Yuriko is a little overpowered. She can kill a Kirov a second.
Unfortunately it needs to use it's secondary function for diggging, but that is a cool idea.
The presence of buildings to generate money will not be necessary as we have the addition of gems. As for the rocket pods, they were removed in order to increase the effectiveness and prominence of counters.
That's not a cannon. It's a giant freakin' hammer.
Also, that's what the supporting arms are for.
"Refining Factory : In addition to being the basic Refinery, the Refining Factory constructs deployable vehicles."
The Soviets were never much to bother with such things. Large and intimidating is pretty much the Soviet way.
"Railguns have no recoil"
Excuse me a moment. HAHAHAHAHA!
Let me explain the laws of physics a moment. If you send something going one way, you're going the opposite way, no exceptions. There are ways of cheating this, like on recoiless rifles, but even then, that's merely applying that force over a larger time period. If you're projectile is going one way with ten thousand pounds of force, you get that same force applied to you; a good reason why hovering tank platforms will never be practical. The only practical way around this is rockets, where the projectile itself applies the force required for movement, leaving the firer out of the loop.
LAWS OF MOTION : NO EXCEPTIONS.
I have to agree on the legs - they don't look like they could support a body like that, nor do they look very flexible.
It's a secret!
So, what's the official faction colour for China anyway?
The information was reveiled with the announcement of the RA3 SDK.
Mostly the shovel is a ramming tool, but it also allows it to bash through barriers.
They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.
It's a vacuum tube. :P
There are over five hundred, and we're constantly adding more.
Follow our twitter and you can make more productive use of your time!
Currently, all our weapons fire objects which do the damage, so players have to get used to the ballistics of whatever weapon they are using, and we can do fun stuff with different projectiles.
The Beamer and Magnum weapons, however, will use raycasts, as will most of the melee weapons. These weapons especially the Magnums, are more twitch-oriented while the other weapons play more to a run-and-gun playstyle.
Very soon. We're doing cool level generation stuff...
I dunno if we'll be compatible with such advanced operating systems...
Old-school? What are you talking about? This is clearly cutting edge!
That's the hope! It's a confluence of a lot of things at the moment, most of which is "making an indie game is a lot of work, holy ****", and also "RA3 has been miserable to us every step of the way and we kind of burnt out".
Kinda... sorry about that. We tried, but making an indie game is a lot of work, and we're spread thin enough as it is. We had to make a choice in the short-term, and due to a wide variety of factors the commercial projects won out for now.
It flicks them out, as if it were throwing them.
Also it looks way more awesome feeding into the gun this way. Just... don't try to think about the logistics. It's not that kind of game!
I promise it will happen sometime in 1997. Keep your eyes peeled!
(But seriously, it'll be done when it's fun, so to speak. We have a progress map, but nothing is super fixed so we can concentrate on just making it the best Bloodcrusher we can.)
At the moment, it's on hold as we try to get some commercial projects off the ground.
No, sorry, this is a commercial project. Our most likely price point is $15 dollars.
You're huge! That means you have huge guts!
Do you mean shooting more than one grenade at once, or shooting a grenade that explodes into smaller grenades? Or both at the same time?
Because we've got all that.
Yeah, but a 40k bolter is basically a .75 explosive gyrojet.
And we have those.
You'll have to do it quite a bit, because that got a lot of health...
Oh, you mean an automatic with explosive gyrojet rounds?
Cuz that's a thing.
We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.
It's real... in our hearts.
We're going back and forth on if we want to have the Nun Shredder as a miniboss.
However, as the game continues the weapon drops that occur will start getting way more bananas.
We will shortly! (this game is primarily a netcode test, as well as a trial for all the crowdsourcing/marketing/distribution stuff we need to learn.)
Gibs are coming, but are not a priority; they aren't part of the core gameplay and they involve a lot of complicated and enemy-specific work, so we're trying to focus more on getting the gameplay itself down pat first. But rest assured, you'll be removing heads and limbs like a pro come release.
For now, once they are dead, they're dead. Later we'll make it so that explosives going off nearby will gib whats left of them.
When it's ready.
He's actually standing fairly straight, but he's giant goddamn thighs distort everything. :P
Good eye on the trail. We're still working on that.
As for the ammo, this is just a testing build we have infinite ammo in, that's all.
Yes. Yes it is.
Yeah, as well as like, automatic rocket launchers, or ones which are basically just you carrying an entire Katyusha rack.
Also, I can confirm chainsaw rockets.
That's the plan! I'm working on those right now, in fact.
Learning how to make GIFs was the best and worst thing ever to happen to me.
We're still calibrating exactly how much we want from that.
Besides, he totally looks asian.
I really dig the style of these, especially those gravestones.
But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.
/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.
Each grenade. The blue parts make up the grenades.
Thats coming soon. Elemental explosives and a cigar!
Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.
No, as you wouldn't be able to see it unfortunately.
It's been shattered, presumably by whatever scratched up the helmet and her face like that.
I promise it will come out no later than summer 1997.
Await no more.
Generals is a game about 2020s sci-fi USA verus 2000s republican nightmare terrorists verus 1970s China as seen by Richard Nixon in a fever dream. Anything else would break the tone!
Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.
Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.
Any explosive weapon is a potential rocket jump.
Inspired more by the covers of the Quake games.
Our goal exactly.
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
Warning, keep away from children :P
If you set up a good run, it drops considerably more bombs before and after the target. It's more in line with a powerful protocol or small superweapon now!
I hope so!
They are just yellow painted tips on the ends of the rotors.
I actually really dig that idea.
That's because this is a composite concept art.
Bigger. +50% on the Assault Destroyer bigger.
Nah I just needed to use that gif on something.
Seriously though we've been over the idea of the unknowable and the false divide of personal and scientific knowledge.
It actually just restores the original weapon.
Yes. We can have up to five variants of a unit, so I made five Auxiliary concepts.
He actually is "thicker", as the armour and the way the pants are is bulkier than before. The Tankbuster has always had a stocky profile, and I pushed it a little to heighten the contrast between him and the new, much more slight and noodle-y Imperial Warrior.
That's kind of the idea, what with him sitting behind the lines. I imagine he's somewhere between the Imperial Warrior and the Engineer in terms of status.
Yes to the fans, no to the target finder.
Listen, you need a very specific angle for face textures. I'll take em where I can get em...
A detail I really like is Applejack attacking with her tail; Applejack has shown before to be particularly deft with it, unlike most.
Also, Pinkie inflating is win.
I need to talk to r3ven about what that would look like from a code point of view, seeing as it'd be attached to a part that gets hidden.
Clearly, all evidence that Rarity is best pony.
We didn't change the size of the shotgun.
Nope. It's a crossover between Ponies and Commissar Cain, HERO OF THE IMPERIUM.
Very 40k. I like it.
See, even Braeburn knows Rarity is the best pony.
I ******* hate drama. I would have shut this crap down immediately had I known, but I was at work.
Your call, man. Thanks for the work you've put in, and I wish you luck wherever you go next.
Plasma Conduit. Ups the range of your turrets.
I liked London when I was there...
Oh man, this would make one hell of an M-100 design.
Is it just me, or are the Soviets especially green in this shot?
Yo, you should have kept playing. The Enclave isn't supposed to look overly evil at first, then you find out they plan on killing everyone who is "impure" (aka, not currently sealed in a vault) because not only are they fascists run by an insane AI but they are obsessed with purity and their own little perfect American Dream, with all discrimination, elitism and repression it implies.
What a fun guy.
Step back the from the mic a bit to improve the quality.
An interesting definition, but one that doesn't actually mean anything. Using the word God where Humanity will do just leads to confusion, misinterpretation, and mystical thinking. After all, most people still use the word God as definition a) the invisible sky daddy.
This is better by far.
Strong, sure. Unopposed? Not so much.
The last panel is amazing win.
Actually, seriously, the Barkhausen was originally designed as it was primarily to swat at teams of vindicators to prevent them from locking down TX during mirrors.
That looks fantastic!
I think it might have been considered too high res for 2007 though.
Actually, the only difference is that a railgun fires electromagnetically and a cannon uses expanding gasses from a chemical reaction (explosion) You can have low-power railguns that arc and high powered cannons that shoot close to straight.
Fire... IS... PLASMA. THEY ARE THE SAME THING.
This would make a sweet alternate Icarus model :D
You might have the wrong build, redownload. We changed the reduct in our emergency update.
That's easy. They're testing within national waters. Testing ballistic weapons in international waters is prohibited by several treaties.
This is actually a common pattern. As earthquakes are caused by the hard interaction of two or more tectonic plates, you almost never get a single earthquake from their interaction. Instead, you get dozens or hundreds over a short period of time as something snaps or grinds, with particularly large events spiking off. Events like this are actually more common than the sort of large, city-wrecking earthquakes.
All this means is a fault at 10km deep is getting a workout.
The most important part of a secret is not letting people know there is a secret. Somebody asks you about some **** you don't want them to know about, you don't say "That's a secret" you say "What secret?"
Alternately, it's simply a result of "Information Imprint Reduction" which is what anyone working in classified projects does. If you want to keep a secret, you tell as few people as possible and you don't make it clear who you are. Thus, when this sort of stuff happens, they ask the wrong people, who truthfully answer they have no idea.
If this isn't a plane, which is what is being reported, than I'd put money down on it being a Navy anti-ship ballistic missile test or a counter to the above. The Navy has been losing face over a high-arc Chinese missile that was purpose built to kill carriers, so if the US were testing their own version or a counter to it I'd certainly keep it secret.
However, I would note the double contrail, which is inconsistant with any kind of missile I know of but would match, say, a plane banking.
If it's anything, it's probably just a missile test. Considering it hasn't landed on anyone, it's probably not sinister.
If they were putting up, say, a space laser, or talking with aliens, they'd just tell everyone they were putting up a comm sat and launch from a regular NASA base. So if it is a rocket, it's probably a classified ballisitics project.
So America is a Twilight vampire?
I kid, I kid :P
I'll try to address something like that in a post soon.
Then you have failed to grasp the nature of rational thinking. Rationality does not aim to present any facts as truth to the user beyond those that better allow them to determine for themselves the truth. Rationality is not a political alignment, a religion or a doctrine, it merely aims to help you to overcome your biases when processing information.
It doesn't give you a thread of thinking. It gives you ways to better sort truth from lies.
No. Technologies happen regardless. It is better said that war is the mother of engineering.
That is the coolest thing.
Hilariously, we could easily do this unit as a reskin of the C&C3 saboteur, complete with the claw.
Why just give hints? Why preserve their secret? Publish it all, in a book if you want (there have been many books published supposedly containing the full history of a great many secret societies) so that everyone will know! If these people are such a threat, you have a moral obligation to inform as many people as you can as fast as you can. It's not like they are going to kill you; the loose change people are still alive, for example. To kill somebody trying to give away the conspiricy would probably give away the conspiricy, after all.
Cost is more than a function of currency! In fact, currency is a representation, fundamentally, of labour and material wealth, barter tokens that can be redeemed for a certain amount of either of these two things. It is impossible to argue that a working person in a functioning society does not produce more worth if he is working than if he is dead. A dead man cannot collect, refine, produce or use anything. A living man can produce things that the elite can use to enforce their grip on power or to pass the time.
Please, if we are going to talk conspiricies, at least give our villains credible motivation!
I never understood this. If a shadowy organization, hundreds or thousands of years old, managed to hide itself from everyone, worm its way into power everywhere, have bottomless funds to manipulate the entire world and does so so flawlessly that there is no conclusive proof of their existance anywhere, while also constantly dropping unnessesary and dangerous hints in political speeches, religious text and currancy designs, not to mention potentially dealing with one or more alien races and/or deities without anyone noticing... they sound much better organized, smarter, more driven and more effient than the current government, and best of all they'll rule the entire world at once and put an end to the primative tribalism of national boundaries and exclusive culture!
Why don't we want them in charge?
You'd be surprised how expensive it is to kill people. When you keep them alive, you can make them work for you. A day of labour is worth more than a bullet by several orders of magnitude, and there is a lot of work in wiping out large amounts of people. You have to round them up, transport them, kill them, dispose of their bodies, pay the guards and the factories and so forth, and of course cover it up, which means bribes and such.
I can do the math to see which is more efficient in the long run, if you'd like.
Hate to say it... if the bottom 80% of society dies... how does the top 20% feed itself? Who will they sell the things they manufacture to? How will they manage to wipe out all those people? How will they transport them to the death camps? How will they dispose of the bodies? Where will they get the fuel and systems to do this? How do they get everyone (The Elite is a pretty broad category) to agree to such a morally terrifying plan without any of these people defecting? How will they prevent the targeted segments of the population from revolting? How will they ensure global cooperation with small rogue states? How will they deal with the guilt afterwards (is everyone above a certain earning bracket a sociopath?) Wouldn't the countinued labour of these 80% of the population be worth more in the long run (by every system we have to count economic worth, the answer is yes) If they have answers to all these questions, why haven't they done it yet?
I think that it could be bigger.
Great stuff! The bomber in particular looks fantastic!
My god, two things have visual similarity! Clearly this was plotted from the start by an ancient organization in power as a symbolic representation of their gradual conquest of the earth through the New World Order! Good thing you spotted it!
So, a teleporter bullfrog? Awesome.
I will just say this. 5v5 is fun on a bun. The rest of it is, indeed, a little ho-hum, but the multiplayer/skirmish is about as much fun as you can have.
They are stealthed until about the last second before impact, and are capable of (extremely slow) independant movement, so best watch out.
The end looks great, that's how gas fire acts in real life.
Definite proportion and detail problems. You should definately model this over a blueprint layout, and take advantage of the extensive photo reference available for the class.
Hell yes, this model is amazing.
I suggest you tone down the name a bit, for starters.
Actually, boltguns have adjustable ejects for righties and lefties.
So? Renegade was an FPS, that was even FARTHER removed. And don't talk to me about Sole Survivor.
Just watch. After C&C4 they'll do another RA game or Generals, and I bet it'll resemble the old games. What do you people have against experimenting?
Gorram it, that's awesome. Excellent job!
I'm the leader of Paradox, silly :P
I can tell by the pixels.
They can't even SEE 'em. Hence why the passed right over them.
Ok, that's just way too cool.
Yes, it does.
Not terribly so. Lots of smoke and bits though.
Nope, it was a complete accident :P
The Confederates have hijacked and use all the old RA1 technology. The Beagle is the light tank, the Mastiff the medium tank. Though they have their own unit tech as well, the core of their army is salvaged World War 2 vehicles.
Hmm, stolen content, ALLCAPS self-commenting, no description... Yes, this will go over well.
Beta and public release are very different things. While I expect to be testing a more or less completed Allies and well-progressed Confederates by August, there won't be a public release by then.
On top of that it does made damage from outside retaliatory range. It's a lot like real attack helicopters in that regard.
Just one is, indeed, the case.
We're working on it.
Not better so much as complimentary. The Assault Destroyer is high-armour, low damage, the Subhunter is high-damage, low armour. Between the two they can do a lot of damage.
Actually it's the Radar Jammer from Red Alert 1.
No, this copter doesn't have any weapons so it cannot run out of ammunition :P
It's the new name and slightly changed Gunboat concept.
MISTAKE!!!!! Fixing now.
So is, for the most part, the Multicopter. I meant match in abilities, not "capable of shooting it down" though if you put certain units into the Multicopter it can do that, too.
It's an extremely light combat helicopter, very cheap too (as it's unarmed when you build it) that works best in numbers. In a group with several different weapon loadouts that are easily a match for the twinblade.
They're there. Check the area Israel/Palestine is in modern maps...
Alas, the Jackson is unarmed; the .50 cals that once graced the hatches were recycled into the first generation Riptide transports.
We're trying but exams locked most of the team down for a little while. We're aiming to have the microwave tank ingame very shortly. As for textures, several of those buildings are textured but we wanted to show them all off as just their models for now.
Please say this is a buildable. PLEASE.
I don't really see this fitting into the Soviet art style quite as it is...
What exactly is wrong with the teture, specifically?
We're removing those skins; the Confederates are getting a little more gritty!
But it's a common military phrase. Hunter-killer units are units that seek out enemy units and destroy them. That's basically what this thing does.
In the case of the image of ours you commented on earlier, it actually was WIP. We decided to post it as it was, just wanting to get it out there with the other EP image before going back to working on the Confederates and Allies. Eventually it'll look more finished, like the hunter-killer we posted alongside it, but we decided it was better to show off the WIP rather than wait. We weren't trying to dodge criticism; we actually weren't done yet!
The texture, from what I understand, is WIP.
The Electrical Protectorate units are slightly on the lower poly side, considering you'll be using 4-5 times as many units as the other factions...
No, it'd work, and it's part of what makes the Mastiff so useful.
That's pretty much the idea. With a few exceptions, we decided to just make them a combination of every robot cliche we could think of, hence the dome heads, the sprawling bases, and the endless swarm gameplay.
Nope, you get 1 core. Better guard it!
So? RA3 supports normal maps, and it's not like using them is cheating or something.
It's also not ingame music, just menu music.
Well then you're buggered. You'll likely be able to use this ability on your own barracks, but we're going to make sure there is SOMETHING garrisonable on all maps.
Come out of it. This is to prevent glitches, if you drop more men than can be garrisoned in a building.
Not exactly sure. Might give it the ability to disguise as a vehicle like the Sudden, or it might bribe enemies. I didn't put anything down because I didn't know yet.
I'm still experimenting with smoothing groups, so it might be a while before I get em right. Smoothing isn't gamebreaking though, it can be adjusted without messing with the texture.
What to do you mean by topology? If you mean the positions of faces for animation purposes, I made sure the parts could bend correctly before I messed with em.
Also, heating an aircraft to several times the melting point of lead isn't terribly good for, say, fuel tanks.
The name is a combination of the meaning of "Yamato" (as in Space Battleship Yamato) and the American name for the series, Starblazer. Considering that the name "Wave-Force" comes pretty much directly from SBY's Wave Motion weapons, I figured a more direct tribute in the form of a flying battleship was in order.
Of course, we have a similar senario going for Paradox's take on China. It just seemed, what with the red and the brick look, that it was still Communist China.
Wow. You've improved a lot since last time.
(But, Royalist? The Communists and the Royalists fought a bitter, crappy war, they wouldn't name a vessel after the losing side.)
Yes, but as I noted on the Medium tank entry, we decided that pursuing our own designs would be a better choice.
1700 triangles. Behold the magic of normal mapping!
Good luck texturing it; unwrapping something with that many extra faces will be misery.
That's because it is, of course. The Confederates use a mismash of out-of-date equipment from the Second World War, ie Red Alert 1.
What sort of detail do you have in mind? It's a 1950s military vehicle, not a hyperadvanced torpedo boat. It's only going to have so much detail space before it looks plain strange.
Of course it'll change, as it was coloured just for this image. When used with other colours in skirmish, it'll change to whatever colour you picked, including green, if you wish.
Yellow is the Confederate faction colour, like red for the Soviets. This is Red Alert, what is this camouflage you speak of?
Player models are not easy to make, and neither I nor the modeller are skilled enough to do it. We need help!