Designer extraordinaire, I suppose.

Comment History  (30 - 60 of 1,657)
open_sketchbook
open_sketchbook @ BLOODCRUSHER II: A GRUNT'S GRUNT

Yep. The grenade launcher grunt has a red beret for the same purpose.

Good karma+1 vote
open_sketchbook
open_sketchbook @ SHREDDER

The eyes will glow in the game proper.

Good karma+4 votes
open_sketchbook
open_sketchbook @ Explosive Barrels

Not that well made, considering they blow up if you tap them too hard. :P

Good karma+4 votes
open_sketchbook
open_sketchbook @ Explosive Barrels

They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.

Good karma+3 votes
open_sketchbook
open_sketchbook @ Explosive Booster!

It's a vacuum tube. :P

Good karma+1 vote
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

There are over five hundred, and we're constantly adding more.

Good karma+4 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Follow our twitter and you can make more productive use of your time!

Good karma+2 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Currently, all our weapons fire objects which do the damage, so players have to get used to the ballistics of whatever weapon they are using, and we can do fun stuff with different projectiles.

The Beamer and Magnum weapons, however, will use raycasts, as will most of the melee weapons. These weapons especially the Magnums, are more twitch-oriented while the other weapons play more to a run-and-gun playstyle.

Good karma+2 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Very soon. We're doing cool level generation stuff...

Good karma+3 votes
open_sketchbook
open_sketchbook @ GATLING GUN BREAKDOWNS

'cuz logic is for games that are less awesome.

Good karma+4 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

I dunno if we'll be compatible with such advanced operating systems...

Good karma+4 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Old-school? What are you talking about? This is clearly cutting edge!

Good karma+7 votes
open_sketchbook
open_sketchbook @ Red Alert 3 Paradox

That's the hope! It's a confluence of a lot of things at the moment, most of which is "making an indie game is a lot of work, holy ****", and also "RA3 has been miserable to us every step of the way and we kind of burnt out".

Good karma+1 vote
open_sketchbook
open_sketchbook @ Red Alert 3 Paradox

Kinda... sorry about that. We tried, but making an indie game is a lot of work, and we're spread thin enough as it is. We had to make a choice in the short-term, and due to a wide variety of factors the commercial projects won out for now.

Good karma+1 vote
open_sketchbook
open_sketchbook @ BLOODCRUSHER II: WHEN ONE BARREL ISN'T ENOUGH

It flicks them out, as if it were throwing them.

Also it looks way more awesome feeding into the gun this way. Just... don't try to think about the logistics. It's not that kind of game!

Good karma+7 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

I promise it will happen sometime in 1997. Keep your eyes peeled!

(But seriously, it'll be done when it's fun, so to speak. We have a progress map, but nothing is super fixed so we can concentrate on just making it the best Bloodcrusher we can.)

Good karma+7 votes
open_sketchbook
open_sketchbook @ Red Alert 3 Paradox

At the moment, it's on hold as we try to get some commercial projects off the ground.

Good karma+3 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Soon... soon...

Good karma+2 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

No, sorry, this is a commercial project. Our most likely price point is $15 dollars.

Good karma+6 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II: THROW ALL THE SLUGS

Guns in Bloodcrusher don't reload; it's an old-school shooter, you can shoot until the ammo runs out. Shotguns shoot somewhere between 1 and 40-ish individual projectiles every time you fire, depending on your barrel and ammunition type.

Good karma+1 vote
open_sketchbook
open_sketchbook @ BLOODCRUSHER II: THROW ALL THE SLUGS

You're huge! That means you have huge guts!

Good karma+2 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

Do you mean shooting more than one grenade at once, or shooting a grenade that explodes into smaller grenades? Or both at the same time?

Because we've got all that.

Good karma+1 vote
open_sketchbook
open_sketchbook @ Scattergun Promotional Renders

Yeah, but a 40k bolter is basically a .75 explosive gyrojet.

And we have those.

Good karma+2 votes
open_sketchbook
open_sketchbook @ Cyclops Idle (GIF)

You'll have to do it quite a bit, because that got a lot of health...

Good karma+1 vote
open_sketchbook
open_sketchbook @ Scattergun Promotional Renders

Oh, you mean an automatic with explosive gyrojet rounds?

Cuz that's a thing.

Good karma+2 votes
open_sketchbook
open_sketchbook @ The Cyclops

We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.

Good karma+1 vote
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

It's real... in our hearts.

Good karma+5 votes
open_sketchbook
open_sketchbook @ CHAINSAW ROCKET

We're going back and forth on if we want to have the Nun Shredder as a miniboss.

Good karma+2 votes
open_sketchbook
open_sketchbook @ BLOODCRUSHER II

However, as the game continues the weapon drops that occur will start getting way more bananas.

Good karma+2 votes
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