Designer extraordinaire, I suppose.

Comment History  (30 - 60 of 1,659)
open_sketchbook
open_sketchbook Dec 1 2013, 5:12pm replied:

The eyes will glow in the game proper.

+4 votes   media: SHREDDER
open_sketchbook
open_sketchbook Nov 13 2013, 11:40pm replied:

Not that well made, considering they blow up if you tap them too hard. :P

+4 votes   media: Explosive Barrels
open_sketchbook
open_sketchbook Nov 3 2013, 6:41pm replied:

They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.

+3 votes   media: Explosive Barrels
open_sketchbook
open_sketchbook Oct 19 2013, 1:12am replied:

It's a vacuum tube. :P

+1 vote   media: Explosive Booster!
open_sketchbook
open_sketchbook Oct 7 2013, 8:37pm replied:

There are over five hundred, and we're constantly adding more.

+4 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Oct 7 2013, 4:45pm replied:

Follow our twitter and you can make more productive use of your time!

+2 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Oct 6 2013, 7:50pm replied:

Currently, all our weapons fire objects which do the damage, so players have to get used to the ballistics of whatever weapon they are using, and we can do fun stuff with different projectiles.

The Beamer and Magnum weapons, however, will use raycasts, as will most of the melee weapons. These weapons especially the Magnums, are more twitch-oriented while the other weapons play more to a run-and-gun playstyle.

+2 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Sep 27 2013, 3:28am replied:

Very soon. We're doing cool level generation stuff...

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Sep 8 2013, 7:24am replied:

'cuz logic is for games that are less awesome.

+4 votes   media: GATLING GUN BREAKDOWNS
open_sketchbook
open_sketchbook Sep 1 2013, 7:00pm replied:

I dunno if we'll be compatible with such advanced operating systems...

+4 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 29 2013, 1:19am replied:

Old-school? What are you talking about? This is clearly cutting edge!

+7 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 28 2013, 8:16pm replied:

That's the hope! It's a confluence of a lot of things at the moment, most of which is "making an indie game is a lot of work, holy ****", and also "RA3 has been miserable to us every step of the way and we kind of burnt out".

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Aug 28 2013, 7:01pm replied:

Kinda... sorry about that. We tried, but making an indie game is a lot of work, and we're spread thin enough as it is. We had to make a choice in the short-term, and due to a wide variety of factors the commercial projects won out for now.

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Aug 24 2013, 11:37pm replied:

It flicks them out, as if it were throwing them.

Also it looks way more awesome feeding into the gun this way. Just... don't try to think about the logistics. It's not that kind of game!

+7 votes   article: BLOODCRUSHER II: WHEN ONE BARREL ISN'T ENOUGH
open_sketchbook
open_sketchbook Aug 22 2013, 9:09pm replied:

I promise it will happen sometime in 1997. Keep your eyes peeled!

(But seriously, it'll be done when it's fun, so to speak. We have a progress map, but nothing is super fixed so we can concentrate on just making it the best Bloodcrusher we can.)

+7 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 21 2013, 6:11pm replied:

At the moment, it's on hold as we try to get some commercial projects off the ground.

+3 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Aug 18 2013, 5:18am replied:

Soon... soon...

+2 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 18 2013, 5:17am replied:

No, sorry, this is a commercial project. Our most likely price point is $15 dollars.

+6 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 18 2013, 5:02am replied:

Guns in Bloodcrusher don't reload; it's an old-school shooter, you can shoot until the ammo runs out. Shotguns shoot somewhere between 1 and 40-ish individual projectiles every time you fire, depending on your barrel and ammunition type.

+1 vote   article: BLOODCRUSHER II: THROW ALL THE SLUGS
open_sketchbook
open_sketchbook Aug 17 2013, 11:10am replied:

You're huge! That means you have huge guts!

+2 votes   article: BLOODCRUSHER II: THROW ALL THE SLUGS
open_sketchbook
open_sketchbook Aug 17 2013, 8:06am replied:

Do you mean shooting more than one grenade at once, or shooting a grenade that explodes into smaller grenades? Or both at the same time?

Because we've got all that.

+1 vote   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 17 2013, 8:00am replied:

Yeah, but a 40k bolter is basically a .75 explosive gyrojet.

And we have those.

+2 votes   media: Scattergun Promotional Renders
open_sketchbook
open_sketchbook Aug 17 2013, 6:37am replied:

You'll have to do it quite a bit, because that got a lot of health...

+1 vote   media: Cyclops Idle (GIF)
open_sketchbook
open_sketchbook Aug 17 2013, 6:36am replied:

Oh, you mean an automatic with explosive gyrojet rounds?

Cuz that's a thing.

+2 votes   media: Scattergun Promotional Renders
open_sketchbook
open_sketchbook Aug 17 2013, 6:36am replied:

Yes.

+1 vote   media: Scattergun Promotional Renders
open_sketchbook
open_sketchbook Aug 14 2013, 3:21am replied:

We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.

+1 vote   media: The Cyclops
open_sketchbook
open_sketchbook Aug 11 2013, 11:26pm replied:

It's real... in our hearts.

+5 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 11 2013, 9:09pm replied:

We're going back and forth on if we want to have the Nun Shredder as a miniboss.

+2 votes   media: CHAINSAW ROCKET
open_sketchbook
open_sketchbook Aug 11 2013, 4:23pm replied:

However, as the game continues the weapon drops that occur will start getting way more bananas.

+2 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Aug 10 2013, 9:50pm replied:

So boring!

+3 votes   media: Rocket Launcher Breakdown
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