Ultimate General: Gettysburg does not use "AI gameplay cheats" because it does not need them. The game's difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.
Can you re-enact Pickett's Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.
The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies' condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess.
For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard... if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices will greatly increase the number of possible battle outcomes and challenges.
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game's unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes will range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for "babysitting".
Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware - the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.
In Ultimate General: Gettysburg, you will realize that army units are not "machines" that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.
Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.
These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.
Different AI Commanders and the dynamic multi-day battle will provide countless ways to enjoy the Battle of Gettysburg every time you replay it. The replayability increases with additional custom battles.
As you fight the Multi-Day Battle of Gettysburg, you can unlock dozens of speculative scenarios that you may play afterwards for quick battles, either randomized or with full unit strength and default army deployments.
Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular "DarthMod" series.
With this first project, Game Labs wishes to give birth to a new strategy brand that will gradually evolve and expand into different eras.
Hello all friends and fans,
I am proud to welcome you to the game that you expected for quite a long time since we announced it last year Ultimategeneral.com
I want to thank everybody for your kind support and the faith you give to this game project and on behalf of Game-Labs I assure you that we will not let you down. Ultimate General: Gettysburg is now available in Steam Early Access and is about 70% ready.
Here is the list of the known issues that we are working on: Forum.game-labs.net
Before you start playing, please read the following Guide covering what you need to know. The guide will be updated as the game progresses: Forum.game-labs.net
We will offer weekly patches and the first one includes AI, Gameplay and other needed improvements and features which you can read here: Ultimategeneral.com
Your continuous feedback and criticism will help us make the game better. We hope you will enjoy Ultimate General: Gettysburg even in its early form.
Please visit our store page for more information: Store.steampowered.com
With full dedication,
Nick "Darth" Thomadis :)
Lead Game Designer Game-Labs LLC
Latest tweets from @generalultimate
T.co Update with full fix of invisible units is just now uploaded to Steam.
Aug 1 2014, 3:55pm
@tompalmer01 We can only think of this feature after full release. It is currently not in our plans.
Aug 1 2014, 6:00am
[IMPORTANT] HotFix for invisible units is now available! Please read: T.co
Aug 1 2014, 5:59am
Patch version 0.85 is finally available! Read what it offer at the below link:... T.co
Jul 31 2014, 2:19pm
The patch we promised for today is ready! See what it includes at the below link:... T.co
Jul 19 2014, 9:58am
New patch is out! This time it is available earlier this week. Check out what it includes at the below link:... T.co
Jul 17 2014, 8:52am
Jul 14 2014, 6:34am
Tomorrow, 10:00 pm PST time / 08:00 am Greece/Kiev time, the Lead Designer of Ultimate General: Gettysburg will... T.co
Jul 14 2014, 4:39am
Patch 0.83 is now available and includes one of the most anticipated fixes. Click the below link to read:... T.co
Jul 12 2014, 2:46pm