A real-time strategy game for PC and tablets with unique AI and gameplay set in the American Civil War.

Designed by the creator of the popular mod series - DarthMod!

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army.

The game will feature the most accurately created map, detailed order of battle, complex morale, innovative control mechanics and smart AI.

You will have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Participate in the Gettysburg Battle and change history!

Main Features

Smart AI Commanders

Ultimate General: Gettysburg does not use "AI gameplay cheats" because it does not need them. The game's difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Multi-Day Dynamic Battle

On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett's Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

Beta build image

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies' condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess.

For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard... if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices will greatly increase the number of possible battle outcomes and challenges.

Detailed Map of Gettysburg

Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game's unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

Beta build image


Historically Accurate Forces and Leaders

Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes will range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.

Easy Controls & Unit Self-Awareness

Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for "babysitting".

Advanced Line of Sight

Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware - the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

Numerous Tactical Factors

In Ultimate General: Gettysburg, you will realize that army units are not "machines" that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.

Beta build image


By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Custom Battles

Different AI Commanders and the dynamic multi-day battle will provide countless ways to enjoy the Battle of Gettysburg every time you replay it. The replayability increases with additional custom battles.

As you fight the Multi-Day Battle of Gettysburg, you can unlock dozens of speculative scenarios that you may play afterwards for quick battles, either randomized or with full unit strength and default army deployments.

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular "DarthMod" series.

With this first project, Game Labs wishes to give birth to a new strategy brand that will gradually evolve and expand into different eras.

Image RSS Feed Latest Screens
LoS explanation LoS explanation LoS explanation
Blog RSS Feed Report abuse Latest News: The first gameplay video!

10 comments by DARTH__VADER on Mar 29th, 2014

The Early Access release of Ultimate General: Gettysburg approaches. We are now able to show you for the first time raw gameplay video, describing how the AI Union player tries to defend against the AI personality "Determined".

We use text and diagram narration to explain how the first mission of the game is played. The AI Confederates advance to Gettysburg and the Union player tries to stop them. Will he succeed?

Watch the video:

Disclaimer: This video is taken using older beta version of the game. Gameplay, Visuals, Sounds are not final.

Post comment Comments  (0 - 10 of 17)
APinkPanzer Mar 29 2014, 9:16pm says:

Bit worried by who is making it, but hopefully it goes well.

-2 votes     reply to comment
Guest Mar 30 2014, 4:16pm replied:

Why? He's been tremendously succesful in his extensive modifications for the Total War series. Your statement is very smug...like you have any vested interest in this...lol

+3 votes     reply to comment
Sly442 Mar 30 2014, 2:52am replied:

Why? Are you questioning the power of the dark side?

+4 votes     reply to comment
AubeSangante Feb 25 2014, 5:57am says: Online

This game is groing faster all my support to your projetc Darth_Vader

+4 votes     reply to comment
open_sketchbook Feb 19 2014, 8:12pm says:

This looks super awesome, and super, super pretty!

+3 votes     reply to comment
cinco Feb 18 2014, 5:11am buried:


looks like a step back to be honest.

-7 votes     reply to comment
mechwarrior24 Feb 25 2014, 7:42am replied:

A step back from what? If anything it's a step forward, removing the pointless visual crap from the TW series and focusing on fun, formation based combat. The strategy side, which TW has more or less left behind.

+5 votes     reply to comment
nojembre Feb 17 2014, 11:08pm says:

It looks a lot like Total War which is a great series, so this game looks like it has some great potential!

+4 votes     reply to comment
mechwarrior24 Feb 25 2014, 7:44am replied:

... which is all you need for a good game. TW has it very, very wrong; they focus on flashy graphics but mostly generic and simplified combat. The map itself is quite large, and the 'battle' will consist of multiple days and engagements.

Ultimately, he wants to expand the game into other battles and maybe other eras anyway. This game has potential written all over it.

+3 votes     reply to comment
Guest Mar 30 2014, 4:18pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Ultimate General: Gettysburg
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Real Time Strategy
Single Player

Latest tweets from @generalultimate

@SirHanet We will say final specs later this year. Now it is too early.

Apr 8 2014, 7:06am

RT @civilwarcom: How would #Gettysburg have turned out had you been in charge? @GeneralUltimate aims to give you that experience T.c

Apr 8 2014, 7:06am

@SirHanet Technically it will be available to high-end phones but screen size should be at least 4" to be playable.

Apr 6 2014, 3:09pm

RT @lionheartx10: @warrior_sparta @GeneralUltimate watched it on the way back from Rezzed looking good :)

Apr 6 2014, 3:08pm

You asked for it. Here it is! Watch the first gameplay footage of Ultimate General: Gettysburg! We use text and... T.co

Mar 29 2014, 7:01pm

You asked for it. Here it is! Watch the first gameplay footage of Ultimate General: Gettysburg! We use text and... T.co

Mar 29 2014, 6:49pm

@PlasmaDavid It shall be implemented yes ;)

Feb 25 2014, 7:21am

T.co We made it! Big thanks to... T.co

Feb 19 2014, 4:03pm

@aliozan0 We need the Greenlight from Steam to offer Early Access version of the game.

Feb 18 2014, 11:19am

@JeanMarciniak Tks! Gradually more media cover the news. We wish we could thank personally all who do. The support is magnificent up to now.

Feb 18 2014, 11:16am

Embed Buttons

Promote Ultimate General: Gettysburg on your homepage or blog by selecting a button and using the HTML code provided (more).

Ultimate General: Gettysburg
Ultimate General: Gettysburg
1,377 of 20,583
Last Update
3 weeks ago
111 members