A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.

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Lethal Combat
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Shiro~
Shiro~

Honestly, the constant left-and-right swiping of the shotgun looks somewhat grating. I'd suggest to tone it down a little.

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Rus[T]
Rus[T]

I just think that's the pump-action reload animation..

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Protroid Creator
Protroid

Right you are! Each shotgun behaves a little bit differently.

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WeeGee9000
WeeGee9000

The projectiles look a bit too slow

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open_sketchbook Author
open_sketchbook

We based the projectile speed off the Quake nailgun.

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WeeGee9000
WeeGee9000

The shotgun in Quake always hit the target instantly

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R3ven Creator
R3ven

The Quake Shotgun and the Quake Nailgun are two different weapons.

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WeeGee9000
WeeGee9000

yes yes its still very wierd to have a shotgun with projectiles THAT slow

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open_sketchbook Author
open_sketchbook

There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.

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WeeGee9000
WeeGee9000

ooh ok then :D

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Description

I'm starting to get pretty good at killing stuff. Features new blood effects (WIP) and lighting. Specular maps have been removed from surfaces for revision. The older floor tiles are an artifact of one of our level structure modification systems we're in the middle of implementing.

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