A Rogue-like-like First Person Shooter styled after the over-the-top 3d shooters from the mid-1990s.
I'm starting to get pretty good at killing stuff. Features new blood effects (WIP) and lighting. Specular maps have been removed from surfaces for revision. The older floor tiles are an artifact of one of our level structure modification systems we're in the middle of implementing.
The projectiles look a bit too slow
We based the projectile speed off the Quake nailgun.
The shotgun in Quake always hit the target instantly
The Quake Shotgun and the Quake Nailgun are two different weapons.
yes yes its still very wierd to have a shotgun with projectiles THAT slow
There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.
ooh ok then :D