Designer extraordinaire, I suppose.

Comment History  (120 - 150 of 1,659)
open_sketchbook Jul 8 2014, 2:23pm replied:

There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.

+2 votes   media: Lethal Combat
open_sketchbook Jul 6 2014, 4:35pm replied:

We based the projectile speed off the Quake nailgun.

+4 votes   media: Lethal Combat
open_sketchbook Jun 28 2014, 7:03pm replied:

Enemies won't take cover in the modern sense, but breaking up rooms with features and adding props is our next big project.

+1 vote   media: TEAM FIGHT
open_sketchbook Apr 6 2014, 7:19am replied:

Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.

open_sketchbook Dec 15 2013, 4:58am replied:

Nah, just pixelated! Minecraft has a very deliberate style; everything is made of squares, and there are a consistant number of pixels on each surface. About the only thing our games have in common in the use of point-filtering.

+1 vote   media: Gyrojet Ammo
open_sketchbook Nov 3 2013, 6:41pm replied:

They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.

+3 votes   media: Explosive Barrels
open_sketchbook Aug 17 2013, 8:00am replied:

Yeah, but a 40k bolter is basically a .75 explosive gyrojet.

And we have those.

+2 votes   media: Scattergun Promotional Renders
open_sketchbook Aug 17 2013, 6:36am replied:

Oh, you mean an automatic with explosive gyrojet rounds?

Cuz that's a thing.

+2 votes   media: Scattergun Promotional Renders
open_sketchbook Aug 17 2013, 6:36am replied:


+1 vote   media: Scattergun Promotional Renders
open_sketchbook Aug 7 2013, 2:22pm replied:

Something wonderful.

+3 votes   media: CHAINSAW ROCKET
open_sketchbook Jul 24 2013, 2:31am replied:

You can do some weird stuff with numbers and they still parse very quickly with the brain so long as they are even remotely number-shaped. Try blowing the screenshot up to full size; the numbers are quite large and each is distinct from each other; in motion the brain will quickly fill in the gaps.

Some early pixel-based games had some pretty extreme distortion of letters and numbers that were essentially disconnected from the originals, but in action they were readable simply because of the way our brain scans and interprets writing at speed. The only letter in this font which is significantly unlike more common fonts is 0, which you should quickly pick up on.

For heavier text (the eventual kill indicators and score text) we'll be using a different font though; this one does get weird for longer words. But we should be good just for numbers. If it becomes a significant problem, we'll take steps to fix it.

+2 votes   media: NEW UI
open_sketchbook Jun 1 2013, 6:41pm replied:

The "tube things" are elemental upgrades. They won't always be present, but you'll love it when they are.

The flash is tiny on this weapon because it's using the sniper-like barrel. The Tactical barrel, for instance, takes up much of the screen.

+1 vote   media: Firing A Shotgun
open_sketchbook May 15 2013, 8:16am says:

Also, I just read an alpha of Guns Guns Guns... it's less awesome than I expected, and also less GUNS than I expected. Pressure is on, I guess.

+1 vote   media: Vault Hunters WIP
open_sketchbook Apr 21 2013, 11:43am replied:

While we appreciate the enthusiasm, asking for a release date will not speed things up!

What would be great, however, is spreading the word about the game. Post on forums, reddit, facebook, wherever you can; the more people following this project, the better!

+3 votes   media: TEXTURED GATLING GUNS
open_sketchbook Mar 17 2013, 1:15am replied:

I look way different from my old self-portraits. No facial hair, much shorter hair, and much different hats these days.

+1 vote   media: Hardboiled Class Profile Sketches
open_sketchbook Feb 26 2013, 9:40pm replied:

The main emphasis in this incarnation was to make the turret look like part of a rocket ship that had been detached.

+7 votes   media: New Torchtank Model
open_sketchbook Feb 3 2013, 1:13am replied:


+8 votes   media: PLAYER AND ENEMY MODELS
open_sketchbook Dec 8 2012, 9:03am replied:

I just mean higher tier guns have more awesome "seeker" type projectiles available.

open_sketchbook Dec 6 2012, 3:29pm replied:

That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.

And of course, you get to upgrade to more awesome insects.

open_sketchbook Nov 5 2012, 3:31pm replied:

None of the above :D

+3 votes   media: Doomgal
open_sketchbook Oct 7 2012, 8:25am replied:

The Disruptor damagetype :P

Anti-infantry/light vehicle.

+1 vote   media: Paradox China Disruptor Turret Effect
open_sketchbook Aug 11 2012, 12:31am replied:

It's a pen-and-paper RPG, and it'll be for sale as a downloadable PDF. If we do well enough, we'll be making a print version.

+4 votes   media: HARDBOILED
open_sketchbook Jun 14 2012, 2:40am says:

Hopy **** dude, you are a badass.

+12 votes   media: IFV Turrets
open_sketchbook Apr 1 2012, 5:09pm replied:

Smoke weed e'ery day.

+8 votes   media: Conscripts with Infantry Kit Upgrade
open_sketchbook Feb 15 2012, 2:16pm replied:

But of course.

+2 votes   media: ARVN Predator Unit Spotlight
open_sketchbook Feb 9 2012, 4:35pm replied:

A lot much.

+1 vote   media: The Skynet Heavy Base Defense
open_sketchbook Jan 14 2012, 6:36pm replied:

Sure thing. Get on MSN.

+2 votes   media: Vindicator Lightning
open_sketchbook Jan 4 2012, 2:06pm replied:

It's hard to do anything with the skin due to the way it's unwrapped; I basically just ran a sharpen over it, put an aperture in the barrel, and called it a day.

+2 votes   media: Tankbuster Comparison
open_sketchbook Dec 22 2011, 8:06pm replied:

But surface scattering would make the speed of darkness a tiny bit slower than the speed of light. Relatively, of course.

+1 vote   media: Speed of Darkness
open_sketchbook Dec 11 2011, 4:43pm replied:

Ain't that the truth.

-2 votes   media: EU base
open_sketchbook Dec 2 2011, 6:33pm says:

I would kill for that Allied pin.

+1 vote   media: Command and Conquer Gift-shop items
open_sketchbook Nov 19 2011, 6:38am replied:

Camera orbs. Basically the eyes of the pilot, as there are no windows.

+7 votes   media: Syndicate Talos AFV
open_sketchbook Nov 6 2011, 5:33pm replied:

Not really. Infantry have a small detection radius, so if you try and just run in you're going to regret it.

+1 vote   media: Vietcong Guerrila
open_sketchbook Oct 16 2011, 4:06pm says:

Wait, is the claim here that America doesn't have democratic process?

+1 vote   media: Ace fighters
open_sketchbook Oct 14 2011, 7:50am replied:



+2 votes   media: Female Peacekeepers
open_sketchbook Oct 13 2011, 8:41pm replied:

Randomly decided.

+5 votes   media: Female Peacekeepers
open_sketchbook Sep 19 2011, 11:59pm replied:

Yeah, they can hit ground. They do autocannon damage.

+3 votes   media: VC Disappearing Gun
open_sketchbook Aug 7 2011, 8:56am says:

China is pitch black. You should be good.

+4 votes   media: Guardian Tank - Combine Reskin
open_sketchbook Jul 31 2011, 9:59pm replied:

Oh man, I wish I had thought of that!

+3 votes   media: RA3: Synergy Promo Images
open_sketchbook Jul 16 2011, 8:17pm replied:

What are you talking about? You could fit four people inside that helicopter cockpit and that APC is the size of a house! Do you even know what real military vehicles look like?

+1 vote   media: Hi-Res C&C3 GDI units
open_sketchbook Jul 13 2011, 9:08pm replied:


+6 votes   media: Vietcong Chameleon ZSU
open_sketchbook Jun 28 2011, 6:45pm replied:

They'd look too much like the Empire.

+3 votes   media: Chinese Unit Test Final
open_sketchbook Jun 10 2011, 9:26pm replied:

Turning every mention of God into a fight does nothing to advance the cause of secularism, dude. If anything, it just reinforces stereotypes of atheists as arrogant pricks. Pick your battles better.

Atheists don't let other atheists be douchebags.

+15 votes   media: From the heavens
open_sketchbook Jun 1 2011, 10:19pm says:

Reminds me of the art in Hellsing.

+2 votes   media: Chaos
open_sketchbook May 12 2011, 4:13pm says:

The problem with this logic is that non-falsifiable ideas can NEVER be proven. Science works by disproving, not by proving. Make theory. Try to disprove. If you fail to disprove, then it's true to the best of your knowledge. There is no positive proof, just lack of negative rejection. What feels to you like laziness is just pragmatism.

+4 votes   article: Probability, defiance to crash test anything
open_sketchbook May 11 2011, 3:13pm replied:

What if God is the interaction between two planar waveforms?

You gotta give me more to go on, dude. That statement is nonsensical. It's like saying "What if the invisible unicorn is actually pink?" Not only is there no evidence for the invisible unicorn, but it's pinkness doesn't make it more or less likely to exist.

+4 votes   article: Falsification
open_sketchbook May 11 2011, 3:09pm replied:

Legalism has different rules (for a reason) which make falsification less valid; after all, the point is to "prove" a set of events occured, with limited evidence. This is why having a good lawyer matters so much in court cases, because they can basically take a hopeless case and run it through a gauntlet of logical fallicies to manipulate the jury.

The legal system. It has some problems.

Also, Sturgeon's Law indeed. Most rationalists don't even know what Bayesian Rationality actually is, and just think their secular worldview makes them better than everyone else. Anyone who would discard evidence as part of a rational argument is typically not arguing rationally.

+3 votes   article: Falsification
open_sketchbook May 10 2011, 12:32pm replied:

Hey, time for a crash course in scientific thinking.

"If you can't test it, it can't be wrong. If it can't be wrong, then there is no way for it to be right."

+3 votes   media: Scientific Testing
open_sketchbook Apr 29 2011, 5:36pm replied:

The shadow texture would rotate around under them.

+1 vote   media: ARVN Predator Response Car
open_sketchbook Apr 29 2011, 9:57am replied:

Then they wouldn't have feet. :P

+1 vote   media: ARVN Predator Response Car
open_sketchbook Apr 27 2011, 8:32pm replied:

That's not rust; the grey is paint wearing off of a wood structure. You can see a similar pattern on the ARVN command center.

And yeah, no rocket launchers. I doubt it will have secondaries.

+3 votes   media: ARVN Guard Tower
open_sketchbook Apr 16 2011, 3:34pm replied:

Yes, that would be awesome.

+1 vote   media: Allied Troll Science - Microwave Tank
open_sketchbook Apr 10 2011, 2:54pm replied:

Hit "View Original"

+2 votes   media: Vietnam Infantry Renders
open_sketchbook Apr 1 2011, 1:42am replied:


+6 votes   article: Apocalypse Minimod Update
open_sketchbook Mar 20 2011, 7:27am says:

One man gets the rifle! The other man gets the ammunition! When man with the rifle dies, the man with the ammunition picks up the rifle..."

Man, what a totally historically inaccurate, but totally awesome movie. This captures that sort of spirit so very well. Bonus points for the Stalin Stash.

+7 votes   media: Soviet field commissar
open_sketchbook Mar 20 2011, 7:26am says:

Good lord, that is completely awesome.

+1 vote   media: Soviet AA-walker "Bullfrog" blueprint
open_sketchbook Feb 27 2011, 9:17am says:

Brilliantly done.

+2 votes   media: On toxic streams
open_sketchbook Feb 17 2011, 4:51pm says:

I really like this one.

+1 vote   media: Maps WIP
open_sketchbook Feb 12 2011, 6:29pm says:

That is more or less the best thing I've ever seen.

+9 votes   media: United Coalition: Infantry Battle Vehicle (IBV)
open_sketchbook Feb 5 2011, 11:10am says:

I really like this.

+5 votes   media: Blood River map sketch
open_sketchbook Jan 29 2011, 11:24pm replied:

Does it matter? It was still an act done without consent. By the same logic of "it's not sexual assault if you liked it" you could reverse it, retroactively remove consent. That's like "it's not rape if you didn't fight back", the idea that consent isn't yes, it's an absence of no.

Your attitude on this is quite disturbing.

+2 votes   article: Gaaaaaaah teh sexisms!
open_sketchbook Jan 27 2011, 12:59am replied:

That comment is really... well, to put it simply, such a thing is not your right to decide, and it's that sort of attitude that leads to **** like this and the crappy reporting on it. It's victim blaming mentality, the old "She was asking for it/must have wanted it because of the way she dresses/talks/acts." It doesn't work that way.

Lady Gaga having a stage persona as sexually uninhibited doesn't mean that her body is public property or that one can presume what she wants or likes.

+1 vote   article: Gaaaaaaah teh sexisms!
open_sketchbook Jan 24 2011, 12:30am says:

Yo, sorry I deleted your comment there. I was trying to get rid of the double post but it somehow deleted them both.

+2 votes   media: Ranger Variants WIP
open_sketchbook Jan 13 2011, 8:24pm replied:

I was using the common meaning of conspiricy theorist, which is to say, a person that attributes to malice what can be explained by stupidity, but within international events.

+1 vote   article: A Few Words of my Own
open_sketchbook Jan 7 2011, 9:14pm says:

I don't know if he's nessesarily "dressed as a Muslim" so much as "dressed as a local". Besides, playing dressup isn't a foolproof indication of a person's beliefs; I'm no Imperialist, but I have several redcoat costumes. (I am an Empiricalist but that's different :P)

+3 votes   media: Obama not a Muslim?
open_sketchbook Jan 7 2011, 4:48pm replied:

Technically, a large enough solar flare could sterlize the Earth. However, a flare that big hasn't occured in billions of years as the sun has settled into a much more stable reaction. You'd basically have to drop a jupiter-sized object into the sun in order to cause a hiccup big enough to overwhelm Earth's magnetic field.

+3 votes   article: The lie - addendum
open_sketchbook Jan 7 2011, 2:13am says:

Jupiter is too small to sustain a fusion reaction; and besides, even if you nuked it till it glowed, used every weapon in the arsenal of mankind, it would be barely noticable. A few years back Jupiter was struck by an object that imparted more kenetic force than all our nuclear weapons combined could have inflicted and it didn't blow up, so number 2 can be scratched off the list.

A fusion reaction requires a certain core pressure. Jupiter isn't quite massive enough to pull that core pressure off. You could initiate a fusion reaction in Jupiter's core given enough heat (more than petty nukes could pull off, though) but the reaction would not be sustained; it would fail before it could burn off the full Jupiter could supply.

+4 votes   article: The lie - addendum
open_sketchbook Dec 29 2010, 11:48am says:

My god, that fits perfectly.

+5 votes   media: You want it? You got it!
open_sketchbook Dec 24 2010, 7:15am replied:

feillyne is a combination of religious and political fanatic and a conspiricy theorist. I'm not a fan of religion, but I'm not actually hostile to people of quiet faith; people can believe whatever they want.

What I don't like is when people try to push their religion on people as part of politics, and when people tell me what I believe. That tends to get me all challenge-y and bring out the debate tactics.

+4 votes   article: A Few Words of my Own
open_sketchbook Nov 24 2010, 4:21pm replied:

"The truth being that every atheist wants to be wrong when they say god is not real. becasue just how hallow life feels without a reason to it."

Thanks so much for telling me what I feel. Because, you know, it's impossible to feel awe over the state of the universe or hope for our place in it without involving a bronze-age tribal belief in there.

I'm surprised you believers don't find it restricting and a little horrifying to know your entire future is pre-ordained by an omnipresent bystander more concerned with sexual preference than human suffering when he is deciding who to torture for all enternity.

+4 votes   article: A Few Words of my Own
open_sketchbook Nov 19 2010, 5:05pm replied:

Why should their be consistancy at all? Why would consistancy even be expected?

+1 vote   article: Life as the sum of sensory feedback
open_sketchbook Nov 18 2010, 11:16pm says:

It is kinda silly, though, that the Spartan is straight from 300 rather than, say, a historically accurate red robes and bronze armour :P

+1 vote   media: Peace is Coming
open_sketchbook Nov 18 2010, 8:40pm says:

Your senses are your only link to the outside world. Everything around you is interpreted through them; the structure and reality and solidity of our surroundings is an illusion created by the brain. It's not actually FAKE per say; the stuff we see and hear and touch is real, but concepts like sound, smell, and touch are creations of the brain and the appearence of objects is just a result of our eyes making an image from light patterns. The reality is the "real" world is little more than a complex set of mathmatical equations that happen to come out as quarks and atoms and such. The etchings on a physics paper are truer to the nature of reality than our own senses.

+4 votes   article: Life as the sum of sensory feedback
open_sketchbook Nov 17 2010, 3:42am replied:

That's an interesting idea indeed. Perhaps the english "mark" might be spread around the social studies courses and incorperated into required reading lists, with the literary analysis portion handled in a pre-existing social science class?

English class is not an "information heavy" course, so a regular class structure may not be nessesary, but considering how fast information falls out of teenaged brains it seems unwise not to keep it up in the background.

Do you have any idea about how you would test this proposal in a smaller scale to establish viability?

+3 votes   article: Being Wrong
open_sketchbook Nov 16 2010, 3:18am replied:

You'd be surprised. The BBC is easily the most international new organization there is.

+2 votes   media: Mystery "missile"?
open_sketchbook Nov 7 2010, 7:08pm says:


0 votes   media: CNC For Kids
open_sketchbook Nov 3 2010, 4:21am says:

These are French national troops at a firing range with ERYX AT missile. The Canadian army uses the M72 SRAAW(L), ironically because of it's reliablity.

+1 vote   media: French Canadians In Afghanistan
open_sketchbook Oct 28 2010, 2:50am replied:

Yeah. Elevation and rotation have been implimented (it was one of the main reasons for the replacement, besides bulking the model out with fenders.)

+5 votes   media: New Allied Stuff
open_sketchbook Oct 25 2010, 12:51am replied:

Yes. We're still prettifying it.

+2 votes   media: New Default IFV Turret
open_sketchbook Oct 24 2010, 10:49pm replied:

Because RA2 was totally not a Westwood game. And RA1 was soooooooo serious.

+1 vote   media: KIA my friends :(
open_sketchbook Oct 24 2010, 11:17am says:

Oh my god that looks fantastic.

+7 votes   media: Allied Rocket Fuel and Multigunner Tech
open_sketchbook Oct 23 2010, 6:08pm says:

Not such a great texture. I'd just adapt the existing Mirage Tank texture and unwrap to it, really. It'd be easier and look better.

+3 votes   media: The Mirage MK1
open_sketchbook Oct 23 2010, 3:56pm says:

Hi res cryocopter is my guess.

+2 votes   media: Enough of my ranting!
open_sketchbook Oct 13 2010, 2:20am replied:

I've been watching this project for a while and thought I'd step in. I'd not said anything yet because I didn't want to start a fight, but here goes.

You wrote some good stuff back on the wiki. Great stuff, even! You didn't let your difficulties with the english language get in the way and you had a really impressive grasp of period tactics and technology. Some of the most creative work on the wiki was yours and I'm grateful for it. You were passed up for admin primarily because your english was poor and it's an admin's job to patrol spelling and grammar; it wasn't anything against you personally. Good job.

That said...

You are a hateful, mean and arrogant passive-aggressive bastard with a hard-on for German technology and no idea when to stop trolling people. You held grudges, flamed without being provoked, complained when your work on a public wiki was modified, took huge liberties with canon without prior discussion, argued with admins, and broke rules. You were given multiple warnings from more than one admin admins and we were far more patient than we ought to have been but you just kept pushing us and eventually we pushed back. You were, and are, a jerk.

Feel free to keep using our lore, designs and ideas for your spitful little project against us; we have a very open policy about this sort of thing. All we ask is that you give proper credit. I know I'll keep watching it because I think your ideas are good and I'm interested to see the end result, but really, dude, if this is your way at getting back, you're a bigger **** than I thought.

+1 vote   article: Project RAP Blog #1
open_sketchbook Oct 3 2010, 3:53pm replied:

There is a proper bomb but it wasn't implimented yet.

+2 votes   media: .92 is coming!
open_sketchbook Sep 21 2010, 2:27am replied:

Also, please look up the logistical systems that propped up the holocaust, where a single government attempted to wipe out a series of minorities numbering in mere millions who were dispised by the majority of the population. An operation to signifigantly reduce the population of earth would be orders of magnitude larger and would take place over a timescale long enough that infastructural maintainance to keep such a system going would become a major concern, for example. It would be essentially impossible to kill 4 out of 5 people in a reasonable timeframe with current resources even if you somehow managed to get that 80% of the population to accept their fates quietly, which of course is totally unrealistic owing to humanity's basic drive for self-preservation.

There are much more real, much more pressing issues like resource shortage, environmental collaspe, economic breakdown, climate change, religious fanatics with access to superweapons, discrimination, acid rain, the ozone layer,smog, overpopulation, ignorance, oppressive dictatorship, and potential natural extinction events to be focusing on this nonsense.

+3 votes   media: Georgia Guidestones vandalised
open_sketchbook Sep 21 2010, 2:03am replied:

I have no doubt the average human being would, at the very least, stand by as 80% of the human population was wiped out.

However, you could never, ever get anyone to agree one WHICH 80% gets wiped out. If everyone took such a thing seriously (say, if some aliens were holding a gun to planet earth and told us we had to wipe out 4 out of 5 people, or if, as may indeed be the case, the environment degrades to the point where earth can only maintain a population of five hundred million) we would more than likely end up wiping out 100% of the people on the planet trying to figure out who to kill.

+3 votes   media: Georgia Guidestones vandalised
open_sketchbook Sep 6 2010, 2:24am says:

Socialism is less like giving everyone the same grades and more like ensuring everyone gets to study from the same textbooks.

+2 votes   article: A Genius Professor
open_sketchbook Sep 5 2010, 12:14pm says:

Yeah ok I'm going to make the real one basically be this. Can I get the source for those gold bars?

+1 vote   media: Goldfinger.
open_sketchbook Aug 31 2010, 8:35pm says:

Did you animate these guys?

+1 vote   media: Testing new infantry models in C&C3
open_sketchbook Aug 27 2010, 11:53am says:

Remember your smoothing groups!

+2 votes   media: Chaos Drone
open_sketchbook Jul 14 2010, 8:34am says:

Hey, I was wondering if you'd be willing to do art for paradox? Paintings for victory splashes and loading screens, that sort of thing.

+1 vote   member: Sharpie
open_sketchbook Jul 7 2010, 4:46am says:

That breast armour would be a terrible shot-trap, to say nothing of the exposed lower torso.

+5 votes   media: Feminized_Redeemer
open_sketchbook May 16 2010, 1:06am says:

Man, the Dawn of War beta, I remember that. The way the Dreadnought walked back then was hilarious!

+1 vote   article: Thoughts on the Closed Beta for Paradox
open_sketchbook May 15 2010, 10:52am says:

Wow, that YaK is fantastic!

+2 votes   media: Another nostalgic unit. YAK
open_sketchbook Apr 19 2010, 2:57pm says:

There is some awful streching on those normal maps; I think there is something wrong with your unwrap.

+1 vote   media: Seth Battle Tank - Screen No.1
open_sketchbook Apr 4 2010, 3:27pm says:

Might want to adjust the glass to catch the light a bit more, maybe add some reflection to it. Invisible glass is a pet peeve of mine in 3d animation.

+1 vote   media: WIP B-17F Memphis Belle
open_sketchbook Mar 29 2010, 3:15am says:

Gates eh. Two can play at that game :P

+7 votes   media: Allied Reinforced Gate (open)
open_sketchbook Mar 2 2010, 1:11am replied:

Hammerspace :P

+3 votes   media: Triumphant Return!
open_sketchbook Feb 21 2010, 6:30pm replied:

Patience, grasshopper. The Longbow is already ingame and the Liberator is currently being coded.

+4 votes   media: Paradox - Super Longbow Brothers
open_sketchbook Jan 20 2010, 2:18pm says:

Oh, my, god. Can you tell us how you did that?

+4 votes   media: Skybox works now
open_sketchbook Jan 6 2010, 3:29pm replied:

I'm a pro-feminist. I'm upset when ANYBODY does this. I take steps to subvert and avoid it in my own work.

Also, there is a big difference between the a stroll on the beach and a combat situation. Soldiers wear thick, full-body fatigues and as much armour and webbing as they do for a reason. On the beach, if a woman wants to turn some heads she can totally wear some scandalous swimwear. However, I have a feeling the average female soldier is going to opt for protection over, you know, having her whatnot hanging out.

In other words, why aren't peacekeepers in their boxers? Answer that question, then mirror the same reasoning onto the Archer Maiden and see why it's so insane.

+5 votes   media: More sexism from EA - Archer Maiden
open_sketchbook Jan 6 2010, 2:40am replied:

It's not the presence of women; it's the lack of presence of clothes! They put a female infantry in, awesome. But she's blatantly sexualized! It's a real step back from the positive step they took with female artillery and air force pilots.

With commandos, it's not such a big deal; commandos are very explicitly living pin-up girls, and fit the atmosphere of the game. But the fact that regular infantry are treated in this way is... well, it's a little off-putting.

+6 votes   media: More sexism from EA - Archer Maiden
open_sketchbook Dec 28 2009, 1:50am replied:

Great, can we ramp up the sexism a bit more and play fully into the stereotypes?

+5 votes   media: Yuriko Omega and Natasha comparision
open_sketchbook Dec 26 2009, 11:37am says:

Did you texture that with bits of the Riptide texture? Serious props for the dedication to unwrapping.

+1 vote   media: Allied PRISM TANK 00
open_sketchbook Dec 20 2009, 1:35am replied:

Actually, this is wierd, but texturing is more an exercise in patience than creativity or skill (not to say there isn't a skill involved) It's actually pretty easy once you pick it up, so long as you're working with a decent unwrap.

+2 votes   member: PsychoticLoner
open_sketchbook Nov 25 2009, 4:12pm replied:

They fade in and out of transparency slightly, though it's not working perfectly on structures yet.

+2 votes   media: Spotlight Update
open_sketchbook Nov 25 2009, 3:42pm replied:

The Longbow is actually bigger than the Twinblade. I dunno where this is coming from; seems pretty consistent to me.

+2 votes   media: Spotlight Update
open_sketchbook Oct 12 2009, 7:33pm replied:

The terror drone is a scout in that it's a cheap and fast way of looking into an enemy base, but it's not a "scout" because it cannot detect stealthed or disguised units.

+1 vote   media: Weekend Update Part 2
open_sketchbook Oct 12 2009, 2:46pm replied:

Triple, actually. Hawker is also the name of the real-life Harrier Jumpjet's manufacturer, the first VTOL plane to see military service.

+3 votes   media: Update Part One
open_sketchbook Oct 12 2009, 2:37pm replied:

I'm kind of kidding, guys. The Protectorate scouts are mechanical crab-like machines called Malacostraca (try saying that three times fast) which are unique in that they move in three-man squads.

+1 vote   media: Weekend Update Part 2
open_sketchbook Oct 12 2009, 4:49am replied:

A complete list is as follows.

Allied Attack Dog, Confederate Guard Dog, Soviet Bear, Talon Hawk, Japanese Burst Drone, Chinese Tiger and Ray-Shark, Syndicate War Wolf, and Protectorate GIANT ENEMY CRAB.

+2 votes   media: Weekend Update Part 2
open_sketchbook Oct 11 2009, 2:31am replied:

Or, HAWKER, maybe? :P

+2 votes   media: Update Part One
open_sketchbook Oct 1 2009, 9:24am says:

I'm officially impressed as hell, and am now going to have to try and do this for Paradox. DAMN YOU REVOLUTION.

Damn you. :P

+7 votes   media: New Grinder Crane Idle Animation/Sound
open_sketchbook Sep 23 2009, 9:40pm replied:

The Razor, of course! That's the Drill Missile.

+2 votes   media: Confederate Razor Submarine
open_sketchbook Sep 7 2009, 3:40am replied:

I dealt with it. Gotta keep those comments in line...

Ya, the smoke is weird. We'll be fixing it soon.

+1 vote   media: Confederate Update!
open_sketchbook Jul 18 2009, 5:13pm says:

Why are you reposting RA3 concept art? What purpose does this have????

+1 vote   media: ore refinery
open_sketchbook Jul 11 2009, 6:36pm replied:

Correction : Vaccum technology is Soviet tech. Black Hole technology is Allied tech, and just because their effects are similar doesn't make them the same. Using similar effects also gets the point across about the utility of the weapon; it sucks in units and damages buildings over time.

+1 vote   media: We've Been Busy
open_sketchbook Jul 9 2009, 7:44am replied:

We might do some revisions, but really, it serves the purpose very well.

+1 vote   media: We've Been Busy
open_sketchbook Jul 4 2009, 4:14pm replied:

The ship in the top pic is an Allied Alert Icebreaker, an excellent partner for the Swan Seaplane and the Allies T3 direct combat ship.

+1 vote   media: We've Been Busy
open_sketchbook Jun 18 2009, 7:41am replied:

Because this mod is being done by members of the Paradox team and they don't have the time to make every unit that the community suggests due to this previous obligation. Instead of simply picking the designs he like best from hundreds of options, Ferriswheel HAS to do the unit the winner suggests, which should result in a more off-the-wall gameplay experience.

+1 vote   mod: RA3 Community Mod Project
open_sketchbook Jun 5 2009, 8:15am replied:

Yes. Essentially, everyone is getting a direct-attack battleship to compliment the bombardment ship. The Alert for the Allies, the Potamakin Battleship for the Soviets, and the Starspirit for the Japanese (though that's got more features besides, like the ability to fly and the largest Wave Force Gun in the game)

+1 vote   media: Allied Alert Icebreaker Ingame
open_sketchbook Jun 4 2009, 9:50pm replied:

First of all, hell yes we are. Maybe you didn't notice the part where our factions are twice as large as the original. Second of all, no motifs? You clearly have no ******* clue how design works, do you? There are motifs everywhere in RA3, it's what ties together the otherwise incredible unique silhouettes of the various machines. Each of these machines is very differently shaped and the skeletal tails tie them together and make them look like they are part of the same faction and design philosophy. If you can't understand this, you really need to get a grasp of some of the basic elements of design.

+2 votes   media: Confederate Sparrow Scout Helicopter
open_sketchbook May 31 2009, 10:46am replied:

It's called a "motiff", it means a common thread linking two or more diverse artistic elements to imply a sense of similarity.

+1 vote   media: Confederate Sparrow Scout Helicopter
open_sketchbook May 30 2009, 1:24pm replied:

It's highly irritating now, I guarantee it!

+1 vote   media: Confederate Jammer Truck
open_sketchbook May 30 2009, 11:07am replied:

You've got to go out and find them, man, post advertisements EVERYWHERE, not just on moddb. Get the whole interwebs involved!

In addition, try to learn the basics yourself so you can start to get stuff ingame. Untextured models and concepts don't get faith in a project; textured stuff and ingame models do.

+1 vote   media: Forth Giant Squid Concept
open_sketchbook May 29 2009, 8:09pm says:

It always looked to me like the RA2 Patriot had rounded launchers.

+1 vote   media: Allied Patriot Missile System
open_sketchbook May 21 2009, 4:57pm replied:

Optimal configuration would be Carryalls carrying Confederate Landers carrying Assault Landers carrying Jacksons carrying Remote Cars.

+5 votes   media: Allied Carryall Copter
open_sketchbook May 18 2009, 7:51pm says:

Eventually, from the cannons on the side. However, they haven't been properly rigged yet, so currently it just fires from the middle.

+1 vote   media: Achillies In Action
open_sketchbook May 18 2009, 5:51pm says:

The track pods double as buoys.

+1 vote   media: Confederate 'Dozer
open_sketchbook May 16 2009, 8:30pm replied:

Yes. The Riot Agent is female. If you insist you may begin your catcalls, though I rather wish you didn't.

+2 votes   media: Allied Riot Agent
open_sketchbook May 16 2009, 12:39pm replied:

It's T2. It's part of the "T2 Trio" of Allied vehicles that gives the Allies a new competitive edge in ground warfare; the Guardian, the Horizon and the Icarus.

+3 votes   media: Allied Icarus AA Track
open_sketchbook May 16 2009, 12:23pm replied:

No. The maximum range of the flak cannons is the minimum range of the Sesmic cannons, so that it can still attack enemies which close too fast.

+1 vote   media: Confederate Cruiser
open_sketchbook May 15 2009, 9:19am replied:

"Why don't you drive!"

+1 vote   media: Confederate Demo Truck
open_sketchbook May 13 2009, 3:41pm replied:

It's supposed to. As most Red Alert technology is based on experiments and prototypes of the Cold War, we figured the Avro Arrow could get a bit of a resurrection.

+2 votes   media: Achilles Rocket Plane
open_sketchbook May 13 2009, 3:40pm replied:

No, Allied Nations.

+1 vote   media: Planck Compressor
open_sketchbook Mar 30 2009, 1:40pm replied:

Sure! It's basically an upside-down flea jump with a longer travel time and more range.

+1 vote   article: Unit Spotlight: Confederate Sidewinder Tank!
open_sketchbook Mar 15 2009, 1:59pm replied:

It's... big. Really really big. Airfield big.

+2 votes   media: The Icon - Concept Art
open_sketchbook Mar 13 2009, 7:21am replied:

Dude, hover technology presumably needs to "push" off something. If it's pushing, it's exerting equal force in the opposite direction. While it should be trivial to shape a force field to displace water, if the pushing force overcomes surface tension your hovertank will sink! Simple physics.

+1 vote   media: Forth Jumper Tank
open_sketchbook Mar 8 2009, 12:32pm replied:

The heavy defender is basically a mobile light turret. It's great on the defense or garrison, but useless in an infantry rush. It's basically a manspam counter.

+1 vote   article: Allied Nations Unit List
open_sketchbook Mar 3 2009, 2:09pm replied:

At Tier 2, the Soviets will get SIX. (Anvil, Flak Tractor, Myeche, Hammer, Mag-Lift and Flaming Ivan) So it's not as many as you think!

+1 vote   media: Allied Horizon Artillery
open_sketchbook Feb 28 2009, 7:45pm replied:

And apple pie!

+14 votes   media: Red Alert 3 Paradox - Rebel Battle
open_sketchbook Feb 23 2009, 4:50pm replied:

So, now there is a specific type of music that you HAVE to use for war? Jesus, better stop listening to that Halo soundtrack.

+12 votes   media: Red Alert 3 Paradox - American Dawn
open_sketchbook Feb 23 2009, 4:49pm replied:

So? Armies have marched to battle under music like this for hundreds of years!

+12 votes   media: Red Alert 3 Paradox - Rebel Battle
open_sketchbook Feb 19 2009, 7:03am replied:

Not necessarily... you'll be surprised!

+1 vote   article: BIG FREAKIN' NEWS
open_sketchbook Feb 18 2009, 5:20pm replied:

No. The Confederates use old Allied tech, not soviet tech.

However, that doesn't mean it won't turn up somewhere...

+1 vote   media: Confederate M-100 Artillery
open_sketchbook Feb 8 2009, 10:15pm replied:

D'oh fixed.

+1 vote   article: Confederate Secret Protocols
open_sketchbook Feb 6 2009, 10:40am replied:

Not really, though it's secondary attack has a similar effect (without the suicide) It's pretty much a direct-fire artillery unit.

+1 vote   media: Confederate Piledriver Tank
open_sketchbook Jan 31 2009, 11:55pm says:

Could use some more detail and variation, but a good start.

+2 votes   media: German War Factory
open_sketchbook Jan 30 2009, 7:30pm says:

Wow, very much improved! I like it.

Just one thing though. Having grass on the base of your buildings will look mighty weird when you place them down on water or an ice float.

+1 vote   media: Research Centre
open_sketchbook Jan 29 2009, 9:24pm replied:

This is a unique unit extrapolated from the setting of the first game, a German tank destroyer. Just assume that this vehicle was in use during RA1, but you never got to command them. RA2 never happened, so it's not a prototype or version of any RA2 machines. For Paradox, we've chosen to erase the events, and timeframe, of RA2 entirely; Paradox's storyline begins on July 1st, 1969, presuming that things such as the Multigunner IFV and Mirage Tanks are parallel evolutions of the RA2 machines, rather than descendants.

+1 vote   media: Confederate Bulldog Tank Destroyer
open_sketchbook Jan 27 2009, 6:49am says:

It's not a real jeep, just the RA3 universe's equivalent. It has some differences.

+1 vote   article: Unit Spotlight: Confederate "Ranger" Scout Car!
open_sketchbook Jan 24 2009, 12:11am replied:

Pretty much. Picture a weaponized welding torch. You have to get this thing right beside an enemy unit to use it, but if it gets in range, it'll kill almost anything pretty much instantly.

+1 vote   media: Allied Fusion Torchtank
open_sketchbook Jan 23 2009, 7:53pm replied:

Gattling guns are completely overdone, actually leaving a regular assault rifle an underused weapon for heroic characters. Besides, it enhances the "pin-up girl" feel

Also, you explain how a regular person is supposed to be carrying several hundred pounds of rotating machine-gun.

+3 votes   article: Confederate Revolutionaries Unit List
open_sketchbook Jan 23 2009, 1:38pm replied:

Likely not. Being able to freeze aircraft would be a bit unbalanced, as frozen aircraft would be destroyed instantly when they fall out of the air!

+1 vote   media: Allied Cryotower
open_sketchbook Jan 22 2009, 3:21pm says:

Holy crap you're good.

+2 votes   media: First structure (textured)
open_sketchbook Jan 20 2009, 10:39pm replied:

Yes, but we decided instead to make the Heavy tank look like an intermediate design step between the T-34 and the Hammer tank.

+1 vote   media: Soviet Anvil Heavy Tank
open_sketchbook Jan 20 2009, 1:43pm replied:

Not really. The whole nature of overlapping surfaces requires the placement of texture where it won't be visible, expending system memory for no gain and lowering the resolution of the visible sections.

+2 votes   media: German War Factory (v2)
open_sketchbook Jan 19 2009, 1:56pm replied:

It's not the polycount that matters, it's the overlapping surfaces. This model is made of a bunch of unmodified shapes rather than a small number of modified shapes, which means that a large amount of the surface area will not be visible, yet their surfaces will need textures (unless you remove these areas during unwrapping, which will not help if the area is only partially obscured.) In addition, while polycounts such as the ones in Transformers are possible, remember that each Transformer in the movie was comprised of hundreds or even thousands of interlocking parts, which greatly increased the polycounts, and that rendering the CG intensive scenes from those movies took days or longer on dedicated rendering supercomputers.

+2 votes   media: German War Factory (v2)
open_sketchbook Jan 19 2009, 1:44pm replied:

It's supposed to look like a halfway step between a Guardian and a Tiger tank, hence the shortened, Vietnam-era looking turret.

+1 vote   media: Confederate "Mastiff" Medium Tank
open_sketchbook Jan 18 2009, 1:33am says:

What sort of poly count does this thing run? You seem to be doing a lot of unnecessary indenting better handled by normal maps, and the round structures seem way too high poly. I also note that you used many, many different shapes that seem to just be stacked onto one another, which will reduce texture resolution, increase slowdown, and be extremely hard to texture.

+2 votes   media: German War Factory (v2)
open_sketchbook Jan 12 2009, 3:17pm replied:

Thank you very much for the help. I'm entirely self-taught and really new to texturing, so this will help me improve the quality of the textures greatly!

+1 vote   media: Confederate Ranger Scout Car, Textured
open_sketchbook Jun 1 2007, 8:28pm says:

I sent you an email, but you didn't respond. Could tell me if you are still interested in assisting Battlefield Advanced?

+1 vote   member: Gamez1985
open_sketchbook Feb 25 2007, 8:31am says:

It's a running joke of mine. I never do a seventh of anything.

+1 vote   article: Media Release 8 - New Web Site and Sniper Rifles!
open_sketchbook Feb 17 2007, 12:24pm says:

I wish we COULD show off some textured stuff, but with nobody on the team capable of texturing, it's something of a challenge.

+1 vote   article: Media Release 6 - Rockets and Missiles
open_sketchbook Feb 11 2007, 10:34am says:

Yes. Thanks for catching that. I'll change it.

+1 vote   media: Requiem Rocket Gun
open_sketchbook Jan 5 2007, 8:51pm says:

It is, silly.

+1 vote   media: Entrenchment Tool
open_sketchbook Dec 6 2012, 3:16pm says:

Make your voices heard on the content of Alpha 4!

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook Dec 6 2012, 11:49am replied:

Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.

open_sketchbook Dec 6 2012, 12:22am replied:

Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.

Don't forget to follow the game!

+4 votes   game: BLOODCRUSHER II
open_sketchbook Dec 5 2012, 11:25pm replied:

People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.

+2 votes   media: BUZZSAW RENDER
open_sketchbook Nov 26 2012, 1:50am replied:

Of course.

+3 votes   game: BLOODCRUSHER II
open_sketchbook Nov 25 2012, 7:49pm replied:

We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.

+3 votes   mod: Red Alert 3 Paradox
open_sketchbook Nov 25 2012, 5:57pm replied:

Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.

+1 vote   download: Paradox Soviet and Allied Open Alpha 3.2
open_sketchbook Nov 25 2012, 2:19am replied:

Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.

+1 vote   media: BLOODCRUSHER II Powerup Concept Art
open_sketchbook Nov 22 2012, 2:07pm says:

Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.

+4 votes   mod: Red Alert 3 Paradox
open_sketchbook Nov 21 2012, 11:54pm says:

If you are getting crashes, redownload. If it persists, let us know.

+2 votes   download: Paradox Soviet and Allied Open Alpha(Patched)
open_sketchbook Nov 21 2012, 2:03pm replied:

Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.

+3 votes   mod: Red Alert 3 Paradox
open_sketchbook Nov 20 2012, 3:26pm says:

The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.

+1 vote   media: Random 40k
open_sketchbook Nov 18 2012, 9:43pm replied:

Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.

+8 votes   media: Soviet YaK-5 Promo Render
open_sketchbook Nov 6 2012, 3:00am replied:

I know it's freaking me out too.

+4 votes   member: open_sketchbook
open_sketchbook Nov 6 2012, 12:45am replied:



+5 votes   media: Doomgal
open_sketchbook Nov 6 2012, 12:40am replied:

Let em try to guess, it's funnier.

+2 votes   media: Doomgal
open_sketchbook Nov 5 2012, 3:53pm replied:


+2 votes   media: Doomgal
open_sketchbook Oct 31 2012, 9:50pm replied:

We are actually doing a separate and unrelated indie game!

Paradox is purely for fun and learning and we like it that way.

+2 votes   member: open_sketchbook
open_sketchbook Oct 22 2012, 5:37pm replied:

I forgot. I'll add it in ASAP!

+4 votes   media: Soviet Telescreen Tower
open_sketchbook Oct 22 2012, 12:29pm replied:

What was in 2006?

+5 votes   media: Soviet Katyusha
open_sketchbook Oct 22 2012, 12:24pm replied:

Yep. Hence why it can go so fast carrying all those rockets.

+4 votes   media: Katie WIP
open_sketchbook Oct 22 2012, 11:34am replied:

Those eyes are on TV screens that rotate between multiple "shows".

+2 votes   media: Soviet Telescreen Tower
open_sketchbook Oct 22 2012, 11:28am replied:

I'll shoot you a PM when we start beta testing.

+1 vote   media: Hardboiled Final Cover
open_sketchbook Oct 22 2012, 7:38am replied:

Soon. We have a few more goodies to pack into the Soviets first.

+2 votes   media: Soviet Telescreen Tower
open_sketchbook Oct 22 2012, 7:38am replied:

Of course.

+4 votes   media: Soviet Telescreen Tower
open_sketchbook Oct 22 2012, 12:41am replied:

If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.

+22 votes   media: Soviet Telescreen Tower
open_sketchbook Oct 17 2012, 9:29pm says:

Yo, updates are coming, including a new alpha with Soviets. In the meantime, if you want to see what I've been working on...

+7 votes   mod: Red Alert 3 Paradox
open_sketchbook Oct 10 2012, 12:08pm replied:

They needed it to counter the Syndicate's combat Mazda E-Series.

+4 votes   media: Alpha 3: International Incorporated
open_sketchbook Jun 24 2013, 3:06pm replied:

It's a ballistic sub. It fires vacuum artillery at quite extreme ranges, before diving below the waves to avoid retaliation.

+1 vote   media: Hammerhead Sub
open_sketchbook Feb 3 2013, 1:13am replied:

Upon completion.

+8 votes   game: BLOODCRUSHER II
open_sketchbook Jan 11 2012, 7:17pm replied:

I disagree; the two have very different styles. RA3 is a sort of larger-than-life, highly dynamic world, while Valkyria Chronocles is a sort of subdued, storybook world of soft pastels.

+1 vote   mod: Valkyrian Wars
open_sketchbook Jul 28 2011, 2:15pm replied:

Bro fist.

+2 votes   media: Initiate
open_sketchbook May 10 2011, 9:31pm replied:

The other VC vehicles are really rather small, actually. This vehicle is tall, but average sized in terms of length and width.

+1 vote   media: Vietcong Chameleon ZSU
open_sketchbook Feb 2 2011, 2:40am replied:

I wish I could give you extra karma.

+4 votes   media: Obelisk 3D
open_sketchbook Jan 13 2011, 8:22pm replied:

How did these aliens get here, by the way? Is relativity wrong (in which case we need a new explination for Mercury's orbit, amoung other observable effects of relativity) did they send a STL ship to warp space and reduce relative distance between their planets and ours, or have they found a way to jump over the lightspeed barrier and thus travel back in time every time they come to visit?

Remember the rule; Relativity, Casuality, Faster than Light. Pick any two.

+2 votes   article: A Few Words of my Own
open_sketchbook Jan 13 2011, 8:02pm replied:


Most people care, except for nihlists and libertarians, maybe. The solution doesn't lie in revolution but evolution; in steering the system towards doing the right thing. Revolution begets nothing but political transistion by violence and the sort of instability that makes people less able and inclinded to help others.

Telling people their government is run by incomprehensible monsters in human form, colluding with extraterrestrials to end the world in a few years, is REALLY not the way to get people to care.

+2 votes   article: A Few Words of my Own
open_sketchbook Jan 13 2011, 8:01pm replied:

Maybe the aliens did it :P

Yes, we need to fix all that ****. You think I advocate the status quo? Holy ****, we need to do something about these things. We should crack down on arms dealers, better regulate industry, do more peacekeeping missions in places that need it, put in place policies to slow outsourcing and reduce the abuses of third world workers, shut down sweatshops, destroy the patriarchy, topple dictatorships, fight poverty, stop giving weapons to Israel, stop turning a blind eye terrorists in Palestien, debate fundamentalists, disprove pseudoscience, cure diseases, better regulate political entities, redestribute wealth more evenly, and aim to improve, rather than merely conserve, the environment.

However, I think you give humans too little credit! People DO care about these things, and where they don't, it is because they are uninformed, misinforced, or delusional!

People have taken to recycling. They protest wars, even if their country isn't even involved! They buy green cars, call to eliminate blood diamonds, and vote for equality and progressive causes.

The world does want to stop these things! Every year countries pass new laws and regulations to do something. They have protests, write letters, vote in elections where they can and scream for the right to where they can't. They're governments fund medical research and creative green solutions, and give billions in internation aid.

But what are you saying we should do about it? Everything you say is glazed in the language of desperation, malice, and hopelessness; that it's too late, the evil reptilians that make up the top 1% have already won, the world will end within a few years, it's all pointless, the only hope is revolution, overthrow, to tear down all our achievements because the system that created them isn't perfect.

+2 votes   article: A Few Words of my Own
open_sketchbook Jan 13 2011, 3:41pm replied:

Know something interesting? We're ALWAYS in a Dark Age. It's never as good as it could be. But the idea that things are not improving is a serious bias of your own.

You know that nut that went crazy and shot up that congresswoman and her supporters? At lot of people point to that as evidence the system is falling apart. A person with greater context, however, notices that this is the first such incident in a long while; compare back to the sixties and seventies, when in the United States, violence and assassination was practically a part of the political language, with events such as the Kennedy Assassinations. It's now a statistically unlikely event.

Now, war is uncommon, frightening, and between two equal powers it tends to last for days or weeks before both sides decide to stop before it escalates. When a big nation invades a small one, there is a surprising lack of enslavement or colonization compared to historical norms. A half century ago, we tore each other apart, millions dead, over race and politics and sense of entitlement. A hundred years ago, we did the same because our ruling class was having a family feud.

Even the people at the very lowest of poverty levels do better now than those same people did a century ago, if simply because of a greater application of charity and the onset of international aid.

A hundred years ago, we didn't know relativity. Two hundred before that, we didn't even know why things fell to the ground. We are always learning, pushing onward and upward. The idea that somehow we are regressing, sliding backward into the darkness, is absurd. Humans will always strive to do better and to make things better.

+4 votes   article: A Few Words of my Own
open_sketchbook Dec 7 2010, 6:54am replied:

Can you not do transparency the same way you did rotor blur?

+1 vote   media: Little Bird
open_sketchbook Nov 18 2010, 8:56pm replied:

The evidence I've seen from Dr. Leir is inconclusive at best and contains some really suspect language. (what does "is not of this Earth" supposed to mean?) Honestly, it smells to me like a frankly pretty simple sort of con; you get a guy in convinced he was abducted, put him under, do a surface incision and stich it back up, present him an "implant" and go "Look what I found!". At that point you can collect your fee and do some television deals. Sounds like a pretty sweet gig to me.

+3 votes   group: Rationalists of Moddb
open_sketchbook Mar 14 2010, 2:21pm says:

I'll admit I've been very skeptical about this mod; the unusual choice to directly convert the sprite graphics over into 3d struck me as, to be honest, intellectually and creatively lazy, and very, for lack of a better term, fanboyish. Now that I've seen the final results, though, I'm blown away. Not only does it truely resemble the original game, it's also taken on a character of it's own, and feels quite fresh. Props guys, you've done excellent work here.

+13 votes   media: TRA Media Release #10
open_sketchbook Dec 19 2009, 4:56pm replied:

It's the same building. It works similar to the water platforms.

+2 votes   media: Service Pads
open_sketchbook Jul 14 2009, 10:52am replied:

The basic idea has always been a van with a radar dish on top. The tracks were added for a more military feel.

+1 vote   media: Barkhausen Projector
open_sketchbook Jun 11 2009, 2:45pm replied:

It IS a bit bigger than the Apollo; it's as wide, but about 50% longer.

+2 votes   media: Achillies In Action
open_sketchbook Jun 5 2009, 11:59am replied:

Quebec, Canada. I know, two Canadian units right out the gate... it's just a concidence.

+1 vote   media: Achillies In Action
open_sketchbook May 19 2009, 8:15am replied:

Yes, it does. These rotors are for show.

+1 vote   media: Allied Heisenburg Assault Helicopter
open_sketchbook Apr 25 2009, 2:49am replied:

Lets see. We got the Particle Expeller, the Rocketeer, the Mesofortress and by extension, the Assault Lander and the Multigunner Turret, IFV and Copter.

+1 vote   article: Allied Nations Unit List
open_sketchbook Apr 1 2009, 7:30pm replied:

Oh there definitively is *snicker*

+1 vote   media: Cryoship
open_sketchbook Mar 30 2009, 6:02am replied:

Actually they do (the unwrap is a circular pattern) it seems to be an annoying result of the way the bump maps work. I moved each part pixel by pixel for several hours and that's as close as it would get.

+1 vote   media: Confederate Sidewinder Tank
open_sketchbook Mar 15 2009, 3:25pm replied:

You can have both, just need two war factories.

+1 vote   article: Soviet Union Unit List
open_sketchbook Mar 11 2009, 6:01am replied:

Many of them are, though it isn't the only influence. The biggest example is Venus, whose working name was "Terminatrix" :P

+2 votes   article: Electrical Protectorate Infinite Army
open_sketchbook Mar 2 2009, 5:28am replied:

About 3 times as long as just making the model. We are commited to quality and not sleeping =P

+1 vote   media: Confederate War Factory
open_sketchbook Feb 28 2009, 5:58pm replied:

No, it's a yin-yang. Though a feature of the Korean flag, it is not exclusively a symbol of Korea.

+3 votes   article: The Atomic Kingdom of China's Royal Guard
open_sketchbook Feb 24 2009, 4:00pm says:

Hmm... while I like the overall idea, I think that the vehicle could definitely use some work. The turret strikes me as much too small for the cannon, and there is an issue of mass distribution; the model lacks "flow", there are no aesthetic lines for the viewer to focus on. The changes in shape and direction of silhouette are very jarring as a result. Personally, I'd try to lower the nose relative to the body, to slowly build up to the turret, then shape the turret to guide the eye forward again. Right now, the eye sorta just starts at the left and slides off on the right.

Sorry, artistic nitpicking. The concept has a lot of potential, it's just an odd shape like this needs a lot of massaging to look right.

+1 vote   media: Cleric Tank
Offline Since
Dec 28, 2014
Canada Canada
Member Watch
Track this member
Comment Statistics
Posts per day