Designer extraordinaire, I suppose.

Comment History  (120 - 150 of 1,660)
open_sketchbook
open_sketchbook Dec 7 2012, 1:21am replied:

It is, in fact, the Imperial trump card against heavy aircraft like Kirovs. It does have a long cooldown and a large minimum range, though.

+2 votes   media: Aerial Battleship Musashi Render
open_sketchbook
open_sketchbook Nov 21 2012, 11:54pm says:

If you are getting crashes, redownload. If it persists, let us know.

+2 votes   download: Paradox Soviet and Allied Open Alpha(Patched)
open_sketchbook
open_sketchbook Oct 22 2012, 11:34am replied:

Those eyes are on TV screens that rotate between multiple "shows".

+2 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Feb 8 2012, 1:28pm replied:

Yeah, we'll be removing the range boost from MASSing to be sure.

+2 votes   media: Release 1 Atlas MASS Tank
open_sketchbook
open_sketchbook Mar 14 2011, 12:34am replied:

You could make one of these by sawing a bit off of a Sheridan kit to reduce it's length about three and a half feet, then squaring off the turret with plasticard.

+1 vote   media: Allied Stewart Tank and 'Nam Theater Peacekeepers
open_sketchbook
open_sketchbook Feb 16 2011, 4:16pm replied:

We have a nice song picked out for the introduction and trailer. We could do new music, I'd have to talk to Chris about it.

+2 votes   article: New Minimod
open_sketchbook
open_sketchbook Nov 18 2010, 10:44pm says:

Guy in armour, hands down. Yeah, it goes against intutive sense, but it's true for the same reason a bowling ball won't beat a tennis ball to the ground. The padding will offset the marginal increase in momentum.

+2 votes   group: Rationalists of Moddb
open_sketchbook
open_sketchbook Aug 7 2010, 3:55am says:

If you think that the world can ever be without war than you are not only naive but also reckless. Armed conflict is the rational response to external pressure; nations must protect their people and, by extension, their interests, and if another nation threatens either they need to be made to stop, which they won't do by just asking politely. The deployment of armed forces has more often prevented conflict than started it; it makes a nation consider whether it is worth it to get involved in a war over whatever the two sides are arguing over, and since WW2 that answer has mostly been "no".

War is terrible, but it is also effective. It's classic prisoners dialemmia; the world would be a better place without war, but if you disarm and the other guy does not, then he can simply conquer your country with ease, and he has absolutely reason not to. The only rational solution is to hope for peace and prepare for war.

+3 votes   group: Peace Forever!
open_sketchbook
open_sketchbook Nov 13 2009, 4:56pm replied:

They don't die, they just sorta stop. You can jump-start them back to like with a Mechanic. They go for about a minute at the moment.

+1 vote   media: Walls, Gates, Radar Domes and RC Cars!
open_sketchbook
open_sketchbook Oct 17 2009, 1:32am replied:

Well, we actually have quite a few female units that aren't commandos; I made a point of it. A small sample of the more prominent includes the PAWI Truck, the Mastiff tank, the Sidewinder, the Frigate, the Particle Expeller, and the Horizon tank. We even have a couple of female infantry, like the Thief and the Riot Agent.

+1 vote   media: Weekend Update Part 2
open_sketchbook
open_sketchbook Sep 29 2009, 12:21pm replied:

Yep!

+2 votes   media: Experimental Workshop and Vehicles
open_sketchbook
open_sketchbook Sep 26 2009, 5:19am replied:

That flag won't always be there; once all of our veteran and upgrade systems are in place, it'll appear once a tank has hit lvl3 veterancy.

+1 vote   media: Confederate Tanks
open_sketchbook
open_sketchbook Aug 14 2009, 12:00pm replied:

Actually, there are several reason why you'll still be using low-tech aircraft.

1. Cost. Achilles and Mesofortresses sit around 3000 dollars each.
2. Utility. The Achilles is a money sink for a very specific purpose, and the Mesofortress does much less damage to structures; it's more like a multi-shot Vindicator than a Century.
3. Tier System. In the final version, the difference between the Defense Bureau based Tier X and the T1-T3 system will be more pronounced. The idea is that a player is presented with a definite choice in their build order; do you go for the War Factory/Airfield and tier up conventionally for more flexible, cheaper units, or do you rush to Tier X and get powerful units sooner, but face extreme early-game costs and extremely specialized, fragile units?

+1 vote   media: We've Been Busy
open_sketchbook
open_sketchbook Jul 14 2009, 4:51pm replied:

That's... exactly what it is, almost. It's not cruashable, but it can't squish tanks.

+1 vote   media: Confederate MCV Transform
open_sketchbook
open_sketchbook Jun 11 2009, 2:41pm replied:

Fire and close, swerve away, come back for another pass. The damage of AA jet weapons has been buffed to make up for the fact they are not always on target.

+2 votes   media: Dogfight Code in Action
open_sketchbook
open_sketchbook May 19 2009, 4:51pm replied:

That's a damn good question. The answer is... maybe.

+1 vote   article: Allied Nations Unit List
open_sketchbook
open_sketchbook May 17 2009, 2:44am replied:

Where did it say she was a robot..?

+1 vote   article: Electrical Protectorate Infinite Army
open_sketchbook
open_sketchbook Apr 8 2009, 3:04pm replied:

No. All ground units.

+1 vote   article: Order of the Talon Militant Wing (Army List)
open_sketchbook
open_sketchbook Apr 2 2009, 9:56am replied:

Looking forward to it. I really like the speedboat concept for the Allies; makes me wish we'd gone in that direction a bit...

+1 vote   media: Cryoship
open_sketchbook
open_sketchbook Mar 29 2009, 1:45pm replied:

1. Targeted Disguise (like a spy)

2. Sort of. In the final 25% of her HP, she gets really nasty.

+1 vote   article: Electrical Protectorate Infinite Army
open_sketchbook
open_sketchbook Mar 28 2009, 12:38pm replied:

Nope. He's a regular infantryman rather than a dude in a suit, so he has much less armour and a tendancy to explode. He's more like a flamethrower than a chem sprayer.

+1 vote   article: Soviet Union Unit List
open_sketchbook
open_sketchbook Mar 2 2009, 6:39pm replied:

There is. The whole symbol is actually the nuke hazard symbol, with the yin-yang as the dot and the black wedges around the sides the triangles.

+3 votes   article: The Atomic Kingdom of China's Royal Guard
open_sketchbook
open_sketchbook Mar 1 2009, 12:01pm replied:

Exactly, this is the flag of nuclear-powered royalists. The significance of the yin-yang will be explored during the campaign.

+3 votes   article: The Atomic Kingdom of China's Royal Guard
open_sketchbook
open_sketchbook Jan 17 2009, 7:15pm replied:

The new EotRS units and the China history is coming soon, we just need to finalize some things. The Electrical Protectorate is going to remain a secret for a bit; it'll be worth it!

+2 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Dec 6 2012, 3:29pm replied:

That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.

And of course, you get to upgrade to more awesome insects.

+1 vote   media: A PILE OF TIER ONE SCATTERGUNS
open_sketchbook
open_sketchbook Dec 6 2012, 3:16pm says:

Wiki.paradoxmod.com

Make your voices heard on the content of Alpha 4!

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Dec 6 2012, 11:49am replied:

Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.

+4 votes   media: A PILE OF TIER ONE SCATTERGUNS
open_sketchbook
open_sketchbook Dec 6 2012, 12:22am replied:

Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.

Don't forget to follow the game!

+4 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Dec 5 2012, 11:25pm replied:

People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.

+2 votes   media: BUZZSAW RENDER
open_sketchbook
open_sketchbook Nov 26 2012, 1:50am replied:

Of course.

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Nov 25 2012, 7:49pm replied:

We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.

+3 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Nov 25 2012, 5:57pm replied:

Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.

+1 vote   download: Paradox Soviet and Allied Open Alpha 3.2
open_sketchbook
open_sketchbook Nov 25 2012, 2:19am replied:

Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.

+1 vote   media: BLOODCRUSHER II Powerup Concept Art
open_sketchbook
open_sketchbook Nov 22 2012, 2:07pm says:

Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.

+4 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Nov 21 2012, 2:03pm replied:

Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.

+3 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Nov 20 2012, 3:26pm says:

The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.

+1 vote   media: Random 40k
open_sketchbook
open_sketchbook Nov 18 2012, 9:43pm replied:

Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.

+8 votes   media: Soviet YaK-5 Promo Render
open_sketchbook
open_sketchbook Nov 6 2012, 3:00am replied:

I know it's freaking me out too.

+4 votes   member: open_sketchbook
open_sketchbook
open_sketchbook Nov 6 2012, 12:45am replied:

COMING THIS SUMMER FROM ROB LIEFELD.

BLOODPOUCH : POUCHES OF BLOOD.

+5 votes   media: Doomgal
open_sketchbook
open_sketchbook Nov 6 2012, 12:40am replied:

Let em try to guess, it's funnier.

+2 votes   media: Doomgal
open_sketchbook
open_sketchbook Nov 5 2012, 3:53pm replied:

Kiiiiiiiinda.

+2 votes   media: Doomgal
open_sketchbook
open_sketchbook Nov 5 2012, 3:31pm replied:

None of the above :D

+3 votes   media: Doomgal
open_sketchbook
open_sketchbook Oct 31 2012, 9:50pm replied:

We are actually doing a separate and unrelated indie game!

Paradox is purely for fun and learning and we like it that way.

+2 votes   member: open_sketchbook
open_sketchbook
open_sketchbook Oct 22 2012, 5:37pm replied:

I forgot. I'll add it in ASAP!

+4 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Oct 22 2012, 12:29pm replied:

What was in 2006?

+5 votes   media: Soviet Katyusha
open_sketchbook
open_sketchbook Oct 22 2012, 12:24pm replied:

Yep. Hence why it can go so fast carrying all those rockets.

+4 votes   media: Katie WIP
open_sketchbook
open_sketchbook Oct 22 2012, 11:28am replied:

I'll shoot you a PM when we start beta testing.

+1 vote   media: Hardboiled Final Cover
open_sketchbook
open_sketchbook Oct 22 2012, 7:38am replied:

Soon. We have a few more goodies to pack into the Soviets first.

+2 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Oct 22 2012, 7:38am replied:

Of course.

+4 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Oct 22 2012, 12:41am replied:

If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.

+22 votes   media: Soviet Telescreen Tower
open_sketchbook
open_sketchbook Oct 17 2012, 9:29pm says:

Yo, updates are coming, including a new alpha with Soviets. In the meantime, if you want to see what I've been working on...

Moddb.com

+7 votes   mod: Red Alert 3 Paradox
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