Designer extraordinaire, I suppose.
It is, in fact, the Imperial trump card against heavy aircraft like Kirovs. It does have a long cooldown and a large minimum range, though.
If you are getting crashes, redownload. If it persists, let us know.
Those eyes are on TV screens that rotate between multiple "shows".
Yeah, we'll be removing the range boost from MASSing to be sure.
You could make one of these by sawing a bit off of a Sheridan kit to reduce it's length about three and a half feet, then squaring off the turret with plasticard.
We have a nice song picked out for the introduction and trailer. We could do new music, I'd have to talk to Chris about it.
Guy in armour, hands down. Yeah, it goes against intutive sense, but it's true for the same reason a bowling ball won't beat a tennis ball to the ground. The padding will offset the marginal increase in momentum.
If you think that the world can ever be without war than you are not only naive but also reckless. Armed conflict is the rational response to external pressure; nations must protect their people and, by extension, their interests, and if another nation threatens either they need to be made to stop, which they won't do by just asking politely. The deployment of armed forces has more often prevented conflict than started it; it makes a nation consider whether it is worth it to get involved in a war over whatever the two sides are arguing over, and since WW2 that answer has mostly been "no".
War is terrible, but it is also effective. It's classic prisoners dialemmia; the world would be a better place without war, but if you disarm and the other guy does not, then he can simply conquer your country with ease, and he has absolutely reason not to. The only rational solution is to hope for peace and prepare for war.
They don't die, they just sorta stop. You can jump-start them back to like with a Mechanic. They go for about a minute at the moment.
Well, we actually have quite a few female units that aren't commandos; I made a point of it. A small sample of the more prominent includes the PAWI Truck, the Mastiff tank, the Sidewinder, the Frigate, the Particle Expeller, and the Horizon tank. We even have a couple of female infantry, like the Thief and the Riot Agent.
That flag won't always be there; once all of our veteran and upgrade systems are in place, it'll appear once a tank has hit lvl3 veterancy.
Actually, there are several reason why you'll still be using low-tech aircraft.
1. Cost. Achilles and Mesofortresses sit around 3000 dollars each.
2. Utility. The Achilles is a money sink for a very specific purpose, and the Mesofortress does much less damage to structures; it's more like a multi-shot Vindicator than a Century.
3. Tier System. In the final version, the difference between the Defense Bureau based Tier X and the T1-T3 system will be more pronounced. The idea is that a player is presented with a definite choice in their build order; do you go for the War Factory/Airfield and tier up conventionally for more flexible, cheaper units, or do you rush to Tier X and get powerful units sooner, but face extreme early-game costs and extremely specialized, fragile units?
That's... exactly what it is, almost. It's not cruashable, but it can't squish tanks.
Fire and close, swerve away, come back for another pass. The damage of AA jet weapons has been buffed to make up for the fact they are not always on target.
That's a damn good question. The answer is... maybe.
Where did it say she was a robot..?
No. All ground units.
Looking forward to it. I really like the speedboat concept for the Allies; makes me wish we'd gone in that direction a bit...
1. Targeted Disguise (like a spy)
2. Sort of. In the final 25% of her HP, she gets really nasty.
Nope. He's a regular infantryman rather than a dude in a suit, so he has much less armour and a tendancy to explode. He's more like a flamethrower than a chem sprayer.
There is. The whole symbol is actually the nuke hazard symbol, with the yin-yang as the dot and the black wedges around the sides the triangles.
Exactly, this is the flag of nuclear-powered royalists. The significance of the yin-yang will be explored during the campaign.
The new EotRS units and the China history is coming soon, we just need to finalize some things. The Electrical Protectorate is going to remain a secret for a bit; it'll be worth it!
That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.
And of course, you get to upgrade to more awesome insects.
Make your voices heard on the content of Alpha 4!
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.
Don't forget to follow the game!
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.
Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.
Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.
The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.
Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.
I know it's freaking me out too.
COMING THIS SUMMER FROM ROB LIEFELD.
BLOODPOUCH : POUCHES OF BLOOD.
Let em try to guess, it's funnier.
None of the above :D
We are actually doing a separate and unrelated indie game!
Paradox is purely for fun and learning and we like it that way.
I forgot. I'll add it in ASAP!
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
I'll shoot you a PM when we start beta testing.
Soon. We have a few more goodies to pack into the Soviets first.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
Yo, updates are coming, including a new alpha with Soviets. In the meantime, if you want to see what I've been working on...