Designer extraordinaire, I suppose.
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.
Don't forget to follow the game!
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.
Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.
If you are getting crashes, redownload. If it persists, let us know.
Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.
The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.
Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.
I know it's freaking me out too.
COMING THIS SUMMER FROM ROB LIEFELD.
BLOODPOUCH : POUCHES OF BLOOD.
Let em try to guess, it's funnier.
None of the above :D
We are actually doing a separate and unrelated indie game!
Paradox is purely for fun and learning and we like it that way.
I forgot. I'll add it in ASAP!
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
Those eyes are on TV screens that rotate between multiple "shows".
I'll shoot you a PM when we start beta testing.
Soon. We have a few more goodies to pack into the Soviets first.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
Yo, updates are coming, including a new alpha with Soviets. In the meantime, if you want to see what I've been working on...
They needed it to counter the Syndicate's combat Mazda E-Series.
Yo, what's the state of your infantry? I can help a brother out in that sector if you want.
The Disruptor damagetype :P