Designer extraordinaire, I suppose.
There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.
We based the projectile speed off the Quake nailgun.
Enemies won't take cover in the modern sense, but breaking up rooms with features and adding props is our next big project.
Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.
Nah, just pixelated! Minecraft has a very deliberate style; everything is made of squares, and there are a consistant number of pixels on each surface. About the only thing our games have in common in the use of point-filtering.
They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.
Yeah, but a 40k bolter is basically a .75 explosive gyrojet.
And we have those.
Oh, you mean an automatic with explosive gyrojet rounds?
Cuz that's a thing.
You can do some weird stuff with numbers and they still parse very quickly with the brain so long as they are even remotely number-shaped. Try blowing the screenshot up to full size; the numbers are quite large and each is distinct from each other; in motion the brain will quickly fill in the gaps.
Some early pixel-based games had some pretty extreme distortion of letters and numbers that were essentially disconnected from the originals, but in action they were readable simply because of the way our brain scans and interprets writing at speed. The only letter in this font which is significantly unlike more common fonts is 0, which you should quickly pick up on.
For heavier text (the eventual kill indicators and score text) we'll be using a different font though; this one does get weird for longer words. But we should be good just for numbers. If it becomes a significant problem, we'll take steps to fix it.
The "tube things" are elemental upgrades. They won't always be present, but you'll love it when they are.
The flash is tiny on this weapon because it's using the sniper-like barrel. The Tactical barrel, for instance, takes up much of the screen.
Also, I just read an alpha of Guns Guns Guns... it's less awesome than I expected, and also less GUNS than I expected. Pressure is on, I guess.
While we appreciate the enthusiasm, asking for a release date will not speed things up!
What would be great, however, is spreading the word about the game. Post on forums, reddit, facebook, wherever you can; the more people following this project, the better!
I look way different from my old self-portraits. No facial hair, much shorter hair, and much different hats these days.
The main emphasis in this incarnation was to make the turret look like part of a rocket ship that had been detached.
I just mean higher tier guns have more awesome "seeker" type projectiles available.
That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.
And of course, you get to upgrade to more awesome insects.
None of the above :D
The Disruptor damagetype :P
It's a pen-and-paper RPG, and it'll be for sale as a downloadable PDF. If we do well enough, we'll be making a print version.
Hopy **** dude, you are a badass.
Smoke weed e'ery day.
But of course.
A lot much.
Sure thing. Get on MSN.
It's hard to do anything with the skin due to the way it's unwrapped; I basically just ran a sharpen over it, put an aperture in the barrel, and called it a day.
But surface scattering would make the speed of darkness a tiny bit slower than the speed of light. Relatively, of course.
Ain't that the truth.
I would kill for that Allied pin.
Camera orbs. Basically the eyes of the pilot, as there are no windows.
Not really. Infantry have a small detection radius, so if you try and just run in you're going to regret it.
Wait, is the claim here that America doesn't have democratic process?
Yeah, they can hit ground. They do autocannon damage.
China is pitch black. You should be good.
Oh man, I wish I had thought of that!
What are you talking about? You could fit four people inside that helicopter cockpit and that APC is the size of a house! Do you even know what real military vehicles look like?
WELCOME TO THE WOOOOOORLD OF TOMORROW!
They'd look too much like the Empire.
Turning every mention of God into a fight does nothing to advance the cause of secularism, dude. If anything, it just reinforces stereotypes of atheists as arrogant pricks. Pick your battles better.
Atheists don't let other atheists be douchebags.
Reminds me of the art in Hellsing.
The problem with this logic is that non-falsifiable ideas can NEVER be proven. Science works by disproving, not by proving. Make theory. Try to disprove. If you fail to disprove, then it's true to the best of your knowledge. There is no positive proof, just lack of negative rejection. What feels to you like laziness is just pragmatism.
What if God is the interaction between two planar waveforms?
You gotta give me more to go on, dude. That statement is nonsensical. It's like saying "What if the invisible unicorn is actually pink?" Not only is there no evidence for the invisible unicorn, but it's pinkness doesn't make it more or less likely to exist.
Legalism has different rules (for a reason) which make falsification less valid; after all, the point is to "prove" a set of events occured, with limited evidence. This is why having a good lawyer matters so much in court cases, because they can basically take a hopeless case and run it through a gauntlet of logical fallicies to manipulate the jury.
The legal system. It has some problems.
Also, Sturgeon's Law indeed. Most rationalists don't even know what Bayesian Rationality actually is, and just think their secular worldview makes them better than everyone else. Anyone who would discard evidence as part of a rational argument is typically not arguing rationally.
Hey, time for a crash course in scientific thinking.
"If you can't test it, it can't be wrong. If it can't be wrong, then there is no way for it to be right."
The shadow texture would rotate around under them.
Then they wouldn't have feet. :P
That's not rust; the grey is paint wearing off of a wood structure. You can see a similar pattern on the ARVN command center.
And yeah, no rocket launchers. I doubt it will have secondaries.
Yes, that would be awesome.
Hit "View Original"
One man gets the rifle! The other man gets the ammunition! When man with the rifle dies, the man with the ammunition picks up the rifle..."
Man, what a totally historically inaccurate, but totally awesome movie. This captures that sort of spirit so very well. Bonus points for the Stalin Stash.
Good lord, that is completely awesome.
I really like this one.
That is more or less the best thing I've ever seen.
I really like this.
Does it matter? It was still an act done without consent. By the same logic of "it's not sexual assault if you liked it" you could reverse it, retroactively remove consent. That's like "it's not rape if you didn't fight back", the idea that consent isn't yes, it's an absence of no.
Your attitude on this is quite disturbing.
That comment is really... well, to put it simply, such a thing is not your right to decide, and it's that sort of attitude that leads to **** like this and the crappy reporting on it. It's victim blaming mentality, the old "She was asking for it/must have wanted it because of the way she dresses/talks/acts." It doesn't work that way.
Lady Gaga having a stage persona as sexually uninhibited doesn't mean that her body is public property or that one can presume what she wants or likes.
Yo, sorry I deleted your comment there. I was trying to get rid of the double post but it somehow deleted them both.
I was using the common meaning of conspiricy theorist, which is to say, a person that attributes to malice what can be explained by stupidity, but within international events.
I don't know if he's nessesarily "dressed as a Muslim" so much as "dressed as a local". Besides, playing dressup isn't a foolproof indication of a person's beliefs; I'm no Imperialist, but I have several redcoat costumes. (I am an Empiricalist but that's different :P)
Technically, a large enough solar flare could sterlize the Earth. However, a flare that big hasn't occured in billions of years as the sun has settled into a much more stable reaction. You'd basically have to drop a jupiter-sized object into the sun in order to cause a hiccup big enough to overwhelm Earth's magnetic field.
Jupiter is too small to sustain a fusion reaction; and besides, even if you nuked it till it glowed, used every weapon in the arsenal of mankind, it would be barely noticable. A few years back Jupiter was struck by an object that imparted more kenetic force than all our nuclear weapons combined could have inflicted and it didn't blow up, so number 2 can be scratched off the list.
A fusion reaction requires a certain core pressure. Jupiter isn't quite massive enough to pull that core pressure off. You could initiate a fusion reaction in Jupiter's core given enough heat (more than petty nukes could pull off, though) but the reaction would not be sustained; it would fail before it could burn off the full Jupiter could supply.
My god, that fits perfectly.
feillyne is a combination of religious and political fanatic and a conspiricy theorist. I'm not a fan of religion, but I'm not actually hostile to people of quiet faith; people can believe whatever they want.
What I don't like is when people try to push their religion on people as part of politics, and when people tell me what I believe. That tends to get me all challenge-y and bring out the debate tactics.
"The truth being that every atheist wants to be wrong when they say god is not real. becasue just how hallow life feels without a reason to it."
Thanks so much for telling me what I feel. Because, you know, it's impossible to feel awe over the state of the universe or hope for our place in it without involving a bronze-age tribal belief in there.
I'm surprised you believers don't find it restricting and a little horrifying to know your entire future is pre-ordained by an omnipresent bystander more concerned with sexual preference than human suffering when he is deciding who to torture for all enternity.
Why should their be consistancy at all? Why would consistancy even be expected?
It is kinda silly, though, that the Spartan is straight from 300 rather than, say, a historically accurate red robes and bronze armour :P
Your senses are your only link to the outside world. Everything around you is interpreted through them; the structure and reality and solidity of our surroundings is an illusion created by the brain. It's not actually FAKE per say; the stuff we see and hear and touch is real, but concepts like sound, smell, and touch are creations of the brain and the appearence of objects is just a result of our eyes making an image from light patterns. The reality is the "real" world is little more than a complex set of mathmatical equations that happen to come out as quarks and atoms and such. The etchings on a physics paper are truer to the nature of reality than our own senses.
That's an interesting idea indeed. Perhaps the english "mark" might be spread around the social studies courses and incorperated into required reading lists, with the literary analysis portion handled in a pre-existing social science class?
English class is not an "information heavy" course, so a regular class structure may not be nessesary, but considering how fast information falls out of teenaged brains it seems unwise not to keep it up in the background.
Do you have any idea about how you would test this proposal in a smaller scale to establish viability?
You'd be surprised. The BBC is easily the most international new organization there is.
These are French national troops at a firing range with ERYX AT missile. The Canadian army uses the M72 SRAAW(L), ironically because of it's reliablity.
Yeah. Elevation and rotation have been implimented (it was one of the main reasons for the replacement, besides bulking the model out with fenders.)
Yes. We're still prettifying it.
Because RA2 was totally not a Westwood game. And RA1 was soooooooo serious.
Oh my god that looks fantastic.
Not such a great texture. I'd just adapt the existing Mirage Tank texture and unwrap to it, really. It'd be easier and look better.
Hi res cryocopter is my guess.
I've been watching this project for a while and thought I'd step in. I'd not said anything yet because I didn't want to start a fight, but here goes.
You wrote some good stuff back on the wiki. Great stuff, even! You didn't let your difficulties with the english language get in the way and you had a really impressive grasp of period tactics and technology. Some of the most creative work on the wiki was yours and I'm grateful for it. You were passed up for admin primarily because your english was poor and it's an admin's job to patrol spelling and grammar; it wasn't anything against you personally. Good job.
You are a hateful, mean and arrogant passive-aggressive bastard with a hard-on for German technology and no idea when to stop trolling people. You held grudges, flamed without being provoked, complained when your work on a public wiki was modified, took huge liberties with canon without prior discussion, argued with admins, and broke rules. You were given multiple warnings from more than one admin admins and we were far more patient than we ought to have been but you just kept pushing us and eventually we pushed back. You were, and are, a jerk.
Feel free to keep using our lore, designs and ideas for your spitful little project against us; we have a very open policy about this sort of thing. All we ask is that you give proper credit. I know I'll keep watching it because I think your ideas are good and I'm interested to see the end result, but really, dude, if this is your way at getting back, you're a bigger **** than I thought.
There is a proper bomb but it wasn't implimented yet.
Also, please look up the logistical systems that propped up the holocaust, where a single government attempted to wipe out a series of minorities numbering in mere millions who were dispised by the majority of the population. An operation to signifigantly reduce the population of earth would be orders of magnitude larger and would take place over a timescale long enough that infastructural maintainance to keep such a system going would become a major concern, for example. It would be essentially impossible to kill 4 out of 5 people in a reasonable timeframe with current resources even if you somehow managed to get that 80% of the population to accept their fates quietly, which of course is totally unrealistic owing to humanity's basic drive for self-preservation.
There are much more real, much more pressing issues like resource shortage, environmental collaspe, economic breakdown, climate change, religious fanatics with access to superweapons, discrimination, acid rain, the ozone layer,smog, overpopulation, ignorance, oppressive dictatorship, and potential natural extinction events to be focusing on this nonsense.
I have no doubt the average human being would, at the very least, stand by as 80% of the human population was wiped out.
However, you could never, ever get anyone to agree one WHICH 80% gets wiped out. If everyone took such a thing seriously (say, if some aliens were holding a gun to planet earth and told us we had to wipe out 4 out of 5 people, or if, as may indeed be the case, the environment degrades to the point where earth can only maintain a population of five hundred million) we would more than likely end up wiping out 100% of the people on the planet trying to figure out who to kill.
Socialism is less like giving everyone the same grades and more like ensuring everyone gets to study from the same textbooks.
Yeah ok I'm going to make the real one basically be this. Can I get the source for those gold bars?
Did you animate these guys?
Remember your smoothing groups!
Hey, I was wondering if you'd be willing to do art for paradox? Paintings for victory splashes and loading screens, that sort of thing.
That breast armour would be a terrible shot-trap, to say nothing of the exposed lower torso.
Man, the Dawn of War beta, I remember that. The way the Dreadnought walked back then was hilarious!
Wow, that YaK is fantastic!
There is some awful streching on those normal maps; I think there is something wrong with your unwrap.
Might want to adjust the glass to catch the light a bit more, maybe add some reflection to it. Invisible glass is a pet peeve of mine in 3d animation.
Gates eh. Two can play at that game :P
Patience, grasshopper. The Longbow is already ingame and the Liberator is currently being coded.
Oh, my, god. Can you tell us how you did that?
I'm a pro-feminist. I'm upset when ANYBODY does this. I take steps to subvert and avoid it in my own work.
Also, there is a big difference between the a stroll on the beach and a combat situation. Soldiers wear thick, full-body fatigues and as much armour and webbing as they do for a reason. On the beach, if a woman wants to turn some heads she can totally wear some scandalous swimwear. However, I have a feeling the average female soldier is going to opt for protection over, you know, having her whatnot hanging out.
In other words, why aren't peacekeepers in their boxers? Answer that question, then mirror the same reasoning onto the Archer Maiden and see why it's so insane.
It's not the presence of women; it's the lack of presence of clothes! They put a female infantry in, awesome. But she's blatantly sexualized! It's a real step back from the positive step they took with female artillery and air force pilots.
With commandos, it's not such a big deal; commandos are very explicitly living pin-up girls, and fit the atmosphere of the game. But the fact that regular infantry are treated in this way is... well, it's a little off-putting.
Great, can we ramp up the sexism a bit more and play fully into the stereotypes?
Did you texture that with bits of the Riptide texture? Serious props for the dedication to unwrapping.
Actually, this is wierd, but texturing is more an exercise in patience than creativity or skill (not to say there isn't a skill involved) It's actually pretty easy once you pick it up, so long as you're working with a decent unwrap.
They fade in and out of transparency slightly, though it's not working perfectly on structures yet.
The Longbow is actually bigger than the Twinblade. I dunno where this is coming from; seems pretty consistent to me.
The terror drone is a scout in that it's a cheap and fast way of looking into an enemy base, but it's not a "scout" because it cannot detect stealthed or disguised units.
Triple, actually. Hawker is also the name of the real-life Harrier Jumpjet's manufacturer, the first VTOL plane to see military service.
I'm kind of kidding, guys. The Protectorate scouts are mechanical crab-like machines called Malacostraca (try saying that three times fast) which are unique in that they move in three-man squads.
A complete list is as follows.
Allied Attack Dog, Confederate Guard Dog, Soviet Bear, Talon Hawk, Japanese Burst Drone, Chinese Tiger and Ray-Shark, Syndicate War Wolf, and Protectorate GIANT ENEMY CRAB.
Or, HAWKER, maybe? :P
I'm officially impressed as hell, and am now going to have to try and do this for Paradox. DAMN YOU REVOLUTION.
Damn you. :P
The Razor, of course! That's the Drill Missile.
I dealt with it. Gotta keep those comments in line...
Ya, the smoke is weird. We'll be fixing it soon.
Why are you reposting RA3 concept art? What purpose does this have????
Correction : Vaccum technology is Soviet tech. Black Hole technology is Allied tech, and just because their effects are similar doesn't make them the same. Using similar effects also gets the point across about the utility of the weapon; it sucks in units and damages buildings over time.
We might do some revisions, but really, it serves the purpose very well.
The ship in the top pic is an Allied Alert Icebreaker, an excellent partner for the Swan Seaplane and the Allies T3 direct combat ship.
Because this mod is being done by members of the Paradox team and they don't have the time to make every unit that the community suggests due to this previous obligation. Instead of simply picking the designs he like best from hundreds of options, Ferriswheel HAS to do the unit the winner suggests, which should result in a more off-the-wall gameplay experience.
Yes. Essentially, everyone is getting a direct-attack battleship to compliment the bombardment ship. The Alert for the Allies, the Potamakin Battleship for the Soviets, and the Starspirit for the Japanese (though that's got more features besides, like the ability to fly and the largest Wave Force Gun in the game)
First of all, hell yes we are. Maybe you didn't notice the part where our factions are twice as large as the original. Second of all, no motifs? You clearly have no ******* clue how design works, do you? There are motifs everywhere in RA3, it's what ties together the otherwise incredible unique silhouettes of the various machines. Each of these machines is very differently shaped and the skeletal tails tie them together and make them look like they are part of the same faction and design philosophy. If you can't understand this, you really need to get a grasp of some of the basic elements of design.
It's called a "motiff", it means a common thread linking two or more diverse artistic elements to imply a sense of similarity.
It's highly irritating now, I guarantee it!
You've got to go out and find them, man, post advertisements EVERYWHERE, not just on moddb. Get the whole interwebs involved!
In addition, try to learn the basics yourself so you can start to get stuff ingame. Untextured models and concepts don't get faith in a project; textured stuff and ingame models do.
It always looked to me like the RA2 Patriot had rounded launchers.
Optimal configuration would be Carryalls carrying Confederate Landers carrying Assault Landers carrying Jacksons carrying Remote Cars.
Eventually, from the cannons on the side. However, they haven't been properly rigged yet, so currently it just fires from the middle.
The track pods double as buoys.
Yes. The Riot Agent is female. If you insist you may begin your catcalls, though I rather wish you didn't.
It's T2. It's part of the "T2 Trio" of Allied vehicles that gives the Allies a new competitive edge in ground warfare; the Guardian, the Horizon and the Icarus.
No. The maximum range of the flak cannons is the minimum range of the Sesmic cannons, so that it can still attack enemies which close too fast.
"Why don't you drive!"
It's supposed to. As most Red Alert technology is based on experiments and prototypes of the Cold War, we figured the Avro Arrow could get a bit of a resurrection.
No, Allied Nations.
Sure! It's basically an upside-down flea jump with a longer travel time and more range.
It's... big. Really really big. Airfield big.
Dude, hover technology presumably needs to "push" off something. If it's pushing, it's exerting equal force in the opposite direction. While it should be trivial to shape a force field to displace water, if the pushing force overcomes surface tension your hovertank will sink! Simple physics.
The heavy defender is basically a mobile light turret. It's great on the defense or garrison, but useless in an infantry rush. It's basically a manspam counter.
At Tier 2, the Soviets will get SIX. (Anvil, Flak Tractor, Myeche, Hammer, Mag-Lift and Flaming Ivan) So it's not as many as you think!
And apple pie!
So, now there is a specific type of music that you HAVE to use for war? Jesus, better stop listening to that Halo soundtrack.
So? Armies have marched to battle under music like this for hundreds of years!
Not necessarily... you'll be surprised!
No. The Confederates use old Allied tech, not soviet tech.
However, that doesn't mean it won't turn up somewhere...
Not really, though it's secondary attack has a similar effect (without the suicide) It's pretty much a direct-fire artillery unit.
Could use some more detail and variation, but a good start.
Wow, very much improved! I like it.
Just one thing though. Having grass on the base of your buildings will look mighty weird when you place them down on water or an ice float.
This is a unique unit extrapolated from the setting of the first game, a German tank destroyer. Just assume that this vehicle was in use during RA1, but you never got to command them. RA2 never happened, so it's not a prototype or version of any RA2 machines. For Paradox, we've chosen to erase the events, and timeframe, of RA2 entirely; Paradox's storyline begins on July 1st, 1969, presuming that things such as the Multigunner IFV and Mirage Tanks are parallel evolutions of the RA2 machines, rather than descendants.
It's not a real jeep, just the RA3 universe's equivalent. It has some differences.
Pretty much. Picture a weaponized welding torch. You have to get this thing right beside an enemy unit to use it, but if it gets in range, it'll kill almost anything pretty much instantly.
Gattling guns are completely overdone, actually leaving a regular assault rifle an underused weapon for heroic characters. Besides, it enhances the "pin-up girl" feel
Also, you explain how a regular person is supposed to be carrying several hundred pounds of rotating machine-gun.
Likely not. Being able to freeze aircraft would be a bit unbalanced, as frozen aircraft would be destroyed instantly when they fall out of the air!
Holy crap you're good.
Yes, but we decided instead to make the Heavy tank look like an intermediate design step between the T-34 and the Hammer tank.
Not really. The whole nature of overlapping surfaces requires the placement of texture where it won't be visible, expending system memory for no gain and lowering the resolution of the visible sections.
It's not the polycount that matters, it's the overlapping surfaces. This model is made of a bunch of unmodified shapes rather than a small number of modified shapes, which means that a large amount of the surface area will not be visible, yet their surfaces will need textures (unless you remove these areas during unwrapping, which will not help if the area is only partially obscured.) In addition, while polycounts such as the ones in Transformers are possible, remember that each Transformer in the movie was comprised of hundreds or even thousands of interlocking parts, which greatly increased the polycounts, and that rendering the CG intensive scenes from those movies took days or longer on dedicated rendering supercomputers.
It's supposed to look like a halfway step between a Guardian and a Tiger tank, hence the shortened, Vietnam-era looking turret.
What sort of poly count does this thing run? You seem to be doing a lot of unnecessary indenting better handled by normal maps, and the round structures seem way too high poly. I also note that you used many, many different shapes that seem to just be stacked onto one another, which will reduce texture resolution, increase slowdown, and be extremely hard to texture.
Thank you very much for the help. I'm entirely self-taught and really new to texturing, so this will help me improve the quality of the textures greatly!
I sent you an email, but you didn't respond. Could tell me if you are still interested in assisting Battlefield Advanced?
It's a running joke of mine. I never do a seventh of anything.
I wish we COULD show off some textured stuff, but with nobody on the team capable of texturing, it's something of a challenge.
Yes. Thanks for catching that. I'll change it.
It is, silly.
Make your voices heard on the content of Alpha 4!
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.
Don't forget to follow the game!
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.
Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.
If you are getting crashes, redownload. If it persists, let us know.
Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.
The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.
Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.
I know it's freaking me out too.
COMING THIS SUMMER FROM ROB LIEFELD.
BLOODPOUCH : POUCHES OF BLOOD.
Let em try to guess, it's funnier.
We are actually doing a separate and unrelated indie game!
Paradox is purely for fun and learning and we like it that way.
I forgot. I'll add it in ASAP!
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
Those eyes are on TV screens that rotate between multiple "shows".
I'll shoot you a PM when we start beta testing.
Soon. We have a few more goodies to pack into the Soviets first.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
Yo, updates are coming, including a new alpha with Soviets. In the meantime, if you want to see what I've been working on...
They needed it to counter the Syndicate's combat Mazda E-Series.
It's a ballistic sub. It fires vacuum artillery at quite extreme ranges, before diving below the waves to avoid retaliation.
I disagree; the two have very different styles. RA3 is a sort of larger-than-life, highly dynamic world, while Valkyria Chronocles is a sort of subdued, storybook world of soft pastels.
The other VC vehicles are really rather small, actually. This vehicle is tall, but average sized in terms of length and width.
I wish I could give you extra karma.
How did these aliens get here, by the way? Is relativity wrong (in which case we need a new explination for Mercury's orbit, amoung other observable effects of relativity) did they send a STL ship to warp space and reduce relative distance between their planets and ours, or have they found a way to jump over the lightspeed barrier and thus travel back in time every time they come to visit?
Remember the rule; Relativity, Casuality, Faster than Light. Pick any two.
Most people care, except for nihlists and libertarians, maybe. The solution doesn't lie in revolution but evolution; in steering the system towards doing the right thing. Revolution begets nothing but political transistion by violence and the sort of instability that makes people less able and inclinded to help others.
Telling people their government is run by incomprehensible monsters in human form, colluding with extraterrestrials to end the world in a few years, is REALLY not the way to get people to care.
Maybe the aliens did it :P
Yes, we need to fix all that ****. You think I advocate the status quo? Holy ****, we need to do something about these things. We should crack down on arms dealers, better regulate industry, do more peacekeeping missions in places that need it, put in place policies to slow outsourcing and reduce the abuses of third world workers, shut down sweatshops, destroy the patriarchy, topple dictatorships, fight poverty, stop giving weapons to Israel, stop turning a blind eye terrorists in Palestien, debate fundamentalists, disprove pseudoscience, cure diseases, better regulate political entities, redestribute wealth more evenly, and aim to improve, rather than merely conserve, the environment.
However, I think you give humans too little credit! People DO care about these things, and where they don't, it is because they are uninformed, misinforced, or delusional!
People have taken to recycling. They protest wars, even if their country isn't even involved! They buy green cars, call to eliminate blood diamonds, and vote for equality and progressive causes.
The world does want to stop these things! Every year countries pass new laws and regulations to do something. They have protests, write letters, vote in elections where they can and scream for the right to where they can't. They're governments fund medical research and creative green solutions, and give billions in internation aid.
But what are you saying we should do about it? Everything you say is glazed in the language of desperation, malice, and hopelessness; that it's too late, the evil reptilians that make up the top 1% have already won, the world will end within a few years, it's all pointless, the only hope is revolution, overthrow, to tear down all our achievements because the system that created them isn't perfect.
Know something interesting? We're ALWAYS in a Dark Age. It's never as good as it could be. But the idea that things are not improving is a serious bias of your own.
You know that nut that went crazy and shot up that congresswoman and her supporters? At lot of people point to that as evidence the system is falling apart. A person with greater context, however, notices that this is the first such incident in a long while; compare back to the sixties and seventies, when in the United States, violence and assassination was practically a part of the political language, with events such as the Kennedy Assassinations. It's now a statistically unlikely event.
Now, war is uncommon, frightening, and between two equal powers it tends to last for days or weeks before both sides decide to stop before it escalates. When a big nation invades a small one, there is a surprising lack of enslavement or colonization compared to historical norms. A half century ago, we tore each other apart, millions dead, over race and politics and sense of entitlement. A hundred years ago, we did the same because our ruling class was having a family feud.
Even the people at the very lowest of poverty levels do better now than those same people did a century ago, if simply because of a greater application of charity and the onset of international aid.
A hundred years ago, we didn't know relativity. Two hundred before that, we didn't even know why things fell to the ground. We are always learning, pushing onward and upward. The idea that somehow we are regressing, sliding backward into the darkness, is absurd. Humans will always strive to do better and to make things better.
Can you not do transparency the same way you did rotor blur?
The evidence I've seen from Dr. Leir is inconclusive at best and contains some really suspect language. (what does "is not of this Earth" supposed to mean?) Honestly, it smells to me like a frankly pretty simple sort of con; you get a guy in convinced he was abducted, put him under, do a surface incision and stich it back up, present him an "implant" and go "Look what I found!". At that point you can collect your fee and do some television deals. Sounds like a pretty sweet gig to me.
I'll admit I've been very skeptical about this mod; the unusual choice to directly convert the sprite graphics over into 3d struck me as, to be honest, intellectually and creatively lazy, and very, for lack of a better term, fanboyish. Now that I've seen the final results, though, I'm blown away. Not only does it truely resemble the original game, it's also taken on a character of it's own, and feels quite fresh. Props guys, you've done excellent work here.
It's the same building. It works similar to the water platforms.
The basic idea has always been a van with a radar dish on top. The tracks were added for a more military feel.
It IS a bit bigger than the Apollo; it's as wide, but about 50% longer.
Quebec, Canada. I know, two Canadian units right out the gate... it's just a concidence.
Yes, it does. These rotors are for show.
Lets see. We got the Particle Expeller, the Rocketeer, the Mesofortress and by extension, the Assault Lander and the Multigunner Turret, IFV and Copter.
Oh there definitively is *snicker*
Actually they do (the unwrap is a circular pattern) it seems to be an annoying result of the way the bump maps work. I moved each part pixel by pixel for several hours and that's as close as it would get.
You can have both, just need two war factories.
Many of them are, though it isn't the only influence. The biggest example is Venus, whose working name was "Terminatrix" :P
About 3 times as long as just making the model. We are commited to quality and not sleeping =P
No, it's a yin-yang. Though a feature of the Korean flag, it is not exclusively a symbol of Korea.
Hmm... while I like the overall idea, I think that the vehicle could definitely use some work. The turret strikes me as much too small for the cannon, and there is an issue of mass distribution; the model lacks "flow", there are no aesthetic lines for the viewer to focus on. The changes in shape and direction of silhouette are very jarring as a result. Personally, I'd try to lower the nose relative to the body, to slowly build up to the turret, then shape the turret to guide the eye forward again. Right now, the eye sorta just starts at the left and slides off on the right.
Sorry, artistic nitpicking. The concept has a lot of potential, it's just an odd shape like this needs a lot of massaging to look right.