Designer extraordinaire, I suppose.
It's a ballistic sub. It fires vacuum artillery at quite extreme ranges, before diving below the waves to avoid retaliation.
They needed it to counter the Syndicate's combat Mazda E-Series.
I disagree; the two have very different styles. RA3 is a sort of larger-than-life, highly dynamic world, while Valkyria Chronocles is a sort of subdued, storybook world of soft pastels.
The other VC vehicles are really rather small, actually. This vehicle is tall, but average sized in terms of length and width.
I wish I could give you extra karma.
How did these aliens get here, by the way? Is relativity wrong (in which case we need a new explination for Mercury's orbit, amoung other observable effects of relativity) did they send a STL ship to warp space and reduce relative distance between their planets and ours, or have they found a way to jump over the lightspeed barrier and thus travel back in time every time they come to visit?
Remember the rule; Relativity, Casuality, Faster than Light. Pick any two.
Most people care, except for nihlists and libertarians, maybe. The solution doesn't lie in revolution but evolution; in steering the system towards doing the right thing. Revolution begets nothing but political transistion by violence and the sort of instability that makes people less able and inclinded to help others.
Telling people their government is run by incomprehensible monsters in human form, colluding with extraterrestrials to end the world in a few years, is REALLY not the way to get people to care.
Maybe the aliens did it :P
Yes, we need to fix all that ****. You think I advocate the status quo? Holy ****, we need to do something about these things. We should crack down on arms dealers, better regulate industry, do more peacekeeping missions in places that need it, put in place policies to slow outsourcing and reduce the abuses of third world workers, shut down sweatshops, destroy the patriarchy, topple dictatorships, fight poverty, stop giving weapons to Israel, stop turning a blind eye terrorists in Palestien, debate fundamentalists, disprove pseudoscience, cure diseases, better regulate political entities, redestribute wealth more evenly, and aim to improve, rather than merely conserve, the environment.
However, I think you give humans too little credit! People DO care about these things, and where they don't, it is because they are uninformed, misinforced, or delusional!
People have taken to recycling. They protest wars, even if their country isn't even involved! They buy green cars, call to eliminate blood diamonds, and vote for equality and progressive causes.
The world does want to stop these things! Every year countries pass new laws and regulations to do something. They have protests, write letters, vote in elections where they can and scream for the right to where they can't. They're governments fund medical research and creative green solutions, and give billions in internation aid.
But what are you saying we should do about it? Everything you say is glazed in the language of desperation, malice, and hopelessness; that it's too late, the evil reptilians that make up the top 1% have already won, the world will end within a few years, it's all pointless, the only hope is revolution, overthrow, to tear down all our achievements because the system that created them isn't perfect.
Know something interesting? We're ALWAYS in a Dark Age. It's never as good as it could be. But the idea that things are not improving is a serious bias of your own.
You know that nut that went crazy and shot up that congresswoman and her supporters? At lot of people point to that as evidence the system is falling apart. A person with greater context, however, notices that this is the first such incident in a long while; compare back to the sixties and seventies, when in the United States, violence and assassination was practically a part of the political language, with events such as the Kennedy Assassinations. It's now a statistically unlikely event.
Now, war is uncommon, frightening, and between two equal powers it tends to last for days or weeks before both sides decide to stop before it escalates. When a big nation invades a small one, there is a surprising lack of enslavement or colonization compared to historical norms. A half century ago, we tore each other apart, millions dead, over race and politics and sense of entitlement. A hundred years ago, we did the same because our ruling class was having a family feud.
Even the people at the very lowest of poverty levels do better now than those same people did a century ago, if simply because of a greater application of charity and the onset of international aid.
A hundred years ago, we didn't know relativity. Two hundred before that, we didn't even know why things fell to the ground. We are always learning, pushing onward and upward. The idea that somehow we are regressing, sliding backward into the darkness, is absurd. Humans will always strive to do better and to make things better.
Can you not do transparency the same way you did rotor blur?
The evidence I've seen from Dr. Leir is inconclusive at best and contains some really suspect language. (what does "is not of this Earth" supposed to mean?) Honestly, it smells to me like a frankly pretty simple sort of con; you get a guy in convinced he was abducted, put him under, do a surface incision and stich it back up, present him an "implant" and go "Look what I found!". At that point you can collect your fee and do some television deals. Sounds like a pretty sweet gig to me.
I'll admit I've been very skeptical about this mod; the unusual choice to directly convert the sprite graphics over into 3d struck me as, to be honest, intellectually and creatively lazy, and very, for lack of a better term, fanboyish. Now that I've seen the final results, though, I'm blown away. Not only does it truely resemble the original game, it's also taken on a character of it's own, and feels quite fresh. Props guys, you've done excellent work here.
It's the same building. It works similar to the water platforms.
The basic idea has always been a van with a radar dish on top. The tracks were added for a more military feel.
It IS a bit bigger than the Apollo; it's as wide, but about 50% longer.
Quebec, Canada. I know, two Canadian units right out the gate... it's just a concidence.
Yes, it does. These rotors are for show.
Lets see. We got the Particle Expeller, the Rocketeer, the Mesofortress and by extension, the Assault Lander and the Multigunner Turret, IFV and Copter.
Oh there definitively is *snicker*
Actually they do (the unwrap is a circular pattern) it seems to be an annoying result of the way the bump maps work. I moved each part pixel by pixel for several hours and that's as close as it would get.
You can have both, just need two war factories.
Many of them are, though it isn't the only influence. The biggest example is Venus, whose working name was "Terminatrix" :P
About 3 times as long as just making the model. We are commited to quality and not sleeping =P
No, it's a yin-yang. Though a feature of the Korean flag, it is not exclusively a symbol of Korea.
Hmm... while I like the overall idea, I think that the vehicle could definitely use some work. The turret strikes me as much too small for the cannon, and there is an issue of mass distribution; the model lacks "flow", there are no aesthetic lines for the viewer to focus on. The changes in shape and direction of silhouette are very jarring as a result. Personally, I'd try to lower the nose relative to the body, to slowly build up to the turret, then shape the turret to guide the eye forward again. Right now, the eye sorta just starts at the left and slides off on the right.
Sorry, artistic nitpicking. The concept has a lot of potential, it's just an odd shape like this needs a lot of massaging to look right.
Yo, what's the state of your infantry? I can help a brother out in that sector if you want.
The Disruptor damagetype :P
Hactually, from what my limited research has told me, a fusion reactor running on hydrogen would not produce appreciable levels of radiation.
Soviets will be in shortly, and we're working on putting in the Confederates and, hopefully shortly after, the Empire and China. You gotta understand that, had we kept the old, non-revamped factions in, it would have essentially been the same deal because of the complete revamp; you'd see stuff like artillery doing zero damage to anything and units killing vanilla structures by standing next to them. (Both things that actually happen in testing)
If you want a long, detailed and behind the scenes look at it?
Something quick, to the point and humorous?
When this post is 2 hours old, I will start a War Factory cast.
Just going to alleviate some fears here... we are not dead. The core team is on hiatus for various reasons.
I am writing an RPG called HARDBOILED as my primary project right now. If all goes well, it will be available by digital distribution soon. We will resume updating when we have something to show off.
I will definitely be organizing games and even running them after release to drum up interest.
It's a pen-and-paper RPG, and it'll be for sale as a downloadable PDF. If we do well enough, we'll be making a print version.
My personal suggestion for these would be to line the hole with sandbags and just let the whole in the actual terrain do much of the work.
10 minutes to a funcast yo!
Warning, keep away from children :P
Thanks for bringing this to our attention. We've fixed it.
Alright folks, updates are going to slow down for about a week; we're going to use this time to clean up and polish everything we put in the game, making sure everything is sparkling and bug-free as we go so you guys have a better experience when it's done!
We'll try to podcast some test games over the week, though, so I hope to see you there!
Check the back of the base...
A little :P
If you set up a good run, it drops considerably more bombs before and after the target. It's more in line with a powerful protocol or small superweapon now!
R3ven is podcasting the new IFV!
Initial impressions :
- Locomotors are delicious.
- Heh, he still has chunky Peacekeepers.
- My god, these tank impacts are out of this world.
- OMG helicopter effects
- r3ven we NEED all this stuff immediately
In the early days of Paradox, we used to basically compare all our works to you. "He has a moving Soviet crane! That must have been so much work! We have to do that!"
It's good to see you back, so we have somebody to try and measure up to again!
Your attention to detail is so incredible. Basically you are my hero.
Hopy **** dude, you are a badass.
Which ones are you talking about? The Horizon has existed for more than three years now in pretty much identical form...
Welcome back man.
Yes. It's called ATOMIC ZOMBIES FROM OUTER SPACE!
Auxiliaries, aggressors, conscripts, pawns, this game is not short infantry hordes.
Water cannons can not only knock enemy infantry off their feet, thus preventing them from attacking, but they can keep frozen units frozen.
I hope so!
We will shortly! (this game is primarily a netcode test, as well as a trial for all the crowdsourcing/marketing/distribution stuff we need to learn.)
Gibs are coming, but are not a priority; they aren't part of the core gameplay and they involve a lot of complicated and enemy-specific work, so we're trying to focus more on getting the gameplay itself down pat first. But rest assured, you'll be removing heads and limbs like a pro come release.
For now, once they are dead, they're dead. Later we'll make it so that explosives going off nearby will gib whats left of them.
When it's ready.
He's actually standing fairly straight, but he's giant goddamn thighs distort everything. :P
It's a vacuum tube. :P
You'll have to do it quite a bit, because that got a lot of health...
We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.
Good eye on the trail. We're still working on that.
As for the ammo, this is just a testing build we have infinite ammo in, that's all.
Yes. Yes it is.
Yeah, as well as like, automatic rocket launchers, or ones which are basically just you carrying an entire Katyusha rack.
Also, I can confirm chainsaw rockets.
That's the plan! I'm working on those right now, in fact.
Learning how to make GIFs was the best and worst thing ever to happen to me.
We're still calibrating exactly how much we want from that.
Besides, he totally looks asian.
I really dig the style of these, especially those gravestones.
But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.
/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.
Each grenade. The blue parts make up the grenades.
Thats coming soon. Elemental explosives and a cigar!
Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.
No, as you wouldn't be able to see it unfortunately.
It's been shattered, presumably by whatever scratched up the helmet and her face like that.
I promise it will come out no later than summer 1997.
Await no more.
Generals is a game about 2020s sci-fi USA verus 2000s republican nightmare terrorists verus 1970s China as seen by Richard Nixon in a fever dream. Anything else would break the tone!
Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.
Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.
Any explosive weapon is a potential rocket jump.
Inspired more by the covers of the Quake games.
Our goal exactly.
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
They are just yellow painted tips on the ends of the rotors.
I actually really dig that idea.
That's because this is a composite concept art.
Bigger. +50% on the Assault Destroyer bigger.
Nah I just needed to use that gif on something.
Seriously though we've been over the idea of the unknowable and the false divide of personal and scientific knowledge.
It actually just restores the original weapon.
Yes. We can have up to five variants of a unit, so I made five Auxiliary concepts.
He actually is "thicker", as the armour and the way the pants are is bulkier than before. The Tankbuster has always had a stocky profile, and I pushed it a little to heighten the contrast between him and the new, much more slight and noodle-y Imperial Warrior.
That's kind of the idea, what with him sitting behind the lines. I imagine he's somewhere between the Imperial Warrior and the Engineer in terms of status.
Yes to the fans, no to the target finder.
Listen, you need a very specific angle for face textures. I'll take em where I can get em...
A detail I really like is Applejack attacking with her tail; Applejack has shown before to be particularly deft with it, unlike most.
Also, Pinkie inflating is win.
I need to talk to r3ven about what that would look like from a code point of view, seeing as it'd be attached to a part that gets hidden.
Clearly, all evidence that Rarity is best pony.
We didn't change the size of the shotgun.
Nope. It's a crossover between Ponies and Commissar Cain, HERO OF THE IMPERIUM.
Very 40k. I like it.
See, even Braeburn knows Rarity is the best pony.
I ******* hate drama. I would have shut this crap down immediately had I known, but I was at work.
Your call, man. Thanks for the work you've put in, and I wish you luck wherever you go next.
Plasma Conduit. Ups the range of your turrets.
I liked London when I was there...
Oh man, this would make one hell of an M-100 design.
Is it just me, or are the Soviets especially green in this shot?
Yo, you should have kept playing. The Enclave isn't supposed to look overly evil at first, then you find out they plan on killing everyone who is "impure" (aka, not currently sealed in a vault) because not only are they fascists run by an insane AI but they are obsessed with purity and their own little perfect American Dream, with all discrimination, elitism and repression it implies.
What a fun guy.
Step back the from the mic a bit to improve the quality.
An interesting definition, but one that doesn't actually mean anything. Using the word God where Humanity will do just leads to confusion, misinterpretation, and mystical thinking. After all, most people still use the word God as definition a) the invisible sky daddy.
This is better by far.
Strong, sure. Unopposed? Not so much.
The last panel is amazing win.
Actually, seriously, the Barkhausen was originally designed as it was primarily to swat at teams of vindicators to prevent them from locking down TX during mirrors.
That looks fantastic!
I think it might have been considered too high res for 2007 though.
Actually, the only difference is that a railgun fires electromagnetically and a cannon uses expanding gasses from a chemical reaction (explosion) You can have low-power railguns that arc and high powered cannons that shoot close to straight.
Fire... IS... PLASMA. THEY ARE THE SAME THING.
This would make a sweet alternate Icarus model :D
You might have the wrong build, redownload. We changed the reduct in our emergency update.
That's easy. They're testing within national waters. Testing ballistic weapons in international waters is prohibited by several treaties.
This is actually a common pattern. As earthquakes are caused by the hard interaction of two or more tectonic plates, you almost never get a single earthquake from their interaction. Instead, you get dozens or hundreds over a short period of time as something snaps or grinds, with particularly large events spiking off. Events like this are actually more common than the sort of large, city-wrecking earthquakes.
All this means is a fault at 10km deep is getting a workout.
The most important part of a secret is not letting people know there is a secret. Somebody asks you about some **** you don't want them to know about, you don't say "That's a secret" you say "What secret?"
Alternately, it's simply a result of "Information Imprint Reduction" which is what anyone working in classified projects does. If you want to keep a secret, you tell as few people as possible and you don't make it clear who you are. Thus, when this sort of stuff happens, they ask the wrong people, who truthfully answer they have no idea.
If this isn't a plane, which is what is being reported, than I'd put money down on it being a Navy anti-ship ballistic missile test or a counter to the above. The Navy has been losing face over a high-arc Chinese missile that was purpose built to kill carriers, so if the US were testing their own version or a counter to it I'd certainly keep it secret.
However, I would note the double contrail, which is inconsistant with any kind of missile I know of but would match, say, a plane banking.
If it's anything, it's probably just a missile test. Considering it hasn't landed on anyone, it's probably not sinister.
If they were putting up, say, a space laser, or talking with aliens, they'd just tell everyone they were putting up a comm sat and launch from a regular NASA base. So if it is a rocket, it's probably a classified ballisitics project.
So America is a Twilight vampire?
I kid, I kid :P
I'll try to address something like that in a post soon.
Then you have failed to grasp the nature of rational thinking. Rationality does not aim to present any facts as truth to the user beyond those that better allow them to determine for themselves the truth. Rationality is not a political alignment, a religion or a doctrine, it merely aims to help you to overcome your biases when processing information.
It doesn't give you a thread of thinking. It gives you ways to better sort truth from lies.
No. Technologies happen regardless. It is better said that war is the mother of engineering.
That is the coolest thing.
Hilariously, we could easily do this unit as a reskin of the C&C3 saboteur, complete with the claw.
Why just give hints? Why preserve their secret? Publish it all, in a book if you want (there have been many books published supposedly containing the full history of a great many secret societies) so that everyone will know! If these people are such a threat, you have a moral obligation to inform as many people as you can as fast as you can. It's not like they are going to kill you; the loose change people are still alive, for example. To kill somebody trying to give away the conspiricy would probably give away the conspiricy, after all.
Cost is more than a function of currency! In fact, currency is a representation, fundamentally, of labour and material wealth, barter tokens that can be redeemed for a certain amount of either of these two things. It is impossible to argue that a working person in a functioning society does not produce more worth if he is working than if he is dead. A dead man cannot collect, refine, produce or use anything. A living man can produce things that the elite can use to enforce their grip on power or to pass the time.
Please, if we are going to talk conspiricies, at least give our villains credible motivation!
I never understood this. If a shadowy organization, hundreds or thousands of years old, managed to hide itself from everyone, worm its way into power everywhere, have bottomless funds to manipulate the entire world and does so so flawlessly that there is no conclusive proof of their existance anywhere, while also constantly dropping unnessesary and dangerous hints in political speeches, religious text and currancy designs, not to mention potentially dealing with one or more alien races and/or deities without anyone noticing... they sound much better organized, smarter, more driven and more effient than the current government, and best of all they'll rule the entire world at once and put an end to the primative tribalism of national boundaries and exclusive culture!
Why don't we want them in charge?
You'd be surprised how expensive it is to kill people. When you keep them alive, you can make them work for you. A day of labour is worth more than a bullet by several orders of magnitude, and there is a lot of work in wiping out large amounts of people. You have to round them up, transport them, kill them, dispose of their bodies, pay the guards and the factories and so forth, and of course cover it up, which means bribes and such.
I can do the math to see which is more efficient in the long run, if you'd like.
Hate to say it... if the bottom 80% of society dies... how does the top 20% feed itself? Who will they sell the things they manufacture to? How will they manage to wipe out all those people? How will they transport them to the death camps? How will they dispose of the bodies? Where will they get the fuel and systems to do this? How do they get everyone (The Elite is a pretty broad category) to agree to such a morally terrifying plan without any of these people defecting? How will they prevent the targeted segments of the population from revolting? How will they ensure global cooperation with small rogue states? How will they deal with the guilt afterwards (is everyone above a certain earning bracket a sociopath?) Wouldn't the countinued labour of these 80% of the population be worth more in the long run (by every system we have to count economic worth, the answer is yes) If they have answers to all these questions, why haven't they done it yet?
I think that it could be bigger.
Great stuff! The bomber in particular looks fantastic!
My god, two things have visual similarity! Clearly this was plotted from the start by an ancient organization in power as a symbolic representation of their gradual conquest of the earth through the New World Order! Good thing you spotted it!
So, a teleporter bullfrog? Awesome.
I will just say this. 5v5 is fun on a bun. The rest of it is, indeed, a little ho-hum, but the multiplayer/skirmish is about as much fun as you can have.
They are stealthed until about the last second before impact, and are capable of (extremely slow) independant movement, so best watch out.
The end looks great, that's how gas fire acts in real life.
Definite proportion and detail problems. You should definately model this over a blueprint layout, and take advantage of the extensive photo reference available for the class.
Hell yes, this model is amazing.
I suggest you tone down the name a bit, for starters.
Actually, boltguns have adjustable ejects for righties and lefties.
So? Renegade was an FPS, that was even FARTHER removed. And don't talk to me about Sole Survivor.
Just watch. After C&C4 they'll do another RA game or Generals, and I bet it'll resemble the old games. What do you people have against experimenting?
Gorram it, that's awesome. Excellent job!
I'm the leader of Paradox, silly :P
I can tell by the pixels.
They can't even SEE 'em. Hence why the passed right over them.
Ok, that's just way too cool.
Yes, it does.
Not terribly so. Lots of smoke and bits though.
Nope, it was a complete accident :P
The Confederates have hijacked and use all the old RA1 technology. The Beagle is the light tank, the Mastiff the medium tank. Though they have their own unit tech as well, the core of their army is salvaged World War 2 vehicles.
Hmm, stolen content, ALLCAPS self-commenting, no description... Yes, this will go over well.
Beta and public release are very different things. While I expect to be testing a more or less completed Allies and well-progressed Confederates by August, there won't be a public release by then.
On top of that it does made damage from outside retaliatory range. It's a lot like real attack helicopters in that regard.
Just one is, indeed, the case.
We're working on it.
Not better so much as complimentary. The Assault Destroyer is high-armour, low damage, the Subhunter is high-damage, low armour. Between the two they can do a lot of damage.
Actually it's the Radar Jammer from Red Alert 1.
No, this copter doesn't have any weapons so it cannot run out of ammunition :P
It's the new name and slightly changed Gunboat concept.
MISTAKE!!!!! Fixing now.
So is, for the most part, the Multicopter. I meant match in abilities, not "capable of shooting it down" though if you put certain units into the Multicopter it can do that, too.
It's an extremely light combat helicopter, very cheap too (as it's unarmed when you build it) that works best in numbers. In a group with several different weapon loadouts that are easily a match for the twinblade.
They're there. Check the area Israel/Palestine is in modern maps...
Alas, the Jackson is unarmed; the .50 cals that once graced the hatches were recycled into the first generation Riptide transports.
We're trying but exams locked most of the team down for a little while. We're aiming to have the microwave tank ingame very shortly. As for textures, several of those buildings are textured but we wanted to show them all off as just their models for now.
Please say this is a buildable. PLEASE.
I don't really see this fitting into the Soviet art style quite as it is...
What exactly is wrong with the teture, specifically?
We're removing those skins; the Confederates are getting a little more gritty!
But it's a common military phrase. Hunter-killer units are units that seek out enemy units and destroy them. That's basically what this thing does.
In the case of the image of ours you commented on earlier, it actually was WIP. We decided to post it as it was, just wanting to get it out there with the other EP image before going back to working on the Confederates and Allies. Eventually it'll look more finished, like the hunter-killer we posted alongside it, but we decided it was better to show off the WIP rather than wait. We weren't trying to dodge criticism; we actually weren't done yet!
The texture, from what I understand, is WIP.
The Electrical Protectorate units are slightly on the lower poly side, considering you'll be using 4-5 times as many units as the other factions...
No, it'd work, and it's part of what makes the Mastiff so useful.
That's pretty much the idea. With a few exceptions, we decided to just make them a combination of every robot cliche we could think of, hence the dome heads, the sprawling bases, and the endless swarm gameplay.
Nope, you get 1 core. Better guard it!
So? RA3 supports normal maps, and it's not like using them is cheating or something.
It's also not ingame music, just menu music.
Well then you're buggered. You'll likely be able to use this ability on your own barracks, but we're going to make sure there is SOMETHING garrisonable on all maps.
Come out of it. This is to prevent glitches, if you drop more men than can be garrisoned in a building.
Not exactly sure. Might give it the ability to disguise as a vehicle like the Sudden, or it might bribe enemies. I didn't put anything down because I didn't know yet.
I'm still experimenting with smoothing groups, so it might be a while before I get em right. Smoothing isn't gamebreaking though, it can be adjusted without messing with the texture.
What to do you mean by topology? If you mean the positions of faces for animation purposes, I made sure the parts could bend correctly before I messed with em.
Also, heating an aircraft to several times the melting point of lead isn't terribly good for, say, fuel tanks.
The name is a combination of the meaning of "Yamato" (as in Space Battleship Yamato) and the American name for the series, Starblazer. Considering that the name "Wave-Force" comes pretty much directly from SBY's Wave Motion weapons, I figured a more direct tribute in the form of a flying battleship was in order.
Of course, we have a similar senario going for Paradox's take on China. It just seemed, what with the red and the brick look, that it was still Communist China.
Wow. You've improved a lot since last time.
(But, Royalist? The Communists and the Royalists fought a bitter, crappy war, they wouldn't name a vessel after the losing side.)
Yes, but as I noted on the Medium tank entry, we decided that pursuing our own designs would be a better choice.
1700 triangles. Behold the magic of normal mapping!
Good luck texturing it; unwrapping something with that many extra faces will be misery.
That's because it is, of course. The Confederates use a mismash of out-of-date equipment from the Second World War, ie Red Alert 1.
What sort of detail do you have in mind? It's a 1950s military vehicle, not a hyperadvanced torpedo boat. It's only going to have so much detail space before it looks plain strange.
Of course it'll change, as it was coloured just for this image. When used with other colours in skirmish, it'll change to whatever colour you picked, including green, if you wish.
Yellow is the Confederate faction colour, like red for the Soviets. This is Red Alert, what is this camouflage you speak of?
Player models are not easy to make, and neither I nor the modeller are skilled enough to do it. We need help!