Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?
Well, get ready for a blast from the past.
BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!
With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!
BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.
You know what is really scary? Spiders. So naturally we did the most logical thing, we amassed a large collection of very scary and very poisonous spiders for review by our art team. While they are now refusing to leave their rooms (until we manage to find the spiders that escaped), we did manage to get a pretty rad enemy out of it, meet the Skitterbot.
EIther spawning on their own or deployed by mechanically-minded enemies, Skitterbots, for lack of a better term, skitter around the map in search of unwitting players, looking to approach and strafe them outside of their line of sight. The Skitterbot will always try to keep a good distance from you however, seeing as low health doesn't exactly lend itself to durability. Should its sensors detect that the player has gotten too close for its metallic comfort, it will jump away from the player, forcing them to track it down again.
Because of their small size, Skitterbots are a hassle on the field, easily capable of doing as much damage as a Grunt while being much harder to hit. They can use shotguns, machine-guns, grenade launchers and both Green category weapons, so you never quite know what you'll be facing; like a Black Widow spider you can check their markings to discover what sort of poison they're slinging. Fortunately, they are very fragile, and the bright lights of their sensors and clatter of their legs mean they won't be sneaking up on you.
While regular updates will continue, covering new weapon and enemy categories, gameplay information may be a little scarce for the next little while, as our programming sector chugs away at the final version of our level generator. Watch this space, however; soon after it's completion we plan on beginning work on our Kickstarter effort and bringing out the first gameplay alpha.
The pieces are all in place. I'm PAXward bound!
11hours 8mins ago by open_sketchbook
Mar 4 2014, 10:48pm by open_sketchbook
R3ven's stream is running RNG Final Fantasy 5. T.co
Mar 2 2014, 11:01pm by open_sketchbook
Urrgh why am I so cold.
Feb 27 2014, 4:16pm by open_sketchbook
I want to sleep so badly.
Feb 26 2014, 5:53pm by open_sketchbook
RT @lucyamorris: Let's make awesome games today! :D
Feb 26 2014, 6:03am by open_sketchbook
A NEWS POST? ABOUT GRENADES? IT'S TRUE! T.co
Feb 23 2014, 7:38am by bloodcrusherii
@SpooderW What are you trying to say with this tweet? I can't understand it due to a lack of informative content.
Feb 22 2014, 11:31pm by open_sketchbook