Designer extraordinaire, I suppose.

Comment History  (60 - 90 of 1,658)
open_sketchbook
open_sketchbook Aug 10 2013 replied:

So boring!

+3 votes   media: Rocket Launcher Breakdown
open_sketchbook
open_sketchbook Aug 10 2013 replied:

Good eye on the trail. We're still working on that.

As for the ammo, this is just a testing build we have infinite ammo in, that's all.

+2 votes   media: ROCKET SHOOTING (GIF)
open_sketchbook
open_sketchbook Aug 7 2013 replied:

Something wonderful.

+3 votes   media: CHAINSAW ROCKET
open_sketchbook
open_sketchbook Aug 5 2013 replied:

Yes. Yes it is.

+1 vote   media: Bloodcrusher Rocket Launcher Stuff
open_sketchbook
open_sketchbook Jul 27 2013 replied:

Yeah, as well as like, automatic rocket launchers, or ones which are basically just you carrying an entire Katyusha rack.

Also, I can confirm chainsaw rockets.

+2 votes   media: GATLING GUNS INGAME (GIF)
open_sketchbook
open_sketchbook Jul 27 2013 replied:

That's the plan! I'm working on those right now, in fact.

+1 vote   media: GATLING GUNS INGAME (GIF)
open_sketchbook
open_sketchbook Jul 24 2013 replied:

You can do some weird stuff with numbers and they still parse very quickly with the brain so long as they are even remotely number-shaped. Try blowing the screenshot up to full size; the numbers are quite large and each is distinct from each other; in motion the brain will quickly fill in the gaps.

Some early pixel-based games had some pretty extreme distortion of letters and numbers that were essentially disconnected from the originals, but in action they were readable simply because of the way our brain scans and interprets writing at speed. The only letter in this font which is significantly unlike more common fonts is 0, which you should quickly pick up on.

For heavier text (the eventual kill indicators and score text) we'll be using a different font though; this one does get weird for longer words. But we should be good just for numbers. If it becomes a significant problem, we'll take steps to fix it.

+2 votes   media: NEW UI
open_sketchbook
open_sketchbook Jul 22 2013 replied:

Awww shucks.

+2 votes   media: Tech Shotgun Animation
open_sketchbook
open_sketchbook Jul 20 2013 replied:

Learning how to make GIFs was the best and worst thing ever to happen to me.

+2 votes   media: Tech Shotgun Animation
open_sketchbook
open_sketchbook Jul 16 2013 replied:

We're still calibrating exactly how much we want from that.

+1 vote   media: NEW UI
open_sketchbook
open_sketchbook Jul 9 2013 replied:

We've been doing mostly background stuff for a while. We'll have an update for you saturday.

+1 vote   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Jun 24 2013 replied:

Gah! He only gave props to one member of the team at most!

We'll all have to fight for it!

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Jun 24 2013 replied:

It's a ballistic sub. It fires vacuum artillery at quite extreme ranges, before diving below the waves to avoid retaliation.

+1 vote   media: Hammerhead Sub
open_sketchbook
open_sketchbook Jun 19 2013 replied:

Besides, he totally looks asian.

+2 votes   media: Beast
open_sketchbook
open_sketchbook Jun 1 2013 replied:

The "tube things" are elemental upgrades. They won't always be present, but you'll love it when they are.

The flash is tiny on this weapon because it's using the sniper-like barrel. The Tactical barrel, for instance, takes up much of the screen.

+1 vote   media: Firing A Shotgun
open_sketchbook
open_sketchbook Jun 1 2013 replied:

Yep! It's a rendered flat plane with a texture and a normal map. That helps give it the solid 90s HUD feel while taking advantage of some cool modern tech at the same time.

+5 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook May 31 2013 says:

I really dig the style of these, especially those gravestones.

+2 votes   media: Graveyard Models
open_sketchbook
open_sketchbook May 30 2013 replied:

The Empire got their techs kinda consolidated to give them a smaller, more consistent tech base. The Protectorate had the boring stuff replaced with more physics-defying insanity. The Syndicate also has monowire weapons, weather control, hacking, and intelligent missiles. I think everyone uses some kind of self-propelled weapons, except possibly the Protectorate.

+2 votes   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook May 26 2013 says:

Casting the Hammerhead texturing in five minutes!

Twitch.tv

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook May 23 2013 says:

We're about to start a development stream on our TwitchTV channel! We'll be designing a boss today, the Commando!

Twitch.tv

+2 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook May 15 2013 says:

Also, I just read an alpha of Guns Guns Guns... it's less awesome than I expected, and also less GUNS than I expected. Pressure is on, I guess.

+1 vote   media: Vault Hunters WIP
open_sketchbook
open_sketchbook May 13 2013 replied:

But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.

+1 vote   media: Vault Hunters WIP
open_sketchbook
open_sketchbook May 13 2013 replied:

/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.

+1 vote   media: Vault Hunters WIP
open_sketchbook
open_sketchbook May 12 2013 replied:

Levels are random. You'll need to fire a weapon to see how it works. Light RPG elements. Death deletes your save.

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook May 12 2013 replied:

Each grenade. The blue parts make up the grenades.

+3 votes   media: Grenade Launcher Progress Render
open_sketchbook
open_sketchbook May 10 2013 replied:

Thats coming soon. Elemental explosives and a cigar!

+1 vote   media: Quick Hooligan Render
open_sketchbook
open_sketchbook May 1 2013 replied:

Of course there was a BLOODCRUSHER 1! Where have you been! It was the biggest game of 1992!

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Apr 30 2013 says:

We're doing a Let's Play of Unreal Gold and answering Bloodcrusher-related questions. Come join us!

Twitch.tv

+1 vote   mod: Red Alert 3 Paradox
open_sketchbook
open_sketchbook Apr 30 2013 says:

We're doing a Let's Play of Unreal Gold and answering Bloodcrusher-related questions. Come join us!

Twitch.tv

+3 votes   game: BLOODCRUSHER II
open_sketchbook
open_sketchbook Apr 29 2013 replied:

Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.

+1 vote   media: DARK ROOMS + FACILITY PREVEW
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