Designer extraordinaire, I suppose.
It's a ballistic sub. It fires vacuum artillery at quite extreme ranges, before diving below the waves to avoid retaliation.
Besides, he totally looks asian.
The "tube things" are elemental upgrades. They won't always be present, but you'll love it when they are.
The flash is tiny on this weapon because it's using the sniper-like barrel. The Tactical barrel, for instance, takes up much of the screen.
Yep! It's a rendered flat plane with a texture and a normal map. That helps give it the solid 90s HUD feel while taking advantage of some cool modern tech at the same time.
I really dig the style of these, especially those gravestones.
The Empire got their techs kinda consolidated to give them a smaller, more consistent tech base. The Protectorate had the boring stuff replaced with more physics-defying insanity. The Syndicate also has monowire weapons, weather control, hacking, and intelligent missiles. I think everyone uses some kind of self-propelled weapons, except possibly the Protectorate.
Casting the Hammerhead texturing in five minutes!
We're about to start a development stream on our TwitchTV channel! We'll be designing a boss today, the Commando!
Also, I just read an alpha of Guns Guns Guns... it's less awesome than I expected, and also less GUNS than I expected. Pressure is on, I guess.
But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.
/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.
Levels are random. You'll need to fire a weapon to see how it works. Light RPG elements. Death deletes your save.
Each grenade. The blue parts make up the grenades.
Thats coming soon. Elemental explosives and a cigar!
Of course there was a BLOODCRUSHER 1! Where have you been! It was the biggest game of 1992!
We're doing a Let's Play of Unreal Gold and answering Bloodcrusher-related questions. Come join us!
Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.
No, as you wouldn't be able to see it unfortunately.
PARADOX WAR FACTORY CAST HAPPENING RIGHT NOW!
It's been shattered, presumably by whatever scratched up the helmet and her face like that.
Go watch "Three the Hard Way" if you haven't already. It'll be perfect inspiration.
It's a DeLorean. He's thinking of the particle expeller.
I can't wait to texture them :D
While we appreciate the enthusiasm, asking for a release date will not speed things up!
What would be great, however, is spreading the word about the game. Post on forums, reddit, facebook, wherever you can; the more people following this project, the better!
I promise it will come out no later than summer 1997.
Glad to have you here! Check back every Saturday for new updates!
"War of Rights" sounds like kind of an unfortunate name for a Civil War game. Brings to mind dogwhistle racist "State's Rights" terminology and such. However, I'm definitely digging the idea of a realistic 19th century shooter.
Due to me working a shift. Sorry.