Designer extraordinaire, I suppose.
We will shortly! (this game is primarily a netcode test, as well as a trial for all the crowdsourcing/marketing/distribution stuff we need to learn.)
Gibs are coming, but are not a priority; they aren't part of the core gameplay and they involve a lot of complicated and enemy-specific work, so we're trying to focus more on getting the gameplay itself down pat first. But rest assured, you'll be removing heads and limbs like a pro come release.
For now, once they are dead, they're dead. Later we'll make it so that explosives going off nearby will gib whats left of them.
When it's ready.
He's actually standing fairly straight, but he's giant goddamn thighs distort everything. :P
It's a vacuum tube. :P
You'll have to do it quite a bit, because that got a lot of health...
We could probably make the text portions selectable, yeah. We've used Unity to make generators for RPGs before.
Good eye on the trail. We're still working on that.
As for the ammo, this is just a testing build we have infinite ammo in, that's all.
Yes. Yes it is.
Yeah, as well as like, automatic rocket launchers, or ones which are basically just you carrying an entire Katyusha rack.
Also, I can confirm chainsaw rockets.
That's the plan! I'm working on those right now, in fact.
Learning how to make GIFs was the best and worst thing ever to happen to me.
We're still calibrating exactly how much we want from that.
Besides, he totally looks asian.
I really dig the style of these, especially those gravestones.
But, yeah, I kept Sirens because there are still two of them out there, the "only six" thing could possibly be hearsay or legend, they are intractably linked to the Vaults so its plausible they have been drawn to Pandora, and Vault Hunters are already exceptional people anyway.
/tg/ can work on whatever they want. Hardboiled's gunfight rules are so much fun I wrote a Borderlands RPG to match, because Hardboiled is too consequence-tastic for the party to always get in fights, and r3ven has put together an automated gun generator which stats out loot with the press of a button. I'd like to see them beat that.
Each grenade. The blue parts make up the grenades.
Thats coming soon. Elemental explosives and a cigar!
Sure, but Classic Doom was, overall, fairly bright and focused on circle-strafing as many rockets as possible into your enemies. Doom 3 was primarily about wandering around in the dark and being jumped by monsters. Both had exceptions, but that was the formula.
No, as you wouldn't be able to see it unfortunately.
It's been shattered, presumably by whatever scratched up the helmet and her face like that.
I promise it will come out no later than summer 1997.
Await no more.
Generals is a game about 2020s sci-fi USA verus 2000s republican nightmare terrorists verus 1970s China as seen by Richard Nixon in a fever dream. Anything else would break the tone!
Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.
Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.
Any explosive weapon is a potential rocket jump.
Inspired more by the covers of the Quake games.
Our goal exactly.
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
What was in 2006?
Yep. Hence why it can go so fast carrying all those rockets.
If infiltrated it'll lock out your high tech stuff, as per all tech buildings. If captured, I guess the other player will have a really tall tower? Oh, and you'll lose your tech.
Warning, keep away from children :P
If you set up a good run, it drops considerably more bombs before and after the target. It's more in line with a powerful protocol or small superweapon now!
I hope so!
They are just yellow painted tips on the ends of the rotors.
I actually really dig that idea.
That's because this is a composite concept art.
Bigger. +50% on the Assault Destroyer bigger.
Nah I just needed to use that gif on something.
Seriously though we've been over the idea of the unknowable and the false divide of personal and scientific knowledge.
It actually just restores the original weapon.
Yes. We can have up to five variants of a unit, so I made five Auxiliary concepts.
He actually is "thicker", as the armour and the way the pants are is bulkier than before. The Tankbuster has always had a stocky profile, and I pushed it a little to heighten the contrast between him and the new, much more slight and noodle-y Imperial Warrior.
That's kind of the idea, what with him sitting behind the lines. I imagine he's somewhere between the Imperial Warrior and the Engineer in terms of status.
Yes to the fans, no to the target finder.
Listen, you need a very specific angle for face textures. I'll take em where I can get em...
A detail I really like is Applejack attacking with her tail; Applejack has shown before to be particularly deft with it, unlike most.
Also, Pinkie inflating is win.
I need to talk to r3ven about what that would look like from a code point of view, seeing as it'd be attached to a part that gets hidden.
Clearly, all evidence that Rarity is best pony.
We didn't change the size of the shotgun.
Nope. It's a crossover between Ponies and Commissar Cain, HERO OF THE IMPERIUM.
Very 40k. I like it.
See, even Braeburn knows Rarity is the best pony.
I ******* hate drama. I would have shut this crap down immediately had I known, but I was at work.
Your call, man. Thanks for the work you've put in, and I wish you luck wherever you go next.
Plasma Conduit. Ups the range of your turrets.
I liked London when I was there...
Oh man, this would make one hell of an M-100 design.
Is it just me, or are the Soviets especially green in this shot?
Yo, you should have kept playing. The Enclave isn't supposed to look overly evil at first, then you find out they plan on killing everyone who is "impure" (aka, not currently sealed in a vault) because not only are they fascists run by an insane AI but they are obsessed with purity and their own little perfect American Dream, with all discrimination, elitism and repression it implies.
What a fun guy.
Step back the from the mic a bit to improve the quality.
An interesting definition, but one that doesn't actually mean anything. Using the word God where Humanity will do just leads to confusion, misinterpretation, and mystical thinking. After all, most people still use the word God as definition a) the invisible sky daddy.
This is better by far.
Strong, sure. Unopposed? Not so much.
The last panel is amazing win.
Actually, seriously, the Barkhausen was originally designed as it was primarily to swat at teams of vindicators to prevent them from locking down TX during mirrors.
That looks fantastic!
I think it might have been considered too high res for 2007 though.
Actually, the only difference is that a railgun fires electromagnetically and a cannon uses expanding gasses from a chemical reaction (explosion) You can have low-power railguns that arc and high powered cannons that shoot close to straight.
Fire... IS... PLASMA. THEY ARE THE SAME THING.
This would make a sweet alternate Icarus model :D
You might have the wrong build, redownload. We changed the reduct in our emergency update.
That's easy. They're testing within national waters. Testing ballistic weapons in international waters is prohibited by several treaties.
This is actually a common pattern. As earthquakes are caused by the hard interaction of two or more tectonic plates, you almost never get a single earthquake from their interaction. Instead, you get dozens or hundreds over a short period of time as something snaps or grinds, with particularly large events spiking off. Events like this are actually more common than the sort of large, city-wrecking earthquakes.
All this means is a fault at 10km deep is getting a workout.
The most important part of a secret is not letting people know there is a secret. Somebody asks you about some **** you don't want them to know about, you don't say "That's a secret" you say "What secret?"
Alternately, it's simply a result of "Information Imprint Reduction" which is what anyone working in classified projects does. If you want to keep a secret, you tell as few people as possible and you don't make it clear who you are. Thus, when this sort of stuff happens, they ask the wrong people, who truthfully answer they have no idea.
If this isn't a plane, which is what is being reported, than I'd put money down on it being a Navy anti-ship ballistic missile test or a counter to the above. The Navy has been losing face over a high-arc Chinese missile that was purpose built to kill carriers, so if the US were testing their own version or a counter to it I'd certainly keep it secret.
However, I would note the double contrail, which is inconsistant with any kind of missile I know of but would match, say, a plane banking.
If it's anything, it's probably just a missile test. Considering it hasn't landed on anyone, it's probably not sinister.
If they were putting up, say, a space laser, or talking with aliens, they'd just tell everyone they were putting up a comm sat and launch from a regular NASA base. So if it is a rocket, it's probably a classified ballisitics project.
So America is a Twilight vampire?
I kid, I kid :P
I'll try to address something like that in a post soon.
Then you have failed to grasp the nature of rational thinking. Rationality does not aim to present any facts as truth to the user beyond those that better allow them to determine for themselves the truth. Rationality is not a political alignment, a religion or a doctrine, it merely aims to help you to overcome your biases when processing information.
It doesn't give you a thread of thinking. It gives you ways to better sort truth from lies.
No. Technologies happen regardless. It is better said that war is the mother of engineering.
That is the coolest thing.
Hilariously, we could easily do this unit as a reskin of the C&C3 saboteur, complete with the claw.
Why just give hints? Why preserve their secret? Publish it all, in a book if you want (there have been many books published supposedly containing the full history of a great many secret societies) so that everyone will know! If these people are such a threat, you have a moral obligation to inform as many people as you can as fast as you can. It's not like they are going to kill you; the loose change people are still alive, for example. To kill somebody trying to give away the conspiricy would probably give away the conspiricy, after all.
Cost is more than a function of currency! In fact, currency is a representation, fundamentally, of labour and material wealth, barter tokens that can be redeemed for a certain amount of either of these two things. It is impossible to argue that a working person in a functioning society does not produce more worth if he is working than if he is dead. A dead man cannot collect, refine, produce or use anything. A living man can produce things that the elite can use to enforce their grip on power or to pass the time.
Please, if we are going to talk conspiricies, at least give our villains credible motivation!
I never understood this. If a shadowy organization, hundreds or thousands of years old, managed to hide itself from everyone, worm its way into power everywhere, have bottomless funds to manipulate the entire world and does so so flawlessly that there is no conclusive proof of their existance anywhere, while also constantly dropping unnessesary and dangerous hints in political speeches, religious text and currancy designs, not to mention potentially dealing with one or more alien races and/or deities without anyone noticing... they sound much better organized, smarter, more driven and more effient than the current government, and best of all they'll rule the entire world at once and put an end to the primative tribalism of national boundaries and exclusive culture!
Why don't we want them in charge?
You'd be surprised how expensive it is to kill people. When you keep them alive, you can make them work for you. A day of labour is worth more than a bullet by several orders of magnitude, and there is a lot of work in wiping out large amounts of people. You have to round them up, transport them, kill them, dispose of their bodies, pay the guards and the factories and so forth, and of course cover it up, which means bribes and such.
I can do the math to see which is more efficient in the long run, if you'd like.
Hate to say it... if the bottom 80% of society dies... how does the top 20% feed itself? Who will they sell the things they manufacture to? How will they manage to wipe out all those people? How will they transport them to the death camps? How will they dispose of the bodies? Where will they get the fuel and systems to do this? How do they get everyone (The Elite is a pretty broad category) to agree to such a morally terrifying plan without any of these people defecting? How will they prevent the targeted segments of the population from revolting? How will they ensure global cooperation with small rogue states? How will they deal with the guilt afterwards (is everyone above a certain earning bracket a sociopath?) Wouldn't the countinued labour of these 80% of the population be worth more in the long run (by every system we have to count economic worth, the answer is yes) If they have answers to all these questions, why haven't they done it yet?
I think that it could be bigger.
Great stuff! The bomber in particular looks fantastic!
My god, two things have visual similarity! Clearly this was plotted from the start by an ancient organization in power as a symbolic representation of their gradual conquest of the earth through the New World Order! Good thing you spotted it!
So, a teleporter bullfrog? Awesome.
I will just say this. 5v5 is fun on a bun. The rest of it is, indeed, a little ho-hum, but the multiplayer/skirmish is about as much fun as you can have.
They are stealthed until about the last second before impact, and are capable of (extremely slow) independant movement, so best watch out.
The end looks great, that's how gas fire acts in real life.
Definite proportion and detail problems. You should definately model this over a blueprint layout, and take advantage of the extensive photo reference available for the class.
Hell yes, this model is amazing.
I suggest you tone down the name a bit, for starters.
Actually, boltguns have adjustable ejects for righties and lefties.
So? Renegade was an FPS, that was even FARTHER removed. And don't talk to me about Sole Survivor.
Just watch. After C&C4 they'll do another RA game or Generals, and I bet it'll resemble the old games. What do you people have against experimenting?
Gorram it, that's awesome. Excellent job!
I'm the leader of Paradox, silly :P
I can tell by the pixels.
They can't even SEE 'em. Hence why the passed right over them.
Ok, that's just way too cool.
Yes, it does.
Not terribly so. Lots of smoke and bits though.
Nope, it was a complete accident :P
The Confederates have hijacked and use all the old RA1 technology. The Beagle is the light tank, the Mastiff the medium tank. Though they have their own unit tech as well, the core of their army is salvaged World War 2 vehicles.
Hmm, stolen content, ALLCAPS self-commenting, no description... Yes, this will go over well.
Beta and public release are very different things. While I expect to be testing a more or less completed Allies and well-progressed Confederates by August, there won't be a public release by then.
On top of that it does made damage from outside retaliatory range. It's a lot like real attack helicopters in that regard.
Just one is, indeed, the case.
We're working on it.
Not better so much as complimentary. The Assault Destroyer is high-armour, low damage, the Subhunter is high-damage, low armour. Between the two they can do a lot of damage.
Actually it's the Radar Jammer from Red Alert 1.
No, this copter doesn't have any weapons so it cannot run out of ammunition :P
It's the new name and slightly changed Gunboat concept.
MISTAKE!!!!! Fixing now.
So is, for the most part, the Multicopter. I meant match in abilities, not "capable of shooting it down" though if you put certain units into the Multicopter it can do that, too.
It's an extremely light combat helicopter, very cheap too (as it's unarmed when you build it) that works best in numbers. In a group with several different weapon loadouts that are easily a match for the twinblade.
They're there. Check the area Israel/Palestine is in modern maps...
Alas, the Jackson is unarmed; the .50 cals that once graced the hatches were recycled into the first generation Riptide transports.
We're trying but exams locked most of the team down for a little while. We're aiming to have the microwave tank ingame very shortly. As for textures, several of those buildings are textured but we wanted to show them all off as just their models for now.
Please say this is a buildable. PLEASE.
I don't really see this fitting into the Soviet art style quite as it is...
What exactly is wrong with the teture, specifically?
We're removing those skins; the Confederates are getting a little more gritty!
But it's a common military phrase. Hunter-killer units are units that seek out enemy units and destroy them. That's basically what this thing does.
In the case of the image of ours you commented on earlier, it actually was WIP. We decided to post it as it was, just wanting to get it out there with the other EP image before going back to working on the Confederates and Allies. Eventually it'll look more finished, like the hunter-killer we posted alongside it, but we decided it was better to show off the WIP rather than wait. We weren't trying to dodge criticism; we actually weren't done yet!
The texture, from what I understand, is WIP.
The Electrical Protectorate units are slightly on the lower poly side, considering you'll be using 4-5 times as many units as the other factions...
No, it'd work, and it's part of what makes the Mastiff so useful.
That's pretty much the idea. With a few exceptions, we decided to just make them a combination of every robot cliche we could think of, hence the dome heads, the sprawling bases, and the endless swarm gameplay.
Nope, you get 1 core. Better guard it!
So? RA3 supports normal maps, and it's not like using them is cheating or something.
It's also not ingame music, just menu music.
Well then you're buggered. You'll likely be able to use this ability on your own barracks, but we're going to make sure there is SOMETHING garrisonable on all maps.
Come out of it. This is to prevent glitches, if you drop more men than can be garrisoned in a building.
Not exactly sure. Might give it the ability to disguise as a vehicle like the Sudden, or it might bribe enemies. I didn't put anything down because I didn't know yet.
I'm still experimenting with smoothing groups, so it might be a while before I get em right. Smoothing isn't gamebreaking though, it can be adjusted without messing with the texture.
What to do you mean by topology? If you mean the positions of faces for animation purposes, I made sure the parts could bend correctly before I messed with em.
Also, heating an aircraft to several times the melting point of lead isn't terribly good for, say, fuel tanks.
The name is a combination of the meaning of "Yamato" (as in Space Battleship Yamato) and the American name for the series, Starblazer. Considering that the name "Wave-Force" comes pretty much directly from SBY's Wave Motion weapons, I figured a more direct tribute in the form of a flying battleship was in order.
Of course, we have a similar senario going for Paradox's take on China. It just seemed, what with the red and the brick look, that it was still Communist China.
Wow. You've improved a lot since last time.
(But, Royalist? The Communists and the Royalists fought a bitter, crappy war, they wouldn't name a vessel after the losing side.)
Yes, but as I noted on the Medium tank entry, we decided that pursuing our own designs would be a better choice.
1700 triangles. Behold the magic of normal mapping!
Good luck texturing it; unwrapping something with that many extra faces will be misery.
That's because it is, of course. The Confederates use a mismash of out-of-date equipment from the Second World War, ie Red Alert 1.
What sort of detail do you have in mind? It's a 1950s military vehicle, not a hyperadvanced torpedo boat. It's only going to have so much detail space before it looks plain strange.
Of course it'll change, as it was coloured just for this image. When used with other colours in skirmish, it'll change to whatever colour you picked, including green, if you wish.
Yellow is the Confederate faction colour, like red for the Soviets. This is Red Alert, what is this camouflage you speak of?
Player models are not easy to make, and neither I nor the modeller are skilled enough to do it. We need help!
PARADOX WAR FACTORY CAST HAPPENING RIGHT NOW!
Go watch "Three the Hard Way" if you haven't already. It'll be perfect inspiration.
It's a DeLorean. He's thinking of the particle expeller.
I can't wait to texture them :D
While we appreciate the enthusiasm, asking for a release date will not speed things up!
What would be great, however, is spreading the word about the game. Post on forums, reddit, facebook, wherever you can; the more people following this project, the better!
Glad to have you here! Check back every Saturday for new updates!
"War of Rights" sounds like kind of an unfortunate name for a Civil War game. Brings to mind dogwhistle racist "State's Rights" terminology and such. However, I'm definitely digging the idea of a realistic 19th century shooter.
Due to me working a shift. Sorry.
I look way different from my old self-portraits. No facial hair, much shorter hair, and much different hats these days.
I agree. They are clearly completely incompetent.
Another cast! We have a problem!
The main emphasis in this incarnation was to make the turret look like part of a rocket ship that had been detached.
I've been watching your progress on Screenshot Saturday and I gotta say I love every part of this.
Good to see other people on the rogue-like retro FPS idea.
No, factions will be relatively fixed, simply for balance reasons as well as to allow more interesting and exaggerated factions.
Just a quick update: Stuff is happening, just not visual stuff yet. Revised Japan is mostly set up and just waiting on some textures; they play so completely different from what you are used to, but are devastating fun, and they feature some new units you've never played with before as well as some old favourites. Our old friends the Confederates are also en-route, with coding framework being laid to put them back in the game.
The core team is still off crushing blood for the most part, but the second unit is working full-tilt. If you want to see things happen faster, shoot a PM my way and I'll get you hooked up; we are looking for texture artists and animators!
This is the best game concept I have ever seen.
Pro tip! Asking for codes or cracks gets your comment deleted!
I just mean higher tier guns have more awesome "seeker" type projectiles available.
It wasn't changing the UI that was our problem, it was added new ones past the original 3.
There will be hitscan ammunition for the shotguns as well as several classes of hitscan weapons. However, the majority of the weapons in Bloodcrusher II are projectile-based, following on the trend towards such weapons established in games like Weapon's Factory and Tribes towards the end of the "rapid pace air-control shooter" genre in the last 90s.
We based the projectile speed off the Quake nailgun.
Enemies won't take cover in the modern sense, but breaking up rooms with features and adding props is our next big project.
Nope. Those are always persistent. You lose your player level, weapons and other progress from that run, obviously, but the badges and melee weapons you unlocked are always available for future runs.
Nah, just pixelated! Minecraft has a very deliberate style; everything is made of squares, and there are a consistant number of pixels on each surface. About the only thing our games have in common in the use of point-filtering.
They explode, obviously. They use the same elements as guns; from left to right, ice, exploding, shock, neutral (doesn't explode, but you can use it as a projectile or cover), Slime, Internet, Acid and Fire.
Yeah, but a 40k bolter is basically a .75 explosive gyrojet.
And we have those.
Oh, you mean an automatic with explosive gyrojet rounds?
Cuz that's a thing.
You can do some weird stuff with numbers and they still parse very quickly with the brain so long as they are even remotely number-shaped. Try blowing the screenshot up to full size; the numbers are quite large and each is distinct from each other; in motion the brain will quickly fill in the gaps.
Some early pixel-based games had some pretty extreme distortion of letters and numbers that were essentially disconnected from the originals, but in action they were readable simply because of the way our brain scans and interprets writing at speed. The only letter in this font which is significantly unlike more common fonts is 0, which you should quickly pick up on.
For heavier text (the eventual kill indicators and score text) we'll be using a different font though; this one does get weird for longer words. But we should be good just for numbers. If it becomes a significant problem, we'll take steps to fix it.
The "tube things" are elemental upgrades. They won't always be present, but you'll love it when they are.
The flash is tiny on this weapon because it's using the sniper-like barrel. The Tactical barrel, for instance, takes up much of the screen.
Also, I just read an alpha of Guns Guns Guns... it's less awesome than I expected, and also less GUNS than I expected. Pressure is on, I guess.
That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.
And of course, you get to upgrade to more awesome insects.
None of the above :D
The Disruptor damagetype :P
It's a pen-and-paper RPG, and it'll be for sale as a downloadable PDF. If we do well enough, we'll be making a print version.
Hopy **** dude, you are a badass.
Smoke weed e'ery day.
But of course.
A lot much.
Sure thing. Get on MSN.
It's hard to do anything with the skin due to the way it's unwrapped; I basically just ran a sharpen over it, put an aperture in the barrel, and called it a day.
But surface scattering would make the speed of darkness a tiny bit slower than the speed of light. Relatively, of course.
Ain't that the truth.
I would kill for that Allied pin.
Camera orbs. Basically the eyes of the pilot, as there are no windows.
Not really. Infantry have a small detection radius, so if you try and just run in you're going to regret it.
Wait, is the claim here that America doesn't have democratic process?
Yeah, they can hit ground. They do autocannon damage.
China is pitch black. You should be good.
Oh man, I wish I had thought of that!
What are you talking about? You could fit four people inside that helicopter cockpit and that APC is the size of a house! Do you even know what real military vehicles look like?
WELCOME TO THE WOOOOOORLD OF TOMORROW!
They'd look too much like the Empire.
Turning every mention of God into a fight does nothing to advance the cause of secularism, dude. If anything, it just reinforces stereotypes of atheists as arrogant pricks. Pick your battles better.
Atheists don't let other atheists be douchebags.
Reminds me of the art in Hellsing.
The problem with this logic is that non-falsifiable ideas can NEVER be proven. Science works by disproving, not by proving. Make theory. Try to disprove. If you fail to disprove, then it's true to the best of your knowledge. There is no positive proof, just lack of negative rejection. What feels to you like laziness is just pragmatism.
What if God is the interaction between two planar waveforms?
You gotta give me more to go on, dude. That statement is nonsensical. It's like saying "What if the invisible unicorn is actually pink?" Not only is there no evidence for the invisible unicorn, but it's pinkness doesn't make it more or less likely to exist.
Legalism has different rules (for a reason) which make falsification less valid; after all, the point is to "prove" a set of events occured, with limited evidence. This is why having a good lawyer matters so much in court cases, because they can basically take a hopeless case and run it through a gauntlet of logical fallicies to manipulate the jury.
The legal system. It has some problems.
Also, Sturgeon's Law indeed. Most rationalists don't even know what Bayesian Rationality actually is, and just think their secular worldview makes them better than everyone else. Anyone who would discard evidence as part of a rational argument is typically not arguing rationally.
Hey, time for a crash course in scientific thinking.
"If you can't test it, it can't be wrong. If it can't be wrong, then there is no way for it to be right."
The shadow texture would rotate around under them.
Then they wouldn't have feet. :P
That's not rust; the grey is paint wearing off of a wood structure. You can see a similar pattern on the ARVN command center.
And yeah, no rocket launchers. I doubt it will have secondaries.
Yes, that would be awesome.
Hit "View Original"
One man gets the rifle! The other man gets the ammunition! When man with the rifle dies, the man with the ammunition picks up the rifle..."
Man, what a totally historically inaccurate, but totally awesome movie. This captures that sort of spirit so very well. Bonus points for the Stalin Stash.
Good lord, that is completely awesome.
I really like this one.
That is more or less the best thing I've ever seen.
I really like this.
Does it matter? It was still an act done without consent. By the same logic of "it's not sexual assault if you liked it" you could reverse it, retroactively remove consent. That's like "it's not rape if you didn't fight back", the idea that consent isn't yes, it's an absence of no.
Your attitude on this is quite disturbing.
That comment is really... well, to put it simply, such a thing is not your right to decide, and it's that sort of attitude that leads to **** like this and the crappy reporting on it. It's victim blaming mentality, the old "She was asking for it/must have wanted it because of the way she dresses/talks/acts." It doesn't work that way.
Lady Gaga having a stage persona as sexually uninhibited doesn't mean that her body is public property or that one can presume what she wants or likes.
Yo, sorry I deleted your comment there. I was trying to get rid of the double post but it somehow deleted them both.
I was using the common meaning of conspiricy theorist, which is to say, a person that attributes to malice what can be explained by stupidity, but within international events.
I don't know if he's nessesarily "dressed as a Muslim" so much as "dressed as a local". Besides, playing dressup isn't a foolproof indication of a person's beliefs; I'm no Imperialist, but I have several redcoat costumes. (I am an Empiricalist but that's different :P)
Technically, a large enough solar flare could sterlize the Earth. However, a flare that big hasn't occured in billions of years as the sun has settled into a much more stable reaction. You'd basically have to drop a jupiter-sized object into the sun in order to cause a hiccup big enough to overwhelm Earth's magnetic field.
Jupiter is too small to sustain a fusion reaction; and besides, even if you nuked it till it glowed, used every weapon in the arsenal of mankind, it would be barely noticable. A few years back Jupiter was struck by an object that imparted more kenetic force than all our nuclear weapons combined could have inflicted and it didn't blow up, so number 2 can be scratched off the list.
A fusion reaction requires a certain core pressure. Jupiter isn't quite massive enough to pull that core pressure off. You could initiate a fusion reaction in Jupiter's core given enough heat (more than petty nukes could pull off, though) but the reaction would not be sustained; it would fail before it could burn off the full Jupiter could supply.
My god, that fits perfectly.
feillyne is a combination of religious and political fanatic and a conspiricy theorist. I'm not a fan of religion, but I'm not actually hostile to people of quiet faith; people can believe whatever they want.
What I don't like is when people try to push their religion on people as part of politics, and when people tell me what I believe. That tends to get me all challenge-y and bring out the debate tactics.
"The truth being that every atheist wants to be wrong when they say god is not real. becasue just how hallow life feels without a reason to it."
Thanks so much for telling me what I feel. Because, you know, it's impossible to feel awe over the state of the universe or hope for our place in it without involving a bronze-age tribal belief in there.
I'm surprised you believers don't find it restricting and a little horrifying to know your entire future is pre-ordained by an omnipresent bystander more concerned with sexual preference than human suffering when he is deciding who to torture for all enternity.
Why should their be consistancy at all? Why would consistancy even be expected?
It is kinda silly, though, that the Spartan is straight from 300 rather than, say, a historically accurate red robes and bronze armour :P
Your senses are your only link to the outside world. Everything around you is interpreted through them; the structure and reality and solidity of our surroundings is an illusion created by the brain. It's not actually FAKE per say; the stuff we see and hear and touch is real, but concepts like sound, smell, and touch are creations of the brain and the appearence of objects is just a result of our eyes making an image from light patterns. The reality is the "real" world is little more than a complex set of mathmatical equations that happen to come out as quarks and atoms and such. The etchings on a physics paper are truer to the nature of reality than our own senses.
That's an interesting idea indeed. Perhaps the english "mark" might be spread around the social studies courses and incorperated into required reading lists, with the literary analysis portion handled in a pre-existing social science class?
English class is not an "information heavy" course, so a regular class structure may not be nessesary, but considering how fast information falls out of teenaged brains it seems unwise not to keep it up in the background.
Do you have any idea about how you would test this proposal in a smaller scale to establish viability?
You'd be surprised. The BBC is easily the most international new organization there is.
These are French national troops at a firing range with ERYX AT missile. The Canadian army uses the M72 SRAAW(L), ironically because of it's reliablity.
Yeah. Elevation and rotation have been implimented (it was one of the main reasons for the replacement, besides bulking the model out with fenders.)
Yes. We're still prettifying it.
Because RA2 was totally not a Westwood game. And RA1 was soooooooo serious.
Oh my god that looks fantastic.
Not such a great texture. I'd just adapt the existing Mirage Tank texture and unwrap to it, really. It'd be easier and look better.
Hi res cryocopter is my guess.
I've been watching this project for a while and thought I'd step in. I'd not said anything yet because I didn't want to start a fight, but here goes.
You wrote some good stuff back on the wiki. Great stuff, even! You didn't let your difficulties with the english language get in the way and you had a really impressive grasp of period tactics and technology. Some of the most creative work on the wiki was yours and I'm grateful for it. You were passed up for admin primarily because your english was poor and it's an admin's job to patrol spelling and grammar; it wasn't anything against you personally. Good job.
You are a hateful, mean and arrogant passive-aggressive bastard with a hard-on for German technology and no idea when to stop trolling people. You held grudges, flamed without being provoked, complained when your work on a public wiki was modified, took huge liberties with canon without prior discussion, argued with admins, and broke rules. You were given multiple warnings from more than one admin admins and we were far more patient than we ought to have been but you just kept pushing us and eventually we pushed back. You were, and are, a jerk.
Feel free to keep using our lore, designs and ideas for your spitful little project against us; we have a very open policy about this sort of thing. All we ask is that you give proper credit. I know I'll keep watching it because I think your ideas are good and I'm interested to see the end result, but really, dude, if this is your way at getting back, you're a bigger **** than I thought.
There is a proper bomb but it wasn't implimented yet.
Also, please look up the logistical systems that propped up the holocaust, where a single government attempted to wipe out a series of minorities numbering in mere millions who were dispised by the majority of the population. An operation to signifigantly reduce the population of earth would be orders of magnitude larger and would take place over a timescale long enough that infastructural maintainance to keep such a system going would become a major concern, for example. It would be essentially impossible to kill 4 out of 5 people in a reasonable timeframe with current resources even if you somehow managed to get that 80% of the population to accept their fates quietly, which of course is totally unrealistic owing to humanity's basic drive for self-preservation.
There are much more real, much more pressing issues like resource shortage, environmental collaspe, economic breakdown, climate change, religious fanatics with access to superweapons, discrimination, acid rain, the ozone layer,smog, overpopulation, ignorance, oppressive dictatorship, and potential natural extinction events to be focusing on this nonsense.
I have no doubt the average human being would, at the very least, stand by as 80% of the human population was wiped out.
However, you could never, ever get anyone to agree one WHICH 80% gets wiped out. If everyone took such a thing seriously (say, if some aliens were holding a gun to planet earth and told us we had to wipe out 4 out of 5 people, or if, as may indeed be the case, the environment degrades to the point where earth can only maintain a population of five hundred million) we would more than likely end up wiping out 100% of the people on the planet trying to figure out who to kill.
Socialism is less like giving everyone the same grades and more like ensuring everyone gets to study from the same textbooks.
Yeah ok I'm going to make the real one basically be this. Can I get the source for those gold bars?
Did you animate these guys?
Remember your smoothing groups!
Hey, I was wondering if you'd be willing to do art for paradox? Paintings for victory splashes and loading screens, that sort of thing.
That breast armour would be a terrible shot-trap, to say nothing of the exposed lower torso.
Man, the Dawn of War beta, I remember that. The way the Dreadnought walked back then was hilarious!
Wow, that YaK is fantastic!
There is some awful streching on those normal maps; I think there is something wrong with your unwrap.
Might want to adjust the glass to catch the light a bit more, maybe add some reflection to it. Invisible glass is a pet peeve of mine in 3d animation.
Gates eh. Two can play at that game :P
Patience, grasshopper. The Longbow is already ingame and the Liberator is currently being coded.
Oh, my, god. Can you tell us how you did that?
I'm a pro-feminist. I'm upset when ANYBODY does this. I take steps to subvert and avoid it in my own work.
Also, there is a big difference between the a stroll on the beach and a combat situation. Soldiers wear thick, full-body fatigues and as much armour and webbing as they do for a reason. On the beach, if a woman wants to turn some heads she can totally wear some scandalous swimwear. However, I have a feeling the average female soldier is going to opt for protection over, you know, having her whatnot hanging out.
In other words, why aren't peacekeepers in their boxers? Answer that question, then mirror the same reasoning onto the Archer Maiden and see why it's so insane.
It's not the presence of women; it's the lack of presence of clothes! They put a female infantry in, awesome. But she's blatantly sexualized! It's a real step back from the positive step they took with female artillery and air force pilots.
With commandos, it's not such a big deal; commandos are very explicitly living pin-up girls, and fit the atmosphere of the game. But the fact that regular infantry are treated in this way is... well, it's a little off-putting.
Great, can we ramp up the sexism a bit more and play fully into the stereotypes?
Did you texture that with bits of the Riptide texture? Serious props for the dedication to unwrapping.
Actually, this is wierd, but texturing is more an exercise in patience than creativity or skill (not to say there isn't a skill involved) It's actually pretty easy once you pick it up, so long as you're working with a decent unwrap.
They fade in and out of transparency slightly, though it's not working perfectly on structures yet.
The Longbow is actually bigger than the Twinblade. I dunno where this is coming from; seems pretty consistent to me.
The terror drone is a scout in that it's a cheap and fast way of looking into an enemy base, but it's not a "scout" because it cannot detect stealthed or disguised units.
Triple, actually. Hawker is also the name of the real-life Harrier Jumpjet's manufacturer, the first VTOL plane to see military service.
I'm kind of kidding, guys. The Protectorate scouts are mechanical crab-like machines called Malacostraca (try saying that three times fast) which are unique in that they move in three-man squads.
A complete list is as follows.
Allied Attack Dog, Confederate Guard Dog, Soviet Bear, Talon Hawk, Japanese Burst Drone, Chinese Tiger and Ray-Shark, Syndicate War Wolf, and Protectorate GIANT ENEMY CRAB.
Or, HAWKER, maybe? :P
I'm officially impressed as hell, and am now going to have to try and do this for Paradox. DAMN YOU REVOLUTION.
Damn you. :P
The Razor, of course! That's the Drill Missile.
I dealt with it. Gotta keep those comments in line...
Ya, the smoke is weird. We'll be fixing it soon.
Why are you reposting RA3 concept art? What purpose does this have????
Correction : Vaccum technology is Soviet tech. Black Hole technology is Allied tech, and just because their effects are similar doesn't make them the same. Using similar effects also gets the point across about the utility of the weapon; it sucks in units and damages buildings over time.
We might do some revisions, but really, it serves the purpose very well.
The ship in the top pic is an Allied Alert Icebreaker, an excellent partner for the Swan Seaplane and the Allies T3 direct combat ship.
Because this mod is being done by members of the Paradox team and they don't have the time to make every unit that the community suggests due to this previous obligation. Instead of simply picking the designs he like best from hundreds of options, Ferriswheel HAS to do the unit the winner suggests, which should result in a more off-the-wall gameplay experience.
Yes. Essentially, everyone is getting a direct-attack battleship to compliment the bombardment ship. The Alert for the Allies, the Potamakin Battleship for the Soviets, and the Starspirit for the Japanese (though that's got more features besides, like the ability to fly and the largest Wave Force Gun in the game)
First of all, hell yes we are. Maybe you didn't notice the part where our factions are twice as large as the original. Second of all, no motifs? You clearly have no ******* clue how design works, do you? There are motifs everywhere in RA3, it's what ties together the otherwise incredible unique silhouettes of the various machines. Each of these machines is very differently shaped and the skeletal tails tie them together and make them look like they are part of the same faction and design philosophy. If you can't understand this, you really need to get a grasp of some of the basic elements of design.
It's called a "motiff", it means a common thread linking two or more diverse artistic elements to imply a sense of similarity.
It's highly irritating now, I guarantee it!
You've got to go out and find them, man, post advertisements EVERYWHERE, not just on moddb. Get the whole interwebs involved!
In addition, try to learn the basics yourself so you can start to get stuff ingame. Untextured models and concepts don't get faith in a project; textured stuff and ingame models do.
It always looked to me like the RA2 Patriot had rounded launchers.
Optimal configuration would be Carryalls carrying Confederate Landers carrying Assault Landers carrying Jacksons carrying Remote Cars.
Eventually, from the cannons on the side. However, they haven't been properly rigged yet, so currently it just fires from the middle.
The track pods double as buoys.
Yes. The Riot Agent is female. If you insist you may begin your catcalls, though I rather wish you didn't.
It's T2. It's part of the "T2 Trio" of Allied vehicles that gives the Allies a new competitive edge in ground warfare; the Guardian, the Horizon and the Icarus.
No. The maximum range of the flak cannons is the minimum range of the Sesmic cannons, so that it can still attack enemies which close too fast.
"Why don't you drive!"
It's supposed to. As most Red Alert technology is based on experiments and prototypes of the Cold War, we figured the Avro Arrow could get a bit of a resurrection.
No, Allied Nations.
Sure! It's basically an upside-down flea jump with a longer travel time and more range.
It's... big. Really really big. Airfield big.
Dude, hover technology presumably needs to "push" off something. If it's pushing, it's exerting equal force in the opposite direction. While it should be trivial to shape a force field to displace water, if the pushing force overcomes surface tension your hovertank will sink! Simple physics.
The heavy defender is basically a mobile light turret. It's great on the defense or garrison, but useless in an infantry rush. It's basically a manspam counter.
At Tier 2, the Soviets will get SIX. (Anvil, Flak Tractor, Myeche, Hammer, Mag-Lift and Flaming Ivan) So it's not as many as you think!
And apple pie!
So, now there is a specific type of music that you HAVE to use for war? Jesus, better stop listening to that Halo soundtrack.
So? Armies have marched to battle under music like this for hundreds of years!
Not necessarily... you'll be surprised!
No. The Confederates use old Allied tech, not soviet tech.
However, that doesn't mean it won't turn up somewhere...
Not really, though it's secondary attack has a similar effect (without the suicide) It's pretty much a direct-fire artillery unit.
Could use some more detail and variation, but a good start.
Wow, very much improved! I like it.
Just one thing though. Having grass on the base of your buildings will look mighty weird when you place them down on water or an ice float.
This is a unique unit extrapolated from the setting of the first game, a German tank destroyer. Just assume that this vehicle was in use during RA1, but you never got to command them. RA2 never happened, so it's not a prototype or version of any RA2 machines. For Paradox, we've chosen to erase the events, and timeframe, of RA2 entirely; Paradox's storyline begins on July 1st, 1969, presuming that things such as the Multigunner IFV and Mirage Tanks are parallel evolutions of the RA2 machines, rather than descendants.
It's not a real jeep, just the RA3 universe's equivalent. It has some differences.
Pretty much. Picture a weaponized welding torch. You have to get this thing right beside an enemy unit to use it, but if it gets in range, it'll kill almost anything pretty much instantly.
Gattling guns are completely overdone, actually leaving a regular assault rifle an underused weapon for heroic characters. Besides, it enhances the "pin-up girl" feel
Also, you explain how a regular person is supposed to be carrying several hundred pounds of rotating machine-gun.
Likely not. Being able to freeze aircraft would be a bit unbalanced, as frozen aircraft would be destroyed instantly when they fall out of the air!
Holy crap you're good.
Yes, but we decided instead to make the Heavy tank look like an intermediate design step between the T-34 and the Hammer tank.
Not really. The whole nature of overlapping surfaces requires the placement of texture where it won't be visible, expending system memory for no gain and lowering the resolution of the visible sections.
It's not the polycount that matters, it's the overlapping surfaces. This model is made of a bunch of unmodified shapes rather than a small number of modified shapes, which means that a large amount of the surface area will not be visible, yet their surfaces will need textures (unless you remove these areas during unwrapping, which will not help if the area is only partially obscured.) In addition, while polycounts such as the ones in Transformers are possible, remember that each Transformer in the movie was comprised of hundreds or even thousands of interlocking parts, which greatly increased the polycounts, and that rendering the CG intensive scenes from those movies took days or longer on dedicated rendering supercomputers.
It's supposed to look like a halfway step between a Guardian and a Tiger tank, hence the shortened, Vietnam-era looking turret.
What sort of poly count does this thing run? You seem to be doing a lot of unnecessary indenting better handled by normal maps, and the round structures seem way too high poly. I also note that you used many, many different shapes that seem to just be stacked onto one another, which will reduce texture resolution, increase slowdown, and be extremely hard to texture.
Thank you very much for the help. I'm entirely self-taught and really new to texturing, so this will help me improve the quality of the textures greatly!
I sent you an email, but you didn't respond. Could tell me if you are still interested in assisting Battlefield Advanced?
It's a running joke of mine. I never do a seventh of anything.
I wish we COULD show off some textured stuff, but with nobody on the team capable of texturing, it's something of a challenge.
Yes. Thanks for catching that. I'll change it.
It is, silly.