Designer extraordinaire, I suppose.
I've been watching your progress on Screenshot Saturday and I gotta say I love every part of this.
Good to see other people on the rogue-like retro FPS idea.
No, factions will be relatively fixed, simply for balance reasons as well as to allow more interesting and exaggerated factions.
Just a quick update: Stuff is happening, just not visual stuff yet. Revised Japan is mostly set up and just waiting on some textures; they play so completely different from what you are used to, but are devastating fun, and they feature some new units you've never played with before as well as some old favourites. Our old friends the Confederates are also en-route, with coding framework being laid to put them back in the game.
The core team is still off crushing blood for the most part, but the second unit is working full-tilt. If you want to see things happen faster, shoot a PM my way and I'll get you hooked up; we are looking for texture artists and animators!
Correct. Rockets and explosives will jump you, as will a few melee weapons in certain context.
Yep. For example, if you try to do a dynamite jump in midair, the dynamite will just fall below you (which you COULD use to bomb people as you pass over them...) However, you could use rapidly detonated C4 to grenade-jump in midair as a form of double jump, or lob a stick grenade ahead of you for a multi-jump or something crazy like that.
Any explosive weapon is a potential rocket jump.
Inspired more by the covers of the Quake games.
This is the best game concept I have ever seen.
Our goal exactly.
Pro tip! Asking for codes or cracks gets your comment deleted!
I just mean higher tier guns have more awesome "seeker" type projectiles available.
It is, in fact, the Imperial trump card against heavy aircraft like Kirovs. It does have a long cooldown and a large minimum range, though.
That's tier two. Tier three weapons are essentially small artillery pieces and other BFGs.
And of course, you get to upgrade to more awesome insects.
Make your voices heard on the content of Alpha 4!
Exactly. Just, without wussy little half-percent stat differences that have you hunting through piles of guns looking for a little green arrow. Just grab the one you think looks scariest and have at it; your skill matters far more than your weapon.
Enemies have their enemy class, weapons and stat-affecting accessories generated on the fly, while the levels are built out of pre-made modules selected from biome sets, strung together by the game. The basics for both will remain the same while the details change every time.
Don't forget to follow the game!
People are always talking about how graphics don't matter in the face of gameplay, and anyone who would be put off by a lack of photorealistic graphics probably doesn't want to play a first person retro rogue-like shooter in the first place.
We are saving it for a rainy day. We have a lot of fun Soviet content to put up first.
Tech tree is not the same thing as powers, which have been disabled. Female scripts are in but they don't have a unique texture for faces or voices yet so it's just a geometry difference. The Rhino can't be built (deliberately) but it's in if you want to play around with it using Worldbuilder. You are right, Industrial Plant is not in, I'll strike that from the changelog. Junk repair can be researched at the Science Center.
Seriously though, armour may or may not happen. It is extra complexity without a lot of payoff, but it is an integral part of old-school shooters, so we are on the fence about it.
Just a heads up; we are working to fix the crashing problem. There was no problem on any build we put together right up until the one we uploaded, so we have absolutely no idea what is happening. We'll keep you updated, though.
If you are getting crashes, redownload. If it persists, let us know.
Prolly not, unfortunately. We've got a lot of stuff on our collective plate already.
The book this is from, the 1991 Space Ork codex, has completely fantastic art like this throughout. One of my favourites.
Besides, the US in Vietnam was still doing ground attacks with similar prop planes in real life.
I know it's freaking me out too.
COMING THIS SUMMER FROM ROB LIEFELD.
BLOODPOUCH : POUCHES OF BLOOD.
Let em try to guess, it's funnier.