Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (0 - 30 of 244)
kazarr Feb 20 2015, 7:32pm says:

The discontinuement of development on naval units and mechanics is probably for the best. That said, I'm glad that your accomplishments thusfar will be available in an addon, as some of those maps were pretty good. I especially liked the amphibious transports, they were very fun to use against the AI.

+2 votes   article: Rise of the Reds Blog Update 21
kazarr Jan 29 2015, 8:43am says:

Reminds me of a Rise of Legends Sun Jaguar. Looks cool!

+1 vote   media: New Cabal toy!
kazarr Dec 3 2014, 7:41am replied:

I got this reply just about a year late, but even so, I followed your advice and gave it a try. The alpha demo ran much better, and I was actually able to play it, albeit still with some issues. My PC is simply archaic though, so it's impressive enough that it's playable at all. A job well done by the WftO team!

+2 votes   game: War for the Overworld
kazarr Nov 20 2014, 10:43am replied:

I think you did an excellent job! The trailer's presentation is absolutely top notch thanks to your voice acting.

+7 votes   media: Recycler Introduction Trailer
kazarr Oct 7 2014, 12:32pm says:

Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.

+1 vote   article: Son of Nor VIDEO Dev Diary #100 - Past & Future
kazarr Sep 4 2014, 3:09pm says:

I see an "I" symbol at the bottom of every icon. I wonder, does this mean that to get the info you have to actually press the I button while hovering over the icon or the unit? If so, that would be the best of both worlds, allowing for detailed information to be given without it taking up the whole screen like this normally.

+2 votes   media: New unit quickinfo
kazarr Aug 20 2014, 7:25pm says:

Really good, though aren't you using assets from the Witch Hunters mod in this image? I thought the developers of that mod vanished without giving anyone permission to use their mod for their own development?

+1 vote   media: Dark Prophecy MOD
kazarr Jul 26 2014, 4:20pm says:

Awesome, that'll be great!

+2 votes   media: Custom sidebar and voice for Cabal & The Forgotten
kazarr Jul 20 2014, 4:33am replied:

"One way trip!"

+4 votes   media: Demo Truck Variants
kazarr Jul 15 2014, 5:45am says:

The wait is almost over. Now we rise from the shadows and the unseen depths to spread the word...Kane lives!

+2 votes   media: 4 Days Remaining...
kazarr Jul 9 2014, 7:44am says:

This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:

-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...

-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.

-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.

I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!

+12 votes   media: More units?
kazarr Jul 8 2014, 3:32pm replied:

Thank you for this information! I will avoid using Imperial Guard until the next patch.

+1 vote   download: Beta Firestorm over Kaurava Patch
kazarr Jul 8 2014, 11:41am says:

I am running into consistent fatal AI errors. One per match, in fact. The circumstances under which this bug was produced are as following:

-Installed the mod onto a clean copy of the Steam version of the game when it was released. Played it for a few hours against the AI.
-Applied the patch that shortly after came out.
-Made a custom IG regiment in the army painter.
-Played as Chaos Undivided against the IG regiment, producing a squad of Khorne Berzerkers before choosing the Zeallous trait.
After a short amount of playtime, a fatal AI error occurs. Playing another map and taking these same steps has caused the error to occur again, and then later again.

Later, playing as the Eldar against the IG to see if the problem was the race I was playing, I encountered the same error after some time.
In all of these cases I was playing on a 1v1 map against Imperial Guard, and they seemed to mostly use infantry throughout the game, and occasionally sentinels and chimeras.

If relevant, I can post my computer's specs too. Performance-wise the mod has run excellently so far however.

+1 vote   download: Beta Firestorm over Kaurava Patch
kazarr Jun 11 2014, 7:07am says:


+3 votes   media: Plague Marine Armour Update
kazarr Feb 18 2014, 4:41pm says:

Does anyone know where to get a legal copy of this that doesn't cost an ungodly amount of money? I've seen this on Amazon for FIFTY dollars, but of course there isn't a single store around anymore where they'll sell it and the only alternative I can find is .iso torrents.

+1 vote   game: Battlezone II: Combat Commander
kazarr Nov 5 2013, 8:26am replied:

Would the Frogfoot possibly be repurposed into a general-specific GP to limit it's use, in so doing creating a balance? Or would that be too much like the A-10 Strike?

+2 votes   media: Russian Sokol
kazarr Sep 25 2013, 7:36am says:

How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.

+2 votes   media: Soviet Nuclear Power Plant
kazarr Sep 25 2013, 7:32am replied:

I recognise the exact model from Warcraft 3 to be precise.

+1 vote   media: Germ - Engineer of Bacterian
kazarr Sep 21 2013, 7:27am says:

Freind or foe? This looks like something interesting for NOD to find an ally in. One that they're not sure they can trust, and a sinister one, but thematically it works well.

+8 votes   media: Promotional Sketch: Tiberium Crawler
kazarr Sep 3 2013, 5:08pm says:

HELL yeah. Time for another crusade, GLA scum. And this time we brought some new toys...

+4 votes   article: Knights of Saint Peter
kazarr Aug 24 2013, 10:33am replied:

Some Ultimate Apocalypse mod fans seem to be accusing the ZMS mod of stealing assets and content from other mods. A lot of the models in this mod DO seem to have featured in other mods before, but as far as I'm aware they aren't stolen, simply used with permission.
You'll have to wait for a definitive answer from ZMS though, I don't know the fine points of it.

+2 votes   article: ZMS Mod 0.00.04 Common Test
kazarr Aug 23 2013, 9:00am says:

Looks absolutely awesome. One of the best models I've seen in the mod so far. My only concern is that animating it will probably be a pain, as with all walker vehicles.

+5 votes   media: PHOBOS
kazarr Aug 17 2013, 8:02am says:

Tracking, looks very interesting.

+1 vote   mod: Doom Desire
kazarr Aug 15 2013, 11:53am says:

Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD

+10 votes   media: NoD Harverster
kazarr Aug 15 2013, 11:09am says:

Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.

+5 votes   media: The Lady of the Voids
kazarr Aug 7 2013, 9:56am says:

It's funny because nobody would be able to tell that this is the SAGE engine, of all things.

+5 votes   media: new Seawater
kazarr Aug 6 2013, 4:47pm says:

That grate is quite possibly the best thing about it.

+5 votes   media: Russian Helipad
kazarr Aug 4 2013, 6:24am says:

Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P

+1 vote   article: Border Patrol
kazarr Jul 24 2013, 2:33pm says:

VERY good model, but needs a bit of polish to blend it all together I think. Still, definitely an extremely worthy addition to the warriors of Khorne!

+5 votes   media: Khorne Berserker (updated model)
kazarr Jul 21 2013, 6:43am says:

There were people having technical difficulties with MEC? Hard to imagine, in my experience it's the most polished C&C mod out there.

+4 votes   article: Technical Support FAQ
kazarr Jul 16 2013, 8:50am replied:

Love it! GDI are going to be terrified of the sight.

+1 vote   media: Nod R.D.A. render
kazarr Jul 16 2013, 5:34am says:

That looks like some mean high-tech artillery. What does it fire like?

+3 votes   media: Nod R.D.A. render
kazarr Jul 15 2013, 7:55am says:

Might be interesting. It all depends on how the platforming mechanics and the shooter mechanics will interact.

+2 votes   article: Iron Soul gets Gameplay Reveal
kazarr Jul 15 2013, 6:54am says:

So what does this tank do, besides looking cool?

+4 votes   media: Striker Tank
kazarr Jul 8 2013, 6:59am says:

10/10, gets you high on adrenaline, so much action! :P
In all seriousness though, it's good to see that the resource collection for the WEA is up and running. Resource collection is an important part of any C&C game and mod, after all. (Unless it's Tiberium Twilight, but let's not talk about that title...)

+3 votes   media: DI Ingame Presentation
kazarr Jun 16 2013, 9:45pm says:

That's just amazing. Will ion storms ever occur?

+1 vote   media: 2.26 Internal Beta Test
kazarr Jun 8 2013, 6:11pm says:

Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.

+4 votes   media: Infiltrated Barracks
kazarr May 31 2013, 6:28am says:

I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.

+10 votes   article: [Fallout: Project Brazil] RELEASED! BETA 1.0.0
kazarr May 3 2013, 9:35pm says:

This looks so high-res it might as well be for Renegade 2 or something. Awesome!

+14 votes   media: M-31 Pitbull texture update (not finished)
kazarr Mar 19 2013, 7:52am says:

This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.

+2 votes   media: New soviet tesla trooper concept art
kazarr Mar 5 2013, 2:32pm replied:

It kind of depends on what's provided. I once won a match by just spamming dilophosaurus nests and smoke towers. I was all over the map but nobody could see me, and I had a free respawning guard force. The sheer hilarity value was amazing, as enemy forces faced all sorts of trouble wading through tides of dilophosaurus and eventually getting bogged down and killed with zero effort on my part. I could just build a small elite force and a few ninjas a poke at the enemy base with guerillia strikes now and then until buildings started to crumble and no expansions were safe to use because of dilophosaurus infestations reinforced by small, invisible patrols.
Funny example of a special strategy that requires non-standard units. It also actually worked, for some weird reason. I couldn't stop laughing.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Feb 22 2013, 7:39pm says:

Oh my...look at this delightful little monstrosity. We shall coax a few of these from the Warp, definitely. Let them wreak their havoc upon the material realm.

+6 votes   media: Doomed One (Lesser Daemon of Malice)
kazarr Feb 19 2013, 8:30am replied:

He does. Malice is known for this. ;P

+6 votes   media: No Data \ Information Classified
kazarr Feb 17 2013, 7:36am says:

Wait what...Sons of Malice? Could it be that the fifth Chaos God is making an appearance?

+4 votes   media: No Data \ Information Classified
kazarr Feb 2 2013, 6:59pm says:

I don't care either way, the Amazon Temple never even produced any units for me. It just healed stuff and had no training/building menu. Might've been a bug.

On the subject of a single hero providing multiple extra units and an extra structure though, I actually kind of like that. It would mean that a player's choice of heroes would very significantly alter his tech and playstyle. But it would only work if every hero would do that, and I can't see that being pulled off. The amount of extra content and balancing of that content that would be required would be insane.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Aug 8 2012, 8:41am says:

Something tells me the Soviet AI for this level is a bit overpowered.

+7 votes   media: Oops.
kazarr Aug 8 2012, 8:40am says:

Does that even EXIST in 40K lore? Well if it doesn't, it should.

+3 votes   media: Dark Prophecy MOD
kazarr Aug 2 2012, 3:31pm replied:

Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.

+1 vote   article: CEP Wants you!
kazarr Mar 27 2012, 5:25pm says:

....what.....what IS that? It looks amazing...

+1 vote   media: Project Icewaste #2
kazarr Feb 23 2012, 6:51pm says:

Will it be on the same scale in-game as shown in the concept art? That would be incredible.

+2 votes   media: Soviet MCB Crab
kazarr Dec 27 2011, 6:00am says:

Awesome! I'll try this out when I get someone else to install this mod...

+1 vote   article: Contra's Co-op map Beta Release
kazarr Dec 23 2011, 9:06am replied:

Look like it, judging by the typical melta nozzles being present.

+4 votes   media: Guess what this is. >_> :D
kazarr Dec 7 2011, 9:07am says:

I'm still not entirely sure what this mod is getting at...but I do know it LOOKS AWESOME.

+2 votes   media: East of HuangPu Crisis
kazarr Dec 2 2011, 7:49am says:

I LOVE these....Always been a heavy fan and user of the Soviet tesla arsenal!

+1 vote   media: "Shock Therapy" Doctrine
kazarr Nov 3 2011, 4:52pm says:

My comp got it's secondary CPU removed. It somehow got frakked. Result: no Paraworld for me until I get a new computer. Once I DO have that new computer though, I'll be very interested in finding out more about this CEP thing. Will it contain more than just SEASmod? The new name makes it sound like it'll contain all of the best things the community have made for Paraworld.

+2 votes   media: SEAS Turret Bunker
kazarr Sep 7 2011, 5:51pm says:


+2 votes   media: Snow blizzard
kazarr Jun 27 2011, 2:40am says:

Great to see the mod still alive and kicking! I still have Paraworld installed just because of it. :D
Can't wait until the next release.

+2 votes   article: SEASMOD progress Siege Units
kazarr Jun 7 2011, 11:29am replied:

It looks appropriate to me. The Alliance has very sleek, modern-looking designs as opposed to the clunky experimental look of all the Soviet advanced units.
Alliance units are in fact very high-tech, but it's more subtle. Smaller, more efficient, less blatant. Also less awesome, if you ask me, but they do seem to match the Soviets in terms of technology. It's just the the Soviets are not nearly as conservative in their designs.

+6 votes   media: Alliance Paramedic
kazarr Feb 2 2011, 8:19am says:

Very good mod, love the steampunk-ish SEAS.

+1 vote   article: SEASMOD 3.6 OUT!
kazarr Dec 19 2010, 5:50am says:

Alright! Rock on guys!

+1 vote   article: Top 100
kazarr Dec 3 2010, 8:16pm says:

....and now I am torn. I want to vote for CNC Fallout, but I also want to vote for communism....

+4 votes   article: We want YOU to vote!
kazarr Nov 24 2010, 2:26pm says:

The models need a little more detail, but I'm loving them so far! The designs are great, and the Tesla Coil looks magnificent.

+3 votes   media: Media #3
kazarr Sep 11 2010, 4:51am says:

Cool! When the texturing for the rocket pods is finished it'll look awesome! Are you guys going to add some sort of glow effect to the laser cannons?

+1 vote   media: nod avatar mk3
kazarr Aug 21 2010, 6:31am says:

I love how you used a civil war as an excuse for the fact that the UAN will be the only playable faction. It's brilliant! I'm eager to see just how well exactly it will work out. ^^

+4 votes   article: The UAN are coming..
kazarr Aug 20 2010, 2:02pm says:

I'm not so sure about the voice acting on Technician Vladov, or that one some of the units. But I must say, the Behemoth sounds and looks awesome!

+2 votes   media: UAN Beta Tralier
kazarr Aug 14 2010, 8:38am replied:

No offense, but they are developing units that will actually look a lot better than Soulstorms. They are completely overhauling the old Dark Eldar concept used by Soulstorm, to replace it with a more accurate and fun one.
For instance, if you're a tabletop player this will be great new for you. Or if you just actually like Warhammer 40K.

+5 votes   media: Talos
kazarr Jun 14 2010, 6:42am says:

Sweet. Can't wait!

+2 votes   article: 0.5: A taste of what's to come
kazarr Jun 1 2010, 7:33am says:

Still waiting patiently.

+1 vote   article: OGaM Will Possibly Make a Return Soon!
kazarr May 9 2010, 3:39pm says:

It looks cool, but what the heck is it? I don't even understand what this mod adds exactly. What factions are involved and what are they from?

+1 vote   media: Release Model of Bacterian BigCore
kazarr May 3 2010, 11:44am says:

Crawlers, the only good thing about C&C 4. I just hope they won't entirely replace the buildings as much as become a construction yard for a faction's second tech tree, unlockable only through making a crawler. That'd be great.

+1 vote   media: GDI CRAWLER CONCEPT ART
kazarr Feb 7 2010, 4:05pm says:

Holy damn!

+1 vote   media: Khorne Dreadnought
kazarr Feb 6 2010, 5:55am says:

All I can do is draw decently. It's unlikely you'll need any more of that skill at all, so I'm sorry, can't offer anything.

+1 vote   article: European Conflict is Recruiting!
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