Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community.
Maybe I'll actually start modding some day too.
Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.
This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:
-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...
-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.
-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.
I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!
How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.
I recognise the exact model from Warcraft 3 to be precise.
Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD
Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.
Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P
So nuclear missles have green radiation and a new explosion FX now?
I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.
Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.
You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)
Downloading now! Let's see what this baby's got. :D
Just deserts for the traitor AI. In the name of Kane!
Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)
That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-
I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.
Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.
To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.
Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.
And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.
I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.
WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.
The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.
Dat low angle screenshot/extremely short pants combo.
Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)
It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.
April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.
In b4 Arnold "Governator" Schwarzenegger jokes.
Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.
Hell yeah, I'm loving this one. It has so much personality.
Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P
Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!
I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.
My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.
I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)
I'm also willing to test the mod for any bugs or imbalances it may have.
So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.
Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)
New missions? Awesome. :D
Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)
Her special use of marukai sounds interesting...can't wait to see that.
Preference to this one over the other one, without a doubt.
Deduce that people are speechless. ;)
Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.
I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?
It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.
This + Obelisks = epic defence.
Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!
No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.
Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!
Sounds good! Question before I download it: has this release already been translated to English?
And now they're Japanese.
Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?
This one has the right proportions, I'd go with using this one's head/body ratio.
NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?
Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.
Looks interesting...I can't wait to see what this turns into. Tracking ASAP.
Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.
I'm a Dutch male who speaks fluent English, can control several accents if need be, and has a week of vacation right now to spend recording...but my microphone sucks. :(
Though to be honest, I've come to speak English so fluently I now sound Brittish whenever I speak English anyway. >_<
Will it be on the same scale in-game as shown in the concept art? That would be incredible.
I LIKE. Can't wait to see what this'll turn into...
Bwhaha, turns out that in hindsight it was an excellent idea to post it elsewhere than MegaUpload too!
Same as everyone else.
I knew you guys would be back! Great stuff, can't wait. :)
Awesome! I'll try this out when I get someone else to install this mod...
Look like it, judging by the typical melta nozzles being present.
I'm still not entirely sure what this mod is getting at...but I do know it LOOKS AWESOME.
I LOVE these....Always been a heavy fan and user of the Soviet tesla arsenal!
Nproject seems....almost finished. I was wondering, once it's done, will Recolonize be resumed?
Once this is done, I'm going to Chaos-fanboy all over it, and then elaborately thank you guys.
I myself would be more of a fan of battle-damaged. Or maybe only make models that just stood up from being killed have battle damage? I bet that would involve some difficult coding though.
My comp got it's secondary CPU removed. It somehow got frakked. Result: no Paraworld for me until I get a new computer. Once I DO have that new computer though, I'll be very interested in finding out more about this CEP thing. Will it contain more than just SEASmod? The new name makes it sound like it'll contain all of the best things the community have made for Paraworld.
I hope that everything related to Blizzard spontaneously combusts. I'm afraid that as it stands though, the only things that'll be exploding are their overfilled coffers, and the overloaded WoW servers.
Oh well. I'll have to be satisfied with simply boycotting Diablo 3.
Oh the humanity!
Wishing you luck!
Saw this coming. Shame, it looked awesome. Oh well, nothing to be done about it right now.
Great to see the mod still alive and kicking! I still have Paraworld installed just because of it. :D
Can't wait until the next release.
Primal Carnage: Close Combat Evolved. :D
This is the human class for me.
"Now, I know everyone has a lot of hats at Valve" Did he just integrate a TF2 reference into that question?
Looking very cool, but he needs more support for those things. Possibly something akin to the experimental exoskeleton that's been made a while ago.
On that note, with two launchers, this guy needs to be pretty expensive!
Sweet blood effects. Getting very realistic here. Now all it needs is open wounds, dismemberment, decapitations, disembowelment and so on! :D
And yes, I'm just saying this to annoy the people who can't stand blood. :p
Seriously though, great work!
It looks appropriate to me. The Alliance has very sleek, modern-looking designs as opposed to the clunky experimental look of all the Soviet advanced units.
Alliance units are in fact very high-tech, but it's more subtle. Smaller, more efficient, less blatant. Also less awesome, if you ask me, but they do seem to match the Soviets in terms of technology. It's just the the Soviets are not nearly as conservative in their designs.
1. But 2 looks like it would make a good advanced model of the tesla reactor, for in the late game when power needs rise.
Whahaha, that would be brilliant. XD
Really good, though aren't you using assets from the Witch Hunters mod in this image? I thought the developers of that mod vanished without giving anyone permission to use their mod for their own development?
Well, so much for Allied air superiority. I think it's time to arm some nukes, comrades. LOTS of nukes. I have a feeling we might need them...
Also known as "The Last Thing You'll Ever Hear". In part because it horribly murders you, but also in part because the few survivors of Noise Baneblade attacks are permanently deaf.
I don't understand why people react so explosively to this. It's just an enthusiastic player who really, really wants to play the new patch. Hard to blame them for that. They can be blamed for posting it as an article though I guess, but does it really matter? It's more likely that the devs will respond this way, which is by all account a good thing because I'm rather certain that the poster of this article isn't the only one who would be eager to hear about how the mod is progressing. :)
Agreed with the other two, a 25% reduction should do it.
So this is essentially the strategy centre on crack and steroids, except you don't get to switch plans. I like it!
WUBWUBWUB FOR THE WUBWUBWUBGOD.
Long live the Soviet Union! Can't wait to use this stuff when the mod releases.
I don't even have Fallout 3 for the PC, but I'm tracking this for sheer awesomeness.
If you ask me, WEA actually stands for We Eat AC's. >8D
Just a random thought inspired by this track.