Jump in and take command in a fight that spans six exotic worlds with diverse environments - from steaming, swampy jungles crawling with deadly creatures to rocky wastelands strewn with boiling lava pits to ruined cities half-buried in nuclear snow. Players start by building a base from which they command a force of armored vehicles, infantry, and aircraft through a series of exploratory, offensive and defensive missions. Gamers will drive a variety of tanks and walkers, pilot the scout ships, and even jump out and fight an evil and challenging alien enemy on foot. Each side will choose from an arsenal of powerful weapons including guided missiles, mortars, mines and bazookas. This revolutionary game is the sequel to 1998's Action Game of the Year (Computer Gaming World).
Complete Control Over the Battlefield - Command over 30 unique types of troops , including tanks, infantry, air support and mobile assault turrets. Finely tuned interface and gameplay improvements -- including all-new squad commands -- allow you to more intuitively manage resources, execute full-scale attacks and identify strategic locations without missing a second of the hard-driving action.
Advanced AI - Units learn and gain experience as they kill enemies -- new units fight like raw recruits while experienced units will save you in tight situations. Intelligent AI allows enemies and friends to strafe, choose the right weapon for the current situation, retrieve ammo and health in combat, and even run away.
Explore a Fully Interactive "Living" World - Interact with the planets' freely roaming wildlife thanks to an enhanced graphics system. Sophisticated physics models support a whole new range of tracked, hovering, and walking, in addition to realistic environmental effects.
Amazing Graphics - Taking full advantage of the Intel Pentium III processor and 3D hardware enhancements, the unparalleled graphics of Battlezone II bring new worlds to life with fully explorable environments, incredibly fast frame-rates and stunning custom 3D effects; including multiple lens flairs, specular lighting, water ripple effects, localized ground fog, and volumetric lighting.
Tackle Full-Scale 3D Action - Lose your vehicle in the heat of battle, bail out, parachute to safety, and call for someone to pick you up. Customize or switch vehicles right on the battlefield, all while wielding over 25 deadly weapons, including guided missiles, mortars and mines.
Advanced Multiplayer Options - In addition to the original Battlezone's highly successful deathmatch (shooter-style) and strategy (RTS-style) multiplayer game modes, Battlezone II introduces new team play. Different people can have different roles - builder, defenders, attackers - and communicate with each other quickly and easily through the integrated command interface. New "lock step" anti-cheat measures have also been added to ensure the integrity of the game.
0 comments by RedDevilLeader on Nov 10th, 2009
The major improvements of 1.3 public beta 5.1, compared to the last release (tech alpha 5) are:
- Performance optimizations to DirectX 9 graphics, most noticeably in the terrain rendering. Satellite view should be far faster, especially on slower machines
- EMBM bumpmaps work once again. High res shadows are re-enabled, but still just as buggy as it's always been (since Battlezone II v1.0)
- Local fog should look better
- Various crash bugs fixed
- Max vertex count for models has been upped
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This game is so old
but so fun
I just found out that the BZ2 community product boards are dead. This is a sad day indeed. I hoped they'd reboot them, and get rid of all the members who cause problems.... but something happened, and the board is just gone now, deleted. :( What happened to all the community updates? The maps? All the mods? I suppose I'll have to eventually turn over every rock on the net to find them all. This blows. Again that community has struck a blow to this game. This is a real shame. :( This makes me sick. I really hope someone backed up all that stuff.
Turns out they did exactly what I said they should do earlier in here, and started the boards over again for the community updates. The forum seems calmer now. I don't see it getting out of hand like it was before and the community updates are still coming! Good news! I'm very happy about this. :D
Can someone make a modern mod for it such as the tanks and helicopters we have today? That would be awesome or a gundam mod like previously suggested
I honestly believe 100% that this game would be popular again if two things were done.
A. Fix the memory leaks. They keep adding new stuff to it and improving it, but they never solve the core issue with this game in the community updates... AND THEY HAVE A CODER FROM THE ORIGINAL DEV TEAM working on the update, and this has been going on for YEARS. So why has this never been fixed? YEARS... think about that.
B. Restart the Battlezone Community Project Boards over again and kick out all the immature childish egotistical **** heads who ruin it for everyone else, or worse ban people "because they don't like them". I was creating all kinds of incredible vehicle model designs, testing, working on a map, creating textures, skins, working with the community patch team and a modder... but I couldn't stand some people in the community. It eventually got so bad, I told them off, and never went back. That was a few years ago... probably longer.
I still believe in this game, but many members of the BZ Community Project Boards are totally ruining any chance this game has. I really hope someone does something about it, but no one probably will. :(
There are so many obnoxious egotistical immature twats in that community, its just ridiculous. I regret not finishing the projects I was involved with, but I couldn't stand being around some of those people. Some of them were okay, nice guys... but a lot of other people ruined it, some worse than others. I think the fact that they allowed so many kids in the modding scene had a lot to do with it.
And by the way yes, I give this game a score of Perfect 10, only because this game has an ENORMOUS amount of potential and is packed with beautiful hand crafted maps. The maps are so open ended, you can go anywhere you want, attack from any direction, there's wildlife, entire echo systems rich with numerous plant life, many different environments, the music is good, the hover craft physics are great.
Most of all the environments in this game are breathtaking works of art, consisting of hand painted maps rich with color and detail. Some consisting of brilliant oranges and yellows, lit by sun sets are just phenomenal, while others are beautiful lush green atmospheres with crystal blue water, or even a snowy tundra with icebergs and a brilliant sky. I've also seen environments that are dark and brooding but still very rich in color and detail. If you have an appreciation for this kind of thing, this is DEFINITELY a game for you. The shear number of environments, incredible skies, and the beauty of each environment had me roaming around enjoying every inch of each map the first time I played this game.
But seriously... the Battlezone Community Project Boards need to be completely overhauled, in terms of what kind of people they allow in there and who is allowed to be involved in the projects they busy themselves with. Some of them are enough to drive you up the wall, yanking your hair out, until you can't take it anymore and run away screaming. I've heard a lot of horror stories and I personally have had many bad encounters with that community. I just stay away now completely, and I blame them for ruining such a great game that I used to enjoy so much.
I love this game and do it by the rules
If I can make a request to those who make mods for this game
Please make a Gundam MOD for Battlezone 2 Combat Commander!!!
i would love to make a mech mod for this and have mechs that resemble gundams. it would make for a great combined arms mecha game.
The memory leaks are actuly because of your graphics card. New drivers cause the sky code to leak like crazy and crash. Patch version 1.3 Public Beta 5.1 solves this issue by moving from DX7 (really dx6) to DX9, thus bringing BZ2 up to date with modern operating systems.
Players of 1.3 are a lot more level headed but many are new and need some help. They can't get into games with the self proclaimed vets because of eleitism so they tend to leave in a huff when they start to loose as they known no better. Help a new player out some time. :-P
Well, there's a few problems with the points you're making. You're leaving out the point that many new players in BZ2 who join strat games, DO NOT have the patience to sit around patrolling while you build an army to keep the enemy out of your base or scout without attracting too much attention to themselves, they don't listen to advice, and when they do follow you're advice... they're only saying that to keep you happy, and then they go attack the enemy base by themself and die after you asked them to stay away from the enemy base... wasting a tank, then get ****** when you don't have the resources to replace the really nice tank they joined in... and have to rejoin the game.
I used to usually play against the AI and this is what I used to go through every time I'd start a game. Either they just have a miserable attitude and are completely disrespectful and/or they just don't listen, and of course they're new so that makes it worse. Imagine a child joining a football team who's never thrown a football, throws a tantrum every time the coach asks him to do something, and runs at the enemy team like he has a death wish. I've had many games F'ed up by idiots like this. Its not just that their new, they're totally incompetent immature stubborn children who are in the wrong kind of game, and shouldn't be playing BZ2. They act like they're used to playing mindless games that take 5 minutes per level and require no patience or thought.
Don't get me wrong, I gave everyone a chance, and once that was rewarded with someone who actually wanted to learn (shocked), but that only happened once. Also... a lot of very small children joined my games, and I had to kick them. They were so young, they could barely type or play. (What the hell kind of crappy parents allows kids that young to join games and bother people like that?) I've seen that in a lot of games actually, its worse when they have voice. D: