Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community.
Maybe I'll actually start modding some day too.
I see an "I" symbol at the bottom of every icon. I wonder, does this mean that to get the info you have to actually press the I button while hovering over the icon or the unit? If so, that would be the best of both worlds, allowing for detailed information to be given without it taking up the whole screen like this normally.
Awesome, that'll be great!
"One way trip!"
The wait is almost over. Now we rise from the shadows and the unseen depths to spread the word...Kane lives!
Freind or foe? This looks like something interesting for NOD to find an ally in. One that they're not sure they can trust, and a sinister one, but thematically it works well.
Some Ultimate Apocalypse mod fans seem to be accusing the ZMS mod of stealing assets and content from other mods. A lot of the models in this mod DO seem to have featured in other mods before, but as far as I'm aware they aren't stolen, simply used with permission.
You'll have to wait for a definitive answer from ZMS though, I don't know the fine points of it.
That grate is quite possibly the best thing about it.
VERY good model, but needs a bit of polish to blend it all together I think. Still, definitely an extremely worthy addition to the warriors of Khorne!
There were people having technical difficulties with MEC? Hard to imagine, in my experience it's the most polished C&C mod out there.
Love it! GDI are going to be terrified of the sight.
That looks like some mean high-tech artillery. What does it fire like?
Might be interesting. It all depends on how the platforming mechanics and the shooter mechanics will interact.
So what does this tank do, besides looking cool?
10/10, gets you high on adrenaline, so much action! :P
In all seriousness though, it's good to see that the resource collection for the WEA is up and running. Resource collection is an important part of any C&C game and mod, after all. (Unless it's Tiberium Twilight, but let's not talk about that title...)
That's just amazing. Will ion storms ever occur?
Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.
I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.
This looks so high-res it might as well be for Renegade 2 or something. Awesome!
This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.
It kind of depends on what's provided. I once won a match by just spamming dilophosaurus nests and smoke towers. I was all over the map but nobody could see me, and I had a free respawning guard force. The sheer hilarity value was amazing, as enemy forces faced all sorts of trouble wading through tides of dilophosaurus and eventually getting bogged down and killed with zero effort on my part. I could just build a small elite force and a few ninjas a poke at the enemy base with guerillia strikes now and then until buildings started to crumble and no expansions were safe to use because of dilophosaurus infestations reinforced by small, invisible patrols.
Funny example of a special strategy that requires non-standard units. It also actually worked, for some weird reason. I couldn't stop laughing.
Oh my...look at this delightful little monstrosity. We shall coax a few of these from the Warp, definitely. Let them wreak their havoc upon the material realm.
He does. Malice is known for this. ;P
Wait what...Sons of Malice? Could it be that the fifth Chaos God is making an appearance?
I don't care either way, the Amazon Temple never even produced any units for me. It just healed stuff and had no training/building menu. Might've been a bug.
On the subject of a single hero providing multiple extra units and an extra structure though, I actually kind of like that. It would mean that a player's choice of heroes would very significantly alter his tech and playstyle. But it would only work if every hero would do that, and I can't see that being pulled off. The amount of extra content and balancing of that content that would be required would be insane.
Something tells me the Soviet AI for this level is a bit overpowered.
Does that even EXIST in 40K lore? Well if it doesn't, it should.
Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.
....what.....what IS that? It looks amazing...
Will it be on the same scale in-game as shown in the concept art? That would be incredible.
Awesome! I'll try this out when I get someone else to install this mod...
Look like it, judging by the typical melta nozzles being present.
I'm still not entirely sure what this mod is getting at...but I do know it LOOKS AWESOME.
I LOVE these....Always been a heavy fan and user of the Soviet tesla arsenal!
My comp got it's secondary CPU removed. It somehow got frakked. Result: no Paraworld for me until I get a new computer. Once I DO have that new computer though, I'll be very interested in finding out more about this CEP thing. Will it contain more than just SEASmod? The new name makes it sound like it'll contain all of the best things the community have made for Paraworld.
Great to see the mod still alive and kicking! I still have Paraworld installed just because of it. :D
Can't wait until the next release.
It looks appropriate to me. The Alliance has very sleek, modern-looking designs as opposed to the clunky experimental look of all the Soviet advanced units.
Alliance units are in fact very high-tech, but it's more subtle. Smaller, more efficient, less blatant. Also less awesome, if you ask me, but they do seem to match the Soviets in terms of technology. It's just the the Soviets are not nearly as conservative in their designs.
Very good mod, love the steampunk-ish SEAS.
Alright! Rock on guys!
....and now I am torn. I want to vote for CNC Fallout, but I also want to vote for communism....
The models need a little more detail, but I'm loving them so far! The designs are great, and the Tesla Coil looks magnificent.
Cool! When the texturing for the rocket pods is finished it'll look awesome! Are you guys going to add some sort of glow effect to the laser cannons?
I love how you used a civil war as an excuse for the fact that the UAN will be the only playable faction. It's brilliant! I'm eager to see just how well exactly it will work out. ^^
I'm not so sure about the voice acting on Technician Vladov, or that one some of the units. But I must say, the Behemoth sounds and looks awesome!
No offense, but they are developing units that will actually look a lot better than Soulstorms. They are completely overhauling the old Dark Eldar concept used by Soulstorm, to replace it with a more accurate and fun one.
For instance, if you're a tabletop player this will be great new for you. Or if you just actually like Warhammer 40K.
Sweet. Can't wait!
Still waiting patiently.
It looks cool, but what the heck is it? I don't even understand what this mod adds exactly. What factions are involved and what are they from?
Crawlers, the only good thing about C&C 4. I just hope they won't entirely replace the buildings as much as become a construction yard for a faction's second tech tree, unlockable only through making a crawler. That'd be great.
All I can do is draw decently. It's unlikely you'll need any more of that skill at all, so I'm sorry, can't offer anything.
Awesome concept! Bit better than the previous version.
Still useable with the current Shockwave release?
Why does every test vid pick on the Soviets though? They're my faves.
I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?
It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.
Very impressive, comrade! I like what I'm seeing. The Soviet armies don't look as goofy anymore, but rather they look menacing and powerful. Keep up the good work!
EPIC. Not midnight here though. First time I'm happy with time difference: it's 11:05 AM here. XD I feel privilleged to get to wait for thr release nice and easily.
Sorry. Can draw well enough, but can't make anything using software.
In other words, the Steamroll strategy that so many players that are new to RTS's are so fond of. Oh well, can't be helped. Suppose not everything can be perfect.
Just wanted to say a few things:
Yay for stuff from the new Dark Eldar codex that will be in the mod! Those models rock.
Secondly, I noticed the Mark IV Maximus helmet that sometimes appears on certain Black Templar units. Looks great!
Lastly, although I've heard the advanced AI isn't going to happen, I'd like to report noticing that sometimes the AI would make a good move by tying up Devastators with Raptors, only to immediately after that retreat despite outnumbering and outmatching the enemy. Is this part of the AI's current 'thinking', or something unintended? Just curious.
Love the concept! And I like the barrel, the generator and the tracks a lot too. Perhaps the critique above makes sense though. May I recommend following it, and replacing the tusks and round front with dozer blades or something of the sort? Just a suggestion. :)
This + Obelisks = epic defence.
I don't even have Fallout 3 for the PC, but I'm tracking this for sheer awesomeness.
Only one point of critique: the guns atthe sides of the dragon's head don't give a very good look to that part. Perhaos you could make the dragon head actually breathe fire to compensate for possibly removing those guns?
Other than that, love the concept!
MOAR Tesla Technology! Please?
Giving a Tesla Commando the ability to call down Weather Storms of sorts to represent some insane tesla generator device in action would be neat.
Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!
I never liked the squad a whole lot in C&C, but I did like the fact it instantly gave you several units, making you feel like you were easily amassing a large army. This was great until later tiers. High-tier infantry didn't feel valuable anymore because they came in numbers.
So, my question: Will you vastly upgrade the build speed for the low-tier infantry so you can still swarm with them and feel like you're having a conscription campaign?
No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.
I need this mod so badly now. I never managed to botain Emperor: Battle for Dune, so I haven't played since Dune 2000!
A huge shame.
Still, considering that FoK can be played online and that you can simply turn the AI on Insane it isn't a fundamental problem. It could have been a really awesome feature though.
Won't downvote you for it, you're entitled to your own opinion. But I cannot possibly comprehend how on earth you could hate this. O_o
Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!
Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.
This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:
-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...
-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.
-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.
I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!
How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.
I recognise the exact model from Warcraft 3 to be precise.
Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD
Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.
Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P
So nuclear missles have green radiation and a new explosion FX now?
I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.
Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.
You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)
Downloading now! Let's see what this baby's got. :D
Just deserts for the traitor AI. In the name of Kane!
Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)
That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-
I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.
Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.
To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.
Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.
And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.
I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.
WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.
The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.
Dat low angle screenshot/extremely short pants combo.
Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)
It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.
April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.
In b4 Arnold "Governator" Schwarzenegger jokes.
Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.
Hell yeah, I'm loving this one. It has so much personality.
Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P
Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!
I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.
My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.
I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)
I'm also willing to test the mod for any bugs or imbalances it may have.
So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.
Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)
New missions? Awesome. :D
Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)
Her special use of marukai sounds interesting...can't wait to see that.
Preference to this one over the other one, without a doubt.
Deduce that people are speechless. ;)
Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.
Sounds good! Question before I download it: has this release already been translated to English?
And now they're Japanese.
Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?
This one has the right proportions, I'd go with using this one's head/body ratio.
NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?
Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.
Looks interesting...I can't wait to see what this turns into. Tracking ASAP.
Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.