Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (30 - 60 of 242)
kazarr Sep 4 2014, 3:09pm says:

I see an "I" symbol at the bottom of every icon. I wonder, does this mean that to get the info you have to actually press the I button while hovering over the icon or the unit? If so, that would be the best of both worlds, allowing for detailed information to be given without it taking up the whole screen like this normally.

+2 votes   media: New unit quickinfo
kazarr Jul 26 2014, 4:20pm says:

Awesome, that'll be great!

+2 votes   media: Custom sidebar and voice for Cabal & The Forgotten
kazarr Jul 20 2014, 4:33am replied:

"One way trip!"

+4 votes   media: Demo Truck Variants
kazarr Jul 15 2014, 5:45am says:

The wait is almost over. Now we rise from the shadows and the unseen depths to spread the word...Kane lives!

+2 votes   media: 4 Days Remaining...
kazarr Jun 11 2014, 7:07am says:


+3 votes   media: Plague Marine Armour Update
kazarr Sep 21 2013, 7:27am says:

Freind or foe? This looks like something interesting for NOD to find an ally in. One that they're not sure they can trust, and a sinister one, but thematically it works well.

+8 votes   media: Promotional Sketch: Tiberium Crawler
kazarr Aug 24 2013, 10:33am replied:

Some Ultimate Apocalypse mod fans seem to be accusing the ZMS mod of stealing assets and content from other mods. A lot of the models in this mod DO seem to have featured in other mods before, but as far as I'm aware they aren't stolen, simply used with permission.
You'll have to wait for a definitive answer from ZMS though, I don't know the fine points of it.

+2 votes   article: ZMS Mod 0.00.04 Common Test
kazarr Aug 6 2013, 4:47pm says:

That grate is quite possibly the best thing about it.

+5 votes   media: Russian Helipad
kazarr Jul 24 2013, 2:33pm says:

VERY good model, but needs a bit of polish to blend it all together I think. Still, definitely an extremely worthy addition to the warriors of Khorne!

+5 votes   media: Khorne Berserker (updated model)
kazarr Jul 21 2013, 6:43am says:

There were people having technical difficulties with MEC? Hard to imagine, in my experience it's the most polished C&C mod out there.

+4 votes   article: Technical Support FAQ
kazarr Jul 16 2013, 8:50am replied:

Love it! GDI are going to be terrified of the sight.

+1 vote   media: Nod R.D.A. render
kazarr Jul 16 2013, 5:34am says:

That looks like some mean high-tech artillery. What does it fire like?

+3 votes   media: Nod R.D.A. render
kazarr Jul 15 2013, 7:55am says:

Might be interesting. It all depends on how the platforming mechanics and the shooter mechanics will interact.

+2 votes   article: Iron Soul gets Gameplay Reveal
kazarr Jul 15 2013, 6:54am says:

So what does this tank do, besides looking cool?

+4 votes   media: Striker Tank
kazarr Jul 8 2013, 6:59am says:

10/10, gets you high on adrenaline, so much action! :P
In all seriousness though, it's good to see that the resource collection for the WEA is up and running. Resource collection is an important part of any C&C game and mod, after all. (Unless it's Tiberium Twilight, but let's not talk about that title...)

+3 votes   media: DI Ingame Presentation
kazarr Jun 16 2013, 9:45pm says:

That's just amazing. Will ion storms ever occur?

+1 vote   media: 2.26 Internal Beta Test
kazarr Jun 8 2013, 6:11pm says:

Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.

+4 votes   media: Infiltrated Barracks
kazarr May 31 2013, 6:28am says:

I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.

+10 votes   article: [Fallout: Project Brazil] RELEASED! BETA 1.0.0
kazarr May 3 2013, 9:35pm says:

This looks so high-res it might as well be for Renegade 2 or something. Awesome!

+14 votes   media: M-31 Pitbull texture update (not finished)
kazarr Mar 19 2013, 7:52am says:

This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.

+2 votes   media: New soviet tesla trooper concept art
kazarr Mar 5 2013, 2:32pm replied:

It kind of depends on what's provided. I once won a match by just spamming dilophosaurus nests and smoke towers. I was all over the map but nobody could see me, and I had a free respawning guard force. The sheer hilarity value was amazing, as enemy forces faced all sorts of trouble wading through tides of dilophosaurus and eventually getting bogged down and killed with zero effort on my part. I could just build a small elite force and a few ninjas a poke at the enemy base with guerillia strikes now and then until buildings started to crumble and no expansions were safe to use because of dilophosaurus infestations reinforced by small, invisible patrols.
Funny example of a special strategy that requires non-standard units. It also actually worked, for some weird reason. I couldn't stop laughing.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Feb 22 2013, 7:39pm says:

Oh my...look at this delightful little monstrosity. We shall coax a few of these from the Warp, definitely. Let them wreak their havoc upon the material realm.

+6 votes   media: Doomed One (Lesser Daemon of Malice)
kazarr Feb 19 2013, 8:30am replied:

He does. Malice is known for this. ;P

+5 votes   media: No Data \ Information Classified
kazarr Feb 17 2013, 7:36am says:

Wait what...Sons of Malice? Could it be that the fifth Chaos God is making an appearance?

+4 votes   media: No Data \ Information Classified
kazarr Feb 2 2013, 6:59pm says:

I don't care either way, the Amazon Temple never even produced any units for me. It just healed stuff and had no training/building menu. Might've been a bug.

On the subject of a single hero providing multiple extra units and an extra structure though, I actually kind of like that. It would mean that a player's choice of heroes would very significantly alter his tech and playstyle. But it would only work if every hero would do that, and I can't see that being pulled off. The amount of extra content and balancing of that content that would be required would be insane.

+1 vote   article: CEP 1.2.0 out soon!
kazarr Aug 8 2012, 8:41am says:

Something tells me the Soviet AI for this level is a bit overpowered.

+7 votes   media: Oops.
kazarr Aug 8 2012, 8:40am says:

Does that even EXIST in 40K lore? Well if it doesn't, it should.

+3 votes   media: Dark Prophecy MOD
kazarr Aug 2 2012, 3:31pm replied:

Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.

+1 vote   article: CEP Wants you!
kazarr Mar 27 2012, 5:25pm says:

....what.....what IS that? It looks amazing...

+1 vote   media: Project Icewaste #2
kazarr Feb 23 2012, 6:51pm says:

Will it be on the same scale in-game as shown in the concept art? That would be incredible.

+2 votes   media: Soviet MCB Crab
kazarr Dec 27 2011, 6:00am says:

Awesome! I'll try this out when I get someone else to install this mod...

+1 vote   article: Contra's Co-op map Beta Release
kazarr Dec 23 2011, 9:06am replied:

Look like it, judging by the typical melta nozzles being present.

+4 votes   media: Guess what this is. >_> :D
kazarr Dec 7 2011, 9:07am says:

I'm still not entirely sure what this mod is getting at...but I do know it LOOKS AWESOME.

+2 votes   media: East of HuangPu Crisis
kazarr Dec 2 2011, 7:49am says:

I LOVE these....Always been a heavy fan and user of the Soviet tesla arsenal!

+1 vote   media: "Shock Therapy" Doctrine
kazarr Nov 3 2011, 4:52pm says:

My comp got it's secondary CPU removed. It somehow got frakked. Result: no Paraworld for me until I get a new computer. Once I DO have that new computer though, I'll be very interested in finding out more about this CEP thing. Will it contain more than just SEASmod? The new name makes it sound like it'll contain all of the best things the community have made for Paraworld.

+2 votes   media: SEAS Turret Bunker
kazarr Sep 7 2011, 5:51pm says:


+2 votes   media: Snow blizzard
kazarr Jun 27 2011, 2:40am says:

Great to see the mod still alive and kicking! I still have Paraworld installed just because of it. :D
Can't wait until the next release.

+2 votes   article: SEASMOD progress Siege Units
kazarr Jun 7 2011, 11:29am replied:

It looks appropriate to me. The Alliance has very sleek, modern-looking designs as opposed to the clunky experimental look of all the Soviet advanced units.
Alliance units are in fact very high-tech, but it's more subtle. Smaller, more efficient, less blatant. Also less awesome, if you ask me, but they do seem to match the Soviets in terms of technology. It's just the the Soviets are not nearly as conservative in their designs.

+6 votes   media: Alliance Paramedic
kazarr Feb 2 2011, 8:19am says:

Very good mod, love the steampunk-ish SEAS.

+1 vote   article: SEASMOD 3.6 OUT!
kazarr Dec 19 2010, 5:50am says:

Alright! Rock on guys!

+1 vote   article: Top 100
kazarr Dec 3 2010, 8:16pm says:

....and now I am torn. I want to vote for CNC Fallout, but I also want to vote for communism....

+4 votes   article: We want YOU to vote!
kazarr Nov 24 2010, 2:26pm says:

The models need a little more detail, but I'm loving them so far! The designs are great, and the Tesla Coil looks magnificent.

+3 votes   media: Media #3
kazarr Sep 11 2010, 4:51am says:

Cool! When the texturing for the rocket pods is finished it'll look awesome! Are you guys going to add some sort of glow effect to the laser cannons?

+1 vote   media: nod avatar mk3
kazarr Aug 21 2010, 6:31am says:

I love how you used a civil war as an excuse for the fact that the UAN will be the only playable faction. It's brilliant! I'm eager to see just how well exactly it will work out. ^^

+4 votes   article: The UAN are coming..
kazarr Aug 20 2010, 2:02pm says:

I'm not so sure about the voice acting on Technician Vladov, or that one some of the units. But I must say, the Behemoth sounds and looks awesome!

+2 votes   media: UAN Beta Tralier
kazarr Aug 14 2010, 8:38am replied:

No offense, but they are developing units that will actually look a lot better than Soulstorms. They are completely overhauling the old Dark Eldar concept used by Soulstorm, to replace it with a more accurate and fun one.
For instance, if you're a tabletop player this will be great new for you. Or if you just actually like Warhammer 40K.

+5 votes   media: Talos
kazarr Jun 14 2010, 6:42am says:

Sweet. Can't wait!

+2 votes   article: 0.5: A taste of what's to come
kazarr Jun 1 2010, 7:33am says:

Still waiting patiently.

+1 vote   article: OGaM Will Possibly Make a Return Soon!
kazarr May 9 2010, 3:39pm says:

It looks cool, but what the heck is it? I don't even understand what this mod adds exactly. What factions are involved and what are they from?

+1 vote   media: Release Model of Bacterian BigCore
kazarr May 3 2010, 11:44am says:

Crawlers, the only good thing about C&C 4. I just hope they won't entirely replace the buildings as much as become a construction yard for a faction's second tech tree, unlockable only through making a crawler. That'd be great.

+1 vote   media: GDI CRAWLER CONCEPT ART
kazarr Feb 7 2010, 4:05pm says:

Holy damn!

+1 vote   media: Khorne Dreadnought
kazarr Feb 6 2010, 5:55am says:

All I can do is draw decently. It's unlikely you'll need any more of that skill at all, so I'm sorry, can't offer anything.

+1 vote   article: European Conflict is Recruiting!
kazarr Jul 12 2013, 7:37pm says:

So nuclear missles have green radiation and a new explosion FX now?

+1 vote   media: WuKong I told you don't throw garbage!
kazarr Jul 12 2013, 7:35pm says:

Oh man, can't wait to see the transformation animation.

+3 votes   media: Ragnarok - Finally in game!
kazarr Jul 12 2013, 7:34pm says:

It's extra satisfying to run over people in a spiky tank.

+2 votes   media: Sentinel Tank with Warden Missile Pods
kazarr Jul 6 2013, 7:36pm says:

I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.

+3 votes   media: WIP Intro Test
kazarr Jul 5 2013, 5:50pm says:

Well, so much for Allied air superiority. I think it's time to arm some nukes, comrades. LOTS of nukes. I have a feeling we might need them...

+8 votes   media: Irkalla Rises
kazarr Jul 3 2013, 1:27pm says:

Interesting. I'm not sure if Epsilon needed even more anti air, but they were kind of lacking in cheap, early anti armor. This infantry seems to cover that weakness. I wonder how that will affect gameplay.

+1 vote   media: Epsilon Archer
kazarr Jul 3 2013, 11:09am says:

Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.

+3 votes   article: Slow Progress
kazarr Jul 3 2013, 11:04am says:

What are the advantages of the NeoAxis engine over the RA3 Sage engine and vice versa? I'm not familliar with the NeoAxis engine.

+1 vote   article: Summer Update
kazarr Jul 3 2013, 11:00am says:

Looks a lot more badass than it actually is in-game, unless the unit's stats get changed.

+1 vote   media: USA Cyborg
kazarr Jun 30 2013, 4:38pm says:

Wouldn't railguns entirely change the role of this unit? It's an artillery unit, and railguns are fast, direct anti-armor cannons.
Might still be a good idea if you could re-fit them individually though. Replace your artillery with some heavy anti-armor firepower in a pinch if needed. That might work. Either way, the choice it up to you, the mod author.

+7 votes   media: Tiberium Essence 1.52
kazarr Jun 16 2013, 9:48pm says:

You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)

+4 votes   article: Information and known problems
kazarr Jun 7 2013, 4:32am says:

I'd go for the last option. You could support this monster with some anti-infantry and AA and Kane's your uncle.
Not quite a Baneblade, but definitely a scary amount of firepower.

+1 vote   media: Forgotten super unit
kazarr Jun 4 2013, 11:48am says:

NanoShizzleWhizzleTM. XD

+3 votes   article: WEA Logistics
kazarr May 31 2013, 9:15pm says:

Downloading now! Let's see what this baby's got. :D

+3 votes   article: Blog 15 - Release
kazarr May 28 2013, 8:14am says:

Also known as "The Last Thing You'll Ever Hear". In part because it horribly murders you, but also in part because the few survivors of Noise Baneblade attacks are permanently deaf.

+1 vote   media: Noise Baneblade
kazarr May 24 2013, 1:20pm says:

Just deserts for the traitor AI. In the name of Kane!

+2 votes   media: Nod ownage against Cabal
kazarr May 16 2013, 2:46pm says:

Texturing during the unpacking is a bit weird. But the animation itself is AMAZING.

+1 vote   media: Allied MCV buildup animation
kazarr May 16 2013, 6:23am says:

Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)

+1 vote   media: Superb LightningStorm
kazarr May 8 2013, 12:07pm replied:

That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 10:20am replied:

I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.

Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.

+2 votes   media: WEA EMP Turret
kazarr May 8 2013, 6:19am replied:

To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 5:57am replied:

Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.

And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.

I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.

+7 votes   media: WEA EMP Turret
kazarr May 8 2013, 4:04am says:

WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.

+1 vote   media: WEA EMP Turret
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Dec 24, 2014
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