Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (30 - 60 of 230)
kazarr Jun 30 2013, 4:38pm says:

Wouldn't railguns entirely change the role of this unit? It's an artillery unit, and railguns are fast, direct anti-armor cannons.
Might still be a good idea if you could re-fit them individually though. Replace your artillery with some heavy anti-armor firepower in a pinch if needed. That might work. Either way, the choice it up to you, the mod author.

+7 votes     media: Tiberium Essence 1.52
kazarr Jun 16 2013, 9:48pm says:

You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)

+4 votes     article: Information and known problems
kazarr Jun 16 2013, 9:45pm says:

That's just amazing. Will ion storms ever occur?

+1 vote     media: 2.26 Internal Beta Test
kazarr Jun 8 2013, 6:11pm says:

Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.

+4 votes     media: Infiltrated Barracks
kazarr Jun 7 2013, 4:32am says:

I'd go for the last option. You could support this monster with some anti-infantry and AA and Kane's your uncle.
Not quite a Baneblade, but definitely a scary amount of firepower.

+1 vote     media: Forgotten super unit
kazarr Jun 4 2013, 11:48am says:

NanoShizzleWhizzleTM. XD

+3 votes     article: WEA Logistics
kazarr May 31 2013, 9:15pm says:

Downloading now! Let's see what this baby's got. :D

+3 votes     article: Blog 15 - Release
kazarr May 31 2013, 6:28am says:

I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.

+10 votes     article: [Fallout: Project Brazil] RELEASED! BETA 1.0.0
kazarr May 28 2013, 8:14am says:

Also known as "The Last Thing You'll Ever Hear". In part because it horribly murders you, but also in part because the few survivors of Noise Baneblade attacks are permanently deaf.

+1 vote     media: Noise Baneblade
kazarr May 24 2013, 1:20pm says:

Just deserts for the traitor AI. In the name of Kane!

+2 votes     media: Nod ownage against Cabal
kazarr May 16 2013, 2:46pm says:

Texturing during the unpacking is a bit weird. But the animation itself is AMAZING.

+1 vote     media: Allied MCV buildup animation
kazarr May 16 2013, 6:23am says:

Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)

+1 vote     media: Superb LightningStorm
kazarr May 8 2013, 12:07pm replied:

That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-

+3 votes     media: WEA EMP Turret
kazarr May 8 2013, 10:20am replied:

I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.

Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.

+2 votes     media: WEA EMP Turret
kazarr May 8 2013, 6:19am replied:

To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.

+3 votes     media: WEA EMP Turret
kazarr May 8 2013, 5:57am replied:

Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.

And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.

I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.

+7 votes     media: WEA EMP Turret
kazarr May 8 2013, 4:04am says:

WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.

+1 vote     media: WEA EMP Turret
kazarr May 3 2013, 9:35pm says:

This looks so high-res it might as well be for Renegade 2 or something. Awesome!

+14 votes     media: M-31 Pitbull texture update (not finished)
kazarr May 2 2013, 6:01pm replied:

The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.

+2 votes     media: Tiberium Essence 1.52
kazarr May 1 2013, 4:21pm says:

Dat low angle screenshot/extremely short pants combo.

0 votes     media: Facebook Photos Pre Release
kazarr May 1 2013, 7:02am says:

This new skin is AMAZING. I often notice that walkers have kind of bad animations in a lot of mods though. Let's hope that the animations will match up to the brilliant model. That way we Nod players will have the consolation of seeing something truly epic when our light vehicles get turned into scrap. XD

+2 votes     media: GDI Titan reskin by Keksz
kazarr Apr 29 2013, 7:23am replied:

Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)

+2 votes     article: Techlevel 1 Buildings
kazarr Apr 27 2013, 7:10am replied:

It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.

+1 vote     article: Techlevel 1 Buildings
kazarr Apr 1 2013, 1:45pm says:

Because this build is a beta, bugs are expected. Still, I will list a few so as to provide feedback that may just help.

First playthrough, I noticed a few things:

-AI is terrible. After initial agression and a short burst of teching up, they suddenly stop teching up and just send wave after wave of not particularly intimidating tier 1 units. I was playing versus Infantry General and Toxin General while testing this.

-New models missing. Probably not a bug, but some of the units have the icon of the new models bu the actual models are still the old ones. In particular the Cybernetic General's giant last-tier mech.

-GLA rebuilding can go on forever. Sometimes when you entirely destroy a GLA building and the GLA hole it spawns, the building will be re-constructed from NOTHING over and over again. I checked with stealth-detecting units to make sure there was nothing left, but there really was nothing. Buildings were just appearing out of thin air. There were no workers left to build the buildings from scratch either, the buildings just self-constructed like from a GLA hole. I spent about 10 minutes trying to wipe out a GLA Toxin General player who had no buildings and not units left on the entire map. Eventually the game finally stopped re-building the buildings and I won.

I hope this can help during bug-fixing.

+2 votes     download: Contra 008 BETA
kazarr Apr 1 2013, 11:01am says:

April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.

+38 votes     media: Allied Time Machine
kazarr Apr 1 2013, 10:48am says:

Trololololo. You guys had me in the beginning with the replacement of the GLA because that wasn't a terrible idea, if not a good one either. After that the ideas I was seeing just struck me as so "un-SWR" that I concluded it had to be an april's fools update.

+1 vote     article: Rise of the Reds Update: The Reboot
kazarr Mar 19 2013, 10:51am says:

Reminiscent of a Tyranid Pyrovore.

+1 vote     media: zerg model WIP
kazarr Mar 19 2013, 7:52am says:

This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.

+2 votes     media: New soviet tesla trooper concept art
kazarr Mar 19 2013, 7:46am says:

In b4 Arnold "Governator" Schwarzenegger jokes.

Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.

+2 votes     media: Primal Carnage "Get to the Chopper" Launch Trailer
kazarr Mar 11 2013, 9:11pm says:

Eye of the storm, channeling the blazing fury of the sky for the Soviet hammer...

+7 votes     media: Russian Tesla Cruiser
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Apr 18, 2014
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