Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (150 - 180 of 242)
kazarr Jun 5 2011, 6:58am says:

Can't find the lever for the mechanism in the water-works. Ran out of oil trying to find it, and died due to collapsing walls three times while being lost because I can't see a thing. I really like it so far, but I'm stuck now. :/

+2 votes   mod: La Caza
kazarr May 30 2011, 7:50am says:

This sounds exactly like what they're talking about over at the development of Guild Wars 2. I'm still sceptic about it, because I have yet to see either you or them pull it off. If you can do it though...then damn, you're awesome. Enough said.

+4 votes   article: Quests? QUESTS!?!?
kazarr May 6 2011, 7:12pm says:

Unlike other people, who are of course entirely entitled to their own opinion, I quite like the arms, but question their functionality. Would they be used in close combat, to stabilize the gun or as mounts for lower calibur weaponry?

+1 vote   media: GLOBAL CONFEDERATION Mini juggernaut
kazarr Nov 24 2010, 5:07am says:

EPIC. Not midnight here though. First time I'm happy with time difference: it's 11:05 AM here. XD I feel privilleged to get to wait for thr release nice and easily.

+5 votes   media: 0
kazarr Jul 11 2010, 8:17pm says:

I never liked the squad a whole lot in C&C, but I did like the fact it instantly gave you several units, making you feel like you were easily amassing a large army. This was great until later tiers. High-tier infantry didn't feel valuable anymore because they came in numbers.

So, my question: Will you vastly upgrade the build speed for the low-tier infantry so you can still swarm with them and feel like you're having a conscription campaign?

+1 vote   media: No squads
kazarr Apr 10 2010, 5:36am says:

C or B, preferrably C.
Also, I wouldn't mind doing some voicing for you, if only I had proper recording equipment...I'm from Europe myself, and I can imitate a wide variety of European accents decently, for one.

+3 votes   article: To release or not to release.
kazarr Jun 2 2011, 9:31am says:

HELL. YES. My second favorite mech, my favorite being the Star Adder.

+1 vote   media: MechWarrior: Living Legends Blood Asp 'Mech WIP
kazarr May 13 2011, 6:42am says:


+2 votes   media: Soviet Arsenal old variants concept-art
kazarr May 11 2011, 9:12am replied:

Sisters aren't half bad when part of a larger whole. When taken with the rest of the Witch Hunters, they become a tasteful combination, albeit not necessarily a good one.
And heck yes, Mechanicus! You could make some very interesting armies with what's out there for them.

+1 vote   mod: Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia
kazarr May 11 2011, 9:07am replied:

I personally would much like to see that! I think that's one of the rather few things that can be improved on in this model. It's pretty damn sweet, especially with the trademark GK helmet.

+1 vote   media: Grey Knights
kazarr May 9 2011, 12:52pm says:

Nice work!

+1 vote   media: Bullfrog sitdown animation
kazarr May 9 2011, 12:49pm replied:

SC wasn't the first to name a commando/stealth unit "Ghost".
Also, quite a lot of names here are 'ripped', but why would that matter so much? You have to admit that quite frankly a LOT of good names are already taken by someone for something.
On that note, if we're talking 'ripped' things we can talk about how Starcraft ripped off Warhammer 40K to make it's first game, and how Warhammer 40K ripped off pretty much everything else long before that.

+8 votes   media: Alliance Ghost
kazarr May 9 2011, 12:40pm says:

Does the upper ones have blast doors leading to the high voltage part? If so, I'd love to see that one in-game with an animation involving someone in a rubber suit going in and performing maintenance and calibrations, letting us see the inner workings of the reactor meanwhile.

+1 vote   media: Tesla-reactor variants concept-art
kazarr May 6 2011, 5:02pm says:

For some reason the armor doesn't look as silvery as you see on many of the Tabletop Grey Knights out there, it looks more...well, actual grey.
But I'm sure that's either intentional or temporary, knowing the amazing standards you guys maintain.

+4 votes   media: Grey Knights
kazarr May 3 2011, 6:24am says:

I'm glad I found this one!

+1 vote   game: War for the Overworld
kazarr May 3 2011, 6:18am says:

Preference to this one over the other one, without a doubt.

+1 vote   media: Map concepts
kazarr May 1 2011, 5:20am says:

When life gives you Martian technocratic priests....you make THIS.

+5 votes   media: Scouts and super-heavies
kazarr Apr 23 2011, 6:34pm says:

You've restored my faith in this mod with this. I was beginning to worry after the usage of that C&C4 model...
But this, this is awesome.

+2 votes   media: Nod Avatar War Mech - Design #2
kazarr Mar 13 2011, 5:54pm says:

I personally liked how the power plant was your greatest vulnerability, because without it defences shut down and production slows to a crawl. I can see how you'd want to use a population system though, RA3 matches are all about spamming units without a tweak like that.

+2 votes   media: Soviet Supply Depot
kazarr Mar 12 2011, 3:56pm says:

HELL. YES. Comrades, unite against the capitalist pigs!

+2 votes   media: For the Soviet Union! poster
kazarr Mar 2 2011, 6:09am replied:

OK, tried, and that concludes my issue, because you two have solved it. Thanks man! ^^

+2 votes   mod: CEP (formerly known as SEASMOD)
kazarr Mar 1 2011, 6:53pm replied:

Deduce that people are speechless. ;)

+2 votes   media: SEASMOD 3.5 gameplay by -exo-
kazarr Mar 1 2011, 5:33pm replied:

OK, thanks, installed it. Then I re-installed SEASmod. The game now registers SEASmod as installed, so that's an improvement! However, in the skirmish battle screen, I still can't select the SEAS as my tribe. Should I re-install the entire game?

+1 vote   mod: CEP (formerly known as SEASMOD)
kazarr Feb 28 2011, 3:12pm says:

I hate being a burden, but I'm not sure what I need to make the mod function correctly. I installed Paraworld, and then the 1.01 patch, using UK settings. Then I installed the latest version of the mod. It seemed to proceed normally, but at the end of the installation a message appeared stating that np cache files were found or something.
A shortcut for the mod was still made, so I double-clicked it. Paraworld (unmodded version) then launched. Do you know anything that could help?

+1 vote   mod: CEP (formerly known as SEASMOD)
kazarr Feb 20 2011, 5:12pm says:

Preference goes to this one.

+2 votes   media: Let's start shelling!
kazarr Feb 19 2011, 6:10am says:

I prefer this one. It looks a lot more mobile than the other version, but just as sturdy.

+2 votes   media: Choose your flak-cannon, general
kazarr Feb 6 2011, 8:01am says:

I have an issue. I am at the part where I get to ride in Mr Whirly, the Ev.I.S.Ce.R.A.T.O.R. But I encountered what seems to be a bug at the part just after jumping over the truck with exploding barrels and zombies. I pressed E to get out of the cart and explore, but instead of regaining control of myself, I was remote-controlling the buggy now. That is to say, I was no longer attached to it (could jump and use the gravity gun) but the WSDA keys now controlled the still working buggy instead of myself.
Lolz ensued when I attempted to drive the buggy forward with myself still in it using the gravity gun, and I even managed to beat the antlion guards that way. But the Antlion Guards pummeled me onto a container behind a couple of pickup trucks, and now I am stuck there, left only in control of the buggy, that can't even reach me to kill me.
Is there any way to progress? Maybe a console command that lets me regain my control?

+2 votes   mod: Research and Development
kazarr Feb 2 2011, 8:19am says:

Very good mod, love the steampunk-ish SEAS.

+1 vote   article: SEASMOD 3.6 OUT!
kazarr Jan 13 2011, 4:09pm says:

Not sure...
This looks awesome. The detail on this mod is insane. But I'm not digging the fantasy look of the mythical faction, considering it's set in the Tiberium universe. Maybe if they were an alien faction of their own, with looks to match, it would fit in.
Not my decisions to make though. I'm curious how this mod will develop, so, tracking.

+1 vote   article: Timeless War Teaser released
kazarr Jan 5 2011, 3:00pm says:

Fenris works well. If it'd have been my own idea, I'd have named it the Atlas Walker, but the call is entirely yours.
On that subject, great model! Can't wait to see it textured.

+1 vote   media: Work in Progress: GDI Fenris
kazarr Jan 5 2011, 2:57pm replied:

Lolwhat? Greek gods? I do hope you mean Norse gods?

+1 vote   media: Work in Progress: GDI Fenris
kazarr Jan 3 2011, 11:07am says:

Long live the Soviet Union! Can't wait to use this stuff when the mod releases.

0 votes   media: USSR vs. NATO Skirmish
kazarr Dec 31 2010, 7:35am says:

Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.

+1 vote   article: [Release] Mission III - Crystal end
kazarr Oct 7 2014, 12:32pm says:

Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.

+1 vote   article: Son of Nor VIDEO Dev Diary #100 - Past & Future
kazarr Jul 9 2014, 7:44am says:

This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:

-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...

-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.

-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.

I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!

+12 votes   media: More units?
kazarr Sep 25 2013, 7:36am says:

How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.

+2 votes   media: Soviet Nuclear Power Plant
kazarr Sep 25 2013, 7:32am replied:

I recognise the exact model from Warcraft 3 to be precise.

+1 vote   media: Germ - Engineer of Bacterian
kazarr Aug 15 2013, 11:53am says:

Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD

+10 votes   media: NoD Harverster
kazarr Aug 15 2013, 11:09am says:

Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.

+5 votes   media: The Lady of the Voids
kazarr Aug 4 2013, 6:24am says:

Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P

+1 vote   article: Border Patrol
kazarr Jul 12 2013, 7:37pm says:

So nuclear missles have green radiation and a new explosion FX now?

+1 vote   media: WuKong I told you don't throw garbage!
kazarr Jul 6 2013, 7:36pm says:

I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.

+3 votes   media: WIP Intro Test
kazarr Jul 3 2013, 11:09am says:

Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.

+3 votes   article: Slow Progress
kazarr Jun 16 2013, 9:48pm says:

You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)

+4 votes   article: Information and known problems
kazarr May 31 2013, 9:15pm says:

Downloading now! Let's see what this baby's got. :D

+3 votes   article: Blog 15 - Release
kazarr May 24 2013, 1:20pm says:

Just deserts for the traitor AI. In the name of Kane!

+2 votes   media: Nod ownage against Cabal
kazarr May 16 2013, 6:23am says:

Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)

+1 vote   media: Superb LightningStorm
kazarr May 8 2013, 12:07pm replied:

That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 10:20am replied:

I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.

Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.

+2 votes   media: WEA EMP Turret
kazarr May 8 2013, 6:19am replied:

To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 5:57am replied:

Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.

And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.

I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.

+7 votes   media: WEA EMP Turret
kazarr May 8 2013, 4:04am says:

WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.

+1 vote   media: WEA EMP Turret
kazarr May 2 2013, 6:01pm replied:

The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.

+2 votes   media: Tiberium Essence 1.52
kazarr May 1 2013, 4:21pm says:

Dat low angle screenshot/extremely short pants combo.

0 votes   media: Facebook Photos Pre Release
kazarr Apr 29 2013, 7:23am replied:

Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)

+2 votes   article: Techlevel 1 Buildings
kazarr Apr 27 2013, 7:10am replied:

It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.

+1 vote   article: Techlevel 1 Buildings
kazarr Apr 1 2013, 11:01am says:

April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.

+40 votes   media: Allied Time Machine
kazarr Mar 19 2013, 7:46am says:

In b4 Arnold "Governator" Schwarzenegger jokes.

Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.

+2 votes   media: Primal Carnage "Get to the Chopper" Launch Trailer
kazarr Mar 11 2013, 3:28am says:

Hell yeah, I'm loving this one. It has so much personality.

+2 votes   media: Skeletons
kazarr Mar 5 2013, 3:10pm says:

Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P

+3 votes   download: CEP 1.2.0
kazarr Feb 18 2013, 7:51am says:

Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!

+7 votes   article: Twisted Insurrection Cinematics: The First Glance
kazarr Jul 22 2012, 8:30am says:

I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.

My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.

I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)

I'm also willing to test the mod for any bugs or imbalances it may have.

So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.

+1 vote   article: CEP Wants you!
kazarr Mar 21 2012, 4:35pm says:

Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)

+1 vote   media: Project Icewaste
kazarr Mar 18 2012, 9:43am says:

New missions? Awesome. :D

+1 vote   media: New Mission: Seeking Ada
kazarr Mar 3 2012, 6:44am says:

Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)

+3 votes   download: CEP 1.0.1
kazarr Nov 25 2011, 12:25pm says:

Her special use of marukai sounds interesting...can't wait to see that.

+3 votes   media: Thor ingame
kazarr Nov 27 2010, 5:39pm replied:

I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?

+2 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Nov 27 2010, 9:33am says:

It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.

+3 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Aug 22 2010, 6:08am says:

This + Obelisks = epic defence.

+3 votes   media: NOD pyramid of light
kazarr Jul 21 2010, 5:14am says:

Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!

+4 votes   article: Original Campaign or Custom Campaign
kazarr Jul 9 2010, 5:12pm replied:

No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.

+1 vote   media: Wargear boxes
kazarr Jun 22 2010, 1:52am says:

Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!

+1 vote   media: Nurgle Terminators.
kazarr May 15 2010, 4:58am says:

Sounds good! Question before I download it: has this release already been translated to English?

+1 vote   article: SEASMOD 3.5.0
kazarr May 5 2010, 3:03pm says:

And now they're Japanese.

+2 votes   media: Skins :)
kazarr May 3 2010, 1:35pm says:

Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?

+1 vote   media: Na'Vi Warrior
kazarr May 1 2010, 2:57am says:

This one has the right proportions, I'd go with using this one's head/body ratio.

+1 vote   media: orks
kazarr Apr 18 2010, 9:05am replied:

NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?

+1 vote   member: kazarr
kazarr Apr 10 2010, 5:38am says:

Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.

+1 vote   article: Few words about SEASMOD 3.5
kazarr Mar 7 2010, 4:30am says:

Looks interesting...I can't wait to see what this turns into. Tracking ASAP.

+1 vote   mod: Path of Ascension
kazarr Feb 3 2010, 8:28am says:

Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.

+2 votes   mod: Tau Vs. Orks 2
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