Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (150 - 180 of 244)
kazarr Jun 7 2011, 11:23am says:

1. But 2 looks like it would make a good advanced model of the tesla reactor, for in the late game when power needs rise.

+1 vote   media: Tesla-reactor variants concept-art 2
kazarr Jun 5 2011, 8:34am replied:

Whahaha, that would be brilliant. XD

+2 votes   media: [Concept] Black Lotus
kazarr Jun 5 2011, 6:58am says:

Can't find the lever for the mechanism in the water-works. Ran out of oil trying to find it, and died due to collapsing walls three times while being lost because I can't see a thing. I really like it so far, but I'm stuck now. :/

+2 votes   mod: La Caza
kazarr Jun 2 2011, 9:31am says:

HELL. YES. My second favorite mech, my favorite being the Star Adder.

+1 vote   media: MechWarrior: Living Legends Blood Asp 'Mech WIP
kazarr May 30 2011, 7:50am says:

This sounds exactly like what they're talking about over at the development of Guild Wars 2. I'm still sceptic about it, because I have yet to see either you or them pull it off. If you can do it though...then damn, you're awesome. Enough said.

+4 votes   feature: Quests? QUESTS!?!?
kazarr May 13 2011, 6:42am says:


+2 votes   media: Soviet Arsenal old variants concept-art
kazarr May 11 2011, 9:12am replied:

Sisters aren't half bad when part of a larger whole. When taken with the rest of the Witch Hunters, they become a tasteful combination, albeit not necessarily a good one.
And heck yes, Mechanicus! You could make some very interesting armies with what's out there for them.

+1 vote   mod: Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia
kazarr May 11 2011, 9:07am replied:

I personally would much like to see that! I think that's one of the rather few things that can be improved on in this model. It's pretty damn sweet, especially with the trademark GK helmet.

+1 vote   media: Grey Knights
kazarr May 9 2011, 12:52pm says:

Nice work!

+1 vote   media: Bullfrog sitdown animation
kazarr May 9 2011, 12:49pm replied:

SC wasn't the first to name a commando/stealth unit "Ghost".
Also, quite a lot of names here are 'ripped', but why would that matter so much? You have to admit that quite frankly a LOT of good names are already taken by someone for something.
On that note, if we're talking 'ripped' things we can talk about how Starcraft ripped off Warhammer 40K to make it's first game, and how Warhammer 40K ripped off pretty much everything else long before that.

+8 votes   media: Alliance Ghost
kazarr May 9 2011, 12:40pm says:

Does the upper ones have blast doors leading to the high voltage part? If so, I'd love to see that one in-game with an animation involving someone in a rubber suit going in and performing maintenance and calibrations, letting us see the inner workings of the reactor meanwhile.

+1 vote   media: Tesla-reactor variants concept-art
kazarr May 6 2011, 7:12pm says:

Unlike other people, who are of course entirely entitled to their own opinion, I quite like the arms, but question their functionality. Would they be used in close combat, to stabilize the gun or as mounts for lower calibur weaponry?

+1 vote   media: GLOBAL CONFEDERATION Mini juggernaut
kazarr May 6 2011, 5:02pm says:

For some reason the armor doesn't look as silvery as you see on many of the Tabletop Grey Knights out there, it looks more...well, actual grey.
But I'm sure that's either intentional or temporary, knowing the amazing standards you guys maintain.

+4 votes   media: Grey Knights
kazarr May 3 2011, 6:24am says:

I'm glad I found this one!

+1 vote   game: War for the Overworld
kazarr May 3 2011, 6:18am says:

Preference to this one over the other one, without a doubt.

+1 vote   media: Map concepts
kazarr May 1 2011, 5:20am says:

When life gives you Martian technocratic priests....you make THIS.

+5 votes   media: Scouts and super-heavies
kazarr Apr 23 2011, 6:34pm says:

You've restored my faith in this mod with this. I was beginning to worry after the usage of that C&C4 model...
But this, this is awesome.

+2 votes   media: Nod Avatar War Mech - Design #2
kazarr Mar 13 2011, 5:54pm says:

I personally liked how the power plant was your greatest vulnerability, because without it defences shut down and production slows to a crawl. I can see how you'd want to use a population system though, RA3 matches are all about spamming units without a tweak like that.

+2 votes   media: Soviet Supply Depot
kazarr Mar 12 2011, 3:56pm says:

HELL. YES. Comrades, unite against the capitalist pigs!

+2 votes   media: For the Soviet Union! poster
kazarr Mar 2 2011, 6:09am replied:

OK, tried, and that concludes my issue, because you two have solved it. Thanks man! ^^

+2 votes   mod: CEP (formerly known as SEASMOD)
kazarr Mar 1 2011, 6:53pm replied:

Deduce that people are speechless. ;)

+2 votes   media: SEASMOD 3.5 gameplay by -exo-
kazarr Mar 1 2011, 5:33pm replied:

OK, thanks, installed it. Then I re-installed SEASmod. The game now registers SEASmod as installed, so that's an improvement! However, in the skirmish battle screen, I still can't select the SEAS as my tribe. Should I re-install the entire game?

+1 vote   mod: CEP (formerly known as SEASMOD)
kazarr Feb 28 2011, 3:12pm says:

I hate being a burden, but I'm not sure what I need to make the mod function correctly. I installed Paraworld, and then the 1.01 patch, using UK settings. Then I installed the latest version of the mod. It seemed to proceed normally, but at the end of the installation a message appeared stating that np cache files were found or something.
A shortcut for the mod was still made, so I double-clicked it. Paraworld (unmodded version) then launched. Do you know anything that could help?

+1 vote   mod: CEP (formerly known as SEASMOD)
kazarr Feb 20 2011, 5:12pm says:

Preference goes to this one.

+2 votes   media: Let's start shelling!
kazarr Feb 19 2011, 6:10am says:

I prefer this one. It looks a lot more mobile than the other version, but just as sturdy.

+2 votes   media: Choose your flak-cannon, general
kazarr Feb 6 2011, 8:01am says:

I have an issue. I am at the part where I get to ride in Mr Whirly, the Ev.I.S.Ce.R.A.T.O.R. But I encountered what seems to be a bug at the part just after jumping over the truck with exploding barrels and zombies. I pressed E to get out of the cart and explore, but instead of regaining control of myself, I was remote-controlling the buggy now. That is to say, I was no longer attached to it (could jump and use the gravity gun) but the WSDA keys now controlled the still working buggy instead of myself.
Lolz ensued when I attempted to drive the buggy forward with myself still in it using the gravity gun, and I even managed to beat the antlion guards that way. But the Antlion Guards pummeled me onto a container behind a couple of pickup trucks, and now I am stuck there, left only in control of the buggy, that can't even reach me to kill me.
Is there any way to progress? Maybe a console command that lets me regain my control?

+2 votes   mod: Research and Development
kazarr Feb 2 2011, 8:19am says:

Very good mod, love the steampunk-ish SEAS.

+1 vote   news: SEASMOD 3.6 OUT!
kazarr Jan 13 2011, 4:09pm says:

Not sure...
This looks awesome. The detail on this mod is insane. But I'm not digging the fantasy look of the mythical faction, considering it's set in the Tiberium universe. Maybe if they were an alien faction of their own, with looks to match, it would fit in.
Not my decisions to make though. I'm curious how this mod will develop, so, tracking.

+1 vote   news: Timeless War Teaser released
kazarr Jan 5 2011, 3:00pm says:

Fenris works well. If it'd have been my own idea, I'd have named it the Atlas Walker, but the call is entirely yours.
On that subject, great model! Can't wait to see it textured.

+1 vote   media: Work in Progress: GDI Fenris
kazarr Jan 5 2011, 2:57pm replied:

Lolwhat? Greek gods? I do hope you mean Norse gods?

+1 vote   media: Work in Progress: GDI Fenris
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