Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community.
Maybe I'll actually start modding some day too.
Can't find the lever for the mechanism in the water-works. Ran out of oil trying to find it, and died due to collapsing walls three times while being lost because I can't see a thing. I really like it so far, but I'm stuck now. :/
This sounds exactly like what they're talking about over at the development of Guild Wars 2. I'm still sceptic about it, because I have yet to see either you or them pull it off. If you can do it though...then damn, you're awesome. Enough said.
Unlike other people, who are of course entirely entitled to their own opinion, I quite like the arms, but question their functionality. Would they be used in close combat, to stabilize the gun or as mounts for lower calibur weaponry?
EPIC. Not midnight here though. First time I'm happy with time difference: it's 11:05 AM here. XD I feel privilleged to get to wait for thr release nice and easily.
I never liked the squad a whole lot in C&C, but I did like the fact it instantly gave you several units, making you feel like you were easily amassing a large army. This was great until later tiers. High-tier infantry didn't feel valuable anymore because they came in numbers.
So, my question: Will you vastly upgrade the build speed for the low-tier infantry so you can still swarm with them and feel like you're having a conscription campaign?
C or B, preferrably C.
Also, I wouldn't mind doing some voicing for you, if only I had proper recording equipment...I'm from Europe myself, and I can imitate a wide variety of European accents decently, for one.
HELL. YES. My second favorite mech, my favorite being the Star Adder.
Sisters aren't half bad when part of a larger whole. When taken with the rest of the Witch Hunters, they become a tasteful combination, albeit not necessarily a good one.
And heck yes, Mechanicus! You could make some very interesting armies with what's out there for them.
I personally would much like to see that! I think that's one of the rather few things that can be improved on in this model. It's pretty damn sweet, especially with the trademark GK helmet.
SC wasn't the first to name a commando/stealth unit "Ghost".
Also, quite a lot of names here are 'ripped', but why would that matter so much? You have to admit that quite frankly a LOT of good names are already taken by someone for something.
On that note, if we're talking 'ripped' things we can talk about how Starcraft ripped off Warhammer 40K to make it's first game, and how Warhammer 40K ripped off pretty much everything else long before that.
Does the upper ones have blast doors leading to the high voltage part? If so, I'd love to see that one in-game with an animation involving someone in a rubber suit going in and performing maintenance and calibrations, letting us see the inner workings of the reactor meanwhile.
For some reason the armor doesn't look as silvery as you see on many of the Tabletop Grey Knights out there, it looks more...well, actual grey.
But I'm sure that's either intentional or temporary, knowing the amazing standards you guys maintain.
I'm glad I found this one!
Preference to this one over the other one, without a doubt.
When life gives you Martian technocratic priests....you make THIS.
You've restored my faith in this mod with this. I was beginning to worry after the usage of that C&C4 model...
But this, this is awesome.
I personally liked how the power plant was your greatest vulnerability, because without it defences shut down and production slows to a crawl. I can see how you'd want to use a population system though, RA3 matches are all about spamming units without a tweak like that.
HELL. YES. Comrades, unite against the capitalist pigs!
OK, tried, and that concludes my issue, because you two have solved it. Thanks man! ^^
Deduce that people are speechless. ;)
OK, thanks, installed it. Then I re-installed SEASmod. The game now registers SEASmod as installed, so that's an improvement! However, in the skirmish battle screen, I still can't select the SEAS as my tribe. Should I re-install the entire game?
I hate being a burden, but I'm not sure what I need to make the mod function correctly. I installed Paraworld, and then the 1.01 patch, using UK settings. Then I installed the latest version of the mod. It seemed to proceed normally, but at the end of the installation a message appeared stating that np cache files were found or something.
A shortcut for the mod was still made, so I double-clicked it. Paraworld (unmodded version) then launched. Do you know anything that could help?
Preference goes to this one.
I prefer this one. It looks a lot more mobile than the other version, but just as sturdy.
I have an issue. I am at the part where I get to ride in Mr Whirly, the Ev.I.S.Ce.R.A.T.O.R. But I encountered what seems to be a bug at the part just after jumping over the truck with exploding barrels and zombies. I pressed E to get out of the cart and explore, but instead of regaining control of myself, I was remote-controlling the buggy now. That is to say, I was no longer attached to it (could jump and use the gravity gun) but the WSDA keys now controlled the still working buggy instead of myself.
Lolz ensued when I attempted to drive the buggy forward with myself still in it using the gravity gun, and I even managed to beat the antlion guards that way. But the Antlion Guards pummeled me onto a container behind a couple of pickup trucks, and now I am stuck there, left only in control of the buggy, that can't even reach me to kill me.
Is there any way to progress? Maybe a console command that lets me regain my control?
Very good mod, love the steampunk-ish SEAS.
This looks awesome. The detail on this mod is insane. But I'm not digging the fantasy look of the mythical faction, considering it's set in the Tiberium universe. Maybe if they were an alien faction of their own, with looks to match, it would fit in.
Not my decisions to make though. I'm curious how this mod will develop, so, tracking.
Fenris works well. If it'd have been my own idea, I'd have named it the Atlas Walker, but the call is entirely yours.
On that subject, great model! Can't wait to see it textured.
Lolwhat? Greek gods? I do hope you mean Norse gods?
Long live the Soviet Union! Can't wait to use this stuff when the mod releases.
Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.
Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.
This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:
-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...
-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.
-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.
I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!
How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.
I recognise the exact model from Warcraft 3 to be precise.
Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD
Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.
Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P
So nuclear missles have green radiation and a new explosion FX now?
I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.
Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.
You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)
Downloading now! Let's see what this baby's got. :D
Just deserts for the traitor AI. In the name of Kane!
Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)
That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-
I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.
Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.
To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.
Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.
And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.
I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.
WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.
The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.
Dat low angle screenshot/extremely short pants combo.
Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)
It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.
April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.
In b4 Arnold "Governator" Schwarzenegger jokes.
Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.
Hell yeah, I'm loving this one. It has so much personality.
Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P
Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!
I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.
My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.
I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)
I'm also willing to test the mod for any bugs or imbalances it may have.
So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.
Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)
New missions? Awesome. :D
Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)
Her special use of marukai sounds interesting...can't wait to see that.
I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?
It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.
This + Obelisks = epic defence.
Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!
No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.
Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!
Sounds good! Question before I download it: has this release already been translated to English?
And now they're Japanese.
Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?
This one has the right proportions, I'd go with using this one's head/body ratio.
NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?
Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.
Looks interesting...I can't wait to see what this turns into. Tracking ASAP.
Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.