Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (150 - 180 of 237)
kazarr
kazarr May 11 2011, 9:07am replied:

I personally would much like to see that! I think that's one of the rather few things that can be improved on in this model. It's pretty damn sweet, especially with the trademark GK helmet.

+1 vote     media: Grey Knights
kazarr
kazarr May 9 2011, 12:52pm says:

Nice work!

+1 vote     media: Bullfrog sitdown animation
kazarr
kazarr May 9 2011, 12:49pm replied:

SC wasn't the first to name a commando/stealth unit "Ghost".
Also, quite a lot of names here are 'ripped', but why would that matter so much? You have to admit that quite frankly a LOT of good names are already taken by someone for something.
On that note, if we're talking 'ripped' things we can talk about how Starcraft ripped off Warhammer 40K to make it's first game, and how Warhammer 40K ripped off pretty much everything else long before that.

+8 votes     media: Alliance Ghost
kazarr
kazarr May 9 2011, 12:40pm says:

Does the upper ones have blast doors leading to the high voltage part? If so, I'd love to see that one in-game with an animation involving someone in a rubber suit going in and performing maintenance and calibrations, letting us see the inner workings of the reactor meanwhile.

+1 vote     media: Tesla-reactor variants concept-art
kazarr
kazarr May 6 2011, 7:12pm says:

Unlike other people, who are of course entirely entitled to their own opinion, I quite like the arms, but question their functionality. Would they be used in close combat, to stabilize the gun or as mounts for lower calibur weaponry?

+1 vote     media: GLOBAL CONFEDERATION Mini juggernaut
kazarr
kazarr May 6 2011, 5:02pm says:

For some reason the armor doesn't look as silvery as you see on many of the Tabletop Grey Knights out there, it looks more...well, actual grey.
But I'm sure that's either intentional or temporary, knowing the amazing standards you guys maintain.

+4 votes     media: Grey Knights
kazarr
kazarr May 3 2011, 6:24am says:

I'm glad I found this one!

+1 vote     game: War for the Overworld
kazarr
kazarr May 3 2011, 6:18am says:

Preference to this one over the other one, without a doubt.

+1 vote     media: Map concepts
kazarr
kazarr May 1 2011, 5:20am says:

When life gives you Martian technocratic priests....you make THIS.

+5 votes     media: Scouts and super-heavies
kazarr
kazarr Apr 23 2011, 6:34pm says:

You've restored my faith in this mod with this. I was beginning to worry after the usage of that C&C4 model...
But this, this is awesome.

+2 votes     media: Nod Avatar War Mech - Design #2
kazarr
kazarr Mar 13 2011, 5:54pm says:

I personally liked how the power plant was your greatest vulnerability, because without it defences shut down and production slows to a crawl. I can see how you'd want to use a population system though, RA3 matches are all about spamming units without a tweak like that.

+2 votes     media: Soviet Supply Depot
kazarr
kazarr Mar 12 2011, 3:56pm says:

HELL. YES. Comrades, unite against the capitalist pigs!

+2 votes     media: For the Soviet Union! poster
kazarr
kazarr Mar 2 2011, 6:09am replied:

OK, tried, and that concludes my issue, because you two have solved it. Thanks man! ^^

+2 votes     mod: CEP (formerly known as SEASMOD)
kazarr
kazarr Mar 1 2011, 6:53pm replied:

Deduce that people are speechless. ;)

+2 votes     media: SEASMOD 3.5 gameplay by -exo-
kazarr
kazarr Mar 1 2011, 5:33pm replied:

OK, thanks, installed it. Then I re-installed SEASmod. The game now registers SEASmod as installed, so that's an improvement! However, in the skirmish battle screen, I still can't select the SEAS as my tribe. Should I re-install the entire game?

+1 vote     mod: CEP (formerly known as SEASMOD)
kazarr
kazarr Feb 28 2011, 3:12pm says:

I hate being a burden, but I'm not sure what I need to make the mod function correctly. I installed Paraworld, and then the 1.01 patch, using UK settings. Then I installed the latest version of the mod. It seemed to proceed normally, but at the end of the installation a message appeared stating that np cache files were found or something.
A shortcut for the mod was still made, so I double-clicked it. Paraworld (unmodded version) then launched. Do you know anything that could help?

+1 vote     mod: CEP (formerly known as SEASMOD)
kazarr
kazarr Feb 20 2011, 5:12pm says:

Preference goes to this one.

+2 votes     media: Let's start shelling!
kazarr
kazarr Feb 19 2011, 6:10am says:

I prefer this one. It looks a lot more mobile than the other version, but just as sturdy.

+2 votes     media: Choose your flak-cannon, general
kazarr
kazarr Feb 6 2011, 8:01am says:

I have an issue. I am at the part where I get to ride in Mr Whirly, the Ev.I.S.Ce.R.A.T.O.R. But I encountered what seems to be a bug at the part just after jumping over the truck with exploding barrels and zombies. I pressed E to get out of the cart and explore, but instead of regaining control of myself, I was remote-controlling the buggy now. That is to say, I was no longer attached to it (could jump and use the gravity gun) but the WSDA keys now controlled the still working buggy instead of myself.
Lolz ensued when I attempted to drive the buggy forward with myself still in it using the gravity gun, and I even managed to beat the antlion guards that way. But the Antlion Guards pummeled me onto a container behind a couple of pickup trucks, and now I am stuck there, left only in control of the buggy, that can't even reach me to kill me.
Is there any way to progress? Maybe a console command that lets me regain my control?

+2 votes     mod: Research and Development
kazarr
kazarr Feb 2 2011, 8:19am says:

Very good mod, love the steampunk-ish SEAS.

+1 vote     article: SEASMOD 3.6 OUT!
kazarr
kazarr Jan 13 2011, 4:09pm says:

Not sure...
This looks awesome. The detail on this mod is insane. But I'm not digging the fantasy look of the mythical faction, considering it's set in the Tiberium universe. Maybe if they were an alien faction of their own, with looks to match, it would fit in.
Not my decisions to make though. I'm curious how this mod will develop, so, tracking.

+1 vote     article: Timeless War Teaser released
kazarr
kazarr Jan 5 2011, 3:00pm says:

Fenris works well. If it'd have been my own idea, I'd have named it the Atlas Walker, but the call is entirely yours.
On that subject, great model! Can't wait to see it textured.

+1 vote     media: Work in Progress: GDI Fenris
kazarr
kazarr Jan 5 2011, 2:57pm replied:

Lolwhat? Greek gods? I do hope you mean Norse gods?

+1 vote     media: Work in Progress: GDI Fenris
kazarr
kazarr Jan 3 2011, 11:07am says:

Long live the Soviet Union! Can't wait to use this stuff when the mod releases.

0 votes     media: USSR vs. NATO Skirmish
kazarr
kazarr Dec 31 2010, 7:35am says:

Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.

+1 vote     article: [Release] Mission III - Crystal end
kazarr
kazarr Dec 19 2010, 5:50am says:

Alright! Rock on guys!

+1 vote     article: Top 100
kazarr
kazarr Dec 18 2010, 12:03pm says: +2 votes     media: SAS Commando and.....?!?!?
kazarr
kazarr Dec 17 2010, 10:35am says:

Awesome concept! Bit better than the previous version.

+2 votes     media: Soviet Heavy Spacemarine concept 2
kazarr
kazarr Dec 8 2010, 10:24am says:

Still useable with the current Shockwave release?

+1 vote     download: Baikonour Island
kazarr
kazarr Dec 3 2010, 8:16pm says:

....and now I am torn. I want to vote for CNC Fallout, but I also want to vote for communism....

+4 votes     article: We want YOU to vote!
Level
Avatar
Avatar
Offline Since
Jul 30, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
1
Games
3
Mods
27
Articles
61
Media
140
Downloads
10