Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community.
Maybe I'll actually start modding some day too.
I got this reply just about a year late, but even so, I followed your advice and gave it a try. The alpha demo ran much better, and I was actually able to play it, albeit still with some issues. My PC is simply archaic though, so it's impressive enough that it's playable at all. A job well done by the WftO team!
Sadly the showcase ran very, VERY slowly on my computer with MASSIVE framrate issues, so I imagine the alpha demo will be even worse. I'll have to upgrade before enjoying this beautiful monstrosity. :/
Whoah, the models of GW this is based on go WAAAAAAY back. I'm surprised you even remember them, much less included them in a mod.
Given that most of your models are WIP, I don't like a lot of them. However, this one stands out as being very, very promising.
Sadly not canon (The Laughing God still lives, unlike Khaine who was shattered into fragments that later became the Avatars.) but awesome nevertheless.
Clever use of the Dawn of War 2 Retribution models. I'm worried that their quality will make the rest of the models look less flashy though, because of compairison.
One of your better models, by far. Looks a lot like the Forgeworld piece I assume it was modeled after.
Wait what? What's a Skaven Doomwheel with a Chaos-ified appearance doing here?
Your models are good, but not quite FoK quality I'm afraid. They look kind of out of place next to the FoK models. Still, I'm liking what you're trying to do and wish you only the best of luck with this mod! :D
Agreed with the other two, a 25% reduction should do it.
I'm downloading this. I also referred a bunch of Youtube commentators that I know would be interested in a game of this type to your Kickstarter in the hopes of them providing you guys more coverage.
V2 all the way. Or, as has already been suggested, make it an upgrade.
So this is essentially the strategy centre on crack and steroids, except you don't get to switch plans. I like it!
It's all in how you play. Get a strong economy up early, and defend against a rush if you can! From there, play the game the way the general you're playing as would. For instance, as the toxin general, DROWN the map in poison and acid. Don't rush in, and always make sure you have both active and static defences that you manage carefully. (Unless you're the nuke general, in which case you only get active means of defence.)
WUBWUBWUB FOR THE WUBWUBWUBGOD.
MOST impressive. I dare say this is better than any other model I have seen in C&C Generals ever, including all mods.
Something tells me the Soviet AI for this level is a bit overpowered.
Does that even EXIST in 40K lore? Well if it doesn't, it should.
Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.
I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.
My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.
I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)
I'm also willing to test the mod for any bugs or imbalances it may have.
So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.
"PPS: It is also possible to upload the latest build of this mod" So, does that mean that the current version will become available for download while you work on turning this mod into a game of it's own? That would be amazing. :)
Also, I'm glad you guys are keeping this thing alive through a new project! It'd be a shame if all the awesome concept art and models would've been for nothing.
Seriously, that thing is the best refinery I've ever seen in an RTS.
The Rhino looks...too small to handle such a cannon. Perhaps give it some deployable support braces, like mobile constructrion cranes have?
Because just one havoc launcher isn't enough! :D
This looks like the closest thing to a Soulstorm release of FoK I've seen so far, which is good because I recently lost my copy of Dark Crusade. I'm downloading this and playing it! Will provide feedback when appropriate.
Actually, if anything Chaos is even fewer in numbers and even more elite than the loyalist marines, because of their individualistic nature and many centuries spent fighting in the Eye of Terror. The cultists sound about right though, they're just meatshields, distractions and sacrifices.
Also, Ork vehicles are, for the most part, anything but tough. They're ramshackle scrapyards on wheels that are prone to all sorts of malfunctions. This also would make them cheap though.
But that's just my two cents as a Warhammer 40K fan and regular tabletop player.
....what.....what IS that? It looks amazing...
Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)
New missions? Awesome. :D
Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.
This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:
-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...
-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.
-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.
I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!
How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.
I recognise the exact model from Warcraft 3 to be precise.
Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD
Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.
Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P
So nuclear missles have green radiation and a new explosion FX now?
I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.
Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.
You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)
Downloading now! Let's see what this baby's got. :D
Just deserts for the traitor AI. In the name of Kane!
Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)
That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-
I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.
Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.
To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.
Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.
And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.
I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.
WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.
The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.
Dat low angle screenshot/extremely short pants combo.
Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)
It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.
April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.
In b4 Arnold "Governator" Schwarzenegger jokes.
Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.
Hell yeah, I'm loving this one. It has so much personality.
Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P
Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!
Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)
Her special use of marukai sounds interesting...can't wait to see that.
Preference to this one over the other one, without a doubt.
Deduce that people are speechless. ;)
Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.
I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?
It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.
This + Obelisks = epic defence.
Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!
No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.
Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!
Sounds good! Question before I download it: has this release already been translated to English?
And now they're Japanese.
Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?
This one has the right proportions, I'd go with using this one's head/body ratio.
NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?
Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.
Looks interesting...I can't wait to see what this turns into. Tracking ASAP.
Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.