Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community. Maybe I'll actually start modding some day too.

Comment History  (90 - 120 of 242)
kazarr Dec 3 2014, 7:41am replied:

I got this reply just about a year late, but even so, I followed your advice and gave it a try. The alpha demo ran much better, and I was actually able to play it, albeit still with some issues. My PC is simply archaic though, so it's impressive enough that it's playable at all. A job well done by the WftO team!

+2 votes   game: War for the Overworld
kazarr Dec 19 2012, 2:51pm says:

Sadly the showcase ran very, VERY slowly on my computer with MASSIVE framrate issues, so I imagine the alpha demo will be even worse. I'll have to upgrade before enjoying this beautiful monstrosity. :/

+2 votes   game: War for the Overworld
kazarr Dec 17 2012, 6:47pm says:

Whoah, the models of GW this is based on go WAAAAAAY back. I'm surprised you even remember them, much less included them in a mod.

+1 vote   media: Bloodletter by Catwell
kazarr Dec 17 2012, 6:44pm says:

Given that most of your models are WIP, I don't like a lot of them. However, this one stands out as being very, very promising.

+2 votes   media: Black Legion Decimator Tank by Catwell
kazarr Dec 17 2012, 6:42pm says:

Sadly not canon (The Laughing God still lives, unlike Khaine who was shattered into fragments that later became the Avatars.) but awesome nevertheless.

+1 vote   media: Avatar Of The Laughing God by Catwell
kazarr Dec 17 2012, 6:40pm says:

Clever use of the Dawn of War 2 Retribution models. I'm worried that their quality will make the rest of the models look less flashy though, because of compairison.

+2 votes   media: WIP Krieg Regimental Commander by Vector
kazarr Dec 17 2012, 6:38pm says:

One of your better models, by far. Looks a lot like the Forgeworld piece I assume it was modeled after.

+1 vote   media: Keeper Of Secrets by Catwell
kazarr Dec 17 2012, 6:37pm says:

Wait what? What's a Skaven Doomwheel with a Chaos-ified appearance doing here?

+1 vote   media: Black Legion Death Wheel by Catwell
kazarr Dec 13 2012, 4:38am says:

Your models are good, but not quite FoK quality I'm afraid. They look kind of out of place next to the FoK models. Still, I'm liking what you're trying to do and wish you only the best of luck with this mod! :D

+2 votes   mod: Codex
kazarr Dec 12 2012, 12:37pm says:

Agreed with the other two, a 25% reduction should do it.

+4 votes   media: One does not simply scale things properly.
kazarr Dec 12 2012, 12:35pm says:

I'm downloading this. I also referred a bunch of Youtube commentators that I know would be interested in a game of this type to your Kickstarter in the hopes of them providing you guys more coverage.

+2 votes   download: War for the Overworld - PC playable showcase
kazarr Dec 2 2012, 6:07am says:

V2 all the way. Or, as has already been suggested, make it an upgrade.

+1 vote   media: Tiberium Essence 1.52
kazarr Nov 14 2012, 5:40pm says:

So this is essentially the strategy centre on crack and steroids, except you don't get to switch plans. I like it!

+1 vote   media: European R&D Compound
kazarr Oct 28 2012, 6:48pm replied:

It's all in how you play. Get a strong economy up early, and defend against a rush if you can! From there, play the game the way the general you're playing as would. For instance, as the toxin general, DROWN the map in poison and acid. Don't rush in, and always make sure you have both active and static defences that you manage carefully. (Unless you're the nuke general, in which case you only get active means of defence.)

+1 vote   mod: Contra
kazarr Oct 13 2012, 5:32am says:


+4 votes   media: Dark Prophecy MOD 0.4.7
kazarr Oct 8 2012, 9:42am says:

MOST impressive. I dare say this is better than any other model I have seen in C&C Generals ever, including all mods.

+2 votes   media: Region Command
kazarr Aug 8 2012, 8:41am says:

Something tells me the Soviet AI for this level is a bit overpowered.

+7 votes   media: Oops.
kazarr Aug 8 2012, 8:40am says:

Does that even EXIST in 40K lore? Well if it doesn't, it should.

+3 votes   media: Dark Prophecy MOD
kazarr Aug 2 2012, 3:31pm replied:

Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.

+1 vote   article: CEP Wants you!
kazarr Jul 22 2012, 8:30am says:

I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.

My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.

I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)

I'm also willing to test the mod for any bugs or imbalances it may have.

So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.

+1 vote   article: CEP Wants you!
kazarr Jul 22 2012, 8:06am says:

"PPS: It is also possible to upload the latest build of this mod" So, does that mean that the current version will become available for download while you work on turning this mod into a game of it's own? That would be amazing. :)
Also, I'm glad you guys are keeping this thing alive through a new project! It'd be a shame if all the awesome concept art and models would've been for nothing.

+1 vote   article: Red Alter transformed into a Red March
kazarr Jun 3 2012, 11:04am says:

Seriously, that thing is the best refinery I've ever seen in an RTS.

+4 votes   media: Allied Base
kazarr May 25 2012, 1:05pm says:


+2 votes   media: Dark Prophecy MOD
kazarr May 10 2012, 5:44am says:

The Rhino looks...too small to handle such a cannon. Perhaps give it some deployable support braces, like mobile constructrion cranes have?

+2 votes   media: Dark Prophecy MOD
kazarr May 5 2012, 4:36pm says:

Because just one havoc launcher isn't enough! :D

+1 vote   media: Dark Prophecy MOD
kazarr Apr 10 2012, 10:37am says:

Pretty awesome!

+1 vote   media: Dark Prophecy MOD
kazarr Apr 4 2012, 3:30pm says:

This looks like the closest thing to a Soulstorm release of FoK I've seen so far, which is good because I recently lost my copy of Dark Crusade. I'm downloading this and playing it! Will provide feedback when appropriate.

+3 votes   mod: Purgation of Kaurava
kazarr Apr 4 2012, 1:31pm says:

Actually, if anything Chaos is even fewer in numbers and even more elite than the loyalist marines, because of their individualistic nature and many centuries spent fighting in the Eye of Terror. The cultists sound about right though, they're just meatshields, distractions and sacrifices.

Also, Ork vehicles are, for the most part, anything but tough. They're ramshackle scrapyards on wheels that are prone to all sorts of malfunctions. This also would make them cheap though.

But that's just my two cents as a Warhammer 40K fan and regular tabletop player.

+1 vote   mod: Dawn of War: "Realism"
kazarr Mar 27 2012, 5:25pm says:

....what.....what IS that? It looks amazing...

+1 vote   media: Project Icewaste #2
kazarr Mar 21 2012, 4:35pm says:

Awesome! Maybe I can get a new comp before the new CEP release, so I can get PAraworld installed in preparation of this. :)

+1 vote   media: Project Icewaste
kazarr Mar 18 2012, 9:43am says:

New missions? Awesome. :D

+1 vote   media: New Mission: Seeking Ada
kazarr Oct 7 2014, 12:32pm says:

Not gonna lie, you guys have made HUGE improvements over time. It must've been a long and difficult road, but things have never looked better.I wonder how the gameplay will evolve though, as it is inherently clunky and heavy, though that last part is not a bad thing.

+1 vote   article: Son of Nor VIDEO Dev Diary #100 - Past & Future
kazarr Jul 9 2014, 7:44am says:

This is a topic of hot debate in a lot of RTS forums. I am almost always in favour of more units, but only conditionally.
Those conditions being:

-New units must fill some niche for their faction that was not filled previously. This niche may be as simple as "mobile heavy firepower" for instance, or as specific as "mobile heavy firepower that stands up to unit X in the mid-game that would otherwise counter all mobile heavy firepower type units at this point in the game."
In either case, the unit brings novel strategic use with it, but however...

-New units may not be *too* similar to existing units. Some people may disagree with me here and I encourage them to tell me why they do, but in my personal experience a unit is most fun when it is special and not quite like anything else seen in the game. Giving a unit a unique method of attack like tesla troopers, prism tanks, chrono troopers, desolators etc. helps a lot. Consider unique methods of defence too, like assault tanks with small-scale force fields that when activated drain the power bar.

-New units shouldn't upset the game balance. This one speaks for itself and you guys have proven yourself more than competent at handling this aspect considering how difficult it is.

I realize that you are limited to an extent by the capabilities of the engine, but with Ares your options have broadened and there is a lot of room for creativity. To say "no" to more units would be to stifle that creativity. Perhaps if you have concerns about there being too many units, you can make new units be campaign-exclusive?
Either way, take your time on the decision and take your time with the mod, and keep delivering quality content like you do!

+12 votes   media: More units?
kazarr Sep 25 2013, 7:36am says:

How do you convert 2-dimensional Red Alert 2 models to 3-dimensional Generals models? Do you just make new models using the 2-D art as reference material? Because if you do, that's impressive, it looks just like the RA2 model.

+2 votes   media: Soviet Nuclear Power Plant
kazarr Sep 25 2013, 7:32am replied:

I recognise the exact model from Warcraft 3 to be precise.

+1 vote   media: Germ - Engineer of Bacterian
kazarr Aug 15 2013, 11:53am says:

Good to see that NoD and GDI still buy their harvesters from the same manufacturer, like in the olden golden days of Tiberian Sun. XD

+10 votes   media: NoD Harverster
kazarr Aug 15 2013, 11:09am says:

Drawing from Dark Heresy, eh? Excellent idea! Approved thousandfold.

+5 votes   media: The Lady of the Voids
kazarr Aug 4 2013, 6:24am says:

Superweapon General's defences have nothing on this. Though I somehow feel like she'd be something of a hard counter to the Continental Defence Subdivision, thanks to the mass use of superweapons and powerful bombers.
Good thing this is a complete conversion. :P

+1 vote   article: Border Patrol
kazarr Jul 12 2013, 7:37pm says:

So nuclear missles have green radiation and a new explosion FX now?

+1 vote   media: WuKong I told you don't throw garbage!
kazarr Jul 6 2013, 7:36pm says:

I adore what's there so far. The two energies colliding, causing a thunderous sound is immediately reminiscent of the conflict between NOD and GDI, a symbology that is supported by how the blast fades to reveal their logos up against each other.

+3 votes   media: WIP Intro Test
kazarr Jul 3 2013, 11:09am says:

Modding is a slow process man. I've done some minor modding work in the past too, nothing major, not much coding just a few basic unit additions, and even that took me ages.
Because of how much time and concentration modding takes, it's easy to get bogged down by other things that are also important. That's fine. Take your time. Rome wasn't built in a day.

+3 votes   article: Slow Progress
kazarr Jun 16 2013, 9:48pm says:

You're an industrious one, aren't you? For a one-man team you're very quick to respond to bugs and issues.
I think the community will much appreciate your hard work. :)

+4 votes   article: Information and known problems
kazarr May 31 2013, 9:15pm says:

Downloading now! Let's see what this baby's got. :D

+3 votes   article: Blog 15 - Release
kazarr May 24 2013, 1:20pm says:

Just deserts for the traitor AI. In the name of Kane!

+2 votes   media: Nod ownage against Cabal
kazarr May 16 2013, 6:23am says:

Really great effects considering the engine they're used in. I also must say I really like the choice of music. :)

+1 vote   media: Superb LightningStorm
kazarr May 8 2013, 12:07pm replied:

That's the internet for you, I'm afraid. Braindead people accusing other people of stealing their favorite developer's work without any evidence at all will always exist. -_-

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 10:20am replied:

I know that in Deep Impact's storyline the heavy focus on defence is a natural consequence of the situation for Europe. I just find it interesting that people so often include such an element in the European faction is all.
I guess the fortresses and trenches left throughout history, and the slow battles of attrition won centimeter by bloody centimeter really leave a deep impression on people. Pretty neat theme to keep to.

Anyway, thanks, that's really all I wanted to talk about. I'm very glad the subject could in the end be discussed in a polite and civil manner and I apologize for drawing a comparision to start the topic. I was unaware that it was such a sore spot.

+2 votes   media: WEA EMP Turret
kazarr May 8 2013, 6:19am replied:

To clarify: What I find so interesting about that both the European factions from different mods that I mentioned share a similar playstyle is that apparently there's something about Europe that makes people instantly link their military forces to a defensive style. I thought that was pecullier, being myself from Europe and knowing that nowadays our military works nothing like that.
Not to say that I don't like the defensive style European factions. In the contrary, I love them. Just thought it was curious and worth commenting on. Didn't exactly expect the mod author to go bonkers and rage against a bunch of people just because of that.

+3 votes   media: WEA EMP Turret
kazarr May 8 2013, 5:57am replied:

Don't get your panties in a twist now, I was only making the comparision because I find it interesting that people from what I've seen tend to make the European faction into a more defense-oriented one than the rest. I'm not sure how remarking that would in any way offend you.

And I know turtling was not invented by RotR. I'm crazy, not stupid. Easy mistake to make.

I realize it must be frustrating to have your work compared to other peoples' work just because of a few similarities so often. But what's so horrible about that? I'm not accusing anyone of plagurism or anything stupid like that, I just through it was noteworthy that both those European factions share a similar vision in what they should play like.

+7 votes   media: WEA EMP Turret
kazarr May 8 2013, 4:04am says:

WEA is very similar to RotR's ECA in their approach, aren't they? So many defensive structures and units with defensive abilities.

+1 vote   media: WEA EMP Turret
kazarr May 2 2013, 6:01pm replied:

The issue with the dust could perhaps be circumvented through a filtration system, through the filter would of course itself be rather vulnerable, not to mention that this would severely impact the performance of the turbine given that it hampers air intake quite a lot. Still, worth considering. I'm sure the clever and fanatically driven minds of Nod's scientists can come up with something along those lines or something better still to protect the fragile and vulnerable turbine.

+2 votes   media: Tiberium Essence 1.52
kazarr May 1 2013, 4:21pm says:

Dat low angle screenshot/extremely short pants combo.

0 votes   media: Facebook Photos Pre Release
kazarr Apr 29 2013, 7:23am replied:

Agreed. They should be heavily armored, but the facility itself is unstable due to the severely overclocked generators, so anything that "punctures the armor" and "hits the inner structure" should do increased damage. This can be perfectly represented by low HP and high armor. :)

+2 votes   article: Techlevel 1 Buildings
kazarr Apr 27 2013, 7:10am replied:

It does however provide 4 times the amount of power that any other powerplant produces for less than 2.5 times the cost and only a slight size increase.

+1 vote   article: Techlevel 1 Buildings
kazarr Apr 1 2013, 11:01am says:

April fools or not...I actually kind of want this car to just flash by during a time-travel mission. Just as a reference.

+40 votes   media: Allied Time Machine
kazarr Mar 19 2013, 7:46am says:

In b4 Arnold "Governator" Schwarzenegger jokes.

Anyway, awesome! This new mode should definitely improve the game and increase it's longevity by leaps and bounds.

+2 votes   media: Primal Carnage "Get to the Chopper" Launch Trailer
kazarr Mar 11 2013, 3:28am says:

Hell yeah, I'm loving this one. It has so much personality.

+2 votes   media: Skeletons
kazarr Mar 5 2013, 3:10pm says:

Playing 1.1.0 one last time then. Once more stomping people wit hthe pirate ship, for old time's sake. :P

+3 votes   download: CEP 1.2.0
kazarr Feb 18 2013, 7:51am says:

Absolutely amazing! Like everything in the mod, it looks better than what the core game offers!

+7 votes   article: Twisted Insurrection Cinematics: The First Glance
kazarr Mar 3 2012, 6:44am says:

Question: what is the advantage of server-side-scripts for the experience of the player? I'm curious what exactly it is and how it will help.
(If it gets technical: I've had some basic training on programming, specifically Python coding. I might understand.)

+3 votes   download: CEP 1.0.1
kazarr Nov 25 2011, 12:25pm says:

Her special use of marukai sounds interesting...can't wait to see that.

+3 votes   media: Thor ingame
kazarr May 9 2011, 12:52pm says:

Nice work!

+1 vote   media: Bullfrog sitdown animation
kazarr May 3 2011, 6:18am says:

Preference to this one over the other one, without a doubt.

+1 vote   media: Map concepts
kazarr Mar 1 2011, 6:53pm replied:

Deduce that people are speechless. ;)

+2 votes   media: SEASMOD 3.5 gameplay by -exo-
kazarr Dec 31 2010, 7:35am says:

Crysis mods are often graphically very beautiful, which I'm a fan of. Buuuuuut...my computer can't nearly handle Crysis. If it could, I'd have Crysis, and if I'd have Crysis, I download this mod because it looks interesting from the lower trailer.

+1 vote   article: [Release] Mission III - Crystal end
kazarr Nov 27 2010, 5:39pm replied:

I recently wiped and re-installed all my files and haven't downloaded any mods since then, so it's clean.
I set it to compatibility mode for Windows 98/ME. Now it tells me that I need to insert the right CD. Maybe this is because I have The First Decade?

+2 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Nov 27 2010, 9:33am says:

It looks really cool, but no success in making it work yet. When I start it, the program just shuts itself down before anything happens.

+3 votes   article: C&C Red Alert 2: Reborn 2.0
kazarr Aug 22 2010, 6:08am says:

This + Obelisks = epic defence.

+3 votes   media: NOD pyramid of light
kazarr Jul 21 2010, 5:14am says:

Custom campaign all the way! You guys have done great work so far, and adding a custom campaign would be the cherry on top!

+4 votes   article: Original Campaign or Custom Campaign
kazarr Jul 9 2010, 5:12pm replied:

No, he's referring to his own username, which is Kornelord. The title of the picture seemingly has no relevance to the picture itself.

+1 vote   media: Wargear boxes
kazarr Jun 22 2010, 1:52am says:

Sweet! I had feared the mod to be dead, but this definitely proves you're alive and still trying hard!

+1 vote   media: Nurgle Terminators.
kazarr May 15 2010, 4:58am says:

Sounds good! Question before I download it: has this release already been translated to English?

+1 vote   article: SEASMOD 3.5.0
kazarr May 5 2010, 3:03pm says:

And now they're Japanese.

+2 votes   media: Skins :)
kazarr May 3 2010, 1:35pm says:

Hey, I know the guy who made this. He's on DeviantART. Did he use the creative commons license or give you elaborate permission to use this?

+1 vote   media: Na'Vi Warrior
kazarr May 1 2010, 2:57am says:

This one has the right proportions, I'd go with using this one's head/body ratio.

+1 vote   media: orks
kazarr Apr 18 2010, 9:05am replied:

NP, my pleasure. :). I seem to be experiencing a bug though. The list of mods doesn't refresh anymore when I'm on Mod DB. When I try looking up mods, even ones I'm watching and still get updates from, the search tells me they don't exist! Can you help me?

+1 vote   member: kazarr
kazarr Apr 10 2010, 5:38am says:

Interesting. Where can I find this CEP? I'd love to finally have the SEASmod working.

+1 vote   article: Few words about SEASMOD 3.5
kazarr Mar 7 2010, 4:30am says:

Looks interesting...I can't wait to see what this turns into. Tracking ASAP.

+1 vote   mod: Path of Ascension
kazarr Feb 3 2010, 8:28am says:

Brilliant how the Mad Dok quickly changes his mind upon the mentioning of 'humiez'.

+2 votes   mod: Tau Vs. Orks 2
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