Just here to help mods by providing feedback, to ask help on the forums when I encounter issues and to enjoy the modding community.
Maybe I'll actually start modding some day too.
I'm okay with this because everyone in the universe it's placed in KNOWS it looks ridiculous and just doesn't care because it's effective at what it's meant to do.
Truth is, the military has come up with more bizarre designs than this in the past, and often those designs have become the butt of many, many jokes among the soldiery. This is the perfect example of such a design, something that the Generals universe previously lacked. See it as a bit of comic relief for your soldiers. =p
Wait what, they destroyed Rome? Okay, sorry Russia, but that's just wrong. I'm siding with ECA now.
Sadly the showcase ran very, VERY slowly on my computer with MASSIVE framrate issues, so I imagine the alpha demo will be even worse. I'll have to upgrade before enjoying this beautiful monstrosity. :/
Whoah, the models of GW this is based on go WAAAAAAY back. I'm surprised you even remember them, much less included them in a mod.
Given that most of your models are WIP, I don't like a lot of them. However, this one stands out as being very, very promising.
Sadly not canon (The Laughing God still lives, unlike Khaine who was shattered into fragments that later became the Avatars.) but awesome nevertheless.
Clever use of the Dawn of War 2 Retribution models. I'm worried that their quality will make the rest of the models look less flashy though, because of compairison.
One of your better models, by far. Looks a lot like the Forgeworld piece I assume it was modeled after.
Wait what? What's a Skaven Doomwheel with a Chaos-ified appearance doing here?
Your models are good, but not quite FoK quality I'm afraid. They look kind of out of place next to the FoK models. Still, I'm liking what you're trying to do and wish you only the best of luck with this mod! :D
Agreed with the other two, a 25% reduction should do it.
I'm downloading this. I also referred a bunch of Youtube commentators that I know would be interested in a game of this type to your Kickstarter in the hopes of them providing you guys more coverage.
V2 all the way. Or, as has already been suggested, make it an upgrade.
So this is essentially the strategy centre on crack and steroids, except you don't get to switch plans. I like it!
It's all in how you play. Get a strong economy up early, and defend against a rush if you can! From there, play the game the way the general you're playing as would. For instance, as the toxin general, DROWN the map in poison and acid. Don't rush in, and always make sure you have both active and static defences that you manage carefully. (Unless you're the nuke general, in which case you only get active means of defence.)
WUBWUBWUB FOR THE WUBWUBWUBGOD.
MOST impressive. I dare say this is better than any other model I have seen in C&C Generals ever, including all mods.
Something tells me the Soviet AI for this level is a bit overpowered.
Does that even EXIST in 40K lore? Well if it doesn't, it should.
Is there any other way to communicate? Skype? Email? DeviantART? I have bad experience with Xfire, it runs really badly on this computer for some reason.
I'm kind of a good voice actor if you're looking for a voice for a bloodthirsty warrior or someone with a mildly British accent. However my microphone isn't the best, so it might take some effort or a new microphone to get some good audio, which may take time. Just as warning.
My scripting SUCKS and I only know Python, so although I do know a little bit of scripting I doubt I'll be very useful to the mod in that regard.
I'm a rather decent writer who has been known to handle war scenarios pretty well, especially if they have a fantasy, steampunk or sci-fi twist. :)
I'm also willing to test the mod for any bugs or imbalances it may have.
So there, that's the things I could possibly do for the mod. I have Summer Vacation right now, so for the coming weeks I'll have plenty of time.
"PPS: It is also possible to upload the latest build of this mod" So, does that mean that the current version will become available for download while you work on turning this mod into a game of it's own? That would be amazing. :)
Also, I'm glad you guys are keeping this thing alive through a new project! It'd be a shame if all the awesome concept art and models would've been for nothing.
Seriously, that thing is the best refinery I've ever seen in an RTS.
The Rhino looks...too small to handle such a cannon. Perhaps give it some deployable support braces, like mobile constructrion cranes have?
Because just one havoc launcher isn't enough! :D
This looks like the closest thing to a Soulstorm release of FoK I've seen so far, which is good because I recently lost my copy of Dark Crusade. I'm downloading this and playing it! Will provide feedback when appropriate.
Actually, if anything Chaos is even fewer in numbers and even more elite than the loyalist marines, because of their individualistic nature and many centuries spent fighting in the Eye of Terror. The cultists sound about right though, they're just meatshields, distractions and sacrifices.
Also, Ork vehicles are, for the most part, anything but tough. They're ramshackle scrapyards on wheels that are prone to all sorts of malfunctions. This also would make them cheap though.
But that's just my two cents as a Warhammer 40K fan and regular tabletop player.
....what.....what IS that? It looks amazing...
I see an "I" symbol at the bottom of every icon. I wonder, does this mean that to get the info you have to actually press the I button while hovering over the icon or the unit? If so, that would be the best of both worlds, allowing for detailed information to be given without it taking up the whole screen like this normally.
Awesome, that'll be great!
"One way trip!"
The wait is almost over. Now we rise from the shadows and the unseen depths to spread the word...Kane lives!
Freind or foe? This looks like something interesting for NOD to find an ally in. One that they're not sure they can trust, and a sinister one, but thematically it works well.
Some Ultimate Apocalypse mod fans seem to be accusing the ZMS mod of stealing assets and content from other mods. A lot of the models in this mod DO seem to have featured in other mods before, but as far as I'm aware they aren't stolen, simply used with permission.
You'll have to wait for a definitive answer from ZMS though, I don't know the fine points of it.
That grate is quite possibly the best thing about it.
VERY good model, but needs a bit of polish to blend it all together I think. Still, definitely an extremely worthy addition to the warriors of Khorne!
There were people having technical difficulties with MEC? Hard to imagine, in my experience it's the most polished C&C mod out there.
Love it! GDI are going to be terrified of the sight.
That looks like some mean high-tech artillery. What does it fire like?
Might be interesting. It all depends on how the platforming mechanics and the shooter mechanics will interact.
So what does this tank do, besides looking cool?
10/10, gets you high on adrenaline, so much action! :P
In all seriousness though, it's good to see that the resource collection for the WEA is up and running. Resource collection is an important part of any C&C game and mod, after all. (Unless it's Tiberium Twilight, but let's not talk about that title...)
That's just amazing. Will ion storms ever occur?
Infiltrating a radar sounds like it would be SUPER useful. Better build walls around my radar from now on.
I don't even have Fallout NV for PC. I just clicked the "track mod" button one day because I was curious whether or not this project would even hit an open beta stage.
I am beyond astounished that it has. Going to link this page to all of my friends who do have Fallout NV for PC.
This looks so high-res it might as well be for Renegade 2 or something. Awesome!
This will put some hurt on the Allies' units. As in, ALL of their units, besides air units. Unless a tesla plane is in the works, which would be insanity. I'm a fan of insanity though.
It kind of depends on what's provided. I once won a match by just spamming dilophosaurus nests and smoke towers. I was all over the map but nobody could see me, and I had a free respawning guard force. The sheer hilarity value was amazing, as enemy forces faced all sorts of trouble wading through tides of dilophosaurus and eventually getting bogged down and killed with zero effort on my part. I could just build a small elite force and a few ninjas a poke at the enemy base with guerillia strikes now and then until buildings started to crumble and no expansions were safe to use because of dilophosaurus infestations reinforced by small, invisible patrols.
Funny example of a special strategy that requires non-standard units. It also actually worked, for some weird reason. I couldn't stop laughing.
Oh my...look at this delightful little monstrosity. We shall coax a few of these from the Warp, definitely. Let them wreak their havoc upon the material realm.
He does. Malice is known for this. ;P
Wait what...Sons of Malice? Could it be that the fifth Chaos God is making an appearance?
I don't care either way, the Amazon Temple never even produced any units for me. It just healed stuff and had no training/building menu. Might've been a bug.
On the subject of a single hero providing multiple extra units and an extra structure though, I actually kind of like that. It would mean that a player's choice of heroes would very significantly alter his tech and playstyle. But it would only work if every hero would do that, and I can't see that being pulled off. The amount of extra content and balancing of that content that would be required would be insane.
Will it be on the same scale in-game as shown in the concept art? That would be incredible.
Awesome! I'll try this out when I get someone else to install this mod...
Look like it, judging by the typical melta nozzles being present.
I'm still not entirely sure what this mod is getting at...but I do know it LOOKS AWESOME.
I LOVE these....Always been a heavy fan and user of the Soviet tesla arsenal!
My comp got it's secondary CPU removed. It somehow got frakked. Result: no Paraworld for me until I get a new computer. Once I DO have that new computer though, I'll be very interested in finding out more about this CEP thing. Will it contain more than just SEASmod? The new name makes it sound like it'll contain all of the best things the community have made for Paraworld.
Great to see the mod still alive and kicking! I still have Paraworld installed just because of it. :D
Can't wait until the next release.
It looks appropriate to me. The Alliance has very sleek, modern-looking designs as opposed to the clunky experimental look of all the Soviet advanced units.
Alliance units are in fact very high-tech, but it's more subtle. Smaller, more efficient, less blatant. Also less awesome, if you ask me, but they do seem to match the Soviets in terms of technology. It's just the the Soviets are not nearly as conservative in their designs.
Very good mod, love the steampunk-ish SEAS.
Alright! Rock on guys!
....and now I am torn. I want to vote for CNC Fallout, but I also want to vote for communism....
The models need a little more detail, but I'm loving them so far! The designs are great, and the Tesla Coil looks magnificent.
Cool! When the texturing for the rocket pods is finished it'll look awesome! Are you guys going to add some sort of glow effect to the laser cannons?
I love how you used a civil war as an excuse for the fact that the UAN will be the only playable faction. It's brilliant! I'm eager to see just how well exactly it will work out. ^^
I'm not so sure about the voice acting on Technician Vladov, or that one some of the units. But I must say, the Behemoth sounds and looks awesome!
No offense, but they are developing units that will actually look a lot better than Soulstorms. They are completely overhauling the old Dark Eldar concept used by Soulstorm, to replace it with a more accurate and fun one.
For instance, if you're a tabletop player this will be great new for you. Or if you just actually like Warhammer 40K.
Sweet. Can't wait!
Still waiting patiently.
It looks cool, but what the heck is it? I don't even understand what this mod adds exactly. What factions are involved and what are they from?
Crawlers, the only good thing about C&C 4. I just hope they won't entirely replace the buildings as much as become a construction yard for a faction's second tech tree, unlockable only through making a crawler. That'd be great.
All I can do is draw decently. It's unlikely you'll need any more of that skill at all, so I'm sorry, can't offer anything.