Tired of invading dungeons? It’s time you build your own. War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RPG, RTS and god game genres. In War for the Overworld, you will play as a malevolent Underlord with unrivaled dark power and an insatiable desire for bloody conquest. Excavate your dungeon and populate it with dozens of unique rooms that will attract myriad creatures to your halls to work and fight for you. In addition to creatures you have destructive spells and powerful rituals to cast upon any unsuspecting goodly hero (or rival Underlord) who dares trespass your unholy halls.
We’re partially back online after a few days of extremely unreliable internet, unfortunately we’re still suffering regular outages and this is making a few of our regular tasks difficult. Such as posting news or indeed uploading builds. We’re having another engineer drop by Subterranean HQ and hopefully we’ll have some resolution by friday.
As you may have seen a couple of days ago we posted our “State of the Game” video and retrospective, so as you can imagine we don’t have too much to report other than that so this we’re instead just posting a short recap of everything that’s happened this week.
On Monday evening we released a short video outlining the direction of WFTO’s future development. This video quickly encapsulates our plans moving forwards, you can view it immediately below!
Alongside the video we also posted a large retrospective on the launch development of WFTO, we’ve tried to be as comprehensive as we possibly could at the time and it provides some incredible insight into the trials and tribulations we’ve faced over the course of development. Pop on over and give it a read!
Shortly before the retrospective went up we also posted up a new patch which has addressed some critical performance issues facing a great deal of users. You can read the full patch notes over in our hotfix archive thread.
We’re still working on a number of other issues ranging from further performance optimisations to missings features but our top priority at this time is the “Too many Threads” crash that has been plaguing some players.
This week we’ve also seen a fantastic Steam community guide written by one of our most dedicated community members come to light. The brilliant Fireeye has assembled this astounding compendium of units for both the Underlord and Empire factions.
Chock full of flavourful writing and useful information we highly recommend any Underlord worth their salt giving it a good read! Check it out over on the Steam site!
That’s it for this week Underlord we’ll be back next wednesday with some more news on our upcoming updates.
Until next time Underlord,
- WFTO Team
Latest tweets from @wftogame
Jul 3 2015, 2:17pm
Jul 3 2015, 2:12pm
Jul 3 2015, 12:03pm
Startup time also reduced by up to 76%. Just tested 5.61 seconds compared to 23.50 on live. In game memory usage is 70% reduced!
Jul 3 2015, 12:03pm
Testing memory improvements that we hope will be in the next patch! 627MB on start-up compared to 3.7GB on current live. 83% Reduction!
Jul 3 2015, 12:01pm
Jul 3 2015, 11:59am
@JacobThuen It's possible you may have experienced a bug. I believe that should be fixed as of 1.1.2 :)
Jul 2 2015, 6:25pm
Also new minor patch on the way in the near future. Fixes to some unusual issues such as the Level 13 barrier bug and veins missing bugs!
Jul 2 2015, 1:31pm
Jul 2 2015, 1:30pm
That sounds amazing @Timoweic. I'll submit the design now and we'll have Skarg plushies everywhere! (No promises) :)
Jun 30 2015, 6:52pm